(CiP) Help - where next? (MiGl)


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Lair Larrikin

Posts: 26

Joined: Friday, 22nd April 2011, 11:22

Post Monday, 27th August 2012, 15:18

(CiP) Help - where next? (MiGl)

I'd be grateful for advice on this character.It the best I've had for ages and I don't want to waste it.

  Code:
 Dungeon Crawl Stone Soup version 0.10.3-5-gf0cc9df character file.

Marsh the Severer (Minotaur Gladiator)             Turns: 22820, Time: 03:21:43

HP  99/114       AC 17     Str 23      XL: 13   Next: 50%
MP   4/4         EV  7     Int  5      God: Okawaru [******]
Gold 1588        SH  0     Dex 13      Spells:  0 memorised, 12 levels left

Res.Fire  : + . .   See Invis. : .    w - +1,+2 war axe of Prescription {god gift, f
Res.Cold  : + . .   Warding    : . .  y - +3 splint mail {rPois}
Life Prot.: . . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    d - +0 cap
Res.Poison: +       Clarity    : .    (no cloak)
Res.Elec. : .       Spirit.Shd : .    z - -1 pair of elf gauntlets
Sust.Abil.: . .     Stasis     : .    x - +0 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    (no amulet)
Res.Rott. : .       Levitation : .    c - ring of protection from cold
Saprovore : . . .   Ctrl.Flight: .    K - ring of sustenance

@: somewhat resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 2
a: Heroism, Finesse, Renounce Religion, Evoke Berserk Rage


You are on level 4 of the Lair of Beasts.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have visited 1 portal chamber: ice cave.

You have collected 1568 gold pieces.

Inventory:

Hand weapons
 t - a +8,+6 battleaxe of chopping {god gift}
 w - the +1,+2 war axe of Prescription (weapon) {god gift, flame, +Rage rF+}
   (Okawaru gifted it to you on level 2 of the Lair of Beasts)   
   
   It emits flame when wielded, causing extra injury to most foes and up to
   double damage against particularly susceptible opponents. Big, fiery blades
   are also staple armaments of hydra-hunters.
   
   It protects you from fire.
   It lets you go berserk.
 C - a +4,+0 battleaxe of venom {god gift}
Missiles
 k - 3 poisoned darts (quivered)
 l - 3 +0 darts
 H - 11 runed darts
Armour
 d - a +0 cap (worn)
 x - a +0 pair of boots (worn)
 y - a +3 splint mail of poison resistance (worn)
 z - a -1 pair of elven gauntlets (worn)
Magical devices
 b - a lead wand {zapped: 4} {tried}
 g - a wand of hasting {zapped: 2}
 v - a wand of cold {zapped: 1}
 G - a wand of confusion {zapped: 2}
 R - a wand of teleportation {zapped: 1}
 S - a wand of frost {zapped: 2}
 V - a wand of lightning {zapped: 3}
Comestibles
 f - 4 bread rations
 m - 4 meat rations
 B - an apple
 D - a choko
Scrolls
 a - a scroll of identify
 e - a scroll of magic mapping
 j - a scroll of enchant weapon II
 n - a scroll of fog
 p - 2 scrolls labeled CLOMPE SEHUMO {tried}
 s - a scroll of fear
 u - a scroll of teleportation
 E - 2 scrolls labeled XAAXELIMEB
 F - 3 scrolls labeled KLAAHOVVORI
Jewellery
 c - a ring of protection from cold (right hand)
 q - a +3 ring of dexterity
 K - a ring of sustenance (left hand)
Potions
 h - a murky purple potion
 i - a potion of cure mutation
 o - a red potion
 r - a potion of levitation
 A - a potion of heal wounds
 Q - a potion of might
 U - a potion of curing


   Skills:
 - Level 13.0 Fighting
 * Level 20.8 Axes
 - Level 5.4 Throwing
 - Level 12.3 Armour
 - Level 2.1 Dodging
 - Level 2.6 Stealth
 - Level 1.2 Shields
 - Level 5.2 Unarmed Combat


You have 12 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/27)            Temple (1/1) D:4            Lair (4/8) D:9
  Swamp (0/5) Lair:4     
   Orc: D:6-11      Shoals: Lair:3-6     Snake: Lair:3-6     Vault: D:14-19

Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
The Shining One
Trog
Vehumet
Xom
Yredelemnul
Zin

Shops:
D:4: *  D:15: *

Annotations
D:8 2 exclusions
Lair:2 1 exclusion
Port exclusion: 2 ice statues


                    Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.


Message History

Unknown command.
You hit the quokka. You burn the quokka.
You kill the quokka!
Okawaru accepts your kill.
The fungus is engulfed in a cloud of scalding steam.
You see here a quokka corpse.
You see here a giant leech corpse.
You offer a prayer to Okawaru.
The giant leech corpse is consumed by flame.
Okawaru is exalted by your worship.
You see here a quokka corpse.
You offer a prayer to Okawaru.
The quokka corpse slowly burns to ash.
Okawaru is exalted by your worship.
Found 11 runed darts.
You see here 11 runed darts.
H - 11 runed darts
Welcome back, Marsh the Minotaur Gladiator.
Okawaru says: Bring me glory in combat!
Press ? for a list of commands and other information.

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.###..##.###..#.####
...............)....
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..#...####(.........
......# #...........
.#P#.## ##..........
..##### #####.####.#
.#.##P###.#########.
..........@.........
f###.#.#.#.P######.#
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There are no monsters in sight!

Vanquished Creatures
  Maud (D:14)
  3 centaur warriors
  3 unseen horrors
  Erolcha (D:8)
  5 hill giants
  A griffon (Lair:2)
  A cyclops (D:12)
  A black mamba (Lair:4)
  4 spiny frogs
  11 slime creatures
  Psyche (D:8)
  5 ugly things
  A queen bee (Lair:2)
  2 trolls
  2 two-headed ogres
  7 blink frogs
  A wyvern (D:11)
  A wraith (D:13)
  A merfolk (D:7)
  2 hippogriffs
  26 yaks
  8 war dogs
  A fire drake (Lair:3)
  A necrophage (D:8)
  2 manticores
  Menkaure (D:4)
  17 ice beasts
  9 orc warriors
  A sky beast (D:12)
  A yak zombie (D:12)
  11 centaurs
  7 ogres
  A troll zombie (D:12)
  8 big kobolds
  7 crocodiles
  6 water moccasins
  2 giant slugs
  7 giant goldfish (Lair:2)
  A warg (D:9)
  9 giant frogs
  A giant frog zombie (D:12)
  4 agate snails
  Blork the orc (D:4)
  A water moccasin skeleton (D:12)
  2 giant leeches (Lair:4)
  An eye of draining (D:10)
  A jellyfish (D:8)
  61 killer bees
  11 wights
  2 crimson imps
  2 killer bee zombies (D:12)
  6 hounds
  A quasit (D:7)
  7 big fish
  A shadow (D:8)
  3 goliath beetles
  A hound zombie (D:9)
  17 orc priests
  2 scorpions
  2 hound skeletons
  17 orc wizards
  2 worker ant zombies
  3 worker ants
  4 iguanas
  2 porcupines
  15 sheep
  Ijyb (D:2)
  5 jellies
  A goliath beetle zombie (D:9)
  A scorpion zombie (D:7)
  14 adders
  An adder zombie (D:6)
  A gnoll (D:3)
  40 green rats
  An iguana zombie (D:7)
  A giant centipede (Lair:4)
  An iguana skeleton (D:4)
  3 giant mites
  6 worms
  A bat zombie (D:5)
  A giant eyeball (D:8)
  4 giant geckos
  3 oozes
  59 orcs
  4 ball pythons
  16 hobgoblins
  32 jackals
  4 quokkas
  21 bats
  10 giant cockroaches
  6 giant newts
  2 giant spores
  11 goblins
  A goblin skeleton (D:6)
  38 kobolds
  A quokka skeleton (D:11)
  20 rats
  A rat skeleton (D:4)
  6 ballistomycetes
  A bush (D:1)
  7 toadstools
675 creatures vanquished.

Vanquished Creatures (collateral kills)
  A worker ant (D:4)
1 creature vanquished.

Vanquished Creatures (others)
  An adder (Lair:3)
  A giant centipede (D:14)
  3 orcs
  A ball python (D:5)
  A giant spore (Lair:1)
  A rat (D:14)
  2 fungi (Lair:2)
  A plant (Lair:2)
  19 toadstools
30 creatures vanquished.

Grand Total: 706 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Marsh, the Minotaur Gladiator, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 18/18 MP: 0/0
   155 | D:1      | Reached XP level 2. HP: 22/25 MP: 0/0
   252 | D:1      | Reached skill level 4 in Axes
   272 | D:1      | Reached skill level 1 in Stealth
   755 | D:1      | Reached skill level 1 in Armour
   755 | D:1      | Reached XP level 3. HP: 27/31 MP: 1/1
  1786 | D:2      | Noticed Ijyb
  1803 | D:2      | Killed Ijyb
  1852 | D:2      | Reached XP level 4. HP: 34/38 MP: 1/1
  1887 | D:2      | Found an iron altar of Okawaru.
  2582 | D:3      | Reached skill level 5 in Axes
  2613 | D:3      | Reached XP level 5. HP: 35/45 MP: 1/1
  3628 | D:4      | Noticed Menkaure
  3630 | D:4      | Killed Menkaure
  3630 | D:4      | Reached XP level 6. HP: 50/52 MP: 2/2
  3642 | D:4      | Found a staircase to the Ecumenical Temple.
  3671 | D:4      | Found Ferhyo's General Store.
  3689 | D:4      | Reached skill level 5 in Fighting
  3694 | D:4      | Noticed Blork the orc
  3702 | D:4      | Killed Blork the orc
  3817 | D:4      | Reached skill level 6 in Axes
  3872 | D:4      | Reached XP level 7. HP: 47/59 MP: 2/2
  4056 | D:4      | Found a white marble altar of Elyvilon.
  4419 | Temple   | Entered the Ecumenical Temple
  4898 | D:2      | Became a worshipper of Warmaster Okawaru
  5034 | D:5      | Entered Level 5 of the Dungeon
  5499 | D:5      | Found a shimmering altar of Xom.
  5967 | D:6      | Acquired Okawaru's first power
  6224 | D:6      | Reached skill level 7 in Axes
  6226 | D:6      | Reached skill level 5 in Armour
  6443 | D:6      | Noticed a big kobold
  6443 | D:6      | Noticed a big kobold
  6443 | D:6      | Noticed a big kobold
  6443 | D:6      | Noticed a big kobold
  6443 | D:6      | Noticed a big kobold
  6443 | D:6      | Noticed a big kobold
  6449 | D:6      | Killed a big kobold
  6449 | D:6      | Reached XP level 8. HP: 66/68 MP: 2/2
  6453 | D:6      | Noticed a big kobold
  6455 | D:6      | Killed a big kobold
  6462 | D:6      | Killed a big kobold
  6472 | D:6      | Killed a big kobold
  6483 | D:6      | Killed a big kobold
  6488 | D:6      | a big kobold (ally) was killed
  6488 | D:6      | Reached skill level 8 in Axes
  6491 | D:6      | Killed a big kobold
  7251 | D:7      | Reached skill level 9 in Axes
  7251 | D:7      | Reached XP level 9. HP: 75/75 MP: 3/3
  8548 | D:8      | Reached skill level 10 in Axes
  8576 | D:8      | Noticed Psyche
  8582 | D:8      | Killed Psyche
  8698 | D:8      | Paralysed by a giant eyeball for 3 turns
  9116 | D:8      | Noticed Erolcha
  9140 | D:8      | Killed Erolcha
  9140 | D:8      | Reached skill level 11 in Axes
  9140 | D:8      | Reached XP level 10. HP: 29/85 MP: 3/3
  9822 | D:9      | Found a snail-covered altar of Cheibriados.
  9848 | D:9      | Noticed an agate snail
  9898 | D:9      | Reached skill level 12 in Axes
 10243 | D:9      | Killed an agate snail
 10267 | D:9      | Found a staircase to the Lair.
 10722 | Lair:1   | Entered Level 1 of the Lair of Beasts
 11087 | Lair:1   | Acquired Okawaru's second power
 11251 | Lair:1   | Reached skill level 10 in Fighting
 11790 | Lair:2   | Reached skill level 13 in Axes
 11881 | Lair:3   | Reached skill level 10 in Armour
 12037 | Lair:3   | Reached XP level 11. HP: 85/95 MP: 3/3
 12485 | Lair:2   | Received a gift from Okawaru
 12494 | Lair:2   | Got an encrusted war axe {god gift}
 12495 | Lair:2   | Identified the war axe of Prescription {god gift, flame, +Rage rF+} (Okawaru gifted it to you on level 2 of the Lair of Beasts)
 12908 | D:10     | Entered Level 10 of the Dungeon
 12936 | D:10     | You fall through a shaft!
 13106 | D:13     | Reached skill level 14 in Axes
 14421 | D:12     | Reached skill level 5 in Throwing
 15386 | D:12     | Reached skill level 15 in Axes
 15386 | D:12     | Reached XP level 12. HP: 85/106 MP: 4/4
 15861 | D:13     | Reached skill level 5 in Unarmed Combat
 16064 | D:14     | Entered Level 14 of the Dungeon
 16102 | D:14     | Reached skill level 16 in Axes
 16108 | D:14     | Received a gift from Okawaru
 16867 | D:14     | Reached skill level 17 in Axes
 17713 | D:10     | Found an iron altar of Okawaru.
 17801 | D:10     | Reached skill level 18 in Axes
 19138 | D:15     | Entered Level 15 of the Dungeon
 19348 | D:15     | Found Jyfufran's Assorted Antiques.
 19372 | D:15     | Noticed Maud
 19424 | D:14     | Killed Maud
 19424 | D:14     | Received a gift from Okawaru
 19424 | D:14     | Reached skill level 19 in Axes
 19424 | D:14     | Reached XP level 13. HP: 37/114 MP: 2/4
 20990 | Lair:3   | Reached skill level 20 in Axes
 21534 | Lair:3   | Received a gift from Okawaru
 21544 | Lair:3   | Got an ichor-stained halberd {god gift}
 21545 | Lair:3   | Identified the halberd "Jooxko" {god gift, flame, rC-} (Okawaru gifted it to you on level 3 of the Lair of Beasts)
 22051 | Lair:4   | Found a frozen archway.
 22079 | IceCv    | Entered an ice cave
 22607 | Lair:4   | Received a gift from Okawaru
 22793 | Lair:4   | Found a staircase to the Swamp.



I'm well set up but unsure where to go next. Given that my aim is to get my first rune, and anything else is a bonus, should I tackle the swamp (found)? Or should I try to complete the Lair, or find the Orc Mines first? I have poison resistance and a flaming weapon (god gift), but no electrical resistance yet, unless it's in the unidentified potions.

Skills - I've been concentrating on axes and armour almost exclusively since I got reasonable unarmed, throwing and fighting. Should I broaden that from here?

This and any other advice gratefully received!

Slime Squisher

Posts: 400

Joined: Saturday, 24th September 2011, 03:45

Post Monday, 27th August 2012, 15:33

Re: Help - where next? (MiGl)

First off, if you're using a weapon, unarmed combat does not help you in any way. It doesn't improve your headbutts or auxiliary attacks. For future characters, don't train it.

You should be using that chopping battleaxe at all times, unless facing a hydra. It's significantly better than your flaming randart axe.

Skill training: I'd back off axes until for a bit. More skill won't help much until you get an exec axe. Get traps+doors to 5, invo to 8, then raise armour and fighting some more. Swap to plate mail when you can - splint isn't very good.

General game order that can be used by nearly every character: dungeon to lair -> lair 1-8 -> orc -> d to vaults -> v 1-7 -> crypt -> d to 27 -> get 3 runes/do elf -> zot
Last edited by eeviac on Monday, 27th August 2012, 15:45, edited 1 time in total.

For this message the author eeviac has received thanks:
Trobe

Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Monday, 27th August 2012, 15:41

Re: (CiP) Help - where next? (MiGl)

I'd say finish lair (though stay out of the end vault if you're not sure you can handle it), then orc. Ranged might be nice for this character, just remember that with 2.6 in any ranged skill you start getting ammo gifts. I'm also a bit surprised; I thought most Minotaurs went for dodging instead of armor due to the headbutt retaliation?

For this message the author Tiber has received thanks:
Trobe

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 27th August 2012, 15:46

Re: Help - where next? (MiGl)

Switch to battleaxes immediately and your damage output will jump dramatically.

Unarmed Combat is a waste unless you're going to fight without weapons. It doesn't help your headbutts.

Electrical resistance is very rarely needed. Keep identifying your potions and checking out randart armour and weapons, but don't stress over it unless you actually run into Nikola or something.

Finish off Lair. Keep in mind that Lair:8 will be harder than the previous 7 levels, and be prepared to save it for later. Orc is usually a good place to go next, but can be difficult compared to Lair. You should be able to pick up a plate mail there, and that will be a better option for you than splint. If Orc starts kicking your ass, go back to the main dungeon for a while and keep doing that until it starts getting hard, then try O again.

Regarding armour / dodging, you need a good armour skill to negate the EV penalties of heavy armor so that you can actually dodge attacks and retaliate.

For this message the author BlackSheep has received thanks:
Trobe

Lair Larrikin

Posts: 26

Joined: Friday, 22nd April 2011, 11:22

Post Monday, 27th August 2012, 15:51

Re: Help - where next? (MiGl)

eeviac wrote:First off, if you're using a weapon, unarmed combat does not help you in any way. It doesn't improve your headbutts or auxiliary attacks...

...

Swap to plate mail when you can - splint isn't very good.



Ah - I thought UC was helping my headbuts! Okay.

I have some nice plate but the splint is my source of rPoison.

Lair Larrikin

Posts: 26

Joined: Friday, 22nd April 2011, 11:22

Post Monday, 27th August 2012, 15:55

Re: Help - where next? (MiGl)

eeviac wrote:You should be using that chopping battleaxe at all times, unless facing a hydra. It's significantly better than your flaming randart axe.


Actually, I've had trouble choosing! I got a god gift axe pf venom (and more) too. Is chopping the best of all the ones in the char dump?

Slime Squisher

Posts: 400

Joined: Saturday, 24th September 2011, 03:45

Post Monday, 27th August 2012, 16:04

Re: (CiP) Help - where next? (MiGl)

Yes, the chopping battleaxe is your best by far. It's enchanted enough that you probably won't find something better until Oka drops a freeze/flame exec axe. Venom is decent in the early game, but why poison dudes when you can just chop their heads off?

rPois, like rElec, tends to be overvalued. Even places like Snake and Spider are perfectly doable without it. You can keep it if you want, but personally I would never use rPois splint over even vanilla plate.

Cocytus Succeeder

Posts: 2184

Joined: Sunday, 18th December 2011, 13:31

Post Monday, 27th August 2012, 16:26

Re: (CiP) Help - where next? (MiGl)

If you have a nice plate, you should really use it instead of the splint mail. The latter is a very bad type of armour while the former is very good. Furthermore, like eeviac said rpois is high overestimated - outside Snake and Spider is almost useless, as long as you have at least 1 healing pot in the inventory.

Oh, even if you wear a plate mail, as Mi you can train both armor and dodging, as long as you put all your bonus stat point in dex. In that way a 3-runes game MiGl can reach something like 30 ac/30ev, which is awesome.

Drop that pot of cure mut in your stash: it's very valuable and very rare. Drop that ring of sustenance too, it's almost useless and it's better to use any other good ring (if you have). Drop the -1 gloves too, they are useless too and maybe Oka will be generous and gift you some nice randart.
screw it I hate this character I'm gonna go melee Gastronok

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 27th August 2012, 16:36

Re: (CiP) Help - where next? (MiGl)

nago wrote:Drop that pot of cure mut in your stash: it's very valuable and very rare. Drop that ring of sustenance too, it's almost useless and it's better to use any other good ring (if you have). Drop the -1 gloves too, they are useless too and maybe Oka will be generous and gift you some nice randart.


-1 gloves (and hats, boots and cloaks) are only mostly useless. They still help mitigate acid splash damage. That said, they also can become a target for curses which can prevent you from swapping your rings.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Monday, 27th August 2012, 17:13

Re: (CiP) Help - where next? (MiGl)

The -1 gloves are giving about +0.5 AC to the character in the original post (+1 base, +~0.5 from armour skill, -1 from enchantment)--I am not sure how rounding works in the armour calculations. Wearing them is better than not wearing them, assuming the character has no other gloves available.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 27th August 2012, 17:45

Re: (CiP) Help - where next? (MiGl)

I had no idea Armour skill affected non-body slot equipment.

Cocytus Succeeder

Posts: 2184

Joined: Sunday, 18th December 2011, 13:31

Post Monday, 27th August 2012, 18:09

Re: (CiP) Help - where next? (MiGl)

crate wrote:The -1 gloves are giving about +0.5 AC to the character in the original post (+1 base, +~0.5 from armour skill, -1 from enchantment)--I am not sure how rounding works in the armour calculations. Wearing them is better than not wearing them, assuming the character has no other gloves available.


I agree that is better, for a normal character to, wear them - just for reference, you need 17 armor skill to get a +1 ac with them.
However I've suggested the contrary because for a follower of Oka is better to not wear them, to increase the chance he will gift something (usually awful :D ) to cover the empty slot - or has this mechanic been removed?
screw it I hate this character I'm gonna go melee Gastronok

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Monday, 27th August 2012, 18:48

Re: (CiP) Help - where next? (MiGl)

nago wrote: you need 17 armor skill to get a +1 ac with them.

Isn't this supposed to be 22?

However I've suggested the contrary because for a follower of Oka is better to not wear them, to increase the chance he will gift something (usually awful :D ) to cover the empty slot - or has this mechanic been removed?

This mechanic never existed. Acquirement weightings use the stash tracker, not what you currently have equipped.
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Cocytus Succeeder

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Post Monday, 27th August 2012, 19:37

Re: (CiP) Help - where next? (MiGl)

mikee wrote:Isn't this supposed to be 22?


I've checked in wiz-mode, with 17 skill you gain +1 AC.


This mechanic never existed. Acquirement weightings use the stash tracker, not what you currently have equipped.


I wonder where I've read this bad information, I'm pretty sure I haven't invented it - oh anyway, sorry for the bad advice, there's no need to take off that gloves! (unless you're scared by death curses :D)
screw it I hate this character I'm gonna go melee Gastronok

Mines Malingerer

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Post Monday, 27th August 2012, 20:05

Re: (CiP) Help - where next? (MiGl)

nago wrote:I wonder where I've read this bad information, I'm pretty sure I haven't invented it - oh anyway, sorry for the bad advice, there's no need to take off that gloves! (unless you're scared by death curses :D)

Wearing gloves gloves without AC bonus or other effects can kill you if they get cursed and you need to swap rings. Okay, it's rare, but it happens. (Of course it can kill you even if the gloves are nice, but then you have an excuse for wearing them. ;) )

Crypt Cleanser

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Post Monday, 27th August 2012, 20:14

Re: (CiP) Help - where next? (MiGl)

nago wrote:I've checked in wiz-mode, with 17 skill you gain +1 AC.

If you try this wearing only the gloves, you will see that you need 22. This is because the bonus of sklev/22 is not multiplied for each piece of armour individually; actually, the base AC of each item is added together first, and I guess the rounding makes it complicated.
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz
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Tartarus Sorceror

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Post Monday, 27th August 2012, 20:17

Re: (CiP) Help - where next? (MiGl)

However it is safe to assume that they will not only be wearing gloves.
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Crypt Cleanser

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Post Monday, 27th August 2012, 20:30

Re: (CiP) Help - where next? (MiGl)

That's not the point!
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

Cocytus Succeeder

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Post Monday, 27th August 2012, 22:02

Re: (CiP) Help - where next? (MiGl)

mikee wrote:
nago wrote:I've checked in wiz-mode, with 17 skill you gain +1 AC.

If you try this wearing only the gloves, you will see that you need 22. This is because the bonus of sklev/22 is not multiplied for each piece of armour individually; actually, the base AC of each item is added together first, and I guess the rounding makes it complicated.



Ouch, I thought skill's bonus was calculated on every single piece of armour and not on the total - you're right, to get +1 AC with only gloves 22 points are necessary :oops: Well, it seems today I can only contribute to badforum entries :D
screw it I hate this character I'm gonna go melee Gastronok

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