Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Unrand weapon generation probabilities
mageykun wrote:I have sworn an oath that as soon as I get a game where the Singing Sword actually generates, I'm going to use it for the rest of the game. I don't care how bad it breaks my current build or plans. =_=
This.
One of my big frustrations with unrand weapons is they tend to generate very late in the game. The Singing Sword before the end of Lair is interesting -- it's a fun weapon, and is at least fairly powerful, so I'll think about switching even if I've been pumping M+F or Polearms or something. If my aptitudes are poor, maybe not -- but again, I'll at least think about it.
However, finding it in a Zig or Tomb:3 or Dis:7 or even Vaults:8 is way less interesting. I'm heavily invested in my skill set at that point, so an artefact weapon isn't going to change anything.
Might it be worthwhile to make it more likely for unrand weapons to spawn early, and less likely to spawn late?
Reason: Fix busted quote