Lair Larrikin
Posts: 20
Joined: Friday, 8th March 2013, 15:30
Every Build Sucks Except Conjurer
I'll make this short and to the point.
Don't get me wrong, I love the game and have put in countless hours. I've won many times with different character classes. However, it seems that the long range killing power of conjurers, specifically deep elf fire conjurers, totally outclasses anything else in the game. It's trivial for me to win with DEFCs. Same deal every game. Start as wizard, or elementalist if you want things even easier but I like the maxed INT, stay out of trouble until you find a book with some kind of decently powered conjuration in it, worship vehumet, PWN everything, get firestorm, PWN everything harder and before they can even move a tile, build up your necromancy for sublimation and regen etc. and you're basically unkillable if you refrain from feeling sorry for your enemies and let them get close. Add in controlled blinks, hastes and deflect missiles, extra HP from fighting, shields which you can easily branch into during a normal playthrough, etc. etc., and no other character build comes close.
Also, afaik only conjurers can do Zigs without weird and dangerous grand plans, and quite easily at that. I ran through several without breaking a sweat. Haste, Deflect, Regen before every level, fry everything, sublimation on yourself if running out of mana (you could carry around chunks but why bother?). Easy game. The addition of those annoying deep dwarf damage reflection guys is only a minor obstacle and that's really the only thing in zigs to touch you. Also, that is a very cheap way to kill an otherwise overpowered class and seems to have been put in for that express purpose. They are easily avoidable, the only effect is focusing attention on how unbalanced nuking conjurers are.
It's irritating for a number of reasons, not only because they outclass all melee characters easily (melee without carefully planned magic backup seems to be a joke anyway), but also all other mage builds. This should cut off those who are ready to say something like 'but mages are physically weak and easy to kill so should be powerful late game' blah blah. Firstly, conjurers are the hardest characters to kill, if played properly, which is easy to learn. Secondly, I've tried to make necromancers several times and they suck comparatively. Why create crappy abominations when a similar level conjuration can blast everything in one shot? Why dispel undead when you can just turn them into cinders? Lol at bolt of draining - lowers your xp haul and cannot affect anything except living creatures. Haunt? Let's summon a bunch of mid-tier undead around some powerful monsters and wait until they finally kill them, meanwhile being precariously close to all kinds of nasty critters who could one or two shot us. Oh, wait, firestorm, everything is dead. There is just no reason whatsoever gameplay-wise to choose a necromancer over a conjurer. There is no competition. Try it yourself.
My two cents. Wouldn't bother posting if I didn't like the game so much