2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)


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Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Monday, 10th December 2012, 19:52

2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

15-Rune DrMo (Fedhas->Jiyva)
  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1261-g70e25bb (webtiles) character file.

10245995 Pikkle the Grand Master (level 27, 290/290 HPs)
             Began as a Mottled Draconian Monk on Dec 7, 2012.
             Was the Champion of Jiyva.
             Escaped with the Orb
             ... and 15 runes on Dec 9, 2012!
             
             The game lasted 18:23:50 (162944 turns).

Pikkle the Grand Master (Mottled Draconian Monk)  Turns: 162944, Time: 18:23:50

HP 290/290       AC 26     Str  8      XL: 27
MP  45/45        EV 43     Int 21      God: Jiyva [******]
Gold 10368       SH 52     Dex 26      Spells: 14 memorised, 19 levels left

Res.Fire  : + . .   See Invis. : +     - Unarmed
Res.Cold  : . . .   Warding    : +   (armour unavailable)
Life Prot.: + + .   Conserve   : .   I - +4 large shield of Caenub {rF+ rN+}
Res.Poison: .       Res.Corr.  : +   F - +2 cap
Res.Elec. : .       Clarity    : .   T - +0 cloak "Udoonush" {Dam+5}
Sust.Abil.: . .     Spirit.Shd : .   N - +2 pair of gloves of Marbles {SInv}
Res.Mut.  : .       Stasis     : .   x - +2 pair of boots of the Assassin {+Inv Dex
Res.Rott. : .       Ctrl.Telep.: x   U - brooch of Shielding {Ward AC+4 EV+4}
Saprovore : . . .   Flight     : .   P - ring of Vitality {Regen HP+15}
                                     f - +3,+5 ring of slaying

@: quite resistant to hostile enchantments, fairly stealthy
A: breathe sticky flames, unfitting armour, antennae 1, beak, hooves 1, breathe
flames 1, carnivore 1, +3 accuracy, pseudopods 1, Str +1
a: Breathe Sticky Flame, Request Jelly, Jelly Paralyse, Slimify, Cure Bad
Mutation, Renounce Religion, Breathe Fire, Evoke Invisibility
}: 15/15 runes: barnacled, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer



Innate Abilities, Weirdness & Mutations

You can spit globs of burning liquid.*
You can ignite nearby creatures when you spit burning liquid.*
Your weird mottled scales are hard (AC +13).*
Your body does not fit into most forms of armour.
You have a pair of small antennae on your head.*
You have a beak for a mouth.*
You have large cloven feet.*
You can breathe flames.
Your digestive system is specialised to digest meat.
Your muscles are strong (Str +1).
Your body is partially covered in golden eyeballs (Acc +3).*
Armour fits poorly on your pseudopods.*


You escaped.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were completely stuffed.

You visited 17 branches of the dungeon, and saw 106 of its levels.
You visited Pandemonium 1 time, and saw 30 of its levels.
You visited the Abyss 2 times.
You also visited: Labyrinth, Bailey (2 times) and Ice Cave.

You collected 15112 gold pieces.
You spent 4744 gold pieces at shops.

   Skills:
 O Level 27 Fighting
 O Level 27 Dodging
 - Level 6.0 Stealth
 - Level 25.0 Shields
 - Level 16.0 Traps
 O Level 27 Unarmed Combat
 + Level 18.6 Spellcasting
 - Level 16.0 Charms
 - Level 7.0 Translocations
 - Level 16.0 Transmutations
 O Level 27 Earth Magic
 - Level 11.0 Invocations


You had 19 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ######....   1%          1    None
b - Statue Form           Trmt/Erth      ########..   1%          6    ####...
c - Blink                 Tloc           N/A          1%          2    None
d - Haste                 Chrm           #######..    1%          6    ####...
e - Repel Missiles        Chrm/Air       #######...   1%          2    None
f - Flight                Chrm/Air       #######...   1%          3    None
g - Swiftness             Chrm/Air       #######...   1%          2    None
h - Dig                   Trmt/Erth      ########.    0%          4    None
i - Stoneskin             Trmt/Erth      ########..   0%          2    None
k - Blade Hands           Trmt           #######...   1%          5    None
l - Regeneration          Chrm/Necr      #######...   1%          3    None
m - Summon Butterflies    Summ           ####.....    2%          1    None
o - Control Teleport      Chrm/Tloc      #######...   1%          4    None
p - Passwall              Trmt/Erth      ########..   0%          3    None


Inventory:

Missiles
 p - 10 darts of dispersal (quivered)
Armour
 x - the +2 pair of boots of the Assassin (worn) {+Inv Dex+3 Stlth++}
   (You acquired it on level 11 of the Dungeon)   
   
   It affects your dexterity (+3).
   It lets you turn invisible.
   It makes you much more stealthy.
 F - a +2 cap (worn)
 I - the +4 large shield of Caenub (worn) {rF+ rN+}
   (You acquired it on level 19 of the Dungeon)   
   
   It protects you from fire.
   It protects you from negative energy.
 N - the +2 pair of gloves of Marbles (worn) {SInv}
   (You found it on level 1 of the Realm of Zot)   
   
   It enhances your eyesight.
 T - the +0 cloak "Udoonush" (worn) {Dam+5}
   (You acquired it in the Abyss)   
   
   It affects your damage-dealing abilities (+5).
Magical devices
 r - a wand of heal wounds (7)
 v - a wand of teleportation (9)
Comestibles
 h - 2 bread rations
Scrolls
 z - 4 scrolls of blinking
 A - a scroll of recharging
Jewellery
 f - a +3,+5 ring of slaying (left hand)
 P - the ring of Vitality (right hand) {Regen HP+15}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of regeneration]
   It affects your health (+15).
 U - the brooch of Shielding (around neck) {Ward AC+4 EV+4}
   (You found it on level 3 of the Tomb of the Ancients)   
   
   [amulet of warding]
   It affects your AC (+4).
   It affects your evasion (+4).
Potions
 d - 6 potions of restore abilities
 m - 5 potions of curing
Orbs of Power
 a - the Orb of Zot



Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |   121 |   153 |   372 |  1206 |  2675 |  2125 |  1648 |  2241 |  8049 || 18590
       Staff             |       |       |       |       |       |    10 |       |       |       ||    10
 Fire: Blowgun           |       |       |       |     2 |     4 |       |       |       |       ||     6
Throw: Dart              |     1 |       |       |       |       |       |       |       |       ||     1
       Javelin           |       |       |       |       |       |     8 |       |       |       ||     8
       Throwing net      |       |       |       |       |       |     2 |       |       |       ||     2
 Cast: Apportation       |       |       |       |    15 |     8 |     1 |       |     1 |     3 ||    28
       Statue Form       |       |       |       |       |       |   130 |    98 |    94 |   224 ||   546
       Flight            |       |       |       |       |       |     5 |       |    12 |    81 ||    98
       Repel Missiles    |       |       |       |       |       |     3 |    27 |    65 |    71 ||   166
       Blink             |       |       |       |       |       |     1 |     1 |     5 |    14 ||    21
       Stone Arrow       |       |       |       |       |       |    27 |    31 |    11 |     2 ||    71
       Swiftness         |       |       |       |       |       |    27 |    17 |    55 |   199 ||   298
       Haste             |       |       |       |       |       |     4 |    30 |    48 |   162 ||   244
       Stoneskin         |       |       |       |       |       |       |       |    16 |   171 ||   187
       Dragon Form       |       |       |       |       |       |       |       |     3 |     2 ||     5
       Blade Hands       |       |       |       |       |       |       |       |    15 |   217 ||   232
       Dig               |       |       |       |       |       |       |       |       |    25 ||    25
       Control Teleport  |       |       |       |       |       |       |       |       |    22 ||    22
       Regeneration      |       |       |       |       |       |       |       |       |     1 ||     1
Invok: Evolution         |       |     1 |     7 |    19 |    37 |    20 |       |    17 |       ||   101
       Sunlight          |       |       |     2 |     8 |    17 |    12 |    10 |    12 |       ||    61
       Growth            |       |       |     1 |     5 |     4 |     4 |       |     2 |       ||    16
       Rain              |       |       |       |       |     3 |       |       |     3 |       ||     6
       Request Jelly     |       |       |       |       |       |       |       |       |    31 ||    31
       Cure Bad Mutation |       |       |       |       |       |       |       |       |    13 ||    13
       Jelly Paralyse    |       |       |       |       |       |       |       |       |     3 ||     3
 Abil: Breathe Sticky Fl |       |       |    18 |    71 |     8 |     1 |     1 |       |       ||    99
       End Transformatio |       |       |       |       |       |     7 |     1 |     3 |    65 ||    76
       Breathe Fire      |       |       |       |       |       |       |       |     1 |       ||     1
Evoke: Wand              |       |       |     6 |    11 |    21 |     5 |     4 |     1 |    26 ||    74
       Rod               |       |       |       |       |     7 |       |       |       |       ||     7
       Miscellaneous     |       |       |       |       |       |       |       |     1 |       ||     1
  Use: Scroll            |       |       |    22 |    24 |    23 |    25 |     7 |    13 |    69 ||   183
       Potion            |       |       |     5 |     4 |    19 |    15 |     5 |     5 |    32 ||    85

       ####..#   ####...###.# #.#
       #....##      #...# #.# #.#
 #######.#######    #...# #.# #.#
##....(......%.############.###.#
.....#######.......###   #......#
..###.......###......#####...#..#
##.............###....##........#
.....#######......#...##.......##
<..###     ###..@..#...#.......#
..##         ##....#...###...###
..##         ##....#...# #...#
<..###     ###..<..#...# ###.#
.....#######......#...######.#
##.............###....#......#
..###.......###......##.######
.....#######.......######
##.............#####


Message History

A ynoxinul comes into view.
The ynoxinul completely misses you.
You closely miss the ynoxinul. You kick the ynoxinul!
Your peck misses the ynoxinul. Your tail-slap misses the ynoxinul.
You bludgeon the ynoxinul!
The ynoxinul is heavily wounded.
You shred the ynoxinul!!!
You kill the ynoxinul!
(D) Dungeon        (T) Temple         (O) Orcish Mines   (E) Elven Halls   
(L) Lair           (A) Shoals         (N) Spider Nest    (M) Slime Pits     
(V) Vaults         (B) Hall of Blades (C) Crypt          (W) Tomb           
(U) Hell           (I) Dis            (G) Gehenna        (X) Cocytus       
(Y) Tartarus       (Z) Zot           
Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help)
Your transformation is almost over.
There is a staircase leading out of the dungeon here.
Use which ability? (? or * to list)
Your hands revert to their normal proportions.
Are you sure you want to win?
You have escaped!

  • This was my first DrMo (first ever, not first win) and first non-TSO/Vehumet extended game.
  • A D:2 Fedhas altar with immediate ** piety trivialized everything up until Vaults. One or two Wandering Mushroom buddies kept me safe from every conceivable harm.
  • Mottled Draconian breath attack (Sticky Flame) illuminates invisible enemies! But so does Fedhas's Sunlight, so it was a bit redundant.
  • Wandering Mushrooms seem to lose power in Vault, but Oklob plants are always amazing.
    • In emergencies, Grow->Evolve. I'd recommend two. (Can an Oklob still fire if you're standing on it?)
    • In difficult, but non-emergency situations, get plants by using Rain to save fruit. This makes for very effective stair-dancing.
    • Don't bring your fruit to Shoals. Stupid Harpies...
  • I swapped to Jiyva for extended because I had no rMut.
    • ****** piety was basically instant when I fed my Lair stash to Jellies.
    • Jiyva didn't think I needed much Str and dropped me to THREE Str at one point in Hells. I've heard Draconians confuse Jiyva's formulas because they have no EV penalty (no armour), but I think Statue Form (+2 Str) made it worse because it'd often be dropped while I was in Statue Form and when I came out of form I'd immediately be burdened. I basically stayed in Statue Form for Cocytus and Gehenna because there was nothing else I could drop!
    • Jellies eat every goddamn thing.
    • Innate rMut, rCorr, Cons, and never being Hungry is a tremendously convenient way to play Crawl.
    • Fedhas's wrath is a joke.
  • Formless Unarmed Combat does plenty of damage (even with shield), but Blade Hands does silly huge damage. Still, many fights (Cerebov, Gloorx) needed Statue Form for the rTorment, period-no-matter-what-don't-care-what-you-say, especially considering that I was getting some of my rX pips from artefact shields. Blade Hands was optimal for anything that definitely wasn't going to kill me, but I'd say I never suffered from the speed penalty of Statue Form, and if I could only learn one of the two spells, I'd pick Statue Form every time (for extended). That said, Blade Hands is now my favorite spell in the game.
3-Rune MfGl (Ashenzari)
  Code:
Dungeon Crawl Stone Soup version 0.12-a0-1307-g647e00d (webtiles) character file.

1407006 Pikkle the Intangible (level 27, 196/196 (198) HPs)
             Began as a Merfolk Gladiator on Dec 9, 2012.
             Was the Champion of Ashenzari.
             Escaped with the Orb
             ... and 3 runes on Dec 10, 2012!
             
             The game lasted 09:37:10 (104467 turns).

Pikkle the Intangible (Merfolk Gladiator)         Turns: 104467, Time: 09:37:10

HP 196/196 (198) AC 25     Str 17      XL: 27
MP  38/38        EV 33     Int 18      God: Ashenzari [******]
Gold 5792        SH  0     Dex 20      Spells:  9 memorised, 40 levels left

Res.Fire  : + + .   See Invis. : +   V - +6,+7 bardiche (chop) (curse)
Res.Cold  : + + .   Warding    : .   r - +5 ring mail of Modesty {rF+}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   y - +4 helmet "Piejusas" {Acc+6}
Res.Elec. : .       Clarity    : +   w - +1 cloak of Traygafi {rC++}
Sust.Abil.: . .     Spirit.Shd : .   p - +0 pair of gauntlets
Res.Mut.  : .       Stasis     : .   i - +1 pair of elf boots (curse)
Res.Rott. : .       Ctrl.Telep.: x   D - cursed amulet of the gourmand
Gourmand  : +       Flight     : .   q - ring of protection from fire
                                     R - cursed +5 ring of dexterity

@: very slightly contaminated, quite resistant to hostile enchantments, very
unstealthy
A: change form in water, swift swim, blurry vision 1, -20% hp, -20% mp
a: Scrying, Transfer Knowledge, Renounce Religion
}: 3/15 runes: decaying, serpentine, silver



Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
Your vision is a little blurry.
You are very frail (-20% HP).
Your magical capacity is very low (-20% MP).


You escaped.
You worshipped Ashenzari.
Ashenzari was exalted by your worship.
You were hungry.

You visited 7 branches of the dungeon, and saw 56 of its levels.
You also visited: Bailey, Ice Cave and Volcano.

You collected 6994 gold pieces.
You spent 1222 gold pieces at shops.

   Skills:
 + Level 26.1 Fighting
 - Level 22.0(26.5) Polearms
 - Level 2.0 Throwing
 - Level 10.0(12.8) Armour
 O Level 27 Dodging
 - Level 2.0 Stealth
   Level 3.0 Shields
 - Level 12.0 Traps
 - Level 24.0 Spellcasting
 - Level 10.0(12.8) Charms
 - Level 14.0(16.6) Summonings


You had 40 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Repel Missiles        Chrm/Air       ######....   1%          2    None
b - Abjuration            Summ           #######...   0%          3    None
c - Shadow Creatures      Summ           N/A          1%          5    None
d - Summon Ugly Thing     Summ           #######...   1%          6    ###....
e - Control Teleport      Chrm/Tloc      ######....   2%          4    None
f - Regeneration          Chrm/Necr      ######....   1%          3    None
g - Swiftness             Chrm/Air       ######....   1%          2    None
h - Flight                Chrm/Air       ######....   1%          3    None
i - Haste                 Chrm           #######..    2%          6    ###....


Inventory:

Hand weapons
 f - a +0,+1 demon trident of electrocution
 V - a cursed +6,+7 bardiche of chopping (weapon)
Missiles
 s - 13 throwing nets (quivered)
Armour
 i - a cursed +1 pair of elven boots (worn)
 p - a +0 pair of gauntlets (worn)
 r - the cursed +5 ring mail of Modesty (worn) {rF+}
   (You found it on level 17 of the Dungeon)   
   
   It protects you from fire.
   It has a curse placed upon it.
 w - the cursed +1 cloak of Traygafi (worn) {rC++}
   (You acquired it on level 5 of the Swamp)   
   
   It greatly protects you from cold.
   It has a curse placed upon it.
 y - the cursed +4 helmet "Piejusas" (worn) {Acc+6}
   (You acquired it on level 4 of the Lair of Beasts)   
   
   It affects your accuracy (+6).
   It has a curse placed upon it.
Magical devices
 c - a wand of disintegration (14)
 e - a wand of digging (0)
 m - a wand of digging (6)
 o - a wand of digging (0)
 O - a wand of teleportation (0)
 Q - a wand of digging (18)
 X - a wand of teleportation (3)
Comestibles
 l - 6 meat rations
 n - 7 sultanas
 N - 7 chokos
Scrolls
 a - a scroll of remove curse
 d - a scroll of identify
Jewellery
 q - a ring of protection from fire (right hand)
 D - a cursed amulet of the gourmand (around neck)
 I - an uncursed ring of poison resistance
 R - a cursed +5 ring of dexterity (left hand)
Potions
 C - a potion of restore abilities
 T - a potion of agility
Orbs of Power
 b - the Orb of Zot
Miscellaneous
 U - an ornate deck of war {the Pentagram}



Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Trident           |   109 |   278 |   130 |       |       |       |       |       |       ||   517
       Spear             |       |       |   695 |  2707 |   735 |       |       |       |       ||  4137
       Halberd           |       |       |       |       |  1124 |       |       |       |       ||  1124
       Bardiche          |       |       |       |       |   236 |  1652 |  1926 |  1676 |  2290 ||  7780
Throw: Stone             |     1 |       |       |       |       |       |       |       |       ||     1
       Throwing net      |       |     4 |     4 |     2 |       |       |     1 |       |       ||    11
       Hand axe          |       |       |     1 |       |       |       |       |       |       ||     1
       Javelin           |       |       |       |     5 |       |       |       |       |       ||     5
 Cast: Shadow Creatures  |       |       |       |       |    57 |    39 |    26 |    44 |    84 ||   250
       Fire Brand        |       |       |       |       |    12 |    50 |    14 |       |       ||    76
       Repel Missiles    |       |       |       |       |     3 |    22 |    17 |    45 |    29 ||   116
       Summon Ugly Thing |       |       |       |       |     1 |    53 |   116 |   118 |    40 ||   328
       Control Teleport  |       |       |       |       |       |       |     2 |     4 |     2 ||     8
       Abjuration        |       |       |       |       |       |       |       |    35 |     3 ||    38
       Swiftness         |       |       |       |       |       |       |       |    17 |    34 ||    51
       Regeneration      |       |       |       |       |       |       |       |     2 |     3 ||     5
       Haste             |       |       |       |       |       |       |       |       |    55 ||    55
Evoke: Wand              |       |     1 |     9 |    16 |     6 |       |     1 |     6 |    46 ||    85
  Use: Scroll            |       |     8 |    21 |    23 |    19 |     8 |    20 |    10 |    17 ||   126
       Potion            |       |     1 |     1 |     8 |     8 |     3 |     9 |     7 |    15 ||    52

              #########
            ###.......#
 #####     ##.#.......#
##...#######.#..#####.#
#...........###....##.###
#.......##.#...#.#......#
#.......#.##.@.##.###.#.#
#.....#.##.#...#......#.#
#.###...###.###.#######.#
#.####.###.#.#..#   ###.###
#......##.##....#  ##.#...#
####.#.#.###.#### ##.#....#
 ##.###.........###.###...#
##.#...#.#.......#.#...#.####
#.##...##.........##...##...#


Message History

Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: m - a wand of digging (9)
Press: ? - help, Shift-Dir - straight line, f - you
The rock liquefies and sinks out of sight.
This wand has 8 charges left.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: m - a wand of digging (8)
Press: ? - help, Shift-Dir - straight line, f - you
The rock liquefies and sinks out of sight.
This wand has 7 charges left.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: m - a wand of digging (7)
Press: ? - help, Shift-Dir - straight line, f - you
The rock liquefies and sinks out of sight.
This wand has 6 charges left.
There is a staircase leading out of the dungeon here.
Enter note: FUCK YOU MFGL I AM DONE!
Are you sure you want to win?
You have escaped!

  • This was my first time casting Abjuration (tremendously useful against summon-Liches), first Mf win, first Ash win, first time Summoning anything but TSO's buddies and Trog's BiA, and first EV-based melee win. It was also my first time casting cTele VS Guardian Serpents in Snake Pit.
  • This guy was well-positioned for an Ashenzari extended game, with an rC++ cloak, rF++ large shield, and Statue Form for Torment. Still, I decided to ascend with 3 runes.
    • I'd recently won the DrMo using Statue Form.
    • I've already splatted an ascending MfGl to a D:26 Pan Lord (tried to fight it...) and another to Gloorx Vloq; I wanted to win with an Mf and quit fucking playing them.
    • After the DrMo success, I'm excited to try more different combos!
  • An early Randart spear of draining and +2 rPois Chain Mail got me through Lair, and I swapped to Mottled Dragon Armour, grabbed a vanilla Bardiche, and started training spells.
  • I learned Summoning because it was my only decent spellbook around the time I was looking for places to dump XP (this happened quickly with Mf apts in Polearms and Dodging). It turns out that Summoning is very compatible with polearms' reaching attacks.
  • Summon Shadow Creatures is hilariously powerful in Zot. Summon Ugly Things was more useful before that.
  • The Shadow Creatures summons say nice things to you in your combat log!
  • I skipped Orc, Elf, Blade, Crypt, dove Swamp, and still won at XL27 with way more XP than I could spend. I'll probably make this a habit, but it's worth noting that I didn't find Haste until V:5.
  • I didn't find rMut and it didn't matter.
  • An Orb of Fire did massive damage when I forgot to swap in an rF ring for a second pip.
  • I superlove Ashenzari's innate sInv and Clarity, as well as knowing what every item in the game is. Jiyva and Ashenzari are competing for my favorite god-spot now.
Last edited by pikkle on Monday, 10th December 2012, 23:56, edited 2 times in total.

Lair Larrikin

Posts: 15

Joined: Wednesday, 17th October 2012, 23:03

Post Monday, 10th December 2012, 22:42

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

I'm still progressing 10/15 runes with my grey DrMo. And to tell the truth, i wanted to make the asskicking combo you did, but decided to stick with Ash rather than going for Jyiva. Was rather unimpressed by bladehands. Was terribly disappointed by dragonform. And then i found a holy blade and dropped UC totally. If I had went for Jyiva would that have been stronger?

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Monday, 10th December 2012, 23:46

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

snowstorm wrote:I'm still progressing 10/15 runes with my grey DrMo. And to tell the truth, i wanted to make the asskicking combo you did, but decided to stick with Ash rather than going for Jyiva. Was rather unimpressed by bladehands. Was terribly disappointed by dragonform. And then i found a holy blade and dropped UC totally. If I had went for Jyiva would that have been stronger?

I was also super, super unimpressed by Dragon Form - and we're Draconians! The Holy Blade (what kind, BTW?) is probably the best call - especially since Ash can push all your UC XP into new skills. What are you doing against Torment? Statue Form? Necromutation? Good rN+ gears?

I hear Ash wrath is the nastiest in the game - you lose all the Ash bonus you were getting to your skills, and then you get a further something like -4 to all your skills until you gain 2ish levels of XP (this is what I've heard somewhere). Jiyva helping w/ hunger is convenient, nothing more (though I did love it). The stat-shuffling was really frustrating, and Ash also sort of saves you some equipment slots and swapping with sInv and Clarity. I'd say it's six of one, half-dozen of the other.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 11th December 2012, 01:24

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

I'm not sure how you can be unimpressed by blade hands and dragon form damage. In normal circumstances they dramatically outdamage basically any other weapon (with 20/20/20 stats and 27 fighting/weapon skill, dragon form deals more than twice as much damage per aut as a +6 triple sword of holy wrath--the weapon type with the biggest damage per aut in the game--against skeletal warriors, and blade hands deals about 70% more).

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Tuesday, 11th December 2012, 03:28

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

crate wrote:I'm not sure how you can be unimpressed by blade hands and dragon form damage. In normal circumstances they dramatically outdamage basically any other weapon (with 20/20/20 stats and 27 fighting/weapon skill, dragon form deals more than twice as much damage per aut as a +6 triple sword of holy wrath--the weapon type with the biggest damage per aut in the game--against skeletal warriors, and blade hands deals about 70% more).

I was angry with Dragon Form because as Mottled Dr I didn't get the rF++ I wanted VS an Orb of Fire. I immediately ?Amnesia'd it in disgust.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Tuesday, 11th December 2012, 13:19

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

I liked dragon form even when I never put any UC into it - I wasn't trying to dragon punch anyone, I just wanted my Dr to tap into a much bigger HP pool for sub.blood spam or Maklehb spam. With UC and Borgnjor, it becomes quite ridiculous (assuming no Torment).

Lair Larrikin

Posts: 15

Joined: Wednesday, 17th October 2012, 23:03

Post Tuesday, 11th December 2012, 16:36

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

pikkle wrote:I was also super, super unimpressed by Dragon Form - and we're Draconians! The Holy Blade (what kind, BTW?) is probably the best call - especially since Ash can push all your UC XP into new skills. What are you doing against Torment? Statue Form? Necromutation? Good rN+ gears?


both statue and necrom, depending on the enemies around. Statue put me in a couple of difficult situations, but it's good. Definitely worth keeping. And the blade is an eudemon blade from a daeva i killed. How was the tomb? I've never been able to do that place without summons. Have some really bad memories there...

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Tuesday, 11th December 2012, 18:36

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

snowstorm wrote:Statue put me in a couple of difficult situations, but it's good. Definitely worth keeping. And the blade is an eudemon blade from a daeva i killed. How was the tomb? I've never been able to do that place without summons. Have some really bad memories there...

Tomb was, as ever (for me), the scariest and most boring rune. I stayed in Statue Form against everything but the Sphinxes on T:1, or unless I was running away. I didn't wear SustAb because I had about 12 !Restore left.

With Statue Form HP and Rot immunity, there were no close calls, but I also played super-carefully, stair-danced like a boss, never bit off more than I could chew, and yawned my way through it.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Tuesday, 11th December 2012, 18:49

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

If you can cast statue form, you probably can cast LRD at power 60+ to skip most of Tomb (uh, kill the Sphinx squad first) and go straight to Tomb:3. That's where noise management makes it easy to thin out the numbers.

For this message the author Psieye has received thanks:
pikkle

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Tuesday, 11th December 2012, 18:50

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

Psieye wrote:If you can cast statue form, you probably can cast LRD at power 60+ to skip most of Tomb (uh, kill the Sphinx squad first) and go straight to Tomb:3. That's where noise management makes it easy to thin out the numbers.

I'll definitely try this next time.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 11th December 2012, 18:57

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

I don't like using LRD on tomb:1. You will have to fight a lot of greater mummies if you do that. I'd rather just fight the tomb:2 mummies.

You should always skip the tomb:1 rim by random teleporting on tomb:2 (either before or after you kill the welcome crew, up to you) unless you want to fight a dozen or so greater mummies for no reason.

For this message the author crate has received thanks:
pikkle

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Tuesday, 11th December 2012, 19:38

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

crate wrote:I don't like using LRD on tomb:1. You will have to fight a lot of greater mummies if you do that. I'd rather just fight the tomb:2 mummies.

They very conveniently gather up in one place as you spam LRD, letting you catch them all in one silence scroll. This does assume you are a badass melee dude who can quickly kill several greater mummies in the span of one silence scroll.

For this message the author Psieye has received thanks:
pikkle

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Wednesday, 12th December 2012, 12:38

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

Hopefully I'll have an opportunity to try it both ways.

Snake Sneak

Posts: 113

Joined: Sunday, 21st October 2012, 02:11

Post Friday, 14th December 2012, 03:11

Re: 2*YAVP: 15-DrMo (Fed->Jiy); 3-MfGl (Ash)

crate wrote:I don't like using LRD on tomb:1. You will have to fight a lot of greater mummies if you do that. I'd rather just fight the tomb:2 mummies.

You should always skip the tomb:1 rim by random teleporting on tomb:2 (either before or after you kill the welcome crew, up to you) unless you want to fight a dozen or so greater mummies for no reason.

I just tried it this way. It's so effective that I can't imagine any other way being more effective, even if it works.

Also, Tornado->Silence is spectacular in Tomb. http://dobrazupa.org/morgue/Pikkle/morg ... 030037.txt

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