Spriggan Conjurer in progress


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Swamp Slogger

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Joined: Wednesday, 23rd October 2013, 02:30

Post Friday, 1st November 2013, 18:43

Spriggan Conjurer in progress

So, i'm pretty new and bad to this game. I've had most luck with Orc Fighters of Beogh, but I decided today to try something out of the left field on my usual play style, a spriggan conjurer. I'm looking for some help on it right now, mostly. First of all, how does searing ray work? To make it keep going, do I need to recast it each turn, do I press the wait one turn button, do I click the target a second time, what? Also, whats the best way for me to keep fed? I plan on going and trying out vehemut soon, if that matters. And lastly, if it matters, I'm playing on tiles.

Ziggurat Zagger

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Post Friday, 1st November 2013, 18:44

Re: Spriggan Conjurer in progress

see http://crawl.chaosforge.org/Searing_Ray for details. Sorry, I cannot answer your other questions
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Swamp Slogger

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Post Friday, 1st November 2013, 18:45

Re: Spriggan Conjurer in progress

Sandman25 wrote:see http://crawl.chaosforge.org/Searing_Ray for details. Sorry, I cannot answer your other questions


Can't get on that site right now, sorry. If your not feeling lazy, could you quote the information I need? Sorry.

Ziggurat Zagger

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Post Friday, 1st November 2013, 18:47

Re: Spriggan Conjurer in progress

  Code:
Searing Ray is a level 2 Conjurations spell which fires a beam of energy that starts out weak, but grows in power over time. The caster gains a Ray status once they fire it, and each subsequent turn that they perform no other action, the searing ray refires along the original beam path. It will do this 3 times, each more powerful than the last, and at the most powerful stage, the ray becomes a penetrating beam. Each additional ray costs 1 MP.

Note that, in order to activate Searing Ray's additional effects, you must pass your turn with the s or . key after casting it only once. Recasting the spell will simply start a new ray. Also, be aware that paralysis, confusion, sleep, full petrification, and berserk will end the spell immediately, as will being moved by any effect (an elephant's trampling attack, the Primal Wave spell, an unintentional blink, etc.). Silence will not, though whether this is intentional or a glitch is unknown.

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Ziggurat Zagger

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Post Friday, 1st November 2013, 18:49

Re: Spriggan Conjurer in progress

The best way to keep fed is to eat. As your only source of food is permafood, you don't need to wait until hungry to eat, so you can eat your way up to Very Full without wasting any food. Train spellcasting to reduce the hunger costs of your spells. Vehumet will gift you extra spells, and the extra spell levels will serve you well.

Once you get Battlesphere online, your offense will jump considerably.
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Swamp Slogger

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Post Friday, 1st November 2013, 18:56

Re: Spriggan Conjurer in progress

Found a pair of embroidered gloves, which is what I assume to be an artifact. Too bad spriggan's can't wear them :( .

Ziggurat Zagger

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Post Friday, 1st November 2013, 19:08

Re: Spriggan Conjurer in progress

If the name is in blue, it's either gloves with a simple enchantment (+str or +dex) or cursed. When you play a small or large species, you're going to see a lot of things you can't use. It's best to pretend such things don't exist.

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Swamp Slogger

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Post Friday, 1st November 2013, 19:35

Re: Spriggan Conjurer in progress

Gave into the temptation and id'd the gloves, they were just normal cursed gloves :( . Now I'm on floor 4, and found a book of frost. Learned throw frost(Maybe I shouldn't have?), then immediately found a book of cantrips and a book of dreams. Also, a store on floor 3, which has a 600 gold runed marble ring, and a 360 gold papyrus book. What should I learn/buy? Level 7 right now. Also, the battlesphere is pretty darn awesome.

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Post Friday, 1st November 2013, 19:39

Re: Spriggan Conjurer in progress

I think it could be useful to see your character dump. Press # in game, it should create dump file and tell you where it is located. Then you can paste its content using code button in the forum.
Identifying items you cannot use is not the best idea, you either waste the scroll on bad items or waste the scroll on "good" items which make you feel disappointed because you cannot use them any way

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Swamp Slogger

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Post Friday, 1st November 2013, 19:46

Re: Spriggan Conjurer in progress

  Code:
Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.

Wizard the Magician (Spriggan Conjurer)             Turns: 6366, Time: 00:47:32

HP  32/32        AC  4     Str  6      XL: 7   Next: 26%
MP  23/23        EV 20     Int 17      God:
Gold 287         SH  0     Dex 16      Spells:  5 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : +   m - whip (reach) (curse)
Res.Cold  : + . .   Warding    : .   z - +2 robe
Life Prot.: . . .   Conserve   : .   (shield restricted)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   (gloves unavailable)
Res.Mut.  : .       Stasis     : .   (boots unavailable)
Res.Rott. : .       Flight     : .   (no amulet)
Saprovore : . . .                    s - ring of protection from cold
                                     e - ring of wizardry

@: very quick, somewhat resistant to hostile enchantments, stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: no special abilities


You are on level 5 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 5 of its levels.

You have collected 267 gold pieces.

Inventory:

Hand weapons
 l - a runed orcish war axe
 m - a cursed whip of reaching (weapon)
Missiles
 a - 7 darts of dispersal (quivered)
 d - a dart of flame
 f - 30 darts
 n - 15 poisoned sling bullets
Armour
 z - a +2 robe (worn)
Comestibles
 A - a pear
Scrolls
 b - a scroll of random uselessness
 h - 2 scrolls of fear
 i - a scroll of curse weapon
 j - 4 scrolls of teleportation
 k - a scroll of recharging
 o - a scroll of blinking
 w - 3 scrolls of remove curse
 x - a scroll of fog
 y - a scroll labeled CRUENO HIENOWN
Jewellery
 e - a ring of wizardry (left hand)
 s - a ring of protection from cold (right hand)
Potions
 g - an emulsified silvery potion
 p - 3 potions of heal wounds
 q - 2 potions of agility
 t - a smoky white potion
 u - a silvery potion
 v - a bubbling silvery potion
Books
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Searing Ray                       Conjuration                  2
   *Dazzling Spray                    Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 r - a book of Frost   
   
   Spells                             Type                      Level
   Freeze                             Ice                          1
   *Throw Frost                       Conjuration/Ice              2
   Ozocubu's Armour                   Charms/Ice                   3
   Throw Icicle                       Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                4
   Condensation Shield                Ice                          4
 B - a book of Cantrips   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Animate Skeleton                   Necromancy                   1
   Summon Small Mammal                Summoning                    1
   Apportation                        Translocation                1
 C - a book of Dreams   
   
   Spells                             Type                      Level
   Ensorcelled Hibernation            Hexes/Ice                    2
   Flight                             Charms/Air                   3
   Phase Shift                        Translocation                5
   Shadow Creatures                   Summoning                    5
   Mass Confusion                     Hexes                        6
   Darkness                           Hexes                        7


   Skills:
 + Level 0.3 Maces & Flails
 + Level 4.7 Dodging
 + Level 3.3 Stealth
 - Level 0.1 Unarmed Combat
 + Level 6.6 Spellcasting
 + Level 4.6 Conjurations
 + Level 0.2 Hexes
 + Level 1.1 Charms
 + Level 0.1 Ice Magic


You have 7 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         1%          1    None
b - Searing Ray           Conj           ###...       1%          2    None
c - Dazzling Spray        Conj/Hex       ##......     5%          3    ##.....
d - Iskenderun's Battles  Conj/Chrm      ###.....     16%         4    ####...
e - Throw Frost           Conj/Ice       ##....       3%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (5/27)           
Temple: D:4-7       

Altars:
the Shining One

Shops:
D:4 *


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.


Message History

You now have 287 gold pieces (gained 11).
A hobgoblin comes into view. It is wielding a club.
You see here a metal-bound book.
B - a book of Cantrips
Aiming: Throw Frost
Press: ? - help, Shift-Dir - straight line, f - you
Okay, then.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - hobgoblin
Aim: a hobgoblin, wielding a club (resting)
The magic dart hits the hobgoblin.
You kill the hobgoblin!
Unknown command.
C - a book of Dreams
Unknown command.
Saving game... please wait.
Welcome back, Wizard the Spriggan Conjurer.
Press ? for a list of commands and other information.
Char dumped to 'C:/Users/Student/AppData/Roaming/crawl/morgue/Wizard.txt'.
Saving game... please wait.

.,,,...#######,******,****
.,,..........,**##*,,,*,,**
.,,.........###..#****,*,,*
...............###   ******
.............#,*.#
###.........####.#
  #..........#..##
  #..........#...#
  #..............##
###...............#
).............@.###
.............####
........#....#
........#.####
.........#.*
........##.#
..##.#.#.###
..########
...#.#
#..#.#


There are no monsters in sight!

Vanquished Creatures
  The ghost of Horf the Skirmisher, an average HOFi (D:4)
  A phantom (D:4)
  2 crimson imps
  A centaur skeleton (D:4)
  An orc wizard (D:3)
  An iguana (D:5)
  3 halflings (D:3)
  Jessica (D:2)
  4 adders
  8 gnolls
  3 worms
  A giant eyeball (D:5)
  2 oozes
  6 orcs (D:3)
  4 giant cockroaches
  18 hobgoblins
  2 quokkas
  3 ball pythons
  A ball python skeleton (D:4)
  9 bats
  4 giant geckos
  A giant gecko skeleton (D:3)
  3 giant newts
  7 goblins
  2 goblin zombies (D:3)
  A hobgoblin skeleton (D:3)
  6 jackals
  14 kobolds
  8 rats
  A rat zombie (D:3)
  A plant (D:3)
120 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Wizard, the Spriggan Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 9/9 MP: 4/4
   635 | D:1      | Reached XP level 2. HP: 4/13 MP: 1/6
  1020 | D:1      | Learned a level 2 spell: Searing Ray
  1946 | D:2      | Reached XP level 3. HP: 16/16 MP: 1/9
  2016 | D:2      | Paralysed by a potion of paralysis for 2 turns
  2080 | D:2      | Noticed Jessica
  2084 | D:2      | Killed Jessica
  2394 | D:2      | Found a glowing golden altar of the Shining One.
  2745 | D:3      | Reached XP level 4. HP: 21/21 MP: 10/13
  2872 | D:3      | Learned a level 3 spell: Dazzling Spray
  3450 | D:4      | Found Tuadurpha's Assorted Antiques.
  3546 | D:3      | Reached XP level 5. HP: 6/24 MP: 2/16
  3859 | D:3      | Reached skill level 4 in Spellcasting
  4455 | D:3      | Learned a level 4 spell: Iskenderun's Battlesphere
  4803 | D:3      | Reached skill level 5 in Spellcasting
  4805 | D:3      | Reached XP level 6. HP: 28/28 MP: 7/20
  5071 | D:4      | Noticed a phantom
  5111 | D:4      | Killed a phantom
  5286 | D:5      | Entered Level 5 of the Dungeon
  5637 | D:4      | Noticed Horf's ghost (average HOFi)
  5653 | D:4      | Killed Horf's ghost
  5653 | D:4      | Reached skill level 6 in Spellcasting
  5653 | D:4      | Reached skill level 1 in Charms
  5653 | D:4      | Reached XP level 7. HP: 32/32 MP: 7/22
  5891 | D:5      | Paralysed by a giant eyeball for 4 turns
  6127 | D:5      | Learned a level 2 spell: Throw Frost


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |    19 |       |       ||    19
       Whip              |     1 |    46 |       ||    47
Throw: Dagger            |     3 |       |       ||     3
       Dart              |     2 |       |       ||     2
 Cast: Magic Dart        |   102 |   178 |    27 ||   307
       Searing Ray       |     4 |    10 |     1 ||    15
       Dazzling Spray    |       |     3 |       ||     3
       Iskenderun's Batt |       |     6 |     1 ||     7
       Throw Frost       |       |       |    11 ||    11
  Use: Scroll            |     3 |     7 |     3 ||    13
       Potion            |     3 |       |       ||     3
Last edited by I want to believe on Friday, 1st November 2013, 19:50, edited 1 time in total.

Ziggurat Zagger

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Post Friday, 1st November 2013, 19:48

Re: Spriggan Conjurer in progress

Use [code] tags around your character dump. It makes it much more readable.

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Ziggurat Zagger

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Post Friday, 1st November 2013, 19:58

Re: Spriggan Conjurer in progress

It is usually better to train only 1-2 skills at a time, choose a spell you want to improve and train skills for it. When you are satisfied with failure rate, choose another spell or work on defense (Dodging currently). I believe conjurer should not train any weapon skills so early, you don't need skills for weak monsters and you don't want to melee dangerous monsters. I think the most important thing now is to train Conjuration + Hexes for Battlesphere, your current spells are good enough to make you reach Lair. Personally I would train Dodging and more spellcasting for MP after that but I suspect other players can disagree here.

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Swamp Slogger

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Post Friday, 1st November 2013, 20:01

Re: Spriggan Conjurer in progress

Sandman25 wrote:It is usually better to train only 1-2 skills at a time, choose a spell you want to improve and train skills for it. When you are satisfied with failure rate, choose another spell or work on defense (Dodging currently). I believe conjurer should not train any weapon skills so early, you don't need skills for weak monsters and you don't want to melee dangerous monsters. I think the most important thing now is to train Conjuration + Hexes for Battlesphere, your current spells are good enough to make you reach Lair. Personally I would train more spellcasting for MP after that but I suspect other players can disagree here.


Don't be too confident about my spells. Any promising character can get ruined by someone bad at the game. What's the point of training conjuration+hexes? Like, I presume it is a good idea, but what are the effects this will bring me?

EDIT: Found a papyrus book on the floor, so I wont need to buy it from the shop. Its a book of earth, should I get passwall from it? It seems like it could help in escaping/penetrating vaults without digging wands.

EDIT EDIT: Found temple, joined vehemut.
Last edited by I want to believe on Friday, 1st November 2013, 20:08, edited 1 time in total.

Ziggurat Zagger

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Post Friday, 1st November 2013, 20:07

Re: Spriggan Conjurer in progress

I want to believe wrote:Don't be too confident about my spells. Any promising character can get ruined by someone bad at the game. What's the point of training conjuration+hexes? Like, I presume it is a good idea, but what are the effects this will bring me?


Conjuration is the most important skill for typical conjurer, it increases damage for ALL your spells.
I didn't suggest to train Hexes high, just 1 or 2 levels to make Battlesphere have very low failure rate. It is very cheap for Sp. If you want to hybridize into melee or stabbing character, then obviously you don't need to continue training conjuration.

Edit. Actually I think SpCj is not an easy combo, Sp has -3 aptitude in Conjurations and -2 in Ice/Fire
Last edited by Sandman25 on Friday, 1st November 2013, 20:10, edited 1 time in total.

Ziggurat Zagger

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Post Friday, 1st November 2013, 20:08

Re: Spriggan Conjurer in progress

Training spell skills (like conjuration and hexes) lowers the chance of failure when casting that spell, and generally increases the effectiveness (power) of a spell. Spellcasting increases your max MP, gives you additional slots with which to memorize new spells, and slightly reduces the spell failure chance of all spells, it also reduces the hunger cost associated with casting a spell (Which isn't too huge of a deal for most casters, and is maybe slightly more important for a spriggan, as you have a limited diet)

If a spell has two skills listed, each skill counts half towards the chance of failure (So if you have two level 4 spells, one which is pure conjuration, and one which is half conjuration and half hexes, you'll need the same number of points in hexes as conjuration to get the same failure rate as the one-school spell gets from conjuration alone)
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Post Friday, 1st November 2013, 20:09

Re: Spriggan Conjurer in progress

Sandman25 wrote:
I want to believe wrote:Don't be too confident about my spells. Any promising character can get ruined by someone bad at the game. What's the point of training conjuration+hexes? Like, I presume it is a good idea, but what are the effects this will bring me?


Conjuration is the most important skill for typical conjurer, it increases damage for ALL your spells.
I didn't suggest to train Hexes high, just 1 or 2 levels to make Battlesphere have very low failure rate. It is very cheap for Sp. If you want to hybridize into melee or stabbing character, then obviously you don't need to continue training conjuration.

Battlesphere uses charms not hexes, Dazzling spray uses hexes.
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Post Friday, 1st November 2013, 20:12

Re: Spriggan Conjurer in progress

Siegurt wrote:Battlesphere uses charms not hexes, Dazzling spray uses hexes.


Oops. Thank you.
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Swamp Slogger

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Post Friday, 1st November 2013, 20:14

Re: Spriggan Conjurer in progress

Found an amulet of inaccuracy, and a ring of teleport control. Should I swap one of my other 2 rings out for it, or just wear it when I need to teleport somewhere non-random? I think I'll follow the advice given, and stop training the skills other than conjuration and charms to get the battlesphere in the 1-5%'s. How long should that take? Also, once I finish that, what spells should I go for? I heard shadow creatures is really good, and could possibly help me take down troublesome uniques, or large hordes?

Ziggurat Zagger

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Post Friday, 1st November 2013, 20:18

Re: Spriggan Conjurer in progress

Swap in the control tele ring when you need it. (You need to eVoke it to get the cTele effect.)

Stick to conjurations for now. Vehumet is going to steadily offer you new ones. Try to stick to one or two elements, and don't jump on every spell you're offered. If it doesn't do something better than your existing spells, you don't need it.
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Swamp Slogger

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Post Friday, 1st November 2013, 20:22

Re: Spriggan Conjurer in progress

Vehemuts offered me sting. I don't have any poisoning abilities right now, and it would be handy for damage sponges. I just had a nasty run in with a goliath beetle zombie, and would have appreciated it then. How long does it take for the offer to disappear? Should I take it?

Ziggurat Zagger

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Post Friday, 1st November 2013, 20:29

Re: Spriggan Conjurer in progress

It lasts until he offers the next one, which happens when you accrue enough piety by killing things. I wouldn't bother with sting, as battlesphere and searing ray can handle things like goliath beetles, and they're too slow to pose any kind of threat. (Sting would do nothing to a zombie or skeleton, btw, as undead are immune to poison.) Later you might be offered Poison Arrow. That is a much more worthwhile spell.

The low level spells all do pretty much the same thing, so unless you're looking to get a head start on training a particular magic school you can ignore them. (They're more for characters who come to Vehumet not knowing any conjurations.)
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Swamp Slogger

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Post Friday, 1st November 2013, 20:31

Re: Spriggan Conjurer in progress

Made some bad decisions once I saw a killer bee, and got murdered.

  Code:
 Dungeon Crawl Stone Soup version 0.13.0 (tiles) character file.

2769 Wizard the Thaumaturge (level 9, -2/39 HPs)
             Began as a Spriggan Conjurer on Nov 1, 2013.
             Was a Follower of Vehumet.
             Slain by a killer bee (10 damage)
             ... on Level 8 of the Dungeon.
             The game lasted 01:09:49 (10117 turns).

Wizard the Thaumaturge (Spriggan Conjurer)         Turns: 10117, Time: 01:09:49

HP  -2/39        AC  4     Str  6      XL: 9   Next: 21%
MP  11/29        EV 22     Int 18      God: Vehumet [*.....]
Gold 400         SH  0     Dex 16      Spells:  5 memorised, 15 levels left

Res.Fire  : . . .   See Invis. : +   m - +1 whip (reach)
Res.Cold  : + . .   Warding    : .   z - +2 robe
Life Prot.: . . .   Conserve   : .   (shield restricted)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   (gloves unavailable)
Res.Mut.  : .       Stasis     : .   (boots unavailable)
Res.Rott. : .       Flight     : .   (no amulet)
Saprovore : . . .                    s - ring of protection from cold
                                     e - ring of wizardry

@: mildly poisoned, very quick, quite resistant to hostile enchantments, quite
stealthy
A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2
a: Renounce Religion


You were on level 8 of the Dungeon.
You worshipped Vehumet.
Vehumet was aware of your devotion.
You were full.

You visited 2 branches of the dungeon, and saw 9 of its levels.

You collected 380 gold pieces.

Inventory:

Hand weapons
 l - a -1,+2 orcish war axe of flaming
 m - a +1,+1 whip of reaching (weapon)
Missiles
 a - 7 darts of dispersal (quivered)
 d - a dart of flame
 f - 51 darts
 n - 15 poisoned sling bullets
Armour
 z - a +2 robe (worn)
Magical devices
 x - a wand of random effects (17)
Comestibles
 A - 2 bread rations
Scrolls
 h - 2 scrolls of fear
 i - a scroll of curse weapon
 j - 3 scrolls of teleportation
 k - 3 scrolls of recharging
 w - 4 scrolls of remove curse
Jewellery
 e - a ring of wizardry (left hand)
 s - a ring of protection from cold (right hand)
 y - an uncursed ring of teleport control
 D - an uncursed amulet of inaccuracy
Potions
 g - a potion of resistance {unknown}
 p - 2 potions of heal wounds
 q - 2 potions of agility
 t - a potion of mutation {unknown}
 u - 2 potions of curing
 v - a potion of degeneration {unknown}
Books
 b - a book of Geomancy   
   
   Spells                             Type                      Level
   Sandblast                          Earth                        1
   Stoneskin                          Transmutation/Earth          2
   Passwall                           Transmutation/Earth          3
   Stone Arrow                        Conjuration/Earth            3
   Petrify                            Transmutation/Earth          4
   Lee's Rapid Deconstruction         Earth                        5
 c - a book of Conjurations   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Searing Ray                       Conjuration                  2
   *Dazzling Spray                    Conjuration/Hexes            3
   Iskenderun's Mystic Blast          Conjuration                  4
   *Iskenderun's Battlesphere         Conjuration/Charms           4
   Fulminant Prism                    Conjuration/Hexes            5
 r - a book of Frost   
   
   Spells                             Type                      Level
   Freeze                             Ice                          1
   *Throw Frost                       Conjuration/Ice              2
   Ozocubu's Armour                   Charms/Ice                   3
   Throw Icicle                       Conjuration/Ice              4
   Summon Ice Beast                   Ice/Summoning                4
   Condensation Shield                Ice                          4
 B - a book of Cantrips   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Animate Skeleton                   Necromancy                   1
   Summon Small Mammal                Summoning                    1
   Apportation                        Translocation                1
 C - a book of Dreams   
   
   Spells                             Type                      Level
   Ensorcelled Hibernation            Hexes/Ice                    2
   Flight                             Charms/Air                   3
   Phase Shift                        Translocation                5
   Shadow Creatures                   Summoning                    5
   Mass Confusion                     Hexes                        6
   Darkness                           Hexes                        7


   Skills:
 - Level 0.3 Maces & Flails
 + Level 7.2 Dodging
 + Level 4.5 Stealth
 - Level 0.1 Unarmed Combat
 + Level 9.8 Spellcasting
 + Level 6.2 Conjurations
 - Level 0.8 Hexes
 + Level 1.9 Charms
 - Level 1.2 Ice Magic


You had 15 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Searing Ray           Conj           ####..       1%          2    None
c - Dazzling Spray        Conj/Hex       ###.....     2%          3    None
d - Iskenderun's Battles  Conj/Chrm      ###.....     7%          4    ###....
e - Throw Frost           Conj/Ice       ###...       1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27)             Temple (1/1) D:6         
   Orc: D:6-11        Lair: D:8-13     

Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:4 *

Annotations:
D:7 Prince Ribbit


Innate Abilities, Weirdness & Mutations

You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.


Message History

The killer bee barely misses you. The killer bee stings you.
* * * LOW HITPOINT WARNING * * *
You are more poisoned.
The killer bee poisons you!
* * * LOW HITPOINT WARNING * * *
You feel sick. The killer bee closely misses you. The killer bee barely misses you.
You climb downwards.
* * * LOW HITPOINT WARNING * * *
You feel sick.
Found 7 gold pieces.
There is a stone staircase leading up here.
Aiming: Dazzling Spray
Press: ? - help, Shift-Dir - straight line, f - killer bee
Aim: a killer bee (heavily wounded)
The spray of energy hits the killer bee.
The killer bee is severely wounded.
The killer bee is dazzled.
* * * LOW HITPOINT WARNING * * *
You feel sick. The killer bee stings you!
You die...

         ##...#.###
        ##.........
        #...<..%...
    ...(D........##
     ###......##.#
     ###..##.##  #
   ##..... ###
  ##..##....
 ##..$##....
##...........
#..k@...#
##...........
 ##...###...
  #..##    .
  #.##
  #.
  #.
  #.
   .


You could see a killer bee (blind).

Vanquished Creatures
  A black bear (D:6)
  2 ogres
  The ghost of Horf the Skirmisher, an average HOFi (D:4)
  An ice beast (D:6)
  A sky beast (D:5)
  2 phantoms
  A centaur (D:7)
  A crocodile (D:7)
  A water moccasin (D:6)
  A gnoll sergeant (D:7)
  3 giant frogs (D:6)
  A killer bee (D:7)
  3 wights (D:6)
  5 crimson imps
  A goliath beetle (D:7)
  A hound (D:6)
  A centaur skeleton (D:4)
  An orc priest (D:7)
  2 orc wizards
  2 scorpions
  4 iguanas
  2 worker ants
  3 halflings (D:3)
  An ogre zombie (D:6)
  Jessica (D:2)
  An ogre skeleton (D:6)
  A hound zombie (D:6)
  A hound skeleton (D:5)
  6 adders
  12 gnolls
  A goliath beetle zombie (D:6)
  7 worms
  An adder zombie (D:6)
  A giant eyeball (D:5)
  2 oozes
  16 orcs
  4 giant cockroaches
  19 hobgoblins
  3 quokkas
  3 ball pythons
  A ball python skeleton (D:4)
  11 bats
  5 giant geckos
  A giant gecko skeleton (D:3)
  3 giant newts
  8 goblins
  2 goblin zombies (D:3)
  A hobgoblin skeleton (D:3)
  6 jackals
  14 kobolds
  12 rats
  A rat zombie (D:3)
  A plant (D:3)
187 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Wizard, the Spriggan Conjurer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 9/9 MP: 4/4
   635 | D:1      | Reached XP level 2. HP: 4/13 MP: 1/6
  1020 | D:1      | Learned a level 2 spell: Searing Ray
  1946 | D:2      | Reached XP level 3. HP: 16/16 MP: 1/9
  2016 | D:2      | Paralysed by a potion of paralysis for 2 turns
  2080 | D:2      | Noticed Jessica
  2084 | D:2      | Killed Jessica
  2394 | D:2      | Found a glowing golden altar of the Shining One.
  2745 | D:3      | Reached XP level 4. HP: 21/21 MP: 10/13
  2872 | D:3      | Learned a level 3 spell: Dazzling Spray
  3450 | D:4      | Found Tuadurpha's Assorted Antiques.
  3546 | D:3      | Reached XP level 5. HP: 6/24 MP: 2/16
  3859 | D:3      | Reached skill level 4 in Spellcasting
  4455 | D:3      | Learned a level 4 spell: Iskenderun's Battlesphere
  4803 | D:3      | Reached skill level 5 in Spellcasting
  4805 | D:3      | Reached XP level 6. HP: 28/28 MP: 7/20
  5071 | D:4      | Noticed a phantom
  5111 | D:4      | Killed a phantom
  5286 | D:5      | Entered Level 5 of the Dungeon
  5637 | D:4      | Noticed Horf's ghost (average HOFi)
  5653 | D:4      | Killed Horf's ghost
  5653 | D:4      | Reached skill level 6 in Spellcasting
  5653 | D:4      | Reached skill level 1 in Charms
  5653 | D:4      | Reached XP level 7. HP: 32/32 MP: 7/22
  5891 | D:5      | Paralysed by a giant eyeball for 4 turns
  6127 | D:5      | Learned a level 2 spell: Throw Frost
  6590 | D:5      | Reached skill level 7 in Spellcasting
  6648 | D:5      | Reached skill level 5 in Conjurations
  7070 | D:6      | Reached skill level 1 in Ice Magic
  7181 | D:6      | Found a staircase to the Ecumenical Temple.
  7193 | Temple   | Entered the Ecumenical Temple
  7438 | Temple   | Became a worshipper of Vehumet
  7510 | D:6      | Reached XP level 8. HP: 28/36 MP: 18/25
  7737 | D:6      | Reached skill level 5 in Dodging
  7966 | D:6      | Reached skill level 8 in Spellcasting
  8216 | D:6      | Found a basalt altar of Yredelemnul.
  8651 | D:6      | Reached skill level 9 in Spellcasting
  9179 | D:7      | Acquired Vehumet's first power
  9179 | D:7      | Offered knowledge of Sting by Vehumet.
  9221 | D:7      | Reached XP level 9. HP: 36/39 MP: 8/28
  9665 | D:7      | Noticed Prince Ribbit
 10117 | D:8      | Slain by a killer bee


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |    19 |       |       ||    19
       Whip              |     1 |    46 |       ||    47
Throw: Dagger            |     3 |       |       ||     3
       Dart              |     2 |       |       ||     2
 Cast: Magic Dart        |   102 |   178 |   290 ||   570
       Searing Ray       |     4 |    10 |    12 ||    26
       Dazzling Spray    |       |     3 |     7 ||    10
       Iskenderun's Batt |       |     6 |    14 ||    20
       Throw Frost       |       |       |    26 ||    26
  Use: Scroll            |     3 |     7 |    13 ||    23
       Potion            |     3 |       |     1 ||     4

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Friday, 1st November 2013, 20:38

Re: Spriggan Conjurer in progress

You had the right idea trying to disable him so you could get away. It looks like you tried a little too late, though.
User avatar

Swamp Slogger

Posts: 143

Joined: Wednesday, 23rd October 2013, 02:30

Post Friday, 1st November 2013, 20:44

Re: Spriggan Conjurer in progress

BlackSheep wrote:You had the right idea trying to disable him so you could get away. It looks like you tried a little too late, though.


I was being too hopeful when I tried to take on that single killer bee, as I should've known there would be more behind it. I think I could've pulled out the battlesphere, searing ray'd the front one, then dazzled the others and ran. Rest, gone down the other stairs battlesphere and searing ray'd the wyvern, cleared some of that floor, then came back up and picked them off one by one. THEN cleared that floor. Yet Another Stupied Death, I suppose, though this is the best I've done with a caster.

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