Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Player magic resistance feedback
Usually, casting spells on monsters and watching the kind of feedback you get ("struggles to resist", "is unaffected"...) is a good way to get an idea of how good your spells are when you cast them on monsters.
However, when spells are cast on the player, you either get "You resist" or you are affected by it. Wouldn't it be nice if the output changed if you resisted it without problem or if it was just lucky given your MR, like with monsters? Maybe there could be some sort of additional output too, when you are affected because of some bad luck, despite having good resistance ("The spell catches you off guard an affects you!", "You almost resist!") but with better and more consistent phrasing of course.
This is probably not an issue at all for more experienced players, but it might help those who are not. What do you think?