(CIP) Lojbanic MfHe


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Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 20th November 2012, 22:36

(CIP) Lojbanic MfHe

I've been running through many iterations of MfHe lately.. My best IIRC had a trident of venom and died on DL7 to overconservatism ;) (I tend to spend too long trying to find something to chop up rather than eat permafood, and occasionally end up starving to death.).
More recently, I switched to the git version, which currently has a hilariously difficult idea of what monsters to generate -- but also generates significantly better items (and is way prettier) - hence "Hard Mode". To illustrate, one time I went down the stairs to DL2 and died -instantly- to a centaur shooting me with hmm, something flamey.. probably flaming arrows. Another time I acquired a conga line of 12+ assorted monsters on DL1 before I even had a weapon.

My current iteration encountered Prince Ribbit on DL4 -- okay, seems manageable -- and then also encountered Menaure! I don't even have anything flamey to burn him with, no teleport scrolls to GTFO using, and my only unidentified scroll quite clearly isn't Blink (not to mention I haven't even encountered any ordinary mummies at this point). He's immune to poison, so I only really have two options: Evoke my Wand of Lightning, which seems rather unlikely to save me in time - he has plenty of HP IIRC, or hope that one of the two unIDed potions I have is of speed. Divine protection will probably do enough for me that he won't immediately kill me, but I'd still have to get enough distance that I could escape up the stairs without him following.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1131-g00416cd (tiles) character file.

ticfiplir the Practitioner (Merfolk Healer)         Turns: 3139, Time: 00:38:02

HP  34/39        AC  6     Str 13      XL: 5   Next: 10%
MP  11/11        EV 13     Int 14      God: Elyvilon [**....]
Gold 211         SH  0     Dex 13      Spells:  0 memorised,  4 levels left

Res.Fire  : . . .   See Invis. : .   p - dwarf dagger
Res.Cold  : . . .   Warding    : .   a - +1 robe
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   g - +2 elf cloak
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   B - +2 ring of dexterity
                                     f - ring of wizardry

@: slightly resistant to hostile enchantments, unstealthy
A: change form in water, swift swim
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification,
Renounce Religion


You are on level 4 of the Dungeon.
You worship Elyvilon.
Elyvilon is most pleased with you.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 4 of its levels.

You have collected 111 gold pieces.

Inventory:

Hand weapons
 o - an elven short sword
 p - an uncursed dwarven dagger (weapon)
 u - an uncursed blowgun
Missiles
 i - 3 darts of flame (quivered)
 l - 3 curare-tipped needles
 q - 38 stones
 v - 5 poisoned needles
Armour
 a - a +1 robe (worn)
 e - a leather armour
 g - a +2 elven cloak (worn)
 x - a robe
 y - a cloak
Magical devices
 z - a wand of lightning {zapped: 1}
Comestibles
 d - 2 bread rations
 k - 2 meat rations
Scrolls
 m - a scroll labeled VINEGY BONA {tried}
Jewellery
 f - a ring of wizardry (left hand)
 j - an uncursed amulet of stasis
 n - a -2 ring of protection
 B - a +2 ring of dexterity (right hand)
Potions
 b - 3 potions of curing
 c - 2 potions of heal wounds
 r - 2 oily brown potions
 w - an inky potion


   Skills:
 - Level 2.1 Fighting
 - Level 2.6 Dodging
 * Level 6.6 Invocations


You have 4 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (4/27)           
Temple: D:4-7       

Altars:
Elyvilon
Makhleb
Nemelex Xobeh
Zin

Annotations
D:2 Ijyb, Jessica
D:4 Menkaure, Prince Ribbit

Message History

The giant cockroach is severely wounded.
The giant cockroach barely misses you.
You closely miss the giant cockroach.
The giant cockroach is severely wounded.
The giant cockroach bites you but does no damage.
You hit the giant cockroach.
You kill the giant cockroach!
Menkaure comes into view.
Menkaure shouts!
Menkaure mumbles some strange words.
Menkaure seems to speed up.
Menkaure moves out of view.
Press: ? - help, v - describe, . - travel
Here: Menkaure (moving very quickly)
A floor.
Saving game... please wait.
Level annotation: Menkaure, Prince Ribbit
Welcome back, ticfiplir the Merfolk Healer.
Elyvilon says: Go forth and aid the weak!
Press ? for a list of commands and other information.

.#..............#.###.####
.#..##..##.#.#..#.# #.....
.#..#........#..#.########
.#..##.......####.......O.
.#..####...#.#  #########.
.#..#  #####.#          #.
 #..# ######.##         #.
 #..# #.......#         #.
 #..# ##.###..#         #)
 ####  #.# #..#         #.
       #.# #..#         ##
      ##.# #..#
      #.@###..#######
      #.M.........?.#
     ....##########.#
    ###.##
      #.
      #.
      #.
      #.
       #


You can see Menkaure.

Vanquished Creatures
  A giant mite (D:4)
  A worm (D:3)
  An ooze (D:3)
  4 bats
  6 giant cockroaches
  6 hobgoblins
  2 giant newts
  3 goblins
  A quokka skeleton (D:4)
  4 rats
29 creatures vanquished.

Vanquished Creatures (others)
  An iguana skeleton (D:4)
  A giant cockroach (D:3)
  2 goblins
  2 jackals (D:4)
  A kobold (D:3)
  A rat (D:3)
8 creatures vanquished.

Grand Total: 37 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   448 | D:1      | Reached XP level 2. HP: 22/22 MP: 2/4
   637 | D:2      | Noticed Ijyb
   733 | D:2      | Found a sparkling altar of Nemelex Xobeh.
   865 | D:2      | Found a burning altar of Makhleb.
  1043 | D:2      | Found a white marble altar of Elyvilon.
  1211 | D:2      | Noticed Jessica
  1322 | D:2      | Reached skill level 5 in Invocations
  1394 | D:3      | Reached XP level 3. HP: 27/27 MP: 4/6
  1678 | D:3      | Found a glowing silver altar of Zin.
  1785 | D:3      | Noticed a giant frog
  1824 | D:3      | Pacified a giant frog
  1824 | D:3      | Reached XP level 4. HP: 34/34 MP: 8/8
  2289 | D:3      | Reached skill level 6 in Invocations
  2532 | D:4      | Noticed an ogre
  2919 | D:4      | Reached XP level 5. HP: 32/39 MP: 11/11
  3015 | D:4      | Noticed Prince Ribbit
  3135 | D:4      | Noticed Menkaure



Edit: Yep, it -was- a potion of speed. Unfortunately after getting some distance from Menaure, an ogre stopped me and fatally bashed me just before I reached the stairs ( I got trapped in a corridor between the ogre and Menaure)..

Edit2: Okay, after restarting, I wandered out of the entry vault, pacified some rats, and fell down a shaft. Yes, on DL1 :roll: Pacify worked okay there though, ran into a corridor followed by the 7 monsters that saw me when I fell down, and pacified an adder in their midst. Then shortly after that ran into Ijyb, but escaped before he woke up.

So far I've been opting for Int first on levelups (since I always start with 13 str, 12 int, 11 dex) , but I'm a bit unclear on whether Int actually benefits Invocations. If not, I'll go for Dex instead.

Do I need Armour skill to avoid light leather armour occasionally 'hindering my movements'? My current plan is to train Invocations exclusively until it reaches level 10, then go for some secondary stuff like Dodging, Armour and a bit of weapon skill (hopefully Polearms). But by then, of course, light leather armour should be obsolete. eh?

EDIT3: okay, looks like that run of consistently increased difficulty was just a fluke (or else it was fixed in my next rebuild of DCSS), as I've also had a run of consistently-tame iterations for a while now. Adjusting title accordingly.
Last edited by savageorange on Monday, 26th November 2012, 08:56, edited 4 times in total.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Wednesday, 21st November 2012, 00:58

Re: (CIP) MeHe + "Hard Mode"

If you look at the map in your chardump, up->up->up left from where you are is a good spot to use the wand of lightning. If you aim it at the wall beyond Menkaure, you can hit him twice with each zap.

It would look something like this:
  Code:
#@# #..#
##M# #..#
##.# #..#
#..###..

For this message the author BlackSheep has received thanks:
savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Wednesday, 21st November 2012, 02:08

Re: (CIP) MeHe + "Hard Mode"

Rebounds, of course! Thanks for the advice, I'll keep it in mind for the current iteration. In case it's not clear in the above post, that iteration of the character semi-successfully escaped Menkaure, only to be flattened by an ogre in a single hit. (should have used Divine Protection and then the wand :/)

So Menkaure is not as dangerous as I thought, despite having Torment? or you just reckon that zapping him repeatedly and praying he dies before you is a better strategy than running away ;) ?

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Wednesday, 21st November 2012, 02:38

Re: (CIP) MeHe + "Hard Mode"

His torment is scary, but beyond that he's not so bad.

Also, Elyvilon hates when you kill things while under divine protection.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Wednesday, 21st November 2012, 03:04

Re: (CIP) MeHe + "Hard Mode"

Ah, true. I wish I could say that was why I didn't do it :)

Currently going pretty well -- CL5 on DL4, a large stock (35) of poisoned needles but no blowgun, just got access to Greater Healing, Inv @ 6.8

EDIT: ... aaand, dead. Killed by a necrophage on DL5; got trapped between it and a horde of jackals. I realize now that I should have immediately started spamming the wand of digging as soon as I was trapped; as it is my efforts were too late.

EDIT2: Okay, restarted. Nothing of note yet except just now encountering Crazy Yiuf with his quarterstaff of chaos on DL2. He didn't notice me. Think I'll check up on the spoilers for chaos brand before engaging him, at the very least.

EDIT3: didn't want to mess with anything that could emulate distortion brand.. got down to DL6 and was killed in the open due to not being able to pacify some orc priests+warriors in time.. and having no teleport source (and everyone else was resistant to my Wand of Teleportation; wish I could have used it on myself.)

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Wednesday, 21st November 2012, 09:25

Re: (CIP) MeHe + "Hard Mode"

wish I could have used it on myself
You can. This is in fact, the primary use of that wand. There's a reason why it's one of the rarest wands.

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savageorange
User avatar

Vaults Vanquisher

Posts: 451

Joined: Sunday, 11th September 2011, 00:07

Post Wednesday, 21st November 2012, 13:00

Re: (CIP) MfHe + "Hard Mode"

savageorange wrote:More recently, I switched to the git version, which currently has a hilariously difficult idea of what monsters to generate -- but also generates significantly better items (and is way prettier) - hence "Hard Mode".

I know some people frown upon this but others will certainly agree the only possible reaction is LOLWAT
Your warning level: [CLASSIFIED]

For this message the author ebarrett has received thanks:
rebthor

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Wednesday, 21st November 2012, 13:17

Re: (CIP) MfHe + "Hard Mode"

ebarrett wrote:
savageorange wrote:More recently, I switched to the git version, which currently has a hilariously difficult idea of what monsters to generate -- but also generates significantly better items (and is way prettier) - hence "Hard Mode".

I know some people frown upon this but others will certainly agree the only possible reaction is LOLWAT

I decided to stay silent on it as that'll get solved with more player experience but since it's been mentioned: this so-called "hard mode" is a delusion. Crawl has always occasionally thrown overpowered enemies/items in early floors. Occasionally. It's just a fluctuation of luck that you only saw this recently.

Snake Sneak

Posts: 102

Joined: Friday, 19th October 2012, 12:07

Post Wednesday, 21st November 2012, 14:25

Re: (CIP) MfHe + "Hard Mode"

to that end, i caught a centaur on D:1 the other day... and a necrophage on D:2. I remembered reading something about people complaining that necrophages should be stronger/appear earlier in the dungeon... i guess we know which way that went. I also agree that the new tiles are really nice looking. especially the new octopode. i love it. also, try a troll in troll leather armor... looks like a radioactive hulk.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Wednesday, 21st November 2012, 22:09

Re: (CIP) MfHe + "Hard Mode"

Psieye wrote:
ebarrett wrote:
savageorange wrote:More recently, I switched to the git version, which currently has a hilariously difficult idea of what monsters to generate -- but also generates significantly better items (and is way prettier) - hence "Hard Mode".

I know some people frown upon this but others will certainly agree the only possible reaction is LOLWAT

I decided to stay silent on it as that'll get solved with more player experience but since it's been mentioned: this so-called "hard mode" is a delusion. Crawl has always occasionally thrown overpowered enemies/items in early floors. Occasionally. It's just a fluctuation of luck that you only saw this recently.


Nope, you don't get it, it's consistent. I played 0.11 for many characters, most of which were MfHe, and so far, every single trunk game (10 IIRC) has had more loot, more monsters, more uniques. It's consistently twice as hard to get to the same DL as 0.11

Ziggurat Zagger

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Joined: Tuesday, 10th January 2012, 19:49

Post Wednesday, 21st November 2012, 22:46

Re: (CIP) MfHe + "Hard Mode"

The code didn't change.
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Tartarus Sorceror

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Location: New England.

Post Wednesday, 21st November 2012, 23:01

Re: (CIP) MfHe + "Hard Mode"

Clustering illusion.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Wednesday, 21st November 2012, 23:20

Re: (CIP) MfHe + "Hard Mode"

savageorange wrote:Nope, you don't get it, it's consistent. I played 0.11 for many characters, most of which were MfHe, and so far, every single trunk game (10 IIRC) has had more loot, more monsters, more uniques. It's consistently twice as hard to get to the same DL as 0.11

I'm not in the mood to give a lecture on statistical analysis. Short answer: insignificant sample size.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 22nd November 2012, 01:21

Re: (CIP) MfHe + "Hard Mode"

Allow me to clarify:
The phrase is there -because- I know it's ambiguous. IOW, it's there because trololo. There's always someone who takes meaning far too seriously.

Back on topic, I keep on getting to the point where I have 3 pips of piety, am at DL6, and get trapped and killed by either an orc warrior or an ogre due to insufficient Invocations to pacify them and having no source of teleport/blink (I usually have already used my few scrolls of teleport by then on escaping from uniques I encounter on earlier dungeon levels (DL2 and onwards -- Terence and Jessica are particularly common candidates, and much of the time he has a polearm so even more keeping-away is prescribed), I rarely get scrolls of blink, wands of teleport, or even cursed teleport rings.).
I have a few avenues to pursue:

* I've only recently realized that heavier armour is overall effective for healers. I could look into heavier armours in the hopes that I could tank some of the hits from earlier uniques instead of having to teleport, and conserve teleport scrolls that way.
* Dive much faster, try to find some equipment that will give me more of an advantage. Tricky to do as a healer but worth a few tries.

Latest Morgue file:
  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1143-g376ddfc (tiles) character file.

526 ticfiplir the Pacifier (level 7, -1/50 HPs)
             Began as a Merfolk Healer on Nov 21, 2012.
             Was a Priest of Elyvilon.
             Slain by Duvessa the human
             ... wielding a +2,+0 elven short sword
              (4 damage)
             ... on Level 6 of the Dungeon on Nov 22, 2012.
             The game lasted 01:08:18 (5822 turns).

ticfiplir the Pacifier (Merfolk Healer)             Turns: 5822, Time: 01:08:18

HP  -1/50        AC  7     Str 13      XL: 7   Next: 13%
MP  27/27        EV  8     Int 14      God: Elyvilon [***...]
Gold 41          SH  0     Dex 12      Spells:  0 memorised,  6 levels left

Res.Fire  : . . .   See Invis. : .   h - +0 dagger
Res.Cold  : . . .   Warding    : .   f - +0 ring mail (curse)
Life Prot.: . . .   Conserve   : +   (no shield)
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   (no cloak)
Sust.Abil.: . .     Spirit.Shd : .   q - +0 pair of gloves
Res.Mut.  : .       Stasis     : .   p - +0 pair of boots (curse)
Res.Rott. : .       Ctrl.Telep.: .   y - amulet of conservation
Saprovore : . . .   Flight     : .   w - ring of magical power
                                     x - ring of sustenance

@: slowed, very slow, slightly resistant to hostile enchantments, very
unstealthy
A: change form in water, swift swim
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You were on level 6 of the Dungeon.
You worshipped Elyvilon.
Elyvilon was greatly pleased with you.
You were starving.

You visited 1 branch of the dungeon, and saw 6 of its levels.

You collected 168 gold pieces.
You spent 227 gold pieces at shops.

Inventory:

Hand weapons
 c - a +0,+2 sling
 h - a +0,+0 dagger (weapon)
 j - a -2,-2 spear
Missiles
 e - 44 poisoned needles
 g - 12 sling bullets
 i - a throwing net (quivered)
 l - 18 stones
 m - 33 darts
 n - 8 needles of sleeping
Armour
 a - a +1 robe
 f - a cursed +0 ring mail (worn)
 p - a cursed +0 pair of boots (worn)
 q - a +0 pair of gloves (worn)
Magical devices
 k - a wand of polymorph other (8)
Comestibles
 d - 5 bread rations
 A - a meat ration
Scrolls
 u - 3 scrolls of remove curse
 B - a scroll of recharging
Jewellery
 w - a ring of magical power (right hand)
 x - a ring of sustenance (left hand)
 y - an amulet of conservation (around neck)
Potions
 b - 2 potions of curing


   Skills:
 - Level 2.2 Fighting
 - Level 2.6 Dodging
 + Level 8.9 Invocations


You had 6 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/27)           
Temple: D:4-7          Orc: D:6-11     

Altars:
Makhleb
Trog
Xom
the Shining One

Shops:
D:4: =

Annotations
D:2 Jessica
D:3 Terence
D:6 Dowan, Duvessa

Message History

You are starving!
Duvessa hits you with an elven short sword.
The orc warrior barely misses you.
Duvessa hits you with an elven short sword.
Read which item? (? for menu, Esc to quit)
Okay, then.
Duvessa hits you with an elven short sword.
You closely miss Duvessa.
Duvessa hits you with an elven short sword.
* * * LOW HITPOINT WARNING * * *
The orc warrior hits you from afar with an orcish glaive!
* * * LOW HITPOINT WARNING * * *
You miss Duvessa. Duvessa hits you but does no damage.
The orc warrior hits you from afar with an orcish glaive!
Elyvilon protects you from harm!
Duvessa hits you with an elven short sword.
* * * LOW HITPOINT WARNING * * *
Your ring mail prevents you from hitting Duvessa.
Duvessa hits you with an elven short sword.
You die...

.........#.....#........'...o#
#..%.e...#.....#.._...o.####.#
#...e#####.#...#........#
 ...%    #........e######
  ..     #........o'.#
   .     ##........#.#
       .......######'####....
      ........#   #..........
     .........#####..........
      ........#o..o.........
       .......#h###.........
        #.....#@# #...(##+##
           ...#@# ######
              #.#
              ###


You could see an orc warrior, Duvessa the human and a jackal.

Vanquished Creatures
  An ogre (D:5)
  2 gnolls (D:5)
  An adder (D:3)
  2 adder skeletons
  A giant mite (D:3)
  5 giant geckos
  2 oozes
  An orc (D:3)
  3 giant cockroaches
  4 goblins
  A quokka (D:2)
  9 bats
  2 giant newts
  A hobgoblin skeleton (D:5)
  3 jackals (D:3)
  3 kobolds
  2 rats (D:1)
43 creatures vanquished.

Vanquished Creatures (others)
  2 hounds (D:6)
  An orc wizard (D:6)
  A worker ant (D:5)
  An adder (D:3)
  2 orcs
  A goblin (D:1)
  2 hobgoblins
  A jackal (D:6)
  A jackal skeleton (D:4)
  A kobold (D:6)
  A rat (D:4)
  3 toadstools
17 creatures vanquished.

Grand Total: 60 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   245 | D:1      | Reached XP level 2. HP: 22/22 MP: 2/4
  1225 | D:2      | Reached skill level 5 in Invocations
  1225 | D:2      | Reached XP level 3. HP: 22/27 MP: 6/6
  1240 | D:2      | Noticed Jessica
  1394 | D:3      | Found a shimmering altar of Xom.
  1394 | D:3      | Noticed Terence
  2343 | D:3      | Reached XP level 4. HP: 12/34 MP: 8/8
  2574 | D:4      | Found a bloodstained altar of Trog.
  2669 | D:4      | Reached skill level 6 in Invocations
  2685 | D:4      | Noticed a slave
  2692 | D:4      | Noticed a slave
  2692 | D:4      | Noticed a slave
  3634 | D:2      | Upgraded the game from 0.12-a0-1131-g00416cd to 0.12-a0-1143-g376ddfc
  3700 | D:3      | Reached XP level 5. HP: 39/39 MP: 11/11
  4131 | D:4      | Found Wibi's Jewellery Shoppe.
  4159 | D:4      | Bought an uncursed ring of sustenance for 227 gold pieces
  4362 | D:5      | Entered Level 5 of the Dungeon
  4403 | D:5      | Noticed an ogre
  4429 | D:5      | Noticed an ogre
  4730 | D:5      | Reached skill level 7 in Invocations
  5066 | D:5      | Found a glowing golden altar of the Shining One.
  5135 | D:5      | Noticed an ogre
  5149 | D:5      | Killed an ogre
  5149 | D:5      | Reached XP level 6. HP: 45/45 MP: 14/14
  5320 | D:5      | Noticed a hog
  5320 | D:5      | an ogre changed into a hog
  5327 | D:5      | Pacified a hog
  5327 | D:5      | Reached skill level 8 in Invocations
  5598 | D:5      | Acquired Elyvilon's third power
  5717 | D:5      | Noticed an orc warrior
  5739 | D:6      | Found a burning altar of Makhleb.
  5744 | D:6      | Reached XP level 7. HP: 15/50 MP: 18/18
  5776 | D:6      | Noticed Dowan
  5778 | D:6      | Noticed Duvessa
  5804 | D:6      | Noticed Duvessa
  5804 | D:6      | Duvessa changed into Duvessa the human
  5808 | D:6      | Pacified Duvessa the human
  5808 | D:6      | Pacified Dowan
  5820 | D:6      | Elyvilon protects you from harm!
  5822 | D:6      | Slain by Duvessa the human


EDIT2: both of those options look like they might pan out. Stuff like blowguns, ring mail, and wands seem to be a good aim.
Last edited by savageorange on Thursday, 22nd November 2012, 01:44, edited 1 time in total.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Thursday, 22nd November 2012, 01:24

Re: (CIP) MfHe + "Hard Mode"

When did Duvessa change species?
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Thursday, 22nd November 2012, 01:39

Re: (CIP) MfHe + "Hard Mode"

The best way for a healer to deal with uniques is to just walk away. Not many of them are faster than speed 10.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 22nd November 2012, 01:50

Re: (CIP) MfHe + "Hard Mode"

Jabberwocky wrote:When did Duvessa change species?

Since Wand of Polymorph, 30 or so turns ago. :lol:

@crate : that's a good point. I think my inclination to explore the dungeon was getting in the way of me seeing that I should just find the nearest stairs when something beyond my abilities appears, and come back elsewhere.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 22nd November 2012, 09:18

Re: (CIP) Lojbanic MfHe

Keeping your advice in mind, crate, I've managed to reach Inv10 / CL7. Going to try to keep going with Invocations as far as I can in the main branch and go for either Fighting or Armour. Ironically, this run, I haven't even found any Teleport scrolls, let alone needed to use them.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1143-g376ddfc (tiles) character file.

ticfiplir the Pacifier (Merfolk Healer)             Turns: 6376, Time: 00:58:29

HP  44/50        AC 10     Str 14      XL: 7   Next: 91%
MP  17/18        EV  9     Int 13      God: Elyvilon [***...]
Gold 310         SH  0     Dex 13      Spells:  0 memorised,  6 levels left

Res.Fire  : . . .   See Invis. : .   h - orc dagger
Res.Cold  : . . .   Warding    : .   l - +2 ring mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   v - +1 cloak
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   z - +0 pair of boots
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   (no ring)
                                     f - +1 ring of strength

@: slightly resistant to hostile enchantments, very unstealthy
A: change form in water, swift swim
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You are on level 6 of the Dungeon.
You worship Elyvilon.
Elyvilon is greatly pleased with you.
You are very hungry.

You have visited 2 branches of the dungeon, and seen 7 of its levels.
You have also visited: Ossuary.

You have collected 210 gold pieces.

Inventory:

Hand weapons
 c - a +1,+3 orcish dagger
 h - an uncursed orcish dagger (weapon)
 m - a cursed sling
 o - a +0,+2 falchion of holy wrath
Missiles
 e - 29 darts (quivered)
 j - 8 stones
 p - 29 poisoned needles
Armour
 l - a +2 ring mail (worn)
 u - a +2 leather armour of fire resistance
 v - a +1 cloak (worn)
 y - a robe
 z - a +0 pair of boots (worn)
Magical devices
 x - a wand of random effects {empty}
Comestibles
 d - 8 bread rations
Scrolls
 a - a scroll of fog
 g - 4 scrolls of identify
Jewellery
 f - a +1 ring of strength (left hand)
Potions
 b - 7 potions of curing
 i - a fizzy white potion
 k - a smoky black potion
 n - a smoky yellow potion
 q - 2 cyan potions
 r - a black potion
 s - 3 fizzy yellow potions
 t - a potion of heal wounds
 w - a fizzy black potion
 C - a fuming pink potion
 D - 2 potions of agility


   Skills:
 - Level 2.1 Fighting
 - Level 2.8 Dodging
 + Level 10.0 Invocations


You have 6 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/27)             Temple (1/1) D:4         
   Orc: D:6-11     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Xom
Yredelemnul
the Shining One
Lugonu

Message History

Here: a giant frog
A floor.
Use which ability? (? or * to list)
Press: ? - help, Dir - move target cursor, f - giant frog
Heal: a giant frog
The light of Elyvilon fails to reach the giant frog.
You are feeling very hungry.
The giant frog hits you.
You completely miss the giant frog. The giant frog hits you.
You barely miss the giant frog. The giant frog barely misses you. The giant frog closely misses you.
You closely miss the giant frog. The giant frog hits you.
Use which ability? (? or * to list)
Press: ? - help, Dir - move target cursor, f/p - giant frog
Heal: a giant frog
Elyvilon approves of your offer of peace.
The giant frog turns neutral.
Your Invocations skill increases to level 10!
You feel somewhat more hungry. The giant frog hits you.
Saving game... please wait.

                  #
                  #
                  #


  ############
  #.F<.......#
###..<.......#
#@...........#
#.#..........####
#.#.............###
+.#..........##...#
########.########..
       #.#      ###
       #..#
       ##.#
         .#
         .#
         +#


You can see a neutral giant frog (wandering).

Vanquished Creatures
  An ogre (D:4)
  3 centaur zombies (Ossuary)
  A big kobold zombie (Ossuary)
  2 crimson imps (D:5)
  Jessica (D:2)
  A jelly (D:5)
  2 mummies (Ossuary)
  7 gnolls
  2 adders
  2 giant mites
  3 adder zombies (Ossuary)
  An inept feature mimic (D:5)
  A worm (D:4)
  A giant eyeball (D:4)
  An ooze (D:3)
  An orc (D:4)
  A ball python (D:1)
  5 goblins
  5 hobgoblins
  A kobold (D:3)
  5 bats
  3 giant newts
  3 goblin zombies (Ossuary)
  8 hobgoblin zombies (Ossuary)
  7 kobold zombies (Ossuary)
  10 orc zombies (Ossuary)
  A quokka skeleton (D:5)
  7 rats
  2 rat zombies
  2 toadstools (D:4)
90 creatures vanquished.

Vanquished Creatures (others)
  A human (D:3)
  An orc (D:4)
  A bat (D:2)
  A goblin (D:2)
  A hobgoblin (D:1)
  4 kobolds
  3 toadstools
12 creatures vanquished.

Grand Total: 102 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   223 | D:1      | Reached XP level 2. HP: 8/22 MP: 2/4
   497 | D:1      | Found a shattered altar of Ashenzari.
   676 | D:2      | Noticed Jessica
  1497 | D:2      | Found a glowing golden altar of the Shining One.
  1543 | D:2      | Killed Jessica
  1543 | D:2      | Reached skill level 5 in Invocations
  1543 | D:2      | Reached XP level 3. HP: 15/27 MP: 6/6
  2040 | D:3      | Reached XP level 4. HP: 23/34 MP: 8/8
  2360 | D:3      | Reached skill level 6 in Invocations
  2607 | D:3      | Reached XP level 5. HP: 36/39 MP: 11/11
  2690 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2691 | D:3      | Noticed a human
  2693 | D:3      | Killed a human
  2693 | D:3      | Noticed a human zombie
  3523 | D:4      | Found a staircase to the Ecumenical Temple.
  3695 | D:4      | Reached skill level 7 in Invocations
  3742 | D:4      | Noticed an ogre
  3746 | D:4      | Killed an ogre
  3746 | D:4      | Reached XP level 6. HP: 45/45 MP: 12/14
  3988 | D:4      | Found a white marble altar of Elyvilon.
  4192 | Temple   | Entered the Ecumenical Temple
  4513 | D:5      | Entered Level 5 of the Dungeon
  4531 | D:5      | Reached skill level 8 in Invocations
  4771 | D:5      | Acquired Elyvilon's third power
  5028 | D:5      | Reached XP level 7. HP: 47/50 MP: 14/18
  5206 | D:5      | Found a sand-covered staircase.
  5226 | Ossuary  | Entered an ossuary
  5446 | Ossuary  | Reached skill level 9 in Invocations
  6369 | D:6      | Reached skill level 10 in Invocations



Edit: Aaand... Dead again. Even though I immediately retreated when I encountered an orc warrior, I got unlucky (the stairs I went up were part of a set of 2 next to each other, and I managed to pick the other one in the set to go down. With him tailing me and occasionally bashing me, I started quaffing potions madly. But he wiped me out before i got to that un-ided potion of speed. Should've just wandered around on the higher levels a bit to give the OW time to go away. Or actually used Greater Healing. Maybe even on him?)
It is a high score, though -- 1152, which is almost twice the nearest MfHe score I have(584). NEEEXT TIME.


  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1143-g376ddfc (tiles) character file.

1152 ticfiplir the Pacifier (level 7, -2/50 HPs)
             Began as a Merfolk Healer on Nov 22, 2012.
             Was a Priest of Elyvilon.
             Slain by an orc warrior
             ... wielding a +0,+1 orcish glaive
              (18 damage)
             ... on Level 6 of the Dungeon.
             The game lasted 01:04:03 (6624 turns).

ticfiplir the Pacifier (Merfolk Healer)             Turns: 6624, Time: 01:04:03

HP  -2/50        AC 10     Str 15      XL: 7   Next: 95%
MP  19/19        EV  9     Int 13      God: Elyvilon [***...]
Gold 332         SH  0     Dex 13      Spells:  0 memorised,  6 levels left

Res.Fire  : . . .   See Invis. : .   h - +1,+5 orc dagger
Res.Cold  : . . .   Warding    : .   l - +2 ring mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   v - +1 cloak
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   z - +0 pair of boots
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   (no ring)
                                     f - +1 ring of strength

@: slowed, very slow, slightly resistant to hostile enchantments, very
unstealthy
A: change form in water, swift swim, +10% mp, Str +1
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You were on level 6 of the Dungeon.
You worshipped Elyvilon.
Elyvilon was greatly pleased with you.
You were not hungry.

You visited 2 branches of the dungeon, and saw 7 of its levels.
You also visited: Ossuary.

You collected 232 gold pieces.

Inventory:

Hand weapons
 c - a +1,+3 orcish dagger
 h - a +1,+5 orcish dagger (weapon)
 m - a cursed +0,+0 sling
 o - a +0,+2 falchion of holy wrath
Missiles
 e - 28 darts (quivered)
 j - 8 stones
 p - 29 poisoned needles
Armour
 l - a +2 ring mail (worn)
 u - a +2 leather armour of fire resistance
 v - a +1 cloak (worn)
 y - a +0 robe
 z - a +0 pair of boots (worn)
Magical devices
 x - a wand of random effects (0)
Comestibles
 d - 7 bread rations
Scrolls
 a - a scroll of fog
 g - 4 scrolls of identify
 B - a scroll of remove curse
Jewellery
 f - a +1 ring of strength (left hand)
Potions
 b - 7 potions of curing
 q - 2 potions of degeneration {unknown}
 r - a potion of might {unknown}
 s - 3 potions of restore abilities {unknown}
 w - a potion of paralysis {unknown}
 A - a potion of speed {unknown}
 C - a potion of berserk rage {unknown}
 D - 2 potions of agility


   Skills:
 - Level 2.1 Fighting
 - Level 2.8 Dodging
 + Level 10.1 Invocations


You had 6 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/27)             Temple (1/1) D:4         
   Orc: D:6-11     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Xom
Yredelemnul
the Shining One
Lugonu


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You have an increased reservoir of magic (+10% MP).
Your muscles are strong (Str +1).


Message History

Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Press: ? - help, v - describe, . - travel, g - get item
A scroll labeled SHRUSYHALAN.
A floor.
Press: ? - help, v - describe, . - travel
Here: an orc warrior, wielding an orcish glaive and wearing an orcish splint mail
A floor.
Press: ? - help, v - describe, . - travel, g - get item
A black potion.
A floor.
The orc warrior hits you but does no damage.
You see here a black potion.
You see here a scroll labeled SHRUSYHALAN.
You open the door. The orc warrior barely misses you.
The orc warrior hits you from afar with an orcish glaive.
There is an open door here.
You close the door. Something unseen opens the door.
The orc warrior hits you from afar with an orcish glaive!
You die...

          ###'########..<.
      ### #....o...#......
      +.. #........#.#....
       #.##........#.#....
       #..#........o.#....
       ##.)........#######
        ###........#
          #####..###
          #####.###
          #.......#
 ###      #.......#
......#####.......########
........@.#.......'.##....
......###.o.......#.##%...
 ...    ###?......#..'....
 .        #.!.....####....
          ##+######  ##+##


You could see an orc warrior.

Vanquished Creatures
  An ogre (D:4)
  3 centaur zombies (Ossuary)
  A big kobold zombie (Ossuary)
  2 crimson imps (D:5)
  Jessica (D:2)
  A jelly (D:5)
  2 mummies (Ossuary)
  7 gnolls
  2 adders
  2 giant mites
  3 adder zombies (Ossuary)
  An inept feature mimic (D:5)
  A worm (D:4)
  A giant eyeball (D:4)
  An ooze (D:3)
  2 orcs
  A ball python (D:1)
  5 goblins
  5 hobgoblins
  A kobold (D:3)
  5 bats
  3 giant newts
  3 goblin zombies (Ossuary)
  8 hobgoblin zombies (Ossuary)
  7 kobold zombies (Ossuary)
  10 orc zombies (Ossuary)
  A quokka skeleton (D:5)
  7 rats
  2 rat zombies
  2 toadstools (D:4)
91 creatures vanquished.

Vanquished Creatures (others)
  A human (D:3)
  2 orcs
  A bat (D:2)
  A goblin (D:2)
  A hobgoblin (D:1)
  4 kobolds
  3 toadstools
13 creatures vanquished.

Grand Total: 104 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   223 | D:1      | Reached XP level 2. HP: 8/22 MP: 2/4
   497 | D:1      | Found a shattered altar of Ashenzari.
   676 | D:2      | Noticed Jessica
  1497 | D:2      | Found a glowing golden altar of the Shining One.
  1543 | D:2      | Killed Jessica
  1543 | D:2      | Reached skill level 5 in Invocations
  1543 | D:2      | Reached XP level 3. HP: 15/27 MP: 6/6
  2040 | D:3      | Reached XP level 4. HP: 23/34 MP: 8/8
  2360 | D:3      | Reached skill level 6 in Invocations
  2607 | D:3      | Reached XP level 5. HP: 36/39 MP: 11/11
  2690 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2691 | D:3      | Noticed a human
  2693 | D:3      | Killed a human
  2693 | D:3      | Noticed a human zombie
  3523 | D:4      | Found a staircase to the Ecumenical Temple.
  3695 | D:4      | Reached skill level 7 in Invocations
  3742 | D:4      | Noticed an ogre
  3746 | D:4      | Killed an ogre
  3746 | D:4      | Reached XP level 6. HP: 45/45 MP: 12/14
  3988 | D:4      | Found a white marble altar of Elyvilon.
  4192 | Temple   | Entered the Ecumenical Temple
  4513 | D:5      | Entered Level 5 of the Dungeon
  4531 | D:5      | Reached skill level 8 in Invocations
  4771 | D:5      | Acquired Elyvilon's third power
  5028 | D:5      | Reached XP level 7. HP: 47/50 MP: 14/18
  5206 | D:5      | Found a sand-covered staircase.
  5226 | Ossuary  | Entered an ossuary
  5446 | Ossuary  | Reached skill level 9 in Invocations
  6369 | D:6      | Reached skill level 10 in Invocations
  6598 | D:6      | Gained mutation: Your muscles are strong (Str +1). [potion of gain strength]
  6616 | D:6      | Gained mutation: You have an increased reservoir of magic (+10% MP). [potion of mutation]
  6616 | D:6      | Gained mutation: You have a fast metabolism. [potion of mutation]
  6616 | D:6      | Lost mutation: You have a fast metabolism. [potion of mutation]
  6624 | D:6      | Slain by an orc warrior

Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Thursday, 22nd November 2012, 11:44

Re: (CIP) Lojbanic MfHe

I'm pretty terrible at remembering to ID stuff, but note that you have 4 ID scrolls next to your stash of unknown potions. At the start of the game, potions are basically what ID scrolls are for.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 22nd November 2012, 12:14

Re: (CIP) Lojbanic MfHe

Wow, yes, that would have been smart :). That's one of the most challenging aspects of Crawl for me -- remembering to keep up with the current status of everything, instead of just getting stuck into whatever's happening right now.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Thursday, 29th November 2012, 09:54

Re: (CIP) Lojbanic MfHe

My latest run has been a good one -- about double the previous high score.
I found Sigmund on DL2, came back later, froggified and then pacified him, and collected his excellent scythe of Venom (probably +0,+3 at the time). This made things SO much easier, being able to poison from a distance. Especially if there's deep water around.
Was careful to train Fighting a bit once I reached Invocations=9, which I suspect made things much easier.
Ran around and cleaned up various uniques and two ghosts, but still died a silly death.. I thought I'd easily pacify all the orc priests since I'd been pacifying them readily enough before.. but nooo. I'd just picked up that artifact short sword and was looking at it and the scythe like "YES! YES! Mwahahahaaa! .. NUUU."

I hardly had any excuse, either. Teleportation, healing, polymorph, and fear were all available, and running into the open like I did initially was just silly.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1225-gd30e116 (tiles) character file.

2274 ticfiplir the Pacifier (level 9, -1/64 HPs)
             Began as a Merfolk Healer on Nov 29, 2012.
             Was a Priest of Elyvilon.
             Killed by divine providence
             ... invoked by an orc priest
              (11 damage)
             ... on Level 7 of the Dungeon.
             The game lasted 01:26:21 (7776 turns).

ticfiplir the Pacifier (Merfolk Healer)             Turns: 7776, Time: 01:26:21

HP  -1/64        AC  9     Str 10 (12) XL: 9   Next:  3%
MP  21/23        EV  8     Int 15      God: Elyvilon [***...]
Gold 566         SH  0     Dex 13      Spells:  0 memorised,  8 levels left

Res.Fire  : + . .   See Invis. : .   z - +3 scythe (venom)
Res.Cold  : x . .   Warding    : +   P - +3 orc ring mail
Life Prot.: + . .   Conserve   : .   (no shield)
Res.Poison: +       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   t - +0 cloak
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   y - amulet of warding
Saprovore : . . .   Flight     : .   J - ring of poison resistance {unknown}
                                     h - ring of fire

@: slightly resistant to hostile enchantments, very unstealthy
A: change form in water, swift swim, herbivore 1, Str -1, Dex +1
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You were on level 7 of the Dungeon.
You worshipped Elyvilon.
Elyvilon was greatly pleased with you.
You were starving.

You visited 2 branches of the dungeon, and saw 8 of its levels.

You collected 466 gold pieces.

Inventory:

Hand weapons
 f - a +0,+0 dagger
 g - a +0 blowgun
 j - a cursed -1,-2 orcish dagger
 n - a -1,+2 orcish hand axe of chopping
 p - a -1,+2 orcish hand axe of chopping
 q - a -1,+2 orcish hand axe of chopping
 z - a +3,+3 scythe of venom (weapon)
 E - the +9,+2 short sword of Xefeylla {speed, rC+ Int+3}
   (You found it on level 6 of the Dungeon)   
   
   Attacks with this weapon take half as long, but cause slightly less damage.
   
   It affects your intelligence (+3).
   It protects you from cold.
 H - a +0,+0 trident
Missiles
 i - 44 poisoned needles
 r - 45 darts
 B - 11 darts of flame (quivered)
 L - a needle of slowing
Armour
 t - a +0 cloak (worn)
 P - a +3 orcish ring mail (worn)
Magical devices
 m - a wand of digging (11) {unknown}
 s - a wand of polymorph other (5)
 u - a wand of polymorph other (16)
 D - a wand of digging (0) {unknown}
Comestibles
 d - 5 bread rations
 v - 3 meat rations
 x - a choko
 K - a slice of pizza
Scrolls
 a - 2 scrolls of fog
 e - a scroll of enchant armour {unknown}
 k - a scroll of fear
 o - 6 scrolls of remove curse
 w - 6 scrolls of identify
 C - a scroll of noise
 F - a scroll of random uselessness {unknown}
 M - 2 scrolls of teleportation
 N - 2 scrolls of curse weapon {unknown}
 O - 5 scrolls of magic mapping {unknown}
Jewellery
 h - a ring of fire (left hand)
 y - an amulet of warding (around neck)
 J - a ring of poison resistance (right hand) {unknown}
Potions
 b - 3 potions of curing
 c - 3 potions of heal wounds
 I - a potion of speed
Books
 l - the Tome of Bewitching Changing
   (You found it on level 6 of the Dungeon)   
   
   Spells                             Type                      Level
   Confusing Touch                    Hexes                        1
   Beastly Appendage                  Transmutation                1
   Passwall                           Transmutation/Earth          3
   Condensation Shield                Ice/Transmutation            4
   Invisibility                       Hexes                        6


   Skills:
 - Level 4.2 Fighting
 - Level 2.6 Dodging
 * Level 11.5 Invocations


You had 8 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (7/27)             Temple (1/1) D:5             Orc (0/4) D:6

Altars:
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Annotations
D:2 exclusion: downstairs
D:7 exclusion: necrophage


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You digest meat inefficiently.
Your muscles are flexible, but weak (Str -1, Dex +1).


Message History

You are starving!
The orc priest looks stronger.
The centaur hits you but does no damage.
The centaur hits you but does no damage.
Eat which item? (? for menu, Esc to quit)
Okay, then.
The centaur closely misses you.
The centaur looks more healthy. The centaur hits you.
* * * LOW HITPOINT WARNING * * *
Your ring mail prevents you from hitting the centaur.
The centaur is heavily wounded.
The centaur hits you but does no damage.
The centaur hits you.
* * * LOW HITPOINT WARNING * * *
The centaur barely misses you.
The centaur hits you.
* * * LOW HITPOINT WARNING * * *
The orc priest mumbles some strange prayers to Beogh against you.
Something smites you!
You die...

  #..........#
  #..........#
  #..........#
  #..........#  ############
  #..........#  #......[...#########
  #..........####...................
  #..........#...............^......
  #.................................
  #.................................
  #[....................<.....[.....
#######..............########.......
#......^.............#      #.......
#.................@..#      ########
#......)..........####
'...............c.#
#...............o.#
#............[....#
#........#....############
#........####.#..........#
#...o.>..####o#..........#
######.....(.§z..........#
  ####.......{...........#
  #<##......§§§o.........#
  #.##......§§§§(((......#
  #.##......§§§§.........#


You could see a centaur and an orc priest.

Vanquished Creatures
  The ghost of ticfiplir the Practitioner, an experienced MfHe of Elyvilon (D:6)
  Grinder (D:3)
  The ghost of ticfiplir the Pacifier, an average MfHe of Elyvilon (D:7)
  4 ogres
  A water moccasin skeleton (D:5)
  2 crimson imps
  A worker ant (D:7)
  An iguana (D:5)
  2 orc wizards (D:6)
  Jessica (D:2)
  A green rat (D:3)
  An adder skeleton (D:7)
  2 giant mites (D:3)
  An iguana skeleton (D:6)
  2 grey rats (D:3)
  2 giant geckos
  2 oozes
  22 orcs
  2 ball pythons
  12 bats
  5 giant cockroaches
  5 hobgoblins
  8 kobolds
  A quokka (D:4)
  3 giant newts
  6 goblins
  14 rats
  A rat skeleton (D:4)
  2 toadstools
107 creatures vanquished.

Vanquished Creatures (others)
  A sky beast (D:3)
  An ice beast (D:6)
  3 orc priests
  An orc wizard (D:6)
  2 worker ants (D:4)
  A jelly (D:5)
  A giant mite (D:5)
  An inept feature mimic (D:3)
  2 giant geckos (D:3)
  10 orcs
  3 giant cockroaches
  2 hobgoblins
  3 jackals (D:3)
  A quokka (D:5)
  2 giant newts
  A goblin (D:2)
  5 kobolds
  9 toadstools
49 creatures vanquished.

Grand Total: 156 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   349 | D:1      | Reached XP level 2. HP: 11/22 MP: 2/4
  1166 | D:2      | Noticed Sigmund
  1247 | D:2      | Reached skill level 5 in Invocations
  1262 | D:2      | Found an iron altar of Okawaru.
  1337 | D:2      | Reached XP level 3. HP: 17/27 MP: 6/6
  1403 | D:2      | Noticed Jessica
  1405 | D:2      | Gained mutation: Your muscles are flexible, but weak (Str -1, Dex +1). [Jessica/wand of polymorph other]
  1410 | D:2      | Gained mutation: You digest meat inefficiently. [Jessica/wand of polymorph other]
  1426 | D:2      | Killed Jessica
  1774 | D:3      | Noticed a sky beast
  1781 | D:3      | Reached XP level 4. HP: 32/34 MP: 6/8
  1796 | D:3      | Killed a sky beast
  1995 | D:3      | Noticed Grinder
  2013 | D:3      | Reached skill level 6 in Invocations
  2029 | D:3      | Paralysed by Grinder for 2 turns
  2514 | D:2      | Noticed Sigmund
  2514 | D:2      | Sigmund changed into Sigmund the giant frog
  2523 | D:2      | Pacified Sigmund the giant frog
  2523 | D:2      | Reached XP level 5. HP: 35/39 MP: 9/11
  3030 | D:4      | Reached skill level 7 in Invocations
  3059 | D:4      | Noticed an ogre
  3168 | D:4      | Killed an ogre
  3168 | D:4      | Reached XP level 6. HP: 17/45 MP: 12/14
  3308 | D:4      | Found a snail-covered altar of Cheibriados.
  3428 | D:4      | Found an ancient bone altar of Kikubaaqudgha.
  3452 | D:4      | Noticed an ogre
  4139 | D:3      | Reached skill level 8 in Invocations
  4428 | D:4      | Killed an ogre
  4591 | D:5      | Entered Level 5 of the Dungeon
  4616 | D:5      | Found a staircase to the Ecumenical Temple.
  4635 | D:5      | Reached XP level 7. HP: 51/51 MP: 18/18
  4766 | D:5      | Reached XP level 6. HP: 45/45 MP: 15/15
  4792 | D:5      | Reached XP level 7. HP: 32/51 MP: 18/18
  4865 | D:5      | Found a shimmering altar of Xom.
  4899 | D:5      | Reached skill level 9 in Invocations
  5106 | Temple   | Entered the Ecumenical Temple
  5872 | D:6      | Got a black book
  5873 | D:6      | Identified the Tome of Bewitching Changing (You found it on level 6 of the Dungeon)
  5932 | D:6      | Noticed ticfiplir's ghost (experienced MfHe)
  5965 | D:6      | Killed ticfiplir's ghost
  5965 | D:6      | Reached skill level 10 in Invocations
  5965 | D:6      | Reached XP level 8. HP: 39/59 MP: 20/20
  6033 | D:6      | Acquired Elyvilon's third power
  6081 | D:6      | Found a staircase to the Orcish Mines.
  6504 | D:6      | Got a shimmering short sword
  7116 | D:3      | Killed Grinder
  7116 | D:3      | Reached skill level 11 in Invocations
  7399 | D:7      | Noticed ticfiplir's ghost (average MfHe)
  7433 | D:7      | Killed ticfiplir's ghost
  7433 | D:7      | Reached XP level 9. HP: 20/64 MP: 23/23
  7630 | D:7      | Identified the +9,+2 short sword of Xefeylla {speed, rC+ Int+3} (You found it on level 6 of the Dungeon)
  7776 | D:7      | Killed from afar by an orc priest


Thanks to BountyHunterSAX for his Fluttershy CiP videos, which educated me on how useful polearms and Tab could be.

For this message the author savageorange has received thanks:
BountyHunterSAx

Vestibule Violator

Posts: 1500

Joined: Monday, 3rd January 2011, 17:47

Post Thursday, 29th November 2012, 14:25

Re: (CIP) Lojbanic MfHe

Why would you raise fighting and not polearms? If you're attacking a non trivial amount, it definitely makes more sense to raise weapon skill over fighting.

Now as to if you need to raise weapon skill at all on a healer, I'll leave that to those that have played and won them.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Thursday, 29th November 2012, 19:03

Re: (CIP) Lojbanic MfHe

For the record, Sigmund's scythe is not a good weapon. You should not attempt to hit things with it, even if it seems to have an appealing brand.

Given the choice when playing a healer, in the early game I'd use a fast weapon with electrocution, distortion, or venom if one turns up. It does not need a favorable aptitude; a short blade or whip of electrocution will be adequate even with 0 skill until you can make it to Lair, at which point you've won the game. I usually start skilling up my desired weapon class sometime in Lair, while still using my temporary weapon when I think I need to ensure I get a chunk.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Friday, 30th November 2012, 01:57

Re: (CIP) Lojbanic MfHe

Why would you raise fighting and not polearms? If you're attacking a non trivial amount, it definitely makes more sense to raise weapon skill over fighting.

Basically because I thought all the winning healers I've seen have some Fighting skill and some dodging skill (this is not actually the case!)
Although you have a point in the sense that Polearms should come before Fighting, looking for example at crate's winning HOHe here.. he starts by training both Axes and Invocations (probably the latter being focused); around CL9 he adds Armour and Evocations, then adds Fighting at CL11 and T+D at CL22. Makes sense overall. It's interesting how str is high and dex is low; by the wiki's account, dex is much more useful generally. No doubt there's a good reason for that choice.. probably being able to wear heavy armour.

Sigmund's scythe is not a good weapon

Why do you say that? (I was hitting for more damage, more reliably, leaving aside the whole poisoning thing, than my previous best option.)

My preference was for a short blade with venom until I realised how useful polearms' "reach" could be for a pacifying character (pacify neighbours of a powerful enemy, use 'reach' to attack safely while they distract it. Even better, reach over or from deep water). I haven't found any electrocution weapons yet*. I could consider a distortion weapon, if I have something reducing hunger; as it is I struggle with getting enough chunks.

* Given that I'm playing a Merfolk character, I'm unsure whether it's suitable for a main weapon, as I naturally want to exploit the advantages I get from fighting in water whenever possible. It does seem extremely useful in the early game per the wiki, though.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Friday, 30th November 2012, 02:07

Re: (CIP) Lojbanic MfHe

Because scythes are bad base type and extremely slow.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Friday, 30th November 2012, 06:06

Re: (CIP) Lojbanic MfHe

Aha.

In other news, my latest MfHe strolled into a vault on DL3 and...

Image

...
What
The
Fuck.

Image

I'm rather concerned that if I start wading into them, the occasional one will wade into me. It just seems too good to be true for a low-level Ely worshipper. Only better thing would be if they were polearms I could use.

I also noticed that the amount of items that were reported is less than the apparent on-screen number.. so, even more suspicious. Mimic vault?

I found another post on r/roguelikes that suggests this is related to Crazy Yiuf. I'm pretty much used to seeing him in a nature-themed vault with a modest collection of hammers. Huh.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Friday, 30th November 2012, 08:22

Re: (CIP) Lojbanic MfHe

Here's where I'm at currently.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1225-gd30e116 (tiles) character file.

ticfiplir the Purifying Merfolk (Merfolk Healer)    Turns: 8608, Time: 01:31:50

HP  62/62        AC 10     Str 14      XL: 9   Next:  9%
MP  22/22        EV 11     Int 17      God: Elyvilon [****..]
Gold 475         SH  8     Dex 16      Spells:  0 memorised,  8 levels left

Res.Fire  : . . .   See Invis. : .   f - +2,+1 spear (curse)
Res.Cold  : . . .   Warding    : .   r - +3 leather armour "Prub" {Dex+3 Int+3}
Life Prot.: . . .   Conserve   : .   B - +0 dwarf buckler
Res.Poison: .       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   i - +2 cloak
Sust.Abil.: + .     Spirit.Shd : .   V - +0 pair of elf gloves
Res.Mut.  : +       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   C - amulet of resist mutation
Saprovore : . . .   Flight     : .   k - encrusted iron ring {tried}
                                     w - cursed ring of sustain abilities

@: slightly resistant to hostile enchantments, unstealthy
A: change form in water, swift swim, Dex +1
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You are on level 7 of the Dungeon.
You worship Elyvilon.
Elyvilon is greatly pleased with you.
You are hungry.

You have visited 2 branches of the dungeon, and seen 8 of its levels.
You have also visited: Sewer.

You have collected 375 gold pieces.

Inventory:

Hand weapons
 f - a cursed +2,+1 spear (weapon)
 g - a twisted hand axe
 s - an uncursed blowgun
 t - an uncursed glowing elven short sword
 v - an uncursed blowgun
 D - a runed orcish hammer
 J - a spear
 X - a blowgun
Missiles
 e - 78 darts
 l - 2 poisoned darts (quivered)
 p - 50 poisoned needles
 z - 2 darts of flame
 K - 7 exploding darts
 N - 2 javelins
 T - 15 stones
Armour
 i - a +2 cloak (worn)
 r - the +3 leather armour "Prub" (worn) {Dex+3 Int+3}
   (You found it on level 6 of the Dungeon)   
   
   It affects your intelligence (+3).
   It affects your dexterity (+3).
 B - a +0 dwarven buckler (worn)
 V - a +0 pair of elven gloves (worn)
Magical devices
 h - a wand of digging (10)
 F - a wand of magic darts {zapped: 4}
Comestibles
 d - 6 bread rations
 m - a meat ration
Scrolls
 c - a scroll of fog
 u - 3 scrolls of remove curse
 O - 4 scrolls of identify
 Q - 2 scrolls of teleportation
Jewellery
 k - an encrusted iron ring (right hand) {tried}
 q - the ring of Tooci {Hunger rPois rN+ MR SInv}
   (You found it on level 6 of the Dungeon)   
   
   [ring of protection from magic]
   It protects you from poison.
   It protects you from negative energy.
   It enhances your eyesight.
   It speeds your metabolism.
 w - a cursed ring of sustain abilities (left hand)
 C - an amulet of resist mutation (around neck)
 M - an uncursed ring of fire
Potions
 a - 4 potions of flight
 b - 4 potions of curing
 j - a potion of heal wounds
 x - 2 potions of agility
 E - 2 potions of restore abilities
Books
 I - a book of Flames   
   
   Spells                             Type                      Level
   Flame Tongue                       Conjuration/Fire             1
   Throw Flame                        Conjuration/Fire             2
   Conjure Flame                      Conjuration/Fire             3
   Inner Flame                        Hexes/Fire                   3
   Sticky Flame                       Conjuration/Fire             4
   Fireball                           Conjuration/Fire             5


   Skills:
 - Level 2.1 Fighting
 + Level 7.3 Polearms
 - Level 2.6 Dodging
 * Level 10.9 Invocations


You have 8 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (7/27)             Temple (1/1) D:4             Orc (0/4) D:6

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Annotations
D:5 exclusion: upstairs
D:6 exclusion: upstairs


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You are agile (Dex +1).


Message History

There is an open door here.
Found an encrusted iron ring.
k - an encrusted iron ring
You can't unwield your weapon to draw a new one!
Wear which item? (? for menu, Esc to quit)
Okay, then.
Put on which piece of jewellery? (? for menu, Esc to quit)
You remove your ring of fire.
k - an encrusted iron ring (right hand) {tried}
Found a potion of restore abilities.
E - 2 potions of restore abilities (gained 1)
Read which item? (? for menu, Esc to quit)
Okay, then.
Found a stone staircase leading down.
Saving game... please wait.
Welcome back, ticfiplir the Merfolk Healer.
Elyvilon says: Go forth and aid the weak!
Press ? for a list of commands and other information.
Char dumped to '/home/kau/.stone-soup/morgue/ticfiplir.txt'.
Saving game... please wait.

                  ######
                  #...C.
#######           #.####
#...>.#           #.#...
#.....#           #.#.#.
#.....#           #.#.#.
#.....########    #.#C#.
#.....@......#    #.#.##
############.#    #.#...
           #.######.####
           #.##.....####
           #.##.....'...
           #.##.....####
           #.##.....#
           #.##.....#
  ##########.########
  #..........# #######
  ###.##########)....#
    #.#....§..##.....#
    #.##.####.##..5..#


There are no monsters in sight!

Vanquished Creatures
  The ghost of ticfiplir the Pacifier, an experienced MfHe of Elyvilon (D:5)
  Grinder (D:4)
  The ghost of ticfiplir the Pacifier, an average MfHe of Elyvilon (D:4)
  2 orc warriors (D:6)
  An ogre (D:4)
  A big kobold (Sewer)
  A water moccasin skeleton (D:4)
  A big fish (Sewer)
  A shadow (D:7)
  2 crimson imps
  Crazy Yiuf (D:3)
  An orc wizard (D:6)
  4 worker ants
  Terence (D:2)
  2 adders
  A scorpion zombie (D:5)
  2 giant mites
  4 worms
  2 grey rats
  2 giant eyeballs
  3 oozes
  2 orcs (D:3)
  8 bats
  5 goblins
  5 hobgoblins
  2 jackals (D:4)
  7 kobolds
  3 quokkas
  A ball python (D:4)
  2 giant cockroaches
  5 giant newts
  6 rats
81 creatures vanquished.

Vanquished Creatures (others)
  A hobgoblin (D:4)
  A quokka (D:4)
  2 ball pythons
  2 bats
  4 giant newts
  A goblin (D:5)
  6 jackals
  2 kobolds
  A kobold skeleton (D:7)
  5 rats
  A fungus (D:5)
  A plant (D:5)
  3 toadstools (D:3)
30 creatures vanquished.

Grand Total: 111 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
     1 | D:1      | Noticed a mountain dwarf
     1 | D:1      | Noticed a gnome
     2 | D:1      | Noticed a hill dwarf
     4 | D:1      | Noticed a grey elf
   347 | D:1      | Reached XP level 2. HP: 19/22 MP: 2/4
   758 | D:2      | Reached skill level 1 in Polearms
   816 | D:2      | Reached XP level 3. HP: 27/27 MP: 3/6
   844 | D:2      | Noticed Terence
   869 | D:3      | Reached skill level 5 in Invocations
  1335 | D:3      | Reached XP level 4. HP: 34/34 MP: 8/8
  2013 | D:2      | Killed Terence
  2680 | D:3      | Noticed Crazy Yiuf
  2770 | D:3      | Killed Crazy Yiuf
  2770 | D:3      | Reached skill level 6 in Invocations
  2770 | D:3      | Reached XP level 5. HP: 28/39 MP: 9/11
  3465 | D:4      | Noticed ticfiplir's ghost (average MfHe)
  3567 | D:4      | Acquired Elyvilon's third power
  3688 | D:4      | Noticed Grinder
  3688 | D:4      | Paralysed by Grinder for 2 turns
  4236 | D:5      | Entered Level 5 of the Dungeon
  4260 | D:5      | Noticed ticfiplir's ghost (experienced MfHe)
  4330 | D:5      | Found a shattered altar of Ashenzari.
  4338 | D:6      | Reached XP level 6. HP: 39/45 MP: 11/13
  4381 | D:6      | Reached skill level 7 in Invocations
  4480 | D:6      | Got a bloodstained leather armour
  4504 | D:6      | Identified the cursed +3 leather armour "Prub" {Dex+3 Int+3} (You found it on level 6 of the Dungeon)
  4696 | D:6      | Got a scintillating wooden ring
  4713 | D:6      | Found an iron altar of Okawaru.
  5067 | D:6      | Noticed an orc warrior
  5144 | D:5      | Found a bloodstained altar of Trog.
  5279 | D:5      | Saw a vision of the Swamp and the Spider Nest.
  5283 | D:5      | Noticed an alligator
  5283 | D:5      | Noticed a raven
  5495 | D:5      | Killed ticfiplir's ghost
  5495 | D:5      | Reached skill level 8 in Invocations
  5495 | D:5      | Reached XP level 7. HP: 21/50 MP: 15/18
  5820 | D:5      | Found a glowing drain.
  5824 | Sewer    | Entered a sewer
  5926 | Sewer    | Reached skill level 9 in Invocations
  6068 | Sewer    | Found a white marble altar of Elyvilon.
  6073 | Sewer    | Identified the ring of Tooci {Hunger rPois rN+ MR SInv} (You found it on level 6 of the Dungeon)
  6299 | D:4      | Found a staircase to the Ecumenical Temple.
  6307 | D:4      | Paralysed by a giant eyeball for 4 turns
  6350 | D:4      | Paralysed by Grinder for 7 turns
  6367 | Temple   | Entered the Ecumenical Temple
  6498 | D:4      | Paralysed by Grinder for 4 turns
  6507 | Temple   | Gained mutation: You are agile (Dex +1). [potion of gain dexterity]
  6524 | D:4      | Paralysed by Grinder for 4 turns
  6553 | D:4      | Killed Grinder
  6553 | D:4      | Reached skill level 5 in Polearms
  6553 | D:4      | Reached XP level 8. HP: 46/57 MP: 20/20
  6618 | D:4      | Noticed an ogre
  6635 | D:4      | Killed an ogre
  6862 | D:4      | Killed ticfiplir's ghost
  6862 | D:4      | Reached skill level 10 in Invocations
  7353 | D:6      | Found a staircase to the Orcish Mines.
  7353 | D:6      | Noticed an orc warrior
  7354 | D:6      | Noticed an orc warrior
  7411 | D:6      | Killed an orc warrior
  7627 | D:6      | Killed an orc warrior
  7846 | D:7      | Got a twisted hand axe
  7923 | D:7      | Noticed a hill giant
  8305 | D:7      | Reached XP level 9. HP: 46/62 MP: 19/22



Currently I'm trying to figure out how to take care of the remaining orc warriors. I haven't been able to pacify them so I ended up poisoning them. That way used up too many potions of Heal Wounds, though. Ideally I could find a hobgoblin or something similar to stand in the way while I reach-attack them.
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Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Friday, 30th November 2012, 12:30

Re: (CIP) Lojbanic MfHe

If you didn't figure out, and those are hammers, that was a Crazy Yiuf vault.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 4th December 2012, 00:46

Re: (CIP) Lojbanic MfHe

Yeah :)

Previous character (and several iterations after that) have died now. I just haven't figured out a way to deal with Orc Warriors. I can't pacify them with any reliability, it's rare that I get the chance to trap them in a corridor behind a weak monster, they have too much armour for me to do enough damage that I don't get killed in the meantime, and I don't have enough AC that I can just shrug their hits off. I rarely actually die to them, rather, they appear in a cluster of orcs and make it impossible to just pick off orcs one by one; I run away downstairs, usually into another pack of orcs or something nastier, get trapped, and die.

I also usually have trouble with killer bees (because they usually manage to show up in a context where I don't have a spare turn to pacify them), ogres, and giants. Hopefully the two wands of disintegration I got can help with the latter, and in this iteration I was lucky enough to get Poison resistance early, so bees aren't so horrifying.

I should probably get to identifying those rings, scrolls, and potions; maybe I can get a full suite of basic resists if I'm lucky.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1243-g17f6dc8 (tiles) character file.

ticfiplir the Practitioner (Merfolk Healer)         Turns: 4493, Time: 00:54:13

HP  50/50        AC 10     Str 13      XL: 7   Next: 12%
MP  17/17        EV  5     Int 14      God: Elyvilon [**....]
Gold 329         SH  7     Dex 12      Spells:  0 memorised,  6 levels left

Res.Fire  : + . .   See Invis. : .   a - spear
Res.Cold  : . . .   Warding    : .   M - +1 chain mail {rF+}
Life Prot.: . . .   Conserve   : .   B - +1 buckler
Res.Poison: +       Res.Corr.  : .   (no helmet)
Res.Elec. : .       Clarity    : .   F - +1 cloak {rPois}
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   (no ring)
                                     (no ring)

@: slightly resistant to hostile enchantments, extremely unstealthy
A: change form in water, swift swim
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification,
Renounce Religion


You are on level 4 of the Dungeon.
You worship Elyvilon.
Elyvilon is greatly pleased with you.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 6 of its levels.

You have collected 229 gold pieces.

Inventory:

Hand weapons
 a - an uncursed spear (weapon)
 A - a sling
 G - an uncursed elven blowgun
 P - a glowing orcish hand axe (quivered)
 X - an orcish trident
Missiles
 e - 79 stones
 l - 40 darts
 m - 19 steel darts
 H - 25 poisoned needles
 L - 2 throwing nets
Armour
 B - a +1 buckler (worn)
 F - a +1 cloak of poison resistance (worn)
 M - a +1 chain mail of fire resistance (worn)
 O - a +0 ring mail
Magical devices
 w - a copper wand {recharged}
 I - a wand of disintegration {zapped: 6}
 Q - a wand of disintegration
Comestibles
 d - 4 bread rations
 h - an apple
 i - a chunk of giant cockroach flesh
 S - a choko
Scrolls
 g - a scroll of recharging
 o - 3 scrolls of identify
 q - 4 scrolls labeled ZIQAIKKE MIOKH
 r - a scroll labeled WUS LIFUNLAPSA
 u - 2 scrolls labeled SEGEZX PHERCHE
 v - a scroll labeled THRIHY ZOTU
 y - 2 scrolls labeled SCHYGIOJYPT
 D - a scroll labeled XIYTOCASSE
 J - a scroll labeled GEYZIOGIE
 R - a scroll labeled FUCUL VAQA
 U - a scroll labeled KLESHR DUUGROSALA
Jewellery
 f - an uncursed ring of poison resistance
 k - an ivory ring
 p - a pearl ring
Potions
 b - 8 potions of curing
 c - a potion of heal wounds
 z - a viscous yellow potion
 E - 2 metallic pink potions
 K - 2 pink potions
 N - a green potion
 T - an orange potion
 V - a murky red potion


   Skills:
 - Level 2.1 Fighting
 + Level 4.0 Polearms
 - Level 2.6 Dodging
 * Level 8.3 Invocations


You have 6 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (5/27)             Temple (1/1) D:5         

Altars:
Ashenzari
Cheibriados
Fedhas
Okawaru
Sif Muna
Trog
Xom
Yredelemnul
the Shining One

Message History

You continue eating.
You hit the giant cockroach.
You kill the giant cockroach!
You see here a giant cockroach corpse.
You start butchering the giant cockroach corpse with your knife.
You continue butchering the corpse.
You finish chopping the giant cockroach corpse into pieces.
i - a chunk of giant cockroach flesh
A quokka comes into view.
You hit the quokka.
You kill the quokka!
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled IMOGHEUWIE, it crumbles to dust.
Use on which item? (\ to view known items) (? for menu, Esc to quit)
f - an uncursed ring of poison resistance
It was a scroll of identify.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
Okay, then.
Char dumped to '/home/kau/.stone-soup/morgue/ticfiplir.txt'.
Saving game... please wait.

    #....#    *♣♣♣.♣♣♣***  #....
    #....#    *♣♣♣.♣♣♣***  #....
    #....#    * ♣♣♣.♣♣***  #....
    #.>..#    **♣##.##**####....
   ##....#####***#...#**#.....<.
   #.........#***#...#**#.......
 ###.........#** #..)#**#.......
 #...#.#.....#***##### *#.......
 #.#.._......##*********#..<...#
 #.#.#.#......###########......#
 #.#................#..........#
 #.#................#...........
 #.#..........@.....#...........
 #.#................#...........
##.#..........o.....####........
#...........#.......#  #........
#...........#.......#  #........
#...........#.......#  #........
#.............%.....#  #.......#
#...........##.#########.......#
#...........##(........%.......#
#...........##.................#
#...........##..........########
#.......[...##..........#
#...........##..........#


You can see an orc.

Vanquished Creatures
  The ghost of ticfiplir the Practitioner, an average MfHe of Elyvilon (D:4)
  A centaur (D:5)
  A crimson imp (D:3)
  Crazy Yiuf (D:4)
  Jessica (D:2)
  Terence (D:3)
  An adder (D:3)
  An adder zombie (D:5)
  A worm (D:1)
  A giant gecko (D:4)
  2 oozes
  7 goblins
  6 hobgoblins
  A jackal (D:2)
  4 kobolds
  7 bats
  2 giant cockroaches
  3 giant newts (D:2)
  A kobold zombie (D:5)
  An orc zombie (D:2)
  A quokka (D:4)
  11 rats
56 creatures vanquished.

Vanquished Creatures (others)
  A phantom (D:4)
  A gnoll (D:5)
  2 adders (D:3)
  An ooze (D:3)
  A ball python (D:3)
  A goblin (D:3)
  A kobold (D:2)
  2 bats
  A jackal (D:2)
  3 rats
  A toadstool (D:1)
15 creatures vanquished.

Grand Total: 71 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
     0 | D:1      | Upgraded the game from 0.12-a0-1225-gd30e116 to 0.12-a0-1243-g17f6dc8
    14 | D:1      | Found an iron altar of Okawaru.
   273 | D:1      | Reached skill level 1 in Polearms
   286 | D:1      | Reached XP level 2. HP: 22/22 MP: 2/4
   695 | D:2      | Reached XP level 3. HP: 17/27 MP: 6/6
   802 | D:2      | Noticed Jessica
  1034 | D:2      | Killed Jessica
  1034 | D:2      | Reached skill level 5 in Invocations
  1329 | D:2      | Reached XP level 4. HP: 27/34 MP: 8/8
  1561 | D:3      | Noticed Terence
  1855 | D:3      | Found a shimmering altar of Xom.
  1996 | D:3      | Reached XP level 5. HP: 21/39 MP: 8/10
  2341 | D:3      | Killed Terence
  2524 | D:4      | Found a shattered altar of Ashenzari.
  2647 | D:4      | Noticed ticfiplir's ghost (average MfHe)
  2817 | D:5      | Entered Level 5 of the Dungeon
  2900 | D:5      | Noticed a centaur
  2906 | D:5      | Killed a centaur
  2906 | D:5      | Reached skill level 6 in Invocations
  2906 | D:5      | Reached XP level 6. HP: 30/45 MP: 11/13
  2990 | D:5      | Noticed a hungry ghost
  3241 | D:5      | Noticed a phantom
  3339 | D:4      | Reached skill level 7 in Invocations
  3425 | D:4      | Killed a phantom
  3670 | D:5      | Found a staircase to the Ecumenical Temple.
  3680 | Temple   | Entered the Ecumenical Temple
  3958 | D:4      | Noticed Crazy Yiuf
  3967 | D:4      | Killed Crazy Yiuf
  3978 | D:4      | Acquired Elyvilon's third power
  4316 | D:4      | Killed ticfiplir's ghost
  4316 | D:4      | Reached skill level 8 in Invocations
  4316 | D:4      | Reached XP level 7. HP: 30/50 MP: 13/17

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Tuesday, 4th December 2012, 01:45

Re: (CIP) Lojbanic MfHe

Melee brutes like orc warriors, ogres, and hill giants you run away from. They are exactly as fast as you. If they appear as early as normal, the first few will take all day to pacify if you bother trying and they will mash you to a pulp if you attempt to fight them. You need to descend carefully, picking off animals with pacification whenever you see them and hitting whatever other soft targets of opportunity come up. You are not trying to clear levels. You are trying to find Lair, which will give you whatever xp you need to pick up a weapon skill or other way of dealing with hard-to-pacify targets.

Now, obviously you do get some loot in the process, and if you can actually kill off one of these hard-to-pacify targets you'll get a decent xp bump that will make further exploration a little easier. Wands should be used, not hoarded, and blowguns full of poison needles can take down lone melee brutes fairly well if you start showering them at extreme range and start running just before they reach you. Generally the poison will finish them off, and otherwise you run back upstairs and try again from another stairwell.

Killer bees are nasty if they get to you, but they're animals with low hit point values, so they're extremely vulnerable to pacification. It's a judgment call whether you dive for a nearby corridor or just start pacifying them, but once a couple have succumbed they'll start fighting the hostile ones, buying a couple more turns to heal yourself or continue pacifying bees. Remember that you have one panic button that cures status effects and two more that heal your hit points; you should be using them. You also have an invincibility invocation that always works, although it's more expensive up-front than the other options. If you're trying to get full piety before Lair, you're doing it wrong. Piety is for spending on abilities, and you have all the abilities you care about at ***, where you get Greater Healing.

For this message the author KoboldLord has received thanks: 3
crate, rebthor, savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 4th December 2012, 09:36

Re: (CIP) Lojbanic MfHe

KoboldLord wrote:Melee brutes like orc warriors, ogres, and hill giants you run away from. They are exactly as fast as you. If they appear as early as normal, the first few will take all day to pacify if you bother trying and they will mash you to a pulp if you attempt to fight them. You need to descend carefully, picking off animals with pacification whenever you see them and hitting whatever other soft targets of opportunity come up. You are not trying to clear levels. You are trying to find Lair, which will give you whatever xp you need to pick up a weapon skill or other way of dealing with hard-to-pacify targets.

I take your point and have started diving and IDing much more aggressively (and running away a lot more)

Now, obviously you do get some loot in the process, and if you can actually kill off one of these hard-to-pacify targets you'll get a decent xp bump that will make further exploration a little easier. Wands should be used, not hoarded, and blowguns full of poison needles can take down lone melee brutes fairly well if you start showering them at extreme range and start running just before they reach you. Generally the poison will finish them off, and otherwise you run back upstairs and try again from another stairwell.

Killer bees are nasty if they get to you, but they're animals with low hit point values, so they're extremely vulnerable to pacification. It's a judgment call whether you dive for a nearby corridor or just start pacifying them, but once a couple have succumbed they'll start fighting the hostile ones, buying a couple more turns to heal yourself or continue pacifying bees. Remember that you have one panic button that cures status effects and two more that heal your hit points; you should be using them.

Excellent point.

You also have an invincibility invocation that always works

Do you mean Divine Protection? Plenty of times I've invoked that and immediately died. Does it take a turn to kick in?

, although it's more expensive up-front than the other options.

... No, clearly you don't (Divine Protection's cost is listed as 'free', though of course there is the penalty if you kill anything during that time)
If you're trying to get full piety before Lair, you're doing it wrong. Piety is for spending on abilities, and you have all the abilities you care about at ***, where you get Greater Healing.

I probably am being too conservative about -spending- piety. Not really actively trying to get it though, just trying to get to a state (experience, equipment, ID) where I am relatively immune to sudden-death before Lair.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Tuesday, 4th December 2012, 10:25

Re: (CIP) Lojbanic MfHe

Divine Protection's cost is listed as 'free'
It's 'free' to set up. It costs a lot of piety if it actually kicks in. The chance it kicks in is dependent on your piety. Unless you are very high on piety, it's basically a gamble that costs nothing but a turn to set up.

I probably am being too conservative about -spending- piety. Not really actively trying to get it though
That sounds... doubly wrong.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 4th December 2012, 10:50

Re: (CIP) Lojbanic MfHe

Divine protection is guaranteed if you have enough piety (high-5* range). If Ely saves your life with guaranteed protection it is a huge piety cost. At lower piety it is not guaranteed (and doesn't cost nearly as much piety if Ely saves you), but still much more likely than any other divine lifesaving.

Anyway if you get to lair with a healer you basically have won the game, since nothing in lair except some uniques is remotely difficult to pacify, and you can get to 6* piety very easily. Your goal should be just to get to lair, then do whatever you like afterward.

For this message the author crate has received thanks:
savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 4th December 2012, 11:20

Re: (CIP) Lojbanic MfHe

crate wrote:Divine protection is guaranteed if you have enough piety (high-5* range). If Ely saves your life with guaranteed protection it is a huge piety cost. At lower piety it is not guaranteed (and doesn't cost nearly as much piety if Ely saves you), but still much more likely than any other divine lifesaving.

Ah so that's what KoboldLord meant about the cost.
So far I only manage to achieve 3 stars on my better iterations.

Anyway if you get to lair with a healer you basically have won the game, since nothing in lair except some uniques is remotely difficult to pacify, and you can get to 6* piety very easily. Your goal should be just to get to lair, then do whatever you like afterward.


Believe me, I get that. In fact, that quote of yours in Henzell was what originally inspired me to create this build.
I still haven't actually gotten there. I haven't even seen the entrance to Lair once yet with this build. I'm close; lowest I've managed is DL8. I
I'll take your post as implying I should try diving really aggressively and will probably get much further than I expected.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 4th December 2012, 11:24

Re: (CIP) Lojbanic MfHe

You shouldn't dive just to dive (this will not get you a good winrate), but if you for instance run into an orc warrior, don't fight it, you don't need the xp. If it is causing you problems when you try to avoid it, then you can just go down to the next floor.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 4th December 2012, 11:57

Re: (CIP) Lojbanic MfHe

It's more a situation where I meet an orc warrior and friends, go down the stairs and immediately meet an orc warrior and friends. Maybe I just need to get better at finding the nearest stairs with minimum damage.

Cocytus Succeeder

Posts: 2297

Joined: Saturday, 14th April 2012, 21:35

Post Tuesday, 4th December 2012, 12:32

Re: (CIP) Lojbanic MfHe

When things look that bad, pacify with Greater Healing. It's better to run away and find stairs but if you're stuck in a corner then burn Greater Healing.

Incidentally I'm puzzled why you're gunning for MfHe instead of HOHe or DDHe.

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Tuesday, 4th December 2012, 21:24

Re: (CIP) Lojbanic MfHe

Now you may get why I said I'm being too conservative in using piety: I haven't used Greater Healing once yet. From everything people are saying, it seems I need to start using almost everything earlier (run earlier, heal earlier and more aggressively, use wands, scrolls, and even potions in some cases earlier)

Why not HOHe or DDHe? Nothing terribly complicated: Aptitudes seem OK, and it's been won, but it's not common, unlike HOHe and DDHe.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Tuesday, 4th December 2012, 21:30

Re: (CIP) Lojbanic MfHe

HOHe is a lot easier. Extra HP, faster leveling, much better Invocations aptitude (the one skill a Healer needs), bonus to pacify orcs, saprovore (making food management easier), and better Armour aptitude (seriously, you should be wearing the heaviest thing you can find).

It's a much easier way to get familiar with how Healers work than most other races.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Tuesday, 4th December 2012, 21:39

Re: (CIP) Lojbanic MfHe

I would seriously not recommend DDHe unless you want to do a pacifist run, aim for a record speedrun, or already know how it works and you actually find it fun. It is not good for learning imo, and additionally I think it's not very fun (and I love healers).

MfHe is fine, it's definitely harder than HOHe but then so is basically every combo in the game that isn't DDHe. Armour apt doesn't mean anything until post-lair for healers (you won't train armour skill until then anyway), and you are just fine not wearing heavy armour in the first place (I won a 26k turn HeHe recently that wore leather, my defenses were not great but they were not bad at all for a 26k turn healer either). Dodging MfHe with spells sounds perfectly fine.

For this message the author crate has received thanks:
savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Wednesday, 5th December 2012, 01:50

Re: (CIP) Lojbanic MfHe

I've finally reached Lair!

(oh, and 4th piety level. I didn't even notice until now.)

The gloves of +3 dexterity helped me hugely -- and then I found a +4 dex ring as well. I could actually hit things reliably!
For a change, I could wipe out stray orc wizard in 6 or so turns, instead of missing half the time :)
Currently wearing semi-heavy armor for its MR. Still looking for convenient rPois (which IMO is much better on a cloak; the armor I have it on is not worth swapping for the extra AC and MR). Thanks to your advice crate, I'll be looking to start training Dodging and Spellcasting as soon as I can (once I've gotten through Lair, if I understand correctly; best use of Lair exp is on Invocations and main weapon[Polearm], right?).

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1243-g17f6dc8 (tiles) character file.

ticfiplir the Purifying Merfolk (Merfolk Healer)    Turns: 9614, Time: 01:43:54

HP  32/62        AC 12     Str 14      XL: 9   Next: 79%
MP  20/24        EV  6     Int 15      God: Elyvilon [****..]
Gold 467         SH  0     Dex 17      Spells:  0 memorised,  8 levels left

Res.Fire  : . . .   See Invis. : .   a - +2,+4 spear
Res.Cold  : . . .   Warding    : .   H - +0 chain mail {MR}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   u - +1 cloak
Sust.Abil.: + .     Spirit.Shd : .   z - +2 pair of gloves {Dex+3}
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   t - +4 ring of dexterity
                                     v - ring of sustain abilities

@: mildly poisoned, somewhat resistant to hostile enchantments, extremely
unstealthy
A: change form in water, swift swim, horns 1, Dex -1
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You are on level 1 of the Lair of Beasts.
You worship Elyvilon.
Elyvilon is extremely pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 11 of its levels.

You have collected 367 gold pieces.

Inventory:

Hand weapons
 a - a +2,+4 spear (weapon)
 b - an uncursed sling
 e - an uncursed short sword
 m - a glowing orcish dagger
 o - a blowgun
 F - a trident
Missiles
 g - a throwing net [frayed]
 l - 58 stones
 q - 28 darts
 s - 32 poisoned needles
 A - 2 throwing nets
 E - 3 poisoned darts (quivered)
Armour
 p - a +0 leather armour of poison resistance
 u - a +1 cloak (worn)
 z - a +2 pair of gloves of dexterity (worn)
 B - an orcish helmet
 H - a +0 chain mail of magic resistance (worn)
Magical devices
 i - a wand of polymorph other {zapped: 3}
 C - a wand of cold {empty}
 G - a wand of teleportation {empty}
 J - a wand of lightning {zapped: 1}
Comestibles
 c - a chunk of rat flesh
 d - 2 bread rations
 k - a meat ration
Scrolls
 f - a scroll of remove curse
 h - 2 scrolls of blinking
 j - a scroll of noise
 w - a scroll labeled MNINUC STRACKIA
 y - a scroll of teleportation
 K - a scroll of identify
 M - a scroll labeled SCHUTA VUZUU
Jewellery
 r - a jade ring
 t - a +4 ring of dexterity (right hand)
 v - a ring of sustain abilities (left hand)
 D - an encrusted wooden ring
 I - a cursed ring of teleportation
Potions
 n - 4 potions of curing
 x - 2 potions of restore abilities


   Skills:
 - Level 2.1 Fighting
 * Level 6.3 Polearms
 - Level 2.6 Dodging
 * Level 12.7 Invocations


You have 8 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27)             Temple (1/1) D:6             Orc (0/4) D:6
   Lair (1/8) D:8         

Altars:
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
Trog
Vehumet
Yredelemnul
Zin
the Shining One

Shops:
D:6: [=+  D:7: +  D:9: =

Annotations
D:3 !orcwarrior
D:6 exclusion: statue
D:8 Dowan


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You have a pair of small horns on your head.
You are clumsy (Dex -1).


Message History

Use which ability? (? or * to list)
Press: ? - help, Dir - move target cursor, f - green rat, p - green rat
Heal: a green rat
Elyvilon supports your offer of peace. The green rat turns neutral. You feel somewhat more hungry. The green rat bites the green rat.
The green rat bites the green rat!
Use which ability? (? or * to list)
Press: ? - help, Dir - move target cursor, f - green rat, p - green rat
Heal: a green rat (heavily wounded)
The light of Elyvilon almost touches upon the green rat.
You feel somewhat more hungry.
The green rat bites the green rat but does no damage.
The green rat bites the green rat.
Use which ability? (? or * to list)
Press: ? - help, Dir - move target cursor, f/p - green rat
Heal: a green rat (almost dead)
Elyvilon supports your offer of peace. The green rat turns neutral. You heal the green rat.
The green rat is lightly wounded.
You feel somewhat more hungry.
The green rat bites the green rat but does no damage.
The green rat barely misses the green rat.

    #     #
    #.   .##
.####.   ..
......###.###
  ..........#
    #.....#.#
    #..@....#
    #...f.#.#
    #.#r..#
    #+#.....
      .rr.#.#
      r#.#..#
      . ....#
     .. ####
      #


You can see a green rat and neutral 3 green rats.

Vanquished Creatures
  A human skeleton (D:5)
  Eustachio (D:6)
  Edmund (D:6)
  An orc warrior (D:3)
  A giant goldfish zombie (D:3)
  A phantom (D:7)
  A centaur (D:7)
  2 giant frogs (D:7)
  Duvessa (D:8)
  A yellow wasp zombie (D:7)
  5 crimson imps
  A hound (D:7)
  2 orc priests
  3 adders
  A hound skeleton (D:7)
  2 orc wizards
  A big fish zombie (D:3)
  Terence (D:3)
  A goliath beetle zombie (D:6)
  An adder zombie (D:6)
  A green rat (D:6)
  A lemure (D:6)
  A shadow imp (D:6)
  6 worms
  2 giant mites (D:3)
  A grey rat (D:6)
  2 bat skeletons
  A bat zombie (D:3)
  2 giant eyeballs
  5 giant geckos
  An ooze (D:3)
  A ball python (D:3)
  15 bats
  3 giant cockroaches
  5 hobgoblins
  3 jackals
  6 quokkas
  5 giant newts
  4 goblins
  15 kobolds
  An orc skeleton (D:8)
  2 orc zombies
  11 rats
  2 rat zombies (D:3)
  A ballistomycete (D:7)
  A fungus (D:7)
  2 toadstools (D:7)
129 creatures vanquished.

Vanquished Creatures (others)
  2 yaks (D:9)
  An ice beast (D:9)
  A centaur (D:7)
  2 wights (D:8)
  6 killer bees
  A hound zombie (D:8)
  2 crimson imps
  A worker ant (D:5)
  2 orc wizards (D:8)
  2 jellies (D:7)
  4 giant geckos
  7 orcs
  A ball python (D:3)
  2 giant cockroaches
  A hobgoblin (D:2)
  A jackal (D:1)
  A bat (D:8)
  A giant newt (D:5)
  A giant spore (D:7)
  2 goblins
  4 kobolds
  3 rats
  11 toadstools
59 creatures vanquished.

Grand Total: 188 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   355 | D:1      | Reached XP level 2. HP: 22/22 MP: 4/4
   792 | D:2      | Reached skill level 5 in Invocations
   826 | D:2      | Reached XP level 3. HP: 24/27 MP: 6/6
  1712 | D:3      | Reached XP level 4. HP: 23/34 MP: 8/8
  1805 | D:3      | Noticed an orc warrior
  1872 | D:4      | Reached skill level 6 in Invocations
  2208 | D:4      | Reached skill level 1 in Polearms
  2490 | D:5      | Entered Level 5 of the Dungeon
  2490 | D:5      | Noticed an ogre
  2525 | D:4      | Reached XP level 5. HP: 36/39 MP: 11/11
  2621 | D:5      | Found a blossoming altar of Fedhas.
  2859 | D:5      | Noticed a human skeleton
  2861 | D:5      | Found a basalt altar of Yredelemnul.
  2896 | D:5      | Killed a human skeleton
  2896 | D:5      | Reached skill level 7 in Invocations
  2896 | D:5      | Reached XP level 6. HP: 25/45 MP: 11/14
  2917 | D:5      | Noticed an ogre
  2999 | D:6      | Paralysed by a giant eyeball for 4 turns
  3011 | D:6      | Paralysed by a giant eyeball for 2 turns
  3734 | D:6      | Found Cuekuthra's Antique Armour Shop.
  3839 | D:6      | Found a staircase to the Ecumenical Temple.
  3862 | D:6      | Found Kaoth's Jewellery Shoppe.
  3914 | D:6      | Reached skill level 8 in Invocations
  3914 | D:6      | Reached XP level 7. HP: 43/50 MP: 15/17
  3995 | D:6      | Found a staircase to the Orcish Mines.
  4009 | D:6      | Noticed Eustachio
  4015 | D:6      | Found Qullun's Book Emporium.
  4059 | D:7      | Found Khethroz's Book Shop.
  4182 | D:7      | Acquired Elyvilon's third power
  4447 | D:7      | Reached skill level 9 in Invocations
  4665 | D:7      | Reached XP level 8. HP: 46/57 MP: 16/20
  4753 | D:7      | Reached skill level 10 in Invocations
  5280 | D:6      | Noticed Edmund
  5296 | D:6      | Killed Edmund
  5320 | D:6      | Found a radiant altar of Vehumet.
  5658 | D:8      | Reached skill level 11 in Invocations
  5741 | D:8      | Noticed Dowan
  5855 | D:8      | Noticed Duvessa
  6189 | D:6      | Gained mutation: You are clumsy (Dex -1). [Eustachio/wand of polymorph other]
  6255 | D:6      | Gained mutation: You have a pair of small horns on your head. [Eustachio/wand of polymorph other]
  6304 | D:6      | Killed Eustachio
  6304 | D:6      | Reached XP level 9. HP: 40/62 MP: 23/23
  6434 | Temple   | Entered the Ecumenical Temple
  7011 | D:3      | Noticed a giant goldfish zombie
  7027 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  7052 | D:3      | Killed a giant goldfish zombie
  7227 | D:3      | Killed an orc warrior
  7290 | D:3      | Reached skill level 12 in Invocations
  7682 | D:3      | Noticed Terence
  7719 | D:3      | Killed Terence
  8699 | D:8      | Reached skill level 5 in Polearms
  8794 | D:8      | Killed Duvessa
  8818 | D:8      | Noticed Dowan
  8818 | D:8      | Dowan changed into Dowan the wyvern
  8988 | D:9      | Noticed Prince Ribbit
  9012 | D:9      | Pacified Prince Ribbit
  9184 | D:9      | Noticed a troll
  9245 | D:9      | Found Ifuhu's Jewellery Shoppe.
  9561 | D:8      | Found a staircase to the Lair.
  9609 | Lair:1   | Entered Level 1 of the Lair of Beasts

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Wednesday, 5th December 2012, 02:18

Re: (CIP) Lojbanic MfHe

Usually on my healers I train absolutely nothing but invocations until I get to 20 invo. Then you can do whatever you like afterward.

For this message the author crate has received thanks:
savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Wednesday, 5th December 2012, 03:25

Re: (CIP) Lojbanic MfHe

Thanks, I'd actually gotten most of the way through Lair by the time I read your message but I've switched now. Probably don't need my current L11 in polearms, but only need 1.3 levels in invocations to achieve L20. Just got a spear of freezing so I should be able to get those levels in the Mines.

Maybe I'll try another character training purely invocations til L20. In previous iterations of this character, I tried it, and I was too pathetic in melee when it mattered, but my strategy has clearly improved since then.

EDIT: Yet another avoidable death (fortunately, I wouldn't call this one stupid, just ignorant). I was unaware there were orc archer 'forts' in Orc:4 and walked directly up to one. A couple of centaurs showed up there and started harassing me with arrows, I thought 'no problem, these guys are pacifiable by now. Then everyone else showed up and started shooting at me too. I should have immediately read a scroll of teleport. As it was, I ran away a bit(getting shot all the while), used Greater healing, read a scroll of teleport. Just before the scroll kicks in, I invoke Divine Protection a giant eyeball paralyzes me.. as I teleport into the middle of a group of three war dogs and Grum. I got protected twice during my paralysis which dropped me from max piety to 4 stars, then Elyvilon missed a catch and I died.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1243-g17f6dc8 (tiles) character file.

16862 ticfiplir the Purifying Merfolk (level 12, -3/80 HPs)
             Began as a Merfolk Healer on Dec 5, 2012.
             Was an Elder of Elyvilon.
             Slain by a war dog (4 damage)
             ... led by Grum
             ... while paralysed by a giant eyeball
             ... on Level 4 of the Orcish Mines.
             The game lasted 03:14:39 (17586 turns).

ticfiplir the Purifying Merfolk (Merfolk Healer)   Turns: 17586, Time: 03:14:39

HP  -3/80        AC 12     Str 14      XL: 12   Next: 24%
MP   0/31        EV  2     Int 16      God: Elyvilon [****..]
Gold 1280        SH  0     Dex 18      Spells:  0 memorised, 11 levels left

Res.Fire  : . . .   See Invis. : .   L - +3 spear (freeze)
Res.Cold  : . . .   Warding    : .   H - +0 chain mail {MR}
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   (helmet restricted)
Res.Elec. : .       Clarity    : .   u - +1 cloak
Sust.Abil.: + .     Spirit.Shd : +   z - +2 pair of gloves {Dex+3}
Res.Mut.  : .       Stasis     : .   (no boots)
Res.Rott. : .       Ctrl.Telep.: .   j - amulet of guardian spirit
Saprovore : . . .   Flight     : .   t - cursed +4 ring of dexterity
                                     v - ring of sustain abilities

@: paralysed, protection, quite resistant to hostile enchantments, extremely
unstealthy
A: change form in water, swift swim, horns 1, Dex -1
a: Lesser Healing, Lesser Self-Healing, Divine Protection, Purification, Greater
Healing, Greater Self-Healing, Renounce Religion


You were on level 4 of the Orcish Mines.
You worshipped Elyvilon.
Elyvilon was extremely pleased with you.
You were near starving.

You visited 5 branches of the dungeon, and saw 22 of its levels.

You collected 1180 gold pieces.

Inventory:

Hand weapons
 a - a +2,+4 spear
 o - a +0 blowgun
 A - a +1,+3 orcish hand axe of venom
 L - a +3,+3 spear of freezing (weapon)
Missiles
 q - 46 darts
 s - 32 poisoned needles
 E - a poisoned dart (quivered)
Armour
 p - a +0 leather armour of poison resistance
 u - a +1 cloak (worn)
 z - a +2 pair of gloves of dexterity (worn)
 H - a +0 chain mail of magic resistance (worn)
Magical devices
 b - a wand of digging (8)
 e - a wand of confusion (9) {unknown}
 i - a wand of polymorph other (16)
 l - a wand of frost (15) {unknown}
 D - a wand of polymorph other (11)
 J - a wand of lightning (3)
 Q - a wand of disintegration (12)
 R - a wand of paralysis (11) {unknown}
Comestibles
 k - 2 meat rations
Scrolls
 f - 9 scrolls of remove curse
 h - 3 scrolls of blinking
 w - a scroll of recharging
 y - 3 scrolls of teleportation
 C - 2 scrolls of enchant weapon II
 K - a scroll of identify
 N - 2 scrolls of fog
 U - 2 scrolls of fear
 V - a scroll of amnesia
 X - a scroll of magic mapping
Jewellery
 j - an amulet of guardian spirit (around neck)
 m - a cursed ring of teleportation
 r - an uncursed ring of see invisible
 t - a cursed +4 ring of dexterity (right hand)
 v - a ring of sustain abilities (left hand)
Potions
 n - 3 potions of curing
 x - 2 potions of restore abilities
 G - a potion of agility {unknown}
 M - a potion of cure mutation {unknown}
 O - a potion of resistance
 P - a potion of mutation {unknown}
 T - a potion of magic {unknown}
 W - 3 potions of brilliance {unknown}
 Y - 2 potions of flight {unknown}
Books
 I - a Grand Grimoire {highlevel}   
   This book is beyond your current level of understanding.
   
   Spells                             Type                      Level
   Demonic Horde                      Summoning                    6
   Mass Abjuration                    Summoning                    6
   Haunt                              Necromancy/Summoning         7
   Summon Greater Demon               Summoning                    7
   Malign Gateway                     Summoning/Translocation      7
   Summon Horrible Things             Summoning                    8
   
   
   Elyvilon opposes the use of such an unholy item.
Magical staves
 g - an uncursed staff of poison
Miscellaneous
 d - a plain deck of defence
 S - a plain deck of defence
Rods
 Z - a -2 rod of inaccuracy (10/10)
   (You found it on level 4 of the Lair of Beasts)


   Skills:
 - Level 2.1 Fighting
 - Level 11.1 Polearms
 - Level 2.6 Dodging
 * Level 19.0 Invocations


You had 11 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (9/27)             Temple (1/1) D:6             Orc (4/4) D:6
   Lair (7/8) D:8           Swamp (0/5) Lair:3        Snake (1/5) Lair:6
  Slime (0/6) Lair:7     
   Elf: Orc:3-4     

Altars:
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
Trog
Vehumet
Yredelemnul
Zin
the Shining One
Jiyva

Shops:
D:6: [=+  D:7: +  D:9: =

Annotations
D:3 !orcwarrior
D:6 exclusion: statue
D:8 Dowan
Orc:4 Grum, Maurice
Snake:1 !nergalle, Nergalle


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
You have a pair of small horns on your head.
You are clumsy (Dex -1).


Message History

Grum hits you but does no damage.
The war dog bites you but does no damage.
An orc warrior comes into view. It is wielding an orcish glaive.
The orc warrior shouts!
The centaur hits you but does no damage.
The centaur completely misses you.
The orc warrior unwields an uncursed orcish glaive.
The orc warrior wields an orcish crossbow.
The orc warrior shoots a bolt. The bolt hits you!
Grum hits you from afar with a whip of reaching.
* * * LOW HITPOINT WARNING * * *
The war dog bites you but does no damage.
The war dog bites you.
Elyvilon protects you from harm!
The war dog bites you but does no damage.
The war dog bites you!
You can no longer call upon Elyvilon for divine vigour.
Elyvilon protects you from harm!
The war dog bites you.
You die...

#.#.....
..#.....
........
........
.......
....#..               #
.......            ###.#
...##.           ##....
T..#       ..#  ##....   .
..##       ....##....  ...
.          .........##....
          ........hc....#.#       ##
             #....@h.....#   ..  ##.
          .........h...........###..
           o........g...............
           #..##..o.................
           ..  ##..#.g...........#..
                #..#................
                ....................
                #...................
                 ..... .............
                ....................
              . ....................
              ..#..................#
           ..o..#........c..........


You could see Grum, an orc warrior, 3 war dogs, a centaur, an orc and a goblin.

Vanquished Creatures
  A human skeleton (D:5)
  Eustachio (D:6)
  A war dog (Lair:1)
  Edmund (D:6)
  An orc warrior (D:3)
  A giant goldfish zombie (D:3)
  A small abomination (Lair:1)
  A giant goldfish (Lair:1)
  A phantom (D:7)
  A centaur (D:7)
  4 crocodiles
  4 giant frogs
  Duvessa (D:8)
  A yellow wasp zombie (D:7)
  A wolf (Lair:1)
  3 water moccasins
  A wight (D:8)
  2 jellyfish
  5 crimson imps
  3 hounds
  3 orc priests
  9 adders
  A hound skeleton (D:7)
  4 iguanas
  A big fish (Lair:5)
  2 orc wizards
  3 porcupines
  3 sheep
  A big fish zombie (D:3)
  Terence (D:3)
  A goliath beetle zombie (D:6)
  An adder zombie (D:6)
  9 green rats
  A lemure (D:6)
  A shadow imp (D:6)
  6 worms
  4 giant mites
  A grey rat (D:6)
  2 bat skeletons
  A bat zombie (D:3)
  2 giant eyeballs
  6 giant geckos
  An ooze (D:3)
  35 orcs
  A ball python (D:3)
  21 bats
  3 giant cockroaches
  6 hobgoblins
  5 jackals
  11 quokkas
  5 giant newts
  7 goblins
  16 kobolds
  An orc skeleton (D:8)
  2 orc zombies
  20 rats
  2 rat zombies (D:3)
  A ballistomycete (D:7)
  4 fungi
  7 plants
  3 toadstools
249 creatures vanquished.

Vanquished Creatures (others)
  2 death yaks (Lair:7)
  A blink frog (Lair:4)
  A basilisk (Lair:7)
  5 yaks
  A war dog (Lair:1)
  An ice beast (D:9)
  A centaur (D:7)
  A naga (Lair:6)
  4 giant frogs
  2 water moccasins
  3 jellyfish
  2 wights (D:8)
  6 killer bees
  A hound zombie (D:8)
  2 crimson imps
  2 orc priests
  3 hounds
  A worker ant (D:5)
  4 orc wizards
  3 sheep
  A porcupine (Lair:4)
  2 jellies (D:7)
  11 green rats
  2 adders
  4 giant geckos
  13 orcs
  A ball python (D:3)
  2 giant cockroaches
  A hobgoblin (D:2)
  4 jackals
  A quokka (Lair:4)
  2 bats
  A giant newt (D:5)
  A giant spore (D:7)
  2 goblins
  4 kobolds
  3 rats
  2 fungi
  3 plants
  21 toadstools
127 creatures vanquished.

Grand Total: 376 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
   355 | D:1      | Reached XP level 2. HP: 22/22 MP: 4/4
   792 | D:2      | Reached skill level 5 in Invocations
   826 | D:2      | Reached XP level 3. HP: 24/27 MP: 6/6
  1712 | D:3      | Reached XP level 4. HP: 23/34 MP: 8/8
  1805 | D:3      | Noticed an orc warrior
  1872 | D:4      | Reached skill level 6 in Invocations
  2208 | D:4      | Reached skill level 1 in Polearms
  2490 | D:5      | Entered Level 5 of the Dungeon
  2490 | D:5      | Noticed an ogre
  2525 | D:4      | Reached XP level 5. HP: 36/39 MP: 11/11
  2621 | D:5      | Found a blossoming altar of Fedhas.
  2859 | D:5      | Noticed a human skeleton
  2861 | D:5      | Found a basalt altar of Yredelemnul.
  2896 | D:5      | Killed a human skeleton
  2896 | D:5      | Reached skill level 7 in Invocations
  2896 | D:5      | Reached XP level 6. HP: 25/45 MP: 11/14
  2917 | D:5      | Noticed an ogre
  2999 | D:6      | Paralysed by a giant eyeball for 4 turns
  3011 | D:6      | Paralysed by a giant eyeball for 2 turns
  3734 | D:6      | Found Cuekuthra's Antique Armour Shop.
  3839 | D:6      | Found a staircase to the Ecumenical Temple.
  3862 | D:6      | Found Kaoth's Jewellery Shoppe.
  3914 | D:6      | Reached skill level 8 in Invocations
  3914 | D:6      | Reached XP level 7. HP: 43/50 MP: 15/17
  3995 | D:6      | Found a staircase to the Orcish Mines.
  4009 | D:6      | Noticed Eustachio
  4015 | D:6      | Found Qullun's Book Emporium.
  4059 | D:7      | Found Khethroz's Book Shop.
  4182 | D:7      | Acquired Elyvilon's third power
  4447 | D:7      | Reached skill level 9 in Invocations
  4665 | D:7      | Reached XP level 8. HP: 46/57 MP: 16/20
  4753 | D:7      | Reached skill level 10 in Invocations
  5280 | D:6      | Noticed Edmund
  5296 | D:6      | Killed Edmund
  5320 | D:6      | Found a radiant altar of Vehumet.
  5658 | D:8      | Reached skill level 11 in Invocations
  5741 | D:8      | Noticed Dowan
  5855 | D:8      | Noticed Duvessa
  6189 | D:6      | Gained mutation: You are clumsy (Dex -1). [Eustachio/wand of polymorph other]
  6255 | D:6      | Gained mutation: You have a pair of small horns on your head. [Eustachio/wand of polymorph other]
  6304 | D:6      | Killed Eustachio
  6304 | D:6      | Reached XP level 9. HP: 40/62 MP: 23/23
  6434 | Temple   | Entered the Ecumenical Temple
  7011 | D:3      | Noticed a giant goldfish zombie
  7027 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  7052 | D:3      | Killed a giant goldfish zombie
  7227 | D:3      | Killed an orc warrior
  7290 | D:3      | Reached skill level 12 in Invocations
  7682 | D:3      | Noticed Terence
  7719 | D:3      | Killed Terence
  8699 | D:8      | Reached skill level 5 in Polearms
  8794 | D:8      | Killed Duvessa
  8818 | D:8      | Noticed Dowan
  8818 | D:8      | Dowan changed into Dowan the wyvern
  8988 | D:9      | Noticed Prince Ribbit
  9012 | D:9      | Pacified Prince Ribbit
  9184 | D:9      | Noticed a troll
  9245 | D:9      | Found Ifuhu's Jewellery Shoppe.
  9561 | D:8      | Found a staircase to the Lair.
  9609 | Lair:1   | Entered Level 1 of the Lair of Beasts
  9757 | Lair:1   | Reached skill level 13 in Invocations
  9757 | Lair:1   | Reached XP level 10. HP: 26/68 MP: 21/25
 11488 | Lair:2   | Reached skill level 10 in Polearms
 11906 | Lair:3   | Reached skill level 14 in Invocations
 11929 | Lair:3   | Acquired Elyvilon's fourth power
 12083 | Lair:3   | Noticed a six-headed hydra
 12088 | Lair:3   | Pacified a six-headed hydra
 12096 | Lair:3   | Found a staircase to the Swamp.
 12663 | Lair:4   | Reached skill level 15 in Invocations
 12696 | Lair:4   | Reached XP level 11. HP: 40/73 MP: 22/28
 12748 | Lair:4   | Identified a -2 rod of inaccuracy (10/10) (You found it on level 4 of the Lair of Beasts)
 13250 | Lair:4   | Reached skill level 16 in Invocations
 14620 | Lair:6   | Reached skill level 17 in Invocations
 14633 | Lair:6   | Found a staircase to the Snake Pit.
 15116 | Lair:7   | Found a viscous altar of Jiyva.
 15117 | Lair:7   | Found a staircase to the Slime Pits.
 15121 | Lair:7   | Noticed a six-headed hydra
 15125 | Lair:7   | Pacified a six-headed hydra
 15350 | Lair:7   | Noticed a death yak
 15351 | Lair:7   | Noticed a death yak
 15352 | Lair:7   | Noticed a death yak
 15352 | Lair:7   | Noticed a death yak
 15391 | Lair:6   | Pacified a death yak
 15442 | Snake:1  | Entered Level 1 of the Snake Pit
 15442 | Snake:1  | Noticed Nergalle
 15444 | Snake:1  | Noticed a spectral orc warlord
 15488 | Lair:6   | Pacified a death yak
 15663 | Lair:6   | Pacified a death yak
 15850 | Lair:7   | Noticed a death yak
 15851 | Lair:7   | Noticed a death yak
 15852 | Lair:7   | Pacified a death yak
 15852 | Lair:7   | Reached skill level 18 in Invocations
 15853 | Lair:7   | Noticed a death yak
 15872 | Lair:7   | Killed a death yak
 15895 | Lair:7   | Pacified a death yak
 15895 | Lair:7   | Reached XP level 12. HP: 80/80 MP: 29/31
 15898 | Lair:7   | Killed a death yak
 15906 | Lair:7   | Pacified a death yak
 16035 | Lair:7   | Pacified a death yak
 16082 | Lair:7   | Noticed an eight-headed hydra
 16082 | Lair:7   | Pacified an eight-headed hydra
 16250 | Lair:7   | Leaving lair:8 for later
 16648 | Orc:1    | Entered Level 1 of the Orcish Mines
 17146 | Orc:4    | Entered Level 4 of the Orcish Mines
 17303 | Orc:4    | Noticed an iron troll
 17322 | Orc:4    | Pacified an iron troll
 17445 | Orc:4    | Noticed Maurice
 17463 | Orc:4    | Noticed an orc high priest
 17470 | Orc:4    | Reached skill level 19 in Invocations
 17563 | Orc:4    | Paralysed by a giant eyeball for 2 turns
 17572 | Orc:4    | Paralysed by a giant eyeball for 3 turns
 17576 | Orc:4    | Paralysed by a giant eyeball for 2 turns
 17583 | Orc:4    | HP: 3/80 [orc/ bolt (6)]
 17583 | Orc:4    | Paralysed by a giant eyeball for 4 turns
 17584 | Orc:4    | Noticed Grum
 17586 | Orc:4    | HP: 1/80 [Grum/whip of reaching (2)]
 17586 | Orc:4    | Elyvilon protects you from harm!
 17586 | Orc:4    | Elyvilon protects you from harm!
 17586 | Orc:4    | Slain by a war dog

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Saturday, 22nd December 2012, 13:48

Re: (CIP) Lojbanic MfHe

I've been lucky this time round.. at XL8 having 19 AC (part being +5 from a trident of protection) and boots of stealth.
Except for food. Food has been more 'hellish'. I've just recovered from a bout with starvation, still have no permafood. As a consequence got into penance by accidentally killing a invisible neutral orc wizard as I escaped an orc warrior in desperate search of anything resembling food. Used to have a lot more heal wounds/curing potions but quaffed all but one of my potions in an effort to stave off starvation.

Looking at the dump, it seems this level I just entered contains lair, I should be there. But apparently, CTRL+F lair or visual inspection indicates that I actually haven't seen the Lair entrance yet. Interesting.

  Code:
 Dungeon Crawl Stone Soup version 0.12-a0-1418-g2564e43 (tiles) character file.

ticfiplir the Sinner (Merfolk Healer)               Turns: 6947, Time: 01:06:50

HP  57/57        AC 19     Str 13      XL: 8   Next: 20%
MP  21/21        EV  8     Int 15      God: *Elyvilon
Gold 383         SH  0     Dex 11      Spells:  0 memorised,  7 levels left

Res.Fire  : . . .   See Invis. : .   t - elf trident (protect)
Res.Cold  : . . .   Warding    : .   K - +0 ring mail
Life Prot.: . . .   Conserve   : .   (no shield)
Res.Poison: .       Res.Corr.  : .   z - +2 helmet
Res.Elec. : .       Clarity    : .   I - +2 dwarf cloak (curse)
Sust.Abil.: . .     Spirit.Shd : .   (no gloves)
Res.Mut.  : .       Stasis     : .   B - +2 pair of boots {Stlth+}
Res.Rott. : .       Ctrl.Telep.: .   (no amulet)
Saprovore : . . .   Flight     : .   (no ring)
                                     (no ring)

@: very slightly contaminated, hasted, very quick, slightly resistant to hostile
enchantments, unstealthy
A: change form in water, swift swim
a: Lesser Healing, Renounce Religion


You are on level 8 of the Dungeon.
You worship Elyvilon.
Elyvilon is demanding penance.
You are not hungry.

You have visited 2 branches of the dungeon, and seen 9 of its levels.

You have collected 283 gold pieces.

Inventory:

Hand weapons
 j - an uncursed mace of protection
 p - a dagger
 s - a dagger
 t - an uncursed elven trident of protection (weapon)
 u - a spear
 v - a runed dwarven hand axe
 x - an orcish trident
 A - an uncursed glowing blowgun {was cursed}
 C - an uncursed sling
 E - a glowing orcish short sword
 H - a glowing dagger
 S - an uncursed spear
Missiles
 g - 45 darts (quivered)
 h - 72 stones
 k - 18 sling bullets
 r - 18 arrows of frost
 w - 49 poisoned needles
 N - a throwing net
Armour
 a - a +1 robe
 i - an orcish ring mail
 l - a +0 pair of elven boots
 z - a +2 helmet (worn)
 B - a +2 pair of boots of stealth (worn)
 I - a cursed +2 dwarven cloak (worn)
 K - a +0 ring mail (worn)
 T - a leather armour
Magical devices
 b - a worn glass wand
 d - a wand of hasting {zapped: 2}
 f - a short fluorescent wand {tried}
 m - a wand of fire {zapped: 5}
 G - a short fluorescent wand {zapped: 1} {tried}
Scrolls
 e - 5 scrolls of teleportation
 y - 2 scrolls labeled JONURE PNOORE {tried}
 D - a scroll of enchant weapon II
 F - a scroll of magic mapping
 J - 2 scrolls of identify
Jewellery
 q - an uncursed square blue amulet {tried}
Potions
 c - a potion of heal wounds
Books
 R - a book of Ice   
   
   Spells                             Type                      Level
   Freezing Aura                      Charms/Ice                   2
   Ensorcelled Hibernation            Hexes/Ice                    2
   Ozocubu's Refrigeration            Ice                          6
   Bolt of Cold                       Conjuration/Ice              6
   Freezing Cloud                     Conjuration/Ice/Air          6
   Metabolic Englaciation             Hexes/Ice                    6
   Simulacrum                         Ice/Necromancy               6


   Skills:
 - Level 2.1 Fighting
 - Level 2.6 Dodging
 + Level 10.9 Invocations


You have 7 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (8/27)             Temple (1/1) D:5             Orc (0/4) D:7
  Lair: D:8-13     

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One

Shops:
D:5: !/  D:7: [

Annotations
D:2 !orc warrior
D:7 Eustachio

Message History

The necrophage throws a stone. The stone misses you.
You see here a stone.
The necrophage throws a stone. The stone hits you!
You see here a bread ration.
n - a bread ration
The necrophage throws a stone. The stone hits you!
Eat which item? (? for menu, Esc to quit)
You continue eating.
The necrophage throws a stone. The stone hits you!
You continue eating.
The necrophage throws a stone. The stone hits you!
You continue eating.
You finish eating. That bread ration really hit the spot!
Press: ? - help, v - describe, . - travel
Here: a necrophage (heavily damaged)
A floor.
Char dumped to '/home/kau/.stone-soup/morgue/ticfiplir.txt'.
Are you sure you want to abandon this character and quit the game? (Confirm with "yes".)
Okay, then.
Saving game... please wait.

#
#
+
#
#

         #####
          ...#
      ######.#####
####  #..........###
...#  #.......@....#
...#  #..........#....#
...#  #..........#   .
...####......(...#
...'..#n.........#
...##..(...(.....#
...####....(.....#
####  ############


You can see a necrophage.

Vanquished Creatures
  An ogre (D:4)
  A centaur (D:6)
  A phantom (D:6)
  2 wights (D:6)
  A crimson imp (D:6)
  An iguana (D:8)
  A hound skeleton (D:4)
  3 orc wizards
  3 worker ants
  A goliath beetle zombie (D:5)
  An adder (D:4)
  3 worms
  2 giant mites
  A giant eyeball (D:6)
  6 orcs
  3 ball pythons
  3 giant cockroaches
  7 goblins
  11 hobgoblins
  2 jackals (D:5)
  2 quokkas
  5 bats
  4 giant geckos
  A giant gecko skeleton (D:3)
  3 giant newts
  A giant spore (D:6)
  6 kobolds
  3 rats
  2 ballistomycetes (D:6)
  3 toadstools
84 creatures vanquished.

Vanquished Creatures (others)
  A gnoll shaman (D:6)
  3 orc wizards
  Terence (D:2)
  2 gnolls (D:6)
  7 orcs
  A giant cockroach (D:4)
  3 jackals (D:3)
  A goblin (D:6)
  2 rats
  A butterfly (D:5)
  4 toadstools
26 creatures vanquished.

Grand Total: 110 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | ticfiplir, the Merfolk Healer, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 2/2
    20 | D:1      | Upgraded the game from 0.12-a0-1344-g129b971 to 0.12-a0-1418-g2564e43
   239 | D:1      | Reached XP level 2. HP: 22/22 MP: 4/4
   975 | D:2      | Noticed Terence
  1035 | D:2      | Killed Terence
  1035 | D:2      | Reached skill level 5 in Invocations
  1035 | D:2      | Reached XP level 3. HP: 18/27 MP: 6/6
  1149 | D:2      | Noticed an orc warrior
  1191 | D:3      | Found an iron altar of Okawaru.
  1288 | D:3      | Reached XP level 4. HP: 21/34 MP: 4/8
  1443 | D:3      | Reached skill level 6 in Invocations
  1835 | D:3      | Reached XP level 5. HP: 28/39 MP: 11/11
  2446 | D:3      | Found a glowing golden altar of the Shining One.
  2560 | D:4      | Reached skill level 7 in Invocations
  2585 | D:4      | Found a shattered altar of Ashenzari.
  2901 | D:4      | Reached XP level 6. HP: 45/45 MP: 14/14
  2928 | D:4      | Noticed an ogre
  2968 | D:5      | Entered Level 5 of the Dungeon
  3055 | D:5      | Found a staircase to the Ecumenical Temple.
  3166 | D:5      | Found Psaihaes' Distillery.
  3207 | D:5      | Reached skill level 8 in Invocations
  3609 | D:5      | Found Afion's Magical Wand Shoppe.
  4005 | D:6      | Reached XP level 7. HP: 40/50 MP: 18/18
  4060 | D:6      | Found a snail-covered altar of Cheibriados.
  4075 | D:6      | Reached skill level 9 in Invocations
  5277 | D:6      | Acquired Elyvilon's third power
  5298 | D:6      | Reached skill level 10 in Invocations
  5415 | Temple   | Entered the Ecumenical Temple
  6105 | D:4      | Reached XP level 8. HP: 54/57 MP: 18/21
  6175 | D:4      | Killed an ogre
  6828 | D:6      | Was placed under penance by Elyvilon
  6859 | D:7      | Found a staircase to the Orcish Mines.
  6859 | D:7      | Found Kuaruac's Armour Boutique.
  6859 | D:7      | Noticed Eustachio

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Saturday, 22nd December 2012, 15:55

Re: (CIP) Lojbanic MfHe

Lair: D:8-13

This means you've reached the range of the dungeon where Lair can appear. When you've found the entrance, that will change to D:9, or whatever level the entrance is actually on.

For this message the author BlackSheep has received thanks:
savageorange

Blades Runner

Posts: 546

Joined: Saturday, 7th May 2011, 02:43

Post Saturday, 22nd December 2012, 21:54

Re: (CIP) Lojbanic MfHe

BlackSheep wrote:
Lair: D:8-13

This means you've reached the range of the dungeon where Lair can appear. When you've found the entrance, that will change to D:9, or whatever level the entrance is actually on.

Doh, thanks. Posting when half asleep can have silly results :)

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