Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Grimm wrote:Just did the new Spider Nest branch. I like it a lot. Orb spiders especially are really well done - very nice tactical challenge. The branch as a whole and the end seemed relatively easy (though I was doing it at XL 18), but it could also be nice to have an "easy" rune for less-skilled players to get - gives a real feeling of accomplishment when you get one.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
nicolae wrote:I like the Spider's Nest too, I think it has a lot of potential. Right now, it's kind of easy, and also kind of same-y, since it's mostly "get trapped in a web, get poisoned, bitten, repeat". Hopefully that'll improve with more varied creatures, stuff like orb spiders and ghost moths put a little tactics in there. I like that orb spiders can't be lured upstairs, since they won't get near you, and I plan on making a vault or two to exploit this as soon as possible.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
evilmike wrote:I also think there is room for another ranged/"caster" enemy, but I currently have no ideas.
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
evilmike wrote:The new moth enemy should change things up a bit, although it won't be super common. I also think there is room for another ranged/"caster" enemy, but I currently have no ideas. Maybe some kind of summoner, but that gives me nightmares of ADOM...
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Grimm wrote:evilmike wrote:I also think there is room for another ranged/"caster" enemy, but I currently have no ideas.
http://en.wikipedia.org/wiki/Spitting_spider
mumra wrote:evilmike wrote:The new moth enemy should change things up a bit, although it won't be super common. I also think there is room for another ranged/"caster" enemy, but I currently have no ideas. Maybe some kind of summoner, but that gives me nightmares of ADOM...
I liked the couple of ranged spider ideas on the wiki; one throws a kind of "cotton bolas" and one fires barbs. They're both based on real spiders.
There's also an idea for an "egg-laden" spider which mechanically would work like a summoner.
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
evilmike wrote:Grimm wrote:http://en.wikipedia.org/wiki/Spitting_spider
Interesting animal, although I don't think poison spit would be good. Nagas do this already.
evilmike wrote:Probably wouldn't want to step on her toes (if spiders have toes).
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
KoboldLord wrote:For bonus points, perhaps the infestation status of a monster can be retroactively determined at the moment of death
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
evilmike wrote:Thanks for the vaults, this always helps with making a branch more interesting. One thing that there could be more of is minivaults - there are currently a lot of "normal" vaults (ones with ORIENT line) but not a lot of minivaults.
The new moth enemy should change things up a bit, although it won't be super common. I also think there is room for another ranged/"caster" enemy, but I currently have no ideas. Maybe some kind of summoner, but that gives me nightmares of ADOM...
mumra wrote:evilmike: I just wrote up an idea I had kicking around for a while for a 3x3 tile Giant Spider. It has some very unique mechanics to keep the player on the move, even ranged / casters - but I realise it's not exactly trivial to implement! Would appreciate feedback anyway - it's on: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:spider&#monsters
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Tiber wrote:I like the bombardier beetle and aphid idea; the lasso spider is similar to a plant idea I had (with kraken tentacle-like vines).
One mechanic insects use is chemical communication. So I was thinking of an insect that's not that strong individually but is strong in packs. These monsters spawn in packs but wander off on their own. Killing it, however, attracts every monster of its type over a decent-sized portion of the level to the spot where it's killed. This is designed to break up the whole "kill the monsters and immediately rest up" style of play.
Mines Malingerer
Posts: 42
Joined: Friday, 17th February 2012, 20:13
Dungeon Dilettante
Posts: 3
Joined: Monday, 6th February 2012, 09:11
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
AluminumAngel wrote:Vault: Columns in the middle of a water pool that a ranged spider is clinging to.
Webbed terrain on which spiders move and attack faster. (Destroyable? By Fire? Created by spiders dynamically?)
Webbing locking down limbs:
- legs: no movement, full attack/casting ability
- right arm: full movement, no attack (except head buts, kicks, tail slaps, etc.), no casting
- left arm: full movement, no shield bonus, no two-handed attacks, full casting
- head: random movement/attack, no casting
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
Blade wrote:stuff
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
minmay wrote:Does it even need more rune vaults? Snake had just one vault for a very long time.
Abyss Ambulator
Posts: 1249
Joined: Sunday, 18th September 2011, 02:11
evilmike wrote:Blade wrote:stuff
Could you tell me which server you were playing on? (Even better, go ingame and press ?V, then tell me which version it is)
Lots of small changes have been made to the branch recently and I think cao is still out of date. Knowing which state of the branch your feedback applies to will be helpful.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
evilmike wrote:minmay wrote:Does it even need more rune vaults? Snake had just one vault for a very long time.
It's not super high priority but I'd like to have at least two. One is enough for the time being though (especially when the overall threat for the branch end is still being worked on).
NAME: nicolae_spider_rune
PLACE: Spider:5
ORIENT: float
KITEM: O = gossamer rune of Zot
TAGS: no_pool_fixup no_monster_gen
MONS: tarantella, orb spider / nothing w:5, ghost moth, trapdoor spider / nothing
MONS: wolf spider / redback / tarantella / jumping spider
MONS: emperor scorpion / red wasp w:20 / yellow wasp w:5
KMONS: O = trapdoor spider
KFEAT: ' = W w:30 / floor w:5 / web w:5
KFEAT: ^ = web
NSUBST: ' = 1:3 / 7:6 / 3:5
MAP
xxxxxxxxxxxxxxxxx
xXXXXXXXXXXXXXXXX
xXxx5..<5..XxxxxX
xXx.5.1xxx5XxxxxX
xXx..2wwwwwX''''X
xXx.1ww4^.wX''''X
xX.5xw.www4+''''X
xX.5ww.wxwwX''''X
xX.xw4ww12xX''''X
xX.5w^wx5..XXXX+X
xX.xw.ww..5XXOX.X
X+++xX1.ww.w1..X..X.X
X...XXx.xw^wx.XX5...X
X555Xwwwww.wx<XwwwwwX
X...+...^4wwx.XwwwwwX
X.2.Xwwwwww12.X2www2X
XXXXXXXXXXXXXXXXXXXXX
ENDMAP
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
nicolae wrote:evilmike wrote:minmay wrote:Does it even need more rune vaults? Snake had just one vault for a very long time.
It's not super high priority but I'd like to have at least two. One is enough for the time being though (especially when the overall threat for the branch end is still being worked on).
how's dis
- Code:
NAME: nicolae_spider_rune
PLACE: Spider:5
ORIENT: float
KITEM: O = gossamer rune of Zot
TAGS: no_pool_fixup no_monster_gen
MONS: tarantella, orb spider / nothing w:5, ghost moth, trapdoor spider / nothing
MONS: wolf spider / redback / tarantella / jumping spider
MONS: emperor scorpion / red wasp w:20 / yellow wasp w:5
KMONS: O = trapdoor spider
KFEAT: ' = W w:30 / floor w:5 / web w:5
KFEAT: ^ = web
NSUBST: ' = 1:3 / 7:6 / 3:5
MAP
xxxxxxxxxxxxxxxxx
xXXXXXXXXXXXXXXXX
xXxx5..<5..XxxxxX
xXx.5.1xxx5XxxxxX
xXx..2wwwwwX''''X
xXx.1ww4^.wX''''X
xX.5xw.www4+''''X
xX.5ww.wxwwX''''X
xX.xw4ww12xX''''X
xX.5w^wx5..XXXX+X
xX.xw.ww..5XXOX.X
X+++xX1.ww.w1..X..X.X
X...XXx.xw^wx.XX5...X
X555Xwwwww.wx<XwwwwwX
X...+...^4wwx.XwwwwwX
X.2.Xwwwwww12.X2www2X
XXXXXXXXXXXXXXXXXXXXX
ENDMAP
I can punch it up a bit if it needs to be harder/easier. If it completely sucks I've still got some other spider's nest vaults.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
evilmike wrote:Maybe a bit small for a branch ending. Keeping the difficulty high is good too, since this is guarding a rune. Compare other lair branch endings when it comes to difficulty (and don't be afraid to make it harder than the currently existing Spider ending, if you feel like it).
I'd suggest using stone instead of permarock too - permarock is for stuff that should *never* be breached under any circumstance. For a lair branch, stone is enough.
Dungeon Master
Posts: 553
Joined: Wednesday, 22nd December 2010, 10:12
nicolae wrote:evilmike wrote:Maybe a bit small for a branch ending. Keeping the difficulty high is good too, since this is guarding a rune. Compare other lair branch endings when it comes to difficulty (and don't be afraid to make it harder than the currently existing Spider ending, if you feel like it).
I'd suggest using stone instead of permarock too - permarock is for stuff that should *never* be breached under any circumstance. For a lair branch, stone is enough.
A couple of the other Lair branch rune vaults seemed pretty small, but I'll go over them again for more insight when I'm less tired. The version I posted was toned down from my original layout, anyway. (I'm not super great at estimating appropriate vault difficulty.) I'll fix it up later.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
evilmike wrote:nicolae wrote:evilmike wrote:Maybe a bit small for a branch ending. Keeping the difficulty high is good too, since this is guarding a rune. Compare other lair branch endings when it comes to difficulty (and don't be afraid to make it harder than the currently existing Spider ending, if you feel like it).
I'd suggest using stone instead of permarock too - permarock is for stuff that should *never* be breached under any circumstance. For a lair branch, stone is enough.
A couple of the other Lair branch rune vaults seemed pretty small, but I'll go over them again for more insight when I'm less tired. The version I posted was toned down from my original layout, anyway. (I'm not super great at estimating appropriate vault difficulty.) I'll fix it up later.
Yeah, it's hard to get a feel for the difficulty of something. It helps to run through it on a few wizard-mode characters. The best way to do this is probably to pick a character log file and then load it with &# (this will give you its stats and skills). Then give yourself some items and run through the vault. This is a fairly crude method and is no substitute for real gameplay, though (luckily we have the online servers for that).
Snake Sneak
Posts: 103
Joined: Thursday, 21st July 2011, 15:27
evilmike wrote: One thing that there could be more of is minivaults - there are currently a lot of "normal" vaults (ones with ORIENT line) but not a lot of minivaults.
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
nicolae wrote:Ah, I didn't know about the &#.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
galehar wrote:nicolae wrote:Ah, I didn't know about the &#.
Probably because it's new
Guppyfry wrote:evilmike wrote: One thing that there could be more of is minivaults - there are currently a lot of "normal" vaults (ones with ORIENT line) but not a lot of minivaults.
Last fall I put up a bunch of little vaults, including 3 spider minis. They've been left to wither it seems like and I could revisit them to improve them if I had some constructive criticism. They're all here:
https://crawl.develz.org/mantis/view.php?id=4721
Slime Squisher
Posts: 369
Joined: Saturday, 3rd September 2011, 18:22
Shoals Surfer
Posts: 255
Joined: Sunday, 24th April 2011, 04:13
Snake Sneak
Posts: 103
Joined: Thursday, 21st July 2011, 15:27
nicolae wrote:I like 'em, especially the spider minis and the themed shops. But you've got at least one bug:
NAME: guppyfry_shop_fishing
[...]
KMONS: 2 = place:Shoals:1
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Guppyfry wrote:That line works when I test the vault. It creates a random monster from the monster pool of shoals:1.
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
Dungeon Crawl Stone Soup version 0.11-a0-728-g7daf38e character file.
Wiznix the Conjurer (Demigod Wizard) Turns: 84781, Time: 07:23:03
HP 131/131 (135) AC 15 Str 20 XL: 17 Next: 24%
MP 37/37 EV 21 Int 30 God:
Gold 745 SH 16 Dex 20 Spells: 12 memorised, 2 levels left
Res.Fire : . . . See Invis. : + a - +4,+2 trident
Res.Cold : . . . Warding : . . l - +0 robe of Action {Str+5 Int+2 Dam+4}
Life Prot.: . . . Conserve : + I - +2 elf buckler {AC+3}
Res.Acid. : + . . Res.Corr. : + z - +1 helmet "Xeg Anub" {+Blink rPois MR Str+
Res.Poison: + Clarity : . k - +1 cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . d - +2 pair of gauntlets {Str+3}
Sust.Abil.: . . Stasis : . o - +1 pair of orc boots
Res.Mut. : + Ctrl.Telep.: + r - amulet of resist mutation
Res.Rott. : . Levitation : . F - ring of teleport control
Saprovore : . . . Ctrl.Flight: . N - ring of see invisible
@: very resistant to hostile enchantments, quite stealthy
A: berserk 1, blurry vision 1, Str -1
a: Evoke Blink
You are on level 17 of the Dungeon.
You are hungry.
You have visited 5 branches of the dungeon, and seen 35 of its levels.
You have visited 1 Labyrinth.
You have visited 1 portal chamber: sewer.
You have collected 2721 gold pieces.
You have spent 1996 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+2 trident (weapon)
b - the +6 blowgun "Hydraslayer" {speed, rElec}
(You found it in a Labyrinth)
Attacks with this weapon take half as long, but cause slightly less damage.
It insulates you from electricity.
e - an uncursed orcish morningstar of venom
x - an uncursed sabre of electrocution
y - a scimitar of flaming
W - an uncursed demon blade
X - an uncursed quarterstaff of crushing
Missiles
g - 74 poisoned +0 needles
m - 3 curare-tipped +2 needles
u - 18 runed darts (quivered)
Y - 7 javelins
Armour
d - a +2 pair of gauntlets of strength (worn)
k - a +1 cloak of preservation (worn)
l - the +0 robe of Action (worn) {Str+5 Int+2 Dam+4}
(You bought it in a shop on level 9 of the Dungeon)
It affects your strength (+5).
It affects your intelligence (+2).
It affects your damage-dealing abilities (+4).
o - a +1 pair of orcish boots (worn)
z - the +1 helmet "Xeg Anub" (worn) {+Blink rPois MR Str+2}
(You bought it in a shop on level 11 of the Dungeon)
It affects your strength (+2).
It protects you from poison.
It increases your resistance to enchantments.
It lets you blink.
I - a +2 elven buckler of protection (worn)
Magical devices
c - a wand of lightning (7)
f - a wand of teleportation (5)
O - a wand of disintegration {zapped: 1}
Q - a wand of cold {zapped: 3}
Comestibles
j - 2 meat rations
n - 8 honeycombs
L - 11 grapes
T - 3 chokos
U - 8 bread rations
Scrolls
i - 2 scrolls of blinking
v - a scroll of fog
D - a scroll of magic mapping
H - 2 scrolls of remove curse
M - a scroll of recharging
P - a scroll of fear
R - 3 scrolls of teleportation
V - 5 scrolls of identify
Jewellery
h - an uncursed ring of sustenance
r - an amulet of resist mutation (around neck)
s - an uncursed ring of levitation
t - the ring "Kyluevua" {rPois rF++}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of poison resistance]
It greatly protects you from fire.
F - a ring of teleport control (right hand)
N - a ring of see invisible (left hand)
S - an uncursed ring of magical power
Potions
p - 4 potions of curing
q - 3 potions of heal wounds
w - a potion of resistance
A - 3 potions of magic
B - 2 potions of restore abilities
C - 2 potions of brilliance
E - a potion of speed
G - a potion of levitation
J - a potion of might
Magical staves
K - a staff of power
Skills:
* Level 11.4 Fighting
+ Level 5.5 Polearms
+ Level 4.7 Throwing
- Level 5.3 Armour
+ Level 9.8 Dodging
+ Level 4.2 Stealth
+ Level 3.6 Stabbing
* Level 8.5 Shields
+ Level 1.8 Traps & Doors
+ Level 12.1 Spellcasting
+ Level 12.3 Conjurations
* Level 11.1 Hexes
* Level 7.6 Charms
+ Level 1.1 Summonings
* Level 8.7 Translocations
+ Level 3.9 Fire Magic
+ Level 5.8 Air Magic
+ Level 3.3 Poison Magic
+ Level 1.1 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Invisibility Hex #######.. 6% 6 Honeycomb
b - Blink Tloc N/A 1% 2 None
c - Slow Hex #######.. 1% 2 None
d - Repel Missiles Chrm/Air #######... 1% 2 None
e - Mephitic Cloud Conj/Pois/Air #######.. 1% 3 None
g - Call Imp Summ #####..... 2% 2 None
h - Cause Fear Hex #######... 1% 4 None
i - Fireball Conj/Fire #######... 2% 5 None
j - Lightning Bolt Conj/Air #######... 1% 5 None
k - Tukima's Dance Hex #######... 1% 3 None
l - Cure Poison Pois ######.... 1% 2 None
m - Swiftness Chrm/Air #######... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (18/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/5) Orc:3 Lair (8/8) D:8 Swamp (0/5) Lair:3
Slime (0/6) Lair:6 Lair:8 Spider (4/5) Lair:6
Vault: D:14-19
Shops:
D:9: [ D:11: [ D:12: * D:16: [ Orc:4: (%==
Annotations
D:2 Jessica!
D:12 exclusion: oklob plant
Lair:1 Ice dragons in SE, 1 exclusion
Innate Abilities, Weirdness & Mutations
You tend to lose your temper in combat.
Your vision is a little blurry.
You are weak (Str -1).
Message History
You climb upwards.
There is a stone staircase leading down here.
You start resting.
You start to feel a little slower.
You start resting.
You feel sluggish.
You start resting.
You are feeling hungry.
You start resting.
Your stomach is not as upset anymore, and you need some food.
Your repel missiles spell is about to expire...
Eat which item? (? for menu, Esc to quit)
Okay, then.
You start resting.
You feel less protected from missiles.
You start resting.
Magic restored.
Save game and exit?
Welcome back, Wiznix the Demigod Wizard.
Press ? for a list of commands and other information.
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...# #.#..###(##########.####.#..#
...###.#..............@[......#..#
.....#.#.####.########.#.######..#
####.#.#.....(##### #.#.........#
.# #.#.#####......####.#########.##
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.###.#######.........#.#####.#.####
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...#.# #..#..#.#.#.#####.#.#
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...#.# #..#..#.#.#.......#.#
...#.# #..#..#.#.##.####.#.#
...#.# #..#..#.#.#.......#.#
There are no monsters in sight!
Vanquished Creatures
Nikola (Spider:3)
Donald (Orc:4)
An orc warlord (Orc:4)
Maud (D:16)
Jozef (Orc:4)
Azrael (Spider:1)
A dragon (D:17)
A minotaur (Lab)
8 hydras
Erica (D:12)
Harold (D:10)
Josephine (D:10)
An ogre mage (D:18)
Nessos (Orc:4)
A sphinx zombie (D:17)
21 death yaks
A catoblepas (Lair:8)
2 elves (shapeshifter)
5 centaur warriors
4 orc high priests (Orc:4)
An iron troll (Orc:3)
4 skeletal warriors (D:16)
2 unseen horrors
A giant amoeba (D:17)
4 orc knights
2 hill giants
A harpy zombie (D:16)
A spiny worm (Spider:3)
15 wolf spiders
An oklob plant (Lair:7)
A minotaur zombie (Lab)
An orc sorcerer (Orc:4)
A griffon (Lair:8)
5 cyclopes
A lindwurm (Lair:6)
12 demonic crawlers
A griffon zombie (D:16)
4 elephant slugs
An elf (D:10)
13 tarantellas
A dragon zombie (D:18)
4 red wasps
7 black mambas
42 elephants
6 slime creatures
3 feature mimics
3 rock trolls
2 spriggan skeletons (D:14)
7 spiny frogs
A hill giant skeleton (D:14)
Grinder (D:5)
A queen bee (Spider:2)
17 trolls
18 ugly things
18 jumping spiders
4 komodo dragons
Prince Ribbit (D:7)
6 spriggans (Lair:8)
A rock troll zombie (D:14)
3 two-headed ogres
9 orb spiders
14 trapdoor spiders
3 basilisks
22 redbacks
30 blink frogs
A giant firefly (shapeshifter) (D:17)
5 wyverns
8 grizzly bears
A hill giant simulacrum (D:17)
A dancing weapon (Spider:2)
A chaos spawn (Orc:4)
A deep elf conjurer (D:15)
5 sharks
Eustachio (D:4)
An item mimic (D:8)
Grum (D:10)
9 war dogs
A steam dragon (Lair:6)
38 yaks
7 hippogriffs
3 fire elementals (Spider:1)
3 fire drakes
2 deep elf fighters (D:15)
A rock worm (Spider:2)
3 hungry ghosts
A manticore (D:12)
5 necrophages
Menkaure (D:5)
A hell hound (Spider:1)
A rock troll simulacrum (D:17)
A soldier ant (D:15)
A mottled dragon (D:13)
11 vampire mosquitoes
4 ice beasts
A swamp worm (Lair:3)
6 black bears (Lair:8)
A wyvern skeleton (D:14)
13 ogres
A phantom (Lair:1)
4 sky beasts
A troll zombie (D:12)
A yellow wasp (D:10)
A yak zombie (D:10)
A swamp drake (D:7)
29 orc warriors
18 crocodiles
3 troll skeletons
A deep elf mage (D:15)
2 yak skeletons
27 centaurs
8 wargs
2 giant goldfish (D:11)
A rotting devil (Orc:4)
A boulder beetle zombie (D:16)
21 wolves (Lair:8)
2 boring beetles
4 giant slugs
3 big kobolds
A brain worm (D:13)
A basilisk zombie (D:12)
21 giant frogs
A yellow wasp zombie (D:14)
9 agate snails
A centaur skeleton (D:10)
A giant leech (Lair:3)
18 water moccasins
2 eyes of draining
6 basilisk skeletons
A two-headed ogre skeleton (D:10)
11 jellyfish
21 killer bees
3 killer bee zombies
A crocodile zombie (D:11)
11 crimson imps
9 goliath beetles
16 wights
An ogre skeleton (D:14)
16 electric eels
A siren (Port)
12 big fish
53 spiders
A draconian (shapeshifter) (D:15)
2 hound zombies
2 shadows
2 big kobold skeletons
8 iguanas
59 orc priests
8 worker ants
11 hounds
4 scorpions
6 deep elf soldiers (D:15)
32 orc wizards
8 jellies
3 worker ant zombies
9 porcupines
2 hound skeletons (D:10)
2 mermaids (Port)
36 sheep
Jessica (D:2)
7 boggarts (D:15)
A mummy (D:11)
2 goliath beetle zombies
25 adders
3 giant centipedes
13 gnolls
107 green rats
3 giant centipede zombies
An iguana zombie (D:5)
An adder zombie (D:6)
A scorpion zombie (D:16)
4 giant mites
A shadow imp (D:14)
4 worms
7 grey rats (Port)
4 giant eyeballs
10 giant geckos
4 oozes
267 orcs
7 ball pythons
33 bats
13 giant cockroaches
29 hobgoblins
16 quokkas
11 giant newts
A giant spore (D:11)
32 goblins
A hobgoblin skeleton (D:13)
36 jackals
38 kobolds
A kobold skeleton (D:4)
A kobold zombie (D:11)
An orc skeleton (D:2)
11 orc zombies
48 rats
21 ballistomycetes
A bush (Lair:5)
10 fungi
7 plants
42 toadstools
1860 creatures vanquished.
Vanquished Creatures (collateral kills)
A centaur warrior (D:14)
A cyclops (D:15)
A tarantella (Spider:2)
A jumping spider (Lair:6)
A redback (Spider:2)
A hippogriff (D:15)
A rock worm (Lair:6)
A troll skeleton (D:14)
15 killer bees
3 orc priests (Orc:4)
A gnoll shaman (D:13)
4 spiders (Spider:1)
A deep elf soldier (D:15)
2 orc wizards (Orc:3)
A gnoll (D:13)
2 green rats (Lair:4)
A worm (Spider:2)
8 orcs
46 creatures vanquished.
Vanquished Creatures (others)
A skeletal warrior (D:16)
A wolf spider (Spider:1)
20 dancing weapons
A redback (Spider:3)
2 blink frogs (Lair:6)
A yak (D:14)
2 small abominations
A hell hound (Spider:1)
2 centaurs
A giant frog (Lair:6)
A killer bee (Spider:2)
A big kobold skeleton (D:12)
A spider (Spider:3)
4 crimson imps
An orc wizard (D:8)
A deep elf soldier (D:15)
A porcupine (Lair:6)
A giant centipede (Lair:2)
A green rat (Lair:5)
A white imp (Lair:1)
A shadow imp (Lair:4)
10 orcs
A ball python (D:1)
A giant newt (D:1)
5 giant spores (D:10)
A hobgoblin skeleton (D:5)
3 jackals
2 kobolds
2 rats
A ballistomycete (D:10)
30 fungi
10 plants
224 toadstools
336 creatures vanquished.
Grand Total: 2242 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wiznix, the Demigod Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 12/12 MP: 7/7
192 | D:1 | Reached skill level 1 in Conjurations
475 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/9
573 | D:1 | Reached skill level 3 in Spellcasting
1738 | D:2 | Reached XP level 3. HP: 22/24 MP: 5/12
1845 | D:2 | Noticed Jessica
2304 | D:2 | You fall through a shaft!
2322 | D:4 | Learned a level 2 spell: Blink
2326 | D:4 | Learned a level 2 spell: Slow
2715 | D:3 | Reached skill level 1 in Hexes
2715 | D:3 | Reached XP level 4. HP: 28/30 MP: 8/15
2879 | D:3 | Learned a level 2 spell: Repel Missiles
3432 | D:3 | Found a white marble altar of Elyvilon.
3493 | D:2 | Learned a level 3 spell: Mephitic Cloud
3867 | D:4 | Noticed Eustachio
3881 | D:4 | Killed Eustachio
3881 | D:4 | Reached skill level 4 in Spellcasting
3881 | D:4 | Reached XP level 5. HP: 36/36 MP: 2/18
4024 | D:4 | Found a blossoming altar of Fedhas.
4035 | D:4 | Reached XP level 6. HP: 40/42 MP: 13/19
4402 | D:4 | Found a staircase to the Ecumenical Temple.
4408 | Temple | Entered the Ecumenical Temple
4901 | D:2 | Killed Jessica
5066 | D:5 | Entered Level 5 of the Dungeon
5203 | D:5 | Found a glowing silver altar of Zin.
5229 | D:5 | Noticed Menkaure
5233 | D:5 | Killed Menkaure
5294 | D:5 | Reached XP level 7. HP: 48/48 MP: 5/21
6178 | D:5 | Found a deep blue altar of Sif Muna.
6202 | D:5 | Noticed Grinder
6270 | D:6 | Reached skill level 5 in Spellcasting
6270 | D:6 | Reached skill level 1 in Air Magic
6440 | D:6 | Found a shimmering altar of Xom.
6494 | D:6 | Reached XP level 8. HP: 45/55 MP: 2/23
6804 | D:6 | Reached skill level 1 in Poison Magic
7148 | D:6 | Reached XP level 7. HP: 36/48 MP: 14/22
7170 | D:6 | Reached XP level 8. HP: 45/55 MP: 14/23
7291 | D:6 | Found a glowing drain.
7346 | sewer | Entered the sewers
8297 | D:6 | Reached skill level 1 in Fighting
8850 | D:7 | Found a snail-covered altar of Cheibriados.
8852 | D:7 | Got a transparent helmet
8859 | D:7 | Identified the +0 helmet of Leaves (You found it on level 7 of the Dungeon)
9071 | Temple | Learned a level 3 spell: Conjure Flame
9076 | Temple | Learned a level 2 spell: Call Imp
9147 | D:5 | Killed Grinder
9147 | D:5 | Reached skill level 1 in Armour
9147 | D:5 | Reached skill level 1 in Translocations
9395 | D:7 | Reached skill level 5 in Conjurations
9543 | D:7 | Reached skill level 1 in Traps & Doors
9604 | D:7 | Reached skill level 6 in Spellcasting
9767 | D:7 | Found a staircase to the Orcish Mines.
9786 | D:7 | Reached XP level 9. HP: 54/62 MP: 3/25
10326 | D:7 | Reached skill level 1 in Stabbing
10549 | D:7 | Paralysed by a giant eyeball for 2 turns
10613 | D:7 | Noticed Prince Ribbit
10630 | D:7 | Killed Prince Ribbit
10630 | D:7 | Reached skill level 1 in Polearms
11559 | D:8 | Reached skill level 1 in Fire Magic
11827 | D:8 | Reached skill level 5 in Hexes
11903 | D:8 | Found a staircase to the Lair.
13084 | D:7 | Paralysed by a giant eyeball for 2 turns
13137 | D:9 | Found a radiant altar of Vehumet.
13339 | D:9 | Reached XP level 10. HP: 58/71 MP: 12/27
13794 | D:9 | Found a blossoming altar of Fedhas.
13993 | D:9 | Found a snail-covered altar of Cheibriados.
14673 | D:9 | Found an iron altar of Okawaru.
14727 | D:9 | Reached skill level 7 in Spellcasting
15003 | D:9 | Found Chatwen's Armour Shop.
15013 | D:9 | Bought a +0 elven buckler of protection for 174 gold pieces
15409 | D:10 | Entered Level 10 of the Dungeon
16286 | D:10 | Got a faintly glowing cloak
16369 | D:10 | Identified the +1 cloak "Hero's Friend" (You found it on level 10 of the Dungeon)
16378 | D:10 | Noticed Grum
16385 | D:10 | Killed Grum
16458 | D:10 | Noticed Sonja
16462 | D:10 | Noticed Sonja
16462 | D:10 | Sonja changed into Sonja the elf
16473 | D:10 | Killed Sonja the elf
16555 | D:10 | Noticed a centaur skeleton
16563 | D:10 | Killed a centaur skeleton
16597 | D:10 | Noticed a two-headed ogre skeleton
16606 | D:10 | Killed a two-headed ogre skeleton
16645 | D:10 | Noticed Josephine
16656 | D:10 | Noticed a yak skeleton
16660 | D:10 | Killed Josephine
16725 | D:10 | Killed a yak skeleton
16725 | D:10 | Reached XP level 11. HP: 79/79 MP: 9/29
17088 | D:10 | Noticed Harold
17116 | D:10 | Killed Harold
17116 | D:10 | Reached skill level 5 in Fighting
17116 | D:10 | Reached skill level 5 in Armour
17116 | D:10 | Reached skill level 8 in Spellcasting
17628 | D:10 | Found a bloodstained altar of Trog.
18455 | D:10 | Reached skill level 1 in Throwing
18888 | Lair:1 | Entered Level 1 of the Lair of Beasts
19460 | Lair:1 | You fall through a shaft!
19559 | Lair:1 | Learned a level 4 spell: Cause Fear
22248 | Lair:3 | Reached skill level 5 in Dodging
23331 | Lair:2 | Reached skill level 1 in Shields
24124 | Lair:3 | Found a staircase to the Swamp.
25439 | Lair:4 | Reached skill level 9 in Spellcasting
25439 | Lair:4 | Reached XP level 12. HP: 89/89 MP: 12/31
25866 | Lair:4 | Reached skill level 1 in Summonings
32296 | D:9 | Bought the +0 robe of Action {Str+5 Int+2 Dam+4} for 552 gold pieces
32666 | Lair:2 | Learned a level 5 spell: Fireball
32672 | Lair:2 | Learned a level 5 spell: Lightning Bolt
32994 | Lair:5 | Reached skill level 10 in Conjurations
33385 | Lair:6 | Found a hole to the Spider Nest.
34213 | Lair:6 | Reached skill level 10 in Spellcasting
34218 | Lair:6 | Reached skill level 1 in Evocations
35476 | Lair:5 | Reached XP level 13. HP: 63/99 MP: 4/33
36289 | Lair:6 | Found a staircase to the Slime Pits.
37769 | Lair:7 | Reached skill level 11 in Conjurations
40210 | Lair:8 | Entered Level 8 of the Lair of Beasts
40214 | Lair:8 | Reached skill level 1 in Charms
40382 | Lair:8 | Found a staircase to the Slime Pits.
40382 | Lair:8 | Found a viscous altar of Jiyva.
40828 | Lair:8 | Reached skill level 5 in Translocations
42015 | Lair:8 | Reached XP level 14. HP: 107/107 MP: 19/34
44582 | Lair:7 | Reached skill level 5 in Shields
45105 | Lair:2 | Learned a level 3 spell: Tukima's Dance
45234 | Orc:1 | Entered Level 1 of the Orcish Mines
46828 | Orc:4 | Entered Level 4 of the Orcish Mines
47139 | Orc:4 | Noticed Nessos
47809 | D:11 | Learned a level 2 spell: Cure Poison
48714 | D:11 | Found Imya's Antique Armour Boutique.
48726 | D:11 | Bought a bloodstained helmet for 195 gold pieces
48730 | D:11 | Identified the +1 helmet "Xeg Anub" (You bought it in a shop on level 11 of the Dungeon)
49873 | D:12 | Noticed Erica
49881 | D:12 | Killed Erica
50233 | D:12 | Found Puaphuut's General Store.
50242 | D:12 | Bought a potion of berserk rage for 45 gold pieces
50242 | D:12 | Bought a scroll of enchant armour for 82 gold pieces
50826 | D:12 | Got a fine battleaxe
51571 | D:13 | Found a labyrinth entrance.
51579 | Lab | Entered a Labyrinth
52201 | Lab | Got a sapphire blowgun
52202 | Lab | Identified the cursed blowgun "Hydraslayer" {speed, rElec} (You found it in a Labyrinth)
53285 | Orc:3 | Found a staircase to the Elven Halls.
53402 | Orc:4 | Noticed Jozef
53624 | Orc:4 | Killed Jozef
54405 | Orc:4 | Killed Nessos
54721 | Orc:4 | Noticed an orc high priest
54758 | Orc:4 | Killed an orc high priest
54758 | Orc:4 | Reached skill level 10 in Fighting
54759 | Orc:4 | Noticed an orc high priest
54937 | Orc:4 | Killed an orc high priest
55881 | Orc:4 | Noticed an orc high priest
55886 | Orc:4 | Killed an orc high priest
55886 | Orc:4 | Reached XP level 15. HP: 112/112 MP: 18/36
56028 | Orc:4 | Found a roughly hewn altar of Beogh.
56045 | Orc:4 | Noticed Donald
56055 | Orc:4 | Killed Donald
56092 | Orc:4 | Noticed an orc warlord
56151 | Orc:4 | Noticed an iron troll
56320 | Orc:4 | Killed an orc warlord
56320 | Orc:4 | Reached skill level 5 in Charms
56325 | Orc:4 | Noticed an orc high priest
56355 | Orc:4 | Killed an orc high priest
57276 | Spider:1 | Entered Level 1 of the Spider Nest
58820 | Spider:1 | Reached skill level 10 in Hexes
59884 | Spider:1 | Noticed Azrael
59889 | Spider:1 | Killed Azrael
59941 | Lair:6 | Noticed a rock worm
60022 | Lair:6 | Killed a rock worm
60175 | Lair:6 | Reached skill level 5 in Air Magic
60542 | Lair:2 | Learned a level 2 spell: Swiftness
61904 | Spider:2 | Got a glistering book
61910 | Spider:1 | Identified the Incunabulum of Air and Enhancements (You found it on level 2 of the Spider Nest)
62253 | Spider:1 | Reached skill level 12 in Conjurations
63190 | Spider:2 | Reached skill level 5 in Polearms
63199 | Spider:2 | HP: 4/113 [wolf spider (3)]
67415 | Spider:3 | Reached XP level 16. HP: 112/122 MP: 27/36
67631 | Spider:3 | Noticed Nikola
68169 | Spider:3 | HP: 2/122 [Nikola/chain lightning (8)]
68191 | Spider:2 | Gained mutation: Your vision is a little blurry. [mutagenic glow]
68834 | Spider:3 | Killed Nikola
69427 | Spider:2 | Identified a +1 cloak of preservation (You took it off Nikola on level 3 of the Spider Nest)
70164 | Spider:3 | Found a roughly hewn altar of Beogh.
72377 | Orc:3 | Killed an iron troll
72725 | Orc:4 | Found Ijocel's Jewellery Boutique.
72725 | Orc:4 | Found Qahaumam's Jewellery Emporium.
72828 | Orc:4 | Found Sul Pnua's Antique Weapon Boutique.
72828 | Orc:4 | Found Ineotzye's Food Emporium.
73100 | Orc:4 | Bought the ring "Kyluevua" {rPois rF++} for 667 gold pieces
73308 | Lair:2 | Learned a level 6 spell: Invisibility
75143 | D:14 | Entered Level 14 of the Dungeon
75475 | D:14 | Gained mutation: You tend to lose your temper in combat. [mutagenic glow]
75575 | D:14 | Gained mutation: You are weak (Str -1). [mutagenic glow]
76985 | D:15 | Entered Level 15 of the Dungeon
77562 | D:15 | Noticed a deep elf conjurer
77566 | D:15 | Killed a deep elf conjurer
77567 | D:15 | Noticed a deep elf mage
77568 | D:15 | Killed a deep elf mage
79508 | D:16 | Found Uraeg's Armour Boutique.
79517 | D:16 | Bought a +2 pair of gauntlets of strength for 281 gold pieces
80483 | D:16 | Noticed Maud
81148 | D:16 | Killed Maud
82005 | D:17 | Reached XP level 17. HP: 131/131 MP: 15/37
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
mumra wrote:First playthrough of Spiders Nest, Windows Tiles 0.11-a0-728
I decided to just play through with a character and see what happened. Decided to have a go at a Demigod Wizard. Managed to get one off the ground and made it to Lair - what showed up but Spiders Nest. Interesting bug: two entrances to Slime ...
I managed to clear Lair but Orc got a bit tricky around level 3/4 due to a slightly awkward level layout and an Iron Troll. Mostly I was walking over everything at this point. I'd been lucky to find a cTele ring early on which combined with Blink from my wizard book was giving me a pretty strong edge, in open terrain. I also had a nice rPois hat. So at around that point I ventured into Spider, around XL:15.
This is a slightly unusual character for me, I'm hybridising into polearms with strong hexes for battle support. Quite often I'm up close and meleeing (although I have lightning bolt and fireball which can handle small groups).
I'll be honest, I don't think I've ever had so many close calls so close together. It's like every time I venture a bit further, another load of monsters swarm me; sometimes I manage to take them down, sometimes I'm getting overwhelmed and beating a hasty retreat. Sometimes I retreat only to find another herd of something spawned on the previously-cleared level and I find myself retreating 2 or 3 levels at once. Actually this was happening a lot in Lair as well; massive packs of elephants and green rats suddenly appearing in areas I think are safe. Even with semi-controlled blinks available most of the time I'm still getting into near-death situations regularly ... or maybe that's just bad play, but I'm having fun
What's really interesting is that each battle is very distinct based on the specific combination of monsters that turn up at any given time. The maps are great as well, the delve layout seems to be doing a really good job - and the lack of any corridors whatsoever means you can constantly get swarmed. The combination of webs, orbs, jumping spiders, water meant that even with my blinking I could still get into trouble. I definitely think a few more elements wouldn't go amiss, it's getting a bit samey after 3 levels (and this is only first playthrough). Although the branch still manages to have surprises.
So what people are saying about it being easy I don't really see. I've left Spider for a bit to do more D so I haven't even cleared the branch end yet.
Character dump:
- Code:
Dungeon Crawl Stone Soup version 0.11-a0-728-g7daf38e character file.
Wiznix the Conjurer (Demigod Wizard) Turns: 84781, Time: 07:23:03
HP 131/131 (135) AC 15 Str 20 XL: 17 Next: 24%
MP 37/37 EV 21 Int 30 God:
Gold 745 SH 16 Dex 20 Spells: 12 memorised, 2 levels left
Res.Fire : . . . See Invis. : + a - +4,+2 trident
Res.Cold : . . . Warding : . . l - +0 robe of Action {Str+5 Int+2 Dam+4}
Life Prot.: . . . Conserve : + I - +2 elf buckler {AC+3}
Res.Acid. : + . . Res.Corr. : + z - +1 helmet "Xeg Anub" {+Blink rPois MR Str+
Res.Poison: + Clarity : . k - +1 cloak {rCorr, Cons}
Res.Elec. : . Spirit.Shd : . d - +2 pair of gauntlets {Str+3}
Sust.Abil.: . . Stasis : . o - +1 pair of orc boots
Res.Mut. : + Ctrl.Telep.: + r - amulet of resist mutation
Res.Rott. : . Levitation : . F - ring of teleport control
Saprovore : . . . Ctrl.Flight: . N - ring of see invisible
@: very resistant to hostile enchantments, quite stealthy
A: berserk 1, blurry vision 1, Str -1
a: Evoke Blink
You are on level 17 of the Dungeon.
You are hungry.
You have visited 5 branches of the dungeon, and seen 35 of its levels.
You have visited 1 Labyrinth.
You have visited 1 portal chamber: sewer.
You have collected 2721 gold pieces.
You have spent 1996 gold pieces at shops.
Inventory:
Hand weapons
a - a +4,+2 trident (weapon)
b - the +6 blowgun "Hydraslayer" {speed, rElec}
(You found it in a Labyrinth)
Attacks with this weapon take half as long, but cause slightly less damage.
It insulates you from electricity.
e - an uncursed orcish morningstar of venom
x - an uncursed sabre of electrocution
y - a scimitar of flaming
W - an uncursed demon blade
X - an uncursed quarterstaff of crushing
Missiles
g - 74 poisoned +0 needles
m - 3 curare-tipped +2 needles
u - 18 runed darts (quivered)
Y - 7 javelins
Armour
d - a +2 pair of gauntlets of strength (worn)
k - a +1 cloak of preservation (worn)
l - the +0 robe of Action (worn) {Str+5 Int+2 Dam+4}
(You bought it in a shop on level 9 of the Dungeon)
It affects your strength (+5).
It affects your intelligence (+2).
It affects your damage-dealing abilities (+4).
o - a +1 pair of orcish boots (worn)
z - the +1 helmet "Xeg Anub" (worn) {+Blink rPois MR Str+2}
(You bought it in a shop on level 11 of the Dungeon)
It affects your strength (+2).
It protects you from poison.
It increases your resistance to enchantments.
It lets you blink.
I - a +2 elven buckler of protection (worn)
Magical devices
c - a wand of lightning (7)
f - a wand of teleportation (5)
O - a wand of disintegration {zapped: 1}
Q - a wand of cold {zapped: 3}
Comestibles
j - 2 meat rations
n - 8 honeycombs
L - 11 grapes
T - 3 chokos
U - 8 bread rations
Scrolls
i - 2 scrolls of blinking
v - a scroll of fog
D - a scroll of magic mapping
H - 2 scrolls of remove curse
M - a scroll of recharging
P - a scroll of fear
R - 3 scrolls of teleportation
V - 5 scrolls of identify
Jewellery
h - an uncursed ring of sustenance
r - an amulet of resist mutation (around neck)
s - an uncursed ring of levitation
t - the ring "Kyluevua" {rPois rF++}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of poison resistance]
It greatly protects you from fire.
F - a ring of teleport control (right hand)
N - a ring of see invisible (left hand)
S - an uncursed ring of magical power
Potions
p - 4 potions of curing
q - 3 potions of heal wounds
w - a potion of resistance
A - 3 potions of magic
B - 2 potions of restore abilities
C - 2 potions of brilliance
E - a potion of speed
G - a potion of levitation
J - a potion of might
Magical staves
K - a staff of power
Skills:
* Level 11.4 Fighting
+ Level 5.5 Polearms
+ Level 4.7 Throwing
- Level 5.3 Armour
+ Level 9.8 Dodging
+ Level 4.2 Stealth
+ Level 3.6 Stabbing
* Level 8.5 Shields
+ Level 1.8 Traps & Doors
+ Level 12.1 Spellcasting
+ Level 12.3 Conjurations
* Level 11.1 Hexes
* Level 7.6 Charms
+ Level 1.1 Summonings
* Level 8.7 Translocations
+ Level 3.9 Fire Magic
+ Level 5.8 Air Magic
+ Level 3.3 Poison Magic
+ Level 1.1 Evocations
You have 2 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Invisibility Hex #######.. 6% 6 Honeycomb
b - Blink Tloc N/A 1% 2 None
c - Slow Hex #######.. 1% 2 None
d - Repel Missiles Chrm/Air #######... 1% 2 None
e - Mephitic Cloud Conj/Pois/Air #######.. 1% 3 None
g - Call Imp Summ #####..... 2% 2 None
h - Cause Fear Hex #######... 1% 4 None
i - Fireball Conj/Fire #######... 2% 5 None
j - Lightning Bolt Conj/Air #######... 1% 5 None
k - Tukima's Dance Hex #######... 1% 3 None
l - Cure Poison Pois ######.... 1% 2 None
m - Swiftness Chrm/Air #######... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (18/27) Temple (1/1) D:4 Orc (4/4) D:7
Elf (0/5) Orc:3 Lair (8/8) D:8 Swamp (0/5) Lair:3
Slime (0/6) Lair:6 Lair:8 Spider (4/5) Lair:6
Vault: D:14-19
Shops:
D:9: [ D:11: [ D:12: * D:16: [ Orc:4: (%==
Annotations
D:2 Jessica!
D:12 exclusion: oklob plant
Lair:1 Ice dragons in SE, 1 exclusion
Innate Abilities, Weirdness & Mutations
You tend to lose your temper in combat.
Your vision is a little blurry.
You are weak (Str -1).
Message History
You climb upwards.
There is a stone staircase leading down here.
You start resting.
You start to feel a little slower.
You start resting.
You feel sluggish.
You start resting.
You are feeling hungry.
You start resting.
Your stomach is not as upset anymore, and you need some food.
Your repel missiles spell is about to expire...
Eat which item? (? for menu, Esc to quit)
Okay, then.
You start resting.
You feel less protected from missiles.
You start resting.
Magic restored.
Save game and exit?
Welcome back, Wiznix the Demigod Wizard.
Press ? for a list of commands and other information.
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There are no monsters in sight!
Vanquished Creatures
Nikola (Spider:3)
Donald (Orc:4)
An orc warlord (Orc:4)
Maud (D:16)
Jozef (Orc:4)
Azrael (Spider:1)
A dragon (D:17)
A minotaur (Lab)
8 hydras
Erica (D:12)
Harold (D:10)
Josephine (D:10)
An ogre mage (D:18)
Nessos (Orc:4)
A sphinx zombie (D:17)
21 death yaks
A catoblepas (Lair:8)
2 elves (shapeshifter)
5 centaur warriors
4 orc high priests (Orc:4)
An iron troll (Orc:3)
4 skeletal warriors (D:16)
2 unseen horrors
A giant amoeba (D:17)
4 orc knights
2 hill giants
A harpy zombie (D:16)
A spiny worm (Spider:3)
15 wolf spiders
An oklob plant (Lair:7)
A minotaur zombie (Lab)
An orc sorcerer (Orc:4)
A griffon (Lair:8)
5 cyclopes
A lindwurm (Lair:6)
12 demonic crawlers
A griffon zombie (D:16)
4 elephant slugs
An elf (D:10)
13 tarantellas
A dragon zombie (D:18)
4 red wasps
7 black mambas
42 elephants
6 slime creatures
3 feature mimics
3 rock trolls
2 spriggan skeletons (D:14)
7 spiny frogs
A hill giant skeleton (D:14)
Grinder (D:5)
A queen bee (Spider:2)
17 trolls
18 ugly things
18 jumping spiders
4 komodo dragons
Prince Ribbit (D:7)
6 spriggans (Lair:8)
A rock troll zombie (D:14)
3 two-headed ogres
9 orb spiders
14 trapdoor spiders
3 basilisks
22 redbacks
30 blink frogs
A giant firefly (shapeshifter) (D:17)
5 wyverns
8 grizzly bears
A hill giant simulacrum (D:17)
A dancing weapon (Spider:2)
A chaos spawn (Orc:4)
A deep elf conjurer (D:15)
5 sharks
Eustachio (D:4)
An item mimic (D:8)
Grum (D:10)
9 war dogs
A steam dragon (Lair:6)
38 yaks
7 hippogriffs
3 fire elementals (Spider:1)
3 fire drakes
2 deep elf fighters (D:15)
A rock worm (Spider:2)
3 hungry ghosts
A manticore (D:12)
5 necrophages
Menkaure (D:5)
A hell hound (Spider:1)
A rock troll simulacrum (D:17)
A soldier ant (D:15)
A mottled dragon (D:13)
11 vampire mosquitoes
4 ice beasts
A swamp worm (Lair:3)
6 black bears (Lair:8)
A wyvern skeleton (D:14)
13 ogres
A phantom (Lair:1)
4 sky beasts
A troll zombie (D:12)
A yellow wasp (D:10)
A yak zombie (D:10)
A swamp drake (D:7)
29 orc warriors
18 crocodiles
3 troll skeletons
A deep elf mage (D:15)
2 yak skeletons
27 centaurs
8 wargs
2 giant goldfish (D:11)
A rotting devil (Orc:4)
A boulder beetle zombie (D:16)
21 wolves (Lair:8)
2 boring beetles
4 giant slugs
3 big kobolds
A brain worm (D:13)
A basilisk zombie (D:12)
21 giant frogs
A yellow wasp zombie (D:14)
9 agate snails
A centaur skeleton (D:10)
A giant leech (Lair:3)
18 water moccasins
2 eyes of draining
6 basilisk skeletons
A two-headed ogre skeleton (D:10)
11 jellyfish
21 killer bees
3 killer bee zombies
A crocodile zombie (D:11)
11 crimson imps
9 goliath beetles
16 wights
An ogre skeleton (D:14)
16 electric eels
A siren (Port)
12 big fish
53 spiders
A draconian (shapeshifter) (D:15)
2 hound zombies
2 shadows
2 big kobold skeletons
8 iguanas
59 orc priests
8 worker ants
11 hounds
4 scorpions
6 deep elf soldiers (D:15)
32 orc wizards
8 jellies
3 worker ant zombies
9 porcupines
2 hound skeletons (D:10)
2 mermaids (Port)
36 sheep
Jessica (D:2)
7 boggarts (D:15)
A mummy (D:11)
2 goliath beetle zombies
25 adders
3 giant centipedes
13 gnolls
107 green rats
3 giant centipede zombies
An iguana zombie (D:5)
An adder zombie (D:6)
A scorpion zombie (D:16)
4 giant mites
A shadow imp (D:14)
4 worms
7 grey rats (Port)
4 giant eyeballs
10 giant geckos
4 oozes
267 orcs
7 ball pythons
33 bats
13 giant cockroaches
29 hobgoblins
16 quokkas
11 giant newts
A giant spore (D:11)
32 goblins
A hobgoblin skeleton (D:13)
36 jackals
38 kobolds
A kobold skeleton (D:4)
A kobold zombie (D:11)
An orc skeleton (D:2)
11 orc zombies
48 rats
21 ballistomycetes
A bush (Lair:5)
10 fungi
7 plants
42 toadstools
1860 creatures vanquished.
Vanquished Creatures (collateral kills)
A centaur warrior (D:14)
A cyclops (D:15)
A tarantella (Spider:2)
A jumping spider (Lair:6)
A redback (Spider:2)
A hippogriff (D:15)
A rock worm (Lair:6)
A troll skeleton (D:14)
15 killer bees
3 orc priests (Orc:4)
A gnoll shaman (D:13)
4 spiders (Spider:1)
A deep elf soldier (D:15)
2 orc wizards (Orc:3)
A gnoll (D:13)
2 green rats (Lair:4)
A worm (Spider:2)
8 orcs
46 creatures vanquished.
Vanquished Creatures (others)
A skeletal warrior (D:16)
A wolf spider (Spider:1)
20 dancing weapons
A redback (Spider:3)
2 blink frogs (Lair:6)
A yak (D:14)
2 small abominations
A hell hound (Spider:1)
2 centaurs
A giant frog (Lair:6)
A killer bee (Spider:2)
A big kobold skeleton (D:12)
A spider (Spider:3)
4 crimson imps
An orc wizard (D:8)
A deep elf soldier (D:15)
A porcupine (Lair:6)
A giant centipede (Lair:2)
A green rat (Lair:5)
A white imp (Lair:1)
A shadow imp (Lair:4)
10 orcs
A ball python (D:1)
A giant newt (D:1)
5 giant spores (D:10)
A hobgoblin skeleton (D:5)
3 jackals
2 kobolds
2 rats
A ballistomycete (D:10)
30 fungi
10 plants
224 toadstools
336 creatures vanquished.
Grand Total: 2242 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Wiznix, the Demigod Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 12/12 MP: 7/7
192 | D:1 | Reached skill level 1 in Conjurations
475 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/9
573 | D:1 | Reached skill level 3 in Spellcasting
1738 | D:2 | Reached XP level 3. HP: 22/24 MP: 5/12
1845 | D:2 | Noticed Jessica
2304 | D:2 | You fall through a shaft!
2322 | D:4 | Learned a level 2 spell: Blink
2326 | D:4 | Learned a level 2 spell: Slow
2715 | D:3 | Reached skill level 1 in Hexes
2715 | D:3 | Reached XP level 4. HP: 28/30 MP: 8/15
2879 | D:3 | Learned a level 2 spell: Repel Missiles
3432 | D:3 | Found a white marble altar of Elyvilon.
3493 | D:2 | Learned a level 3 spell: Mephitic Cloud
3867 | D:4 | Noticed Eustachio
3881 | D:4 | Killed Eustachio
3881 | D:4 | Reached skill level 4 in Spellcasting
3881 | D:4 | Reached XP level 5. HP: 36/36 MP: 2/18
4024 | D:4 | Found a blossoming altar of Fedhas.
4035 | D:4 | Reached XP level 6. HP: 40/42 MP: 13/19
4402 | D:4 | Found a staircase to the Ecumenical Temple.
4408 | Temple | Entered the Ecumenical Temple
4901 | D:2 | Killed Jessica
5066 | D:5 | Entered Level 5 of the Dungeon
5203 | D:5 | Found a glowing silver altar of Zin.
5229 | D:5 | Noticed Menkaure
5233 | D:5 | Killed Menkaure
5294 | D:5 | Reached XP level 7. HP: 48/48 MP: 5/21
6178 | D:5 | Found a deep blue altar of Sif Muna.
6202 | D:5 | Noticed Grinder
6270 | D:6 | Reached skill level 5 in Spellcasting
6270 | D:6 | Reached skill level 1 in Air Magic
6440 | D:6 | Found a shimmering altar of Xom.
6494 | D:6 | Reached XP level 8. HP: 45/55 MP: 2/23
6804 | D:6 | Reached skill level 1 in Poison Magic
7148 | D:6 | Reached XP level 7. HP: 36/48 MP: 14/22
7170 | D:6 | Reached XP level 8. HP: 45/55 MP: 14/23
7291 | D:6 | Found a glowing drain.
7346 | sewer | Entered the sewers
8297 | D:6 | Reached skill level 1 in Fighting
8850 | D:7 | Found a snail-covered altar of Cheibriados.
8852 | D:7 | Got a transparent helmet
8859 | D:7 | Identified the +0 helmet of Leaves (You found it on level 7 of the Dungeon)
9071 | Temple | Learned a level 3 spell: Conjure Flame
9076 | Temple | Learned a level 2 spell: Call Imp
9147 | D:5 | Killed Grinder
9147 | D:5 | Reached skill level 1 in Armour
9147 | D:5 | Reached skill level 1 in Translocations
9395 | D:7 | Reached skill level 5 in Conjurations
9543 | D:7 | Reached skill level 1 in Traps & Doors
9604 | D:7 | Reached skill level 6 in Spellcasting
9767 | D:7 | Found a staircase to the Orcish Mines.
9786 | D:7 | Reached XP level 9. HP: 54/62 MP: 3/25
10326 | D:7 | Reached skill level 1 in Stabbing
10549 | D:7 | Paralysed by a giant eyeball for 2 turns
10613 | D:7 | Noticed Prince Ribbit
10630 | D:7 | Killed Prince Ribbit
10630 | D:7 | Reached skill level 1 in Polearms
11559 | D:8 | Reached skill level 1 in Fire Magic
11827 | D:8 | Reached skill level 5 in Hexes
11903 | D:8 | Found a staircase to the Lair.
13084 | D:7 | Paralysed by a giant eyeball for 2 turns
13137 | D:9 | Found a radiant altar of Vehumet.
13339 | D:9 | Reached XP level 10. HP: 58/71 MP: 12/27
13794 | D:9 | Found a blossoming altar of Fedhas.
13993 | D:9 | Found a snail-covered altar of Cheibriados.
14673 | D:9 | Found an iron altar of Okawaru.
14727 | D:9 | Reached skill level 7 in Spellcasting
15003 | D:9 | Found Chatwen's Armour Shop.
15013 | D:9 | Bought a +0 elven buckler of protection for 174 gold pieces
15409 | D:10 | Entered Level 10 of the Dungeon
16286 | D:10 | Got a faintly glowing cloak
16369 | D:10 | Identified the +1 cloak "Hero's Friend" (You found it on level 10 of the Dungeon)
16378 | D:10 | Noticed Grum
16385 | D:10 | Killed Grum
16458 | D:10 | Noticed Sonja
16462 | D:10 | Noticed Sonja
16462 | D:10 | Sonja changed into Sonja the elf
16473 | D:10 | Killed Sonja the elf
16555 | D:10 | Noticed a centaur skeleton
16563 | D:10 | Killed a centaur skeleton
16597 | D:10 | Noticed a two-headed ogre skeleton
16606 | D:10 | Killed a two-headed ogre skeleton
16645 | D:10 | Noticed Josephine
16656 | D:10 | Noticed a yak skeleton
16660 | D:10 | Killed Josephine
16725 | D:10 | Killed a yak skeleton
16725 | D:10 | Reached XP level 11. HP: 79/79 MP: 9/29
17088 | D:10 | Noticed Harold
17116 | D:10 | Killed Harold
17116 | D:10 | Reached skill level 5 in Fighting
17116 | D:10 | Reached skill level 5 in Armour
17116 | D:10 | Reached skill level 8 in Spellcasting
17628 | D:10 | Found a bloodstained altar of Trog.
18455 | D:10 | Reached skill level 1 in Throwing
18888 | Lair:1 | Entered Level 1 of the Lair of Beasts
19460 | Lair:1 | You fall through a shaft!
19559 | Lair:1 | Learned a level 4 spell: Cause Fear
22248 | Lair:3 | Reached skill level 5 in Dodging
23331 | Lair:2 | Reached skill level 1 in Shields
24124 | Lair:3 | Found a staircase to the Swamp.
25439 | Lair:4 | Reached skill level 9 in Spellcasting
25439 | Lair:4 | Reached XP level 12. HP: 89/89 MP: 12/31
25866 | Lair:4 | Reached skill level 1 in Summonings
32296 | D:9 | Bought the +0 robe of Action {Str+5 Int+2 Dam+4} for 552 gold pieces
32666 | Lair:2 | Learned a level 5 spell: Fireball
32672 | Lair:2 | Learned a level 5 spell: Lightning Bolt
32994 | Lair:5 | Reached skill level 10 in Conjurations
33385 | Lair:6 | Found a hole to the Spider Nest.
34213 | Lair:6 | Reached skill level 10 in Spellcasting
34218 | Lair:6 | Reached skill level 1 in Evocations
35476 | Lair:5 | Reached XP level 13. HP: 63/99 MP: 4/33
36289 | Lair:6 | Found a staircase to the Slime Pits.
37769 | Lair:7 | Reached skill level 11 in Conjurations
40210 | Lair:8 | Entered Level 8 of the Lair of Beasts
40214 | Lair:8 | Reached skill level 1 in Charms
40382 | Lair:8 | Found a staircase to the Slime Pits.
40382 | Lair:8 | Found a viscous altar of Jiyva.
40828 | Lair:8 | Reached skill level 5 in Translocations
42015 | Lair:8 | Reached XP level 14. HP: 107/107 MP: 19/34
44582 | Lair:7 | Reached skill level 5 in Shields
45105 | Lair:2 | Learned a level 3 spell: Tukima's Dance
45234 | Orc:1 | Entered Level 1 of the Orcish Mines
46828 | Orc:4 | Entered Level 4 of the Orcish Mines
47139 | Orc:4 | Noticed Nessos
47809 | D:11 | Learned a level 2 spell: Cure Poison
48714 | D:11 | Found Imya's Antique Armour Boutique.
48726 | D:11 | Bought a bloodstained helmet for 195 gold pieces
48730 | D:11 | Identified the +1 helmet "Xeg Anub" (You bought it in a shop on level 11 of the Dungeon)
49873 | D:12 | Noticed Erica
49881 | D:12 | Killed Erica
50233 | D:12 | Found Puaphuut's General Store.
50242 | D:12 | Bought a potion of berserk rage for 45 gold pieces
50242 | D:12 | Bought a scroll of enchant armour for 82 gold pieces
50826 | D:12 | Got a fine battleaxe
51571 | D:13 | Found a labyrinth entrance.
51579 | Lab | Entered a Labyrinth
52201 | Lab | Got a sapphire blowgun
52202 | Lab | Identified the cursed blowgun "Hydraslayer" {speed, rElec} (You found it in a Labyrinth)
53285 | Orc:3 | Found a staircase to the Elven Halls.
53402 | Orc:4 | Noticed Jozef
53624 | Orc:4 | Killed Jozef
54405 | Orc:4 | Killed Nessos
54721 | Orc:4 | Noticed an orc high priest
54758 | Orc:4 | Killed an orc high priest
54758 | Orc:4 | Reached skill level 10 in Fighting
54759 | Orc:4 | Noticed an orc high priest
54937 | Orc:4 | Killed an orc high priest
55881 | Orc:4 | Noticed an orc high priest
55886 | Orc:4 | Killed an orc high priest
55886 | Orc:4 | Reached XP level 15. HP: 112/112 MP: 18/36
56028 | Orc:4 | Found a roughly hewn altar of Beogh.
56045 | Orc:4 | Noticed Donald
56055 | Orc:4 | Killed Donald
56092 | Orc:4 | Noticed an orc warlord
56151 | Orc:4 | Noticed an iron troll
56320 | Orc:4 | Killed an orc warlord
56320 | Orc:4 | Reached skill level 5 in Charms
56325 | Orc:4 | Noticed an orc high priest
56355 | Orc:4 | Killed an orc high priest
57276 | Spider:1 | Entered Level 1 of the Spider Nest
58820 | Spider:1 | Reached skill level 10 in Hexes
59884 | Spider:1 | Noticed Azrael
59889 | Spider:1 | Killed Azrael
59941 | Lair:6 | Noticed a rock worm
60022 | Lair:6 | Killed a rock worm
60175 | Lair:6 | Reached skill level 5 in Air Magic
60542 | Lair:2 | Learned a level 2 spell: Swiftness
61904 | Spider:2 | Got a glistering book
61910 | Spider:1 | Identified the Incunabulum of Air and Enhancements (You found it on level 2 of the Spider Nest)
62253 | Spider:1 | Reached skill level 12 in Conjurations
63190 | Spider:2 | Reached skill level 5 in Polearms
63199 | Spider:2 | HP: 4/113 [wolf spider (3)]
67415 | Spider:3 | Reached XP level 16. HP: 112/122 MP: 27/36
67631 | Spider:3 | Noticed Nikola
68169 | Spider:3 | HP: 2/122 [Nikola/chain lightning (8)]
68191 | Spider:2 | Gained mutation: Your vision is a little blurry. [mutagenic glow]
68834 | Spider:3 | Killed Nikola
69427 | Spider:2 | Identified a +1 cloak of preservation (You took it off Nikola on level 3 of the Spider Nest)
70164 | Spider:3 | Found a roughly hewn altar of Beogh.
72377 | Orc:3 | Killed an iron troll
72725 | Orc:4 | Found Ijocel's Jewellery Boutique.
72725 | Orc:4 | Found Qahaumam's Jewellery Emporium.
72828 | Orc:4 | Found Sul Pnua's Antique Weapon Boutique.
72828 | Orc:4 | Found Ineotzye's Food Emporium.
73100 | Orc:4 | Bought the ring "Kyluevua" {rPois rF++} for 667 gold pieces
73308 | Lair:2 | Learned a level 6 spell: Invisibility
75143 | D:14 | Entered Level 14 of the Dungeon
75475 | D:14 | Gained mutation: You tend to lose your temper in combat. [mutagenic glow]
75575 | D:14 | Gained mutation: You are weak (Str -1). [mutagenic glow]
76985 | D:15 | Entered Level 15 of the Dungeon
77562 | D:15 | Noticed a deep elf conjurer
77566 | D:15 | Killed a deep elf conjurer
77567 | D:15 | Noticed a deep elf mage
77568 | D:15 | Killed a deep elf mage
79508 | D:16 | Found Uraeg's Armour Boutique.
79517 | D:16 | Bought a +2 pair of gauntlets of strength for 281 gold pieces
80483 | D:16 | Noticed Maud
81148 | D:16 | Killed Maud
82005 | D:17 | Reached XP level 17. HP: 131/131 MP: 15/37
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
mumra wrote:What's really interesting is that each battle is very distinct based on the specific combination of monsters that turn up at any given time.
Dungeon Master
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Joined: Wednesday, 22nd December 2010, 10:12
Guppyfry wrote:evilmike wrote: One thing that there could be more of is minivaults - there are currently a lot of "normal" vaults (ones with ORIENT line) but not a lot of minivaults.
Last fall I put up a bunch of little vaults, including 3 spider minis. They've been left to wither it seems like and I could revisit them to improve them if I had some constructive criticism. They're all here:
https://crawl.develz.org/mantis/view.php?id=4721
Dungeon Master
Posts: 1531
Joined: Saturday, 5th March 2011, 06:29
nicolae wrote:mumra wrote:What's really interesting is that each battle is very distinct based on the specific combination of monsters that turn up at any given time.
Can you elaborate on this a little more? I'd like some other perspectives, so I can think of spider combinations to use in vaults.
Dungeon Master
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Dungeon Master
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Joined: Wednesday, 22nd December 2010, 10:12
mumra wrote: - Strategic placement of web traps which of course trigger nearby spiders to rush in
Dungeon Master
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Joined: Saturday, 5th March 2011, 06:29
evilmike wrote:mumra wrote: - Strategic placement of web traps which of course trigger nearby spiders to rush in
This already happens, in fact. Nearby spiders can sense when you're caught in a web.
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Dungeon Master
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Joined: Wednesday, 22nd December 2010, 10:12
Tartarus Sorceror
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Mines Malingerer
Posts: 42
Joined: Friday, 17th February 2012, 20:13
Dungeon Master
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Joined: Saturday, 5th March 2011, 06:29
Jabberwocky wrote:One of the entrances might be a mimic.
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Infinitum wrote:On the other hand having the spiders try and eat everything caught in webs and not only the player would be quite awesome. Would really capture that creepy crawly vibe.
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