Halls Hopper
Posts: 69
Joined: Friday, 28th October 2011, 04:07
YASD: SENe of Kiku
A blowgun + poison needles I lifted off a kobold around D:5, along with vamp draining, became an economic range > "stab" go-to. I found a nice melee backup in the form of a kickass randart axe with rage, chop, and rPois sitting on D:7. The axe's +3 int, along with a +2 ring of int, made the first half-dozen dungeon levels a pretty easy time. Whenever I needed to melee monsters after running of MP after vamp draining them was of no inconvenience: there were enough chunks to satisfy my post-berserk hunger, and if anything else wandered into area when I was recovering from exhaustion, the tele ring I purchased would whisk me away soon enough.
I was able to catch sight of entrance of the Lair on D:8 during this game, but my decision to invest in said ring ended up spelling my doom. I'd vamp drain-kited an elephant, a crocodile, and two ogres into zombies and was gathering up the poison needles I'd blown everywhere so that I was at least half-prepared to dive into dive into Lair, when I was tele'd next to some altar jellies and a centaur. So, instead of using one of the two dozen wands I had spent the last four dungeon levels juggling my inventory around, I ran around D:8 getting splashed and shot at, desperately trying to regroup with my pack of my recently resurrected zombie pals. I came to the place where I'd last seen them, and they were nowhere to be found...turned the corner, still can't see them anywhere. After failing to evoke the tele ring, I panicked and irrationally rushed down to D:9 with my pursuers still right on my tail...only to find myself a short distance away from a giant eyeball. I was promptly paralyzed me and mercilessly gooped by the infernal Jiyvamon.
Today I learned that training evocations should not ever be neglected. And that when backed into a corner, at least try fight your way out with the freaking randart that's in your gorram hand!!. Or use one of the 8 scrolls of teleportation. And that I must be doing something wrong concerning expanding my characters' spellsets; I was neurotically checking back to my skill page to see if any of the other schools were unlocked yet. I would've loved repel missles.
Also, poisoning Dowan to death and vamp draining Duvessa during her tears of fury is almost as humourous as recitespamming them.
- Code:
Dungeon Crawl Stone Soup version 0.10.0 character file.
3622 Hosg the Nimble (level 10, -6/56 HPs)
Began as a Sludge Elf Necromancer on May 6, 2012.
Was a Follower of Kikubaaqudgha.
Splashed by acid (9 damage)
... while paralysed by a giant eyeball
... on Level 9 of the Dungeon.
The game lasted 01:06:12 (12303 turns).
Hosg the Nimble (Sludge Elf Necromancer) Turns: 12303, Time: 01:06:12
HP -6/56 AC 5 Str 9 XL: 10 Next: 5%
MP 25/25 EV 2 Int 23 God: Kikubaaqudgha [*.....]
Gold 166 SH 0 Dex 16 Spells: 7 memorised, 4 levels left
Res.Fire : . . . See Invis. : + a - +2,+4 hand axe of Chaos {chop, *Rage rPois
Res.Cold : . . . Warding : . . d - -1 elf robe
Life Prot.: + . . Conserve : . i - -2 elf buckler
Res.Acid. : . . . Res.Corr. : . (no helmet)
Res.Poison: + Clarity : . (no cloak)
Res.Elec. : . Spirit.Shd : . F - +2 pair of gloves
Sust.Abil.: . . Rnd.Telep. : + y - +0 pair of boots
Res.Mut. : . Ctrl.Telep.: . q - amulet of faith
Res.Rott. : . Levitation : . L - ring of teleportation
Saprovore : . . . Ctrl.Flight: . n - +2 ring of intelligence
@: paralysed, somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: Receive Corpses, Renounce Religion, Evoke Teleportation
You were on level 9 of the Dungeon.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was pleased with you.
You were hungry.
You visited 1 branch of the dungeon, and saw 9 of its levels.
You visited 2 portal chambers: ossuary, sewer.
You collected 372 gold pieces.
You spent 226 gold pieces at shops.
Inventory:
Hand weapons
a - the +2,+4 hand axe of Chaos (weapon) {chop, *Rage rPois rN+ Int+3 SInv}
(You found it on level 7 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your intelligence (+3).
It protects you from poison.
It protects you from negative energy.
It enhances your eyesight.
It makes you angry.
b - a +0 blowgun
k - a +0,+0 club (quivered)
v - a +0,+0 dagger
w - a +2,+1 hand axe of flaming
G - a -1,+0 orcish spear
I - a +1,+0 elven spear
Q - a -1,+0 orcish spear
Missiles
C - 16 poisoned +0 needles
J - a +0 throwing net
K - 16 +0 darts of dispersal
Armour
d - a -1 elven robe (worn)
i - a -2 elven buckler (worn)
y - a +0 pair of boots (worn)
F - a +2 pair of gloves (worn)
Magical devices
f - a wand of cold (7)
g - a wand of fireball (10) {unknown}
h - a wand of digging (8) {unknown}
r - a wand of flame (10) {unknown}
u - a wand of paralysis (17)
x - a wand of random effects (20) {unknown}
N - a wand of flame (6) {unknown}
S - a wand of draining (6) {unknown}
Comestibles
c - 4 bread rations
D - 2 chunks of ogre flesh
R - a lychee
Scrolls
j - a scroll of detect curse
o - 2 scrolls of remove curse
s - a scroll of amnesia
A - 8 scrolls of teleportation
Jewellery
n - a +2 ring of intelligence (left hand)
q - an amulet of faith (around neck)
L - a ring of teleportation (right hand)
Potions
e - a potion of magic
l - 3 potions of curing
m - 2 potions of might {unknown}
p - 3 potions of levitation
t - a potion of confusion {!q}
H - a potion of paralysis {unknown}
M - a potion of degeneration {!q}
P - a potion of brilliance
Books
z - a book of War Chants
Spells Type Level
Fire Brand Charms/Fire 2
Freezing Aura Charms/Ice 2
Shroud of Golubria Charms/Translocation 2
Repel Missiles Charms/Air 2
Poison Weapon Charms/Poison 3
*Regeneration Charms/Necromancy 3
B - a book of Necromancy
Spells Type Level
*Pain Necromancy 1
*Animate Skeleton Necromancy 1
*Lethal Infusion Charms/Necromancy 2
*Vampiric Draining Necromancy 3
*Regeneration Charms/Necromancy 3
*Animate Dead Necromancy 4
*Control Undead Necromancy 4
Magical staves
E - a staff of summoning
Skills:
* Level 3.2 Axes
+ Level 8.9 Dodging
- Level 2.2 Stealth
- Level 4.1 Unarmed Combat
+ Level 6.8 Spellcasting
- Level 4.2 Charms
* Level 7.2 Necromancy
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr ##### 1% 1 None
b - Animate Skeleton Necr N/A 1% 1 None
c - Vampiric Draining Necr ######.... 1% 3 Sultana
d - Lethal Infusion Chrm/Necr #####..... 1% 2 None
e - Regeneration Chrm/Necr #####..... 3% 3 Sultana
f - Animate Dead Necr N/A 6% 4 Choko
g - Control Undead Necr ######.... 6% 4 Choko
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/27) Lair (0/8) D:8
Temple: D:4-7 Orc: D:6-11
Altars:
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Zin
Jiyva
Shops:
D:7: =(*+ D:8: *
Message History
The jelly barely misses you.
An orc zombie comes into view.
There is a stone staircase leading up here.
You see here a dart.
Use which ability? (? or * to list)
You fail to use your ability. The jelly misses you.
The giant eyeball stares at you. You suddenly lose the ability to move!
The kobold throws a dart. Helpless, you fail to dodge the dart.
* * * LOW HITPOINT WARNING * * *
The giant frog hits you but does no damage.
The giant frog hits you.
* * * LOW HITPOINT WARNING * * *
The centaur hits you.
* * * LOW HITPOINT WARNING * * *
The centaur hits you but does no damage.
The jelly hits you.
* * * LOW HITPOINT WARNING * * *
You are splashed with acid! The acid burns!
You die...
Kikubaaqudgha rasps: "You have failed me! Welcome... death!"
#....
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.........$.....
##...............
#......F.........
.................
....?....F........#
........@J<......#
.......c...J......#
...........G.....
#................
##...............
...............
............#
.........J#
#....
You could see 2 jellies, 2 giant frogs, a centaur, a giant eyeball, an orc zombie (wandering) and a kobold.
Vanquished Creatures
2 elephant slugs (D:8)
An elephant (D:8)
A hippogriff (D:7)
A phantom (D:6)
A sky beast (D:6)
An ice beast (D:8)
A centaur (D:3)
Duvessa (D:5)
2 crocodiles (D:8)
7 ogres
2 giant frogs (D:6)
A goliath beetle (D:7)
Dowan (D:5)
3 crimson imps
A shadow (D:8)
A hound zombie (D:6)
A big kobold skeleton (D:6)
3 hounds
2 hound skeletons
An orc wizard (D:7)
3 orc priests
2 worker ants
Ijyb (D:6)
3 jellies
3 adder zombies (Port)
8 adders
3 gnolls (D:5)
4 giant mites
An iguana skeleton (D:4)
4 worms
A grey rat (D:6)
A bat zombie (D:6)
4 giant geckos
4 oozes
7 orcs
2 ball pythons
19 bats
12 goblins
11 hobgoblins
5 jackals
2 quokkas
3 ball python skeletons (Port)
6 giant cockroaches
15 giant newts
2 hobgoblin skeletons
2 hobgoblin zombies (Port)
A jackal zombie (D:7)
11 kobolds
A kobold skeleton (D:5)
An orc skeleton (D:4)
16 rats
2 toadstools (D:6)
194 creatures vanquished.
Vanquished Creatures (collateral kills)
An orc warrior (D:6)
A water moccasin (D:8)
An orc priest (D:7)
A hound (D:5)
A jelly (D:8)
A gnoll (D:5)
5 orcs
2 bats
A hobgoblin (D:6)
A jackal (D:3)
A kobold (D:3)
A quokka (D:5)
A ball python (D:1)
A goblin (D:3)
2 rats
21 creatures vanquished.
Vanquished Creatures (others)
An elephant skeleton (D:8)
2 giant frog skeletons (D:6)
3 ogre skeletons (D:8)
A crocodile skeleton (D:8)
An elf skeleton (D:5)
2 adder skeletons
4 bat skeletons
2 gnoll skeletons (D:5)
An orc (D:6)
A ball python skeleton (D:1)
2 giant newt skeletons
6 goblin skeletons
4 hobgoblin skeletons
A jackal skeleton (D:3)
3 kobold skeletons
7 orc skeletons
A quokka skeleton (D:7)
A rat (D:1)
9 rat skeletons
2 toadstools
54 creatures vanquished.
Grand Total: 269 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Hosg, the Sludge Elf Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3
2 | D:1 | Learned a level 1 spell: Animate Skeleton
430 | D:1 | Reached XP level 2. HP: 10/17 MP: 1/5
1258 | D:1 | Reached XP level 3. HP: 18/21 MP: 5/7
1340 | D:1 | Learned a level 3 spell: Vampiric Draining
1343 | D:1 | Learned a level 2 spell: Lethal Infusion
2584 | D:4 | Found a glowing silver altar of Zin.
2720 | D:3 | Reached XP level 4. HP: 15/27 MP: 8/10
2748 | D:3 | HP: 1/27 [poisoned by a kobold]
2875 | D:4 | Found a blossoming altar of Fedhas.
3016 | D:5 | Entered Level 5 of the Dungeon
3234 | D:3 | Reached skill level 5 in Dodging
3234 | D:3 | Reached skill level 5 in Necromancy
3234 | D:3 | Reached XP level 5. HP: 21/31 MP: 1/14
3344 | D:3 | Learned a level 3 spell: Regeneration
4456 | D:4 | Reached skill level 1 in Charms
4456 | D:4 | Reached XP level 6. HP: 24/36 MP: 11/16
4806 | D:4 | You fall through a shaft!
4879 | D:5 | Noticed Dowan
4887 | D:5 | Noticed Duvessa
4895 | D:5 | Killed Dowan
4895 | D:5 | Reached skill level 6 in Dodging
4917 | D:5 | Killed Duvessa
4917 | D:5 | Reached XP level 7. HP: 28/41 MP: 2/18
5135 | D:6 | Found a white marble altar of Elyvilon.
5800 | D:6 | Learned a level 4 spell: Animate Dead
6110 | D:6 | Reached skill level 5 in Spellcasting
6193 | D:5 | Reached skill level 7 in Dodging
6336 | D:5 | Your ally Duvessa died
6694 | D:5 | Reached XP level 8. HP: 32/46 MP: 7/20
6877 | D:6 | Found a sand-covered staircase.
6895 | ossuary | Entered a tomb
7375 | D:6 | Reached skill level 1 in Unarmed Combat
7903 | D:6 | Found a glowing drain.
7922 | sewer | Entered the sewers
8808 | D:7 | Found Xeiplorch's Weapon Boutique.
8810 | D:7 | Noticed Ijyb
8983 | D:6 | Killed Ijyb
9640 | D:6 | Your ally Ijyb died
9860 | D:7 | Found Granunega's General Store.
9883 | D:7 | Found an ancient bone altar of Kikubaaqudgha.
10161 | D:7 | Became a worshipper of Kikubaaqudgha
10167 | D:7 | Got a crude hand axe
10168 | D:7 | Identified the hand axe of Chaos {chop, *Rage rPois rN+ Int+3 SInv} (You found it on level 7 of the Dungeon)
10462 | D:7 | Reached skill level 8 in Dodging
10462 | D:7 | Reached XP level 9. HP: 37/51 MP: 9/22
10669 | D:7 | Found Jutul's Jewellery Shoppe.
10679 | D:7 | Learned a level 4 spell: Control Undead
10680 | D:7 | Bought a cursed ring of teleportation for 198 gold pieces
10736 | D:7 | Bought a potion of curing for 28 gold pieces
10740 | D:7 | Found Shaikh's Book Boutique.
10849 | D:7 | Found an iron altar of Okawaru.
10854 | D:7 | Identified a scroll of acquirement
11174 | D:8 | Found a staircase to the Lair.
11187 | D:8 | Acquired Kikubaaqudgha's first power
11187 | D:8 | Reached skill level 1 in Axes
11376 | D:8 | Found Piuconk's General Store.
11921 | D:8 | Reached XP level 10. HP: 55/56 MP: 20/24
12238 | D:8 | Found a viscous altar of Jiyva.
12302 | D:9 | Paralysed by a giant eyeball for 3 turns
12303 | D:9 | Splashed by acid