Friday, 1st June 2012, 04:32 by One-Eyed Jack
Merfolk are usually dodgy, so you probably aren't going to be wearing armour heavier than fire/ice dragon armour (or potentially even the steam dragon armour.) This makes haste and other supportive magic basically a no-brainer.
If you have haste in a book, you want to train charms until you have it at a reasonable success rate. It's usually a bad plan to train spell skills for spells you don't have, though. It should be easy to get low-level buffs castable (you already have one!)
If you haven't found haste or another good spell (swiftness, repel missiles, blink/apportation, etc) there are a few other skills you might want to train. If you've found a buckler, you might want to get shields to 5 and wear it (or just wear it.) You could also plan to switch to a bardiche if one is available to you, in which case you want 10 more levels of polearms. Otherwise, T&D should be raised eventually, and fighting/dodging/armour are always useful.
Whatever you choose, raise that skill exclusively until it's at the level you want it (or the level at which another skill becomes more important to raise.) Having multiple skills enabled at once is suboptimal (often highly so).
- For this message the author One-Eyed Jack has received thanks:
- Skruckets the Bogman