Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Sacrifices
Since sacrifices are so mindlessly tedious there have been requests for it to be added automatically to exploration... but really that's just beating around the bush. Sacrificing either needs an overhaul or needs to be outright removed. I'd like to point out that sacrificing money to Zin at an altar is interesting so sacrificing could possibly be implemented in an interesting way so an overhaul is a viable option.
Let's start with Trog since he's a very popular god. Trog requires corpses to be sacrificed and you basically just sacrifice what you can't eat. If piety on kills was increased and trog no longer required sacrifices nothing would really change. No extra nutrition would be gained (since you can't eat while satiated) so the food clock wouldn't be effected by the extra corpses lying about.
Nemelex is another popular god that requires sacrifices... and is the god hurt the most by them. It's optimal to just sacrifice everything and use up all your cards to gain more decks... so you're basically just left sacrificing what you don't need. There are no interesting choices here and you never spend more than a fraction of a second deciding if you're going to sacrifice something or not. Piety gain could be moved to just card use and exploration. Another possibility is that Nemelex could destroy items on the floor over time either everywhere or everywhere outside the temple.
There's no reason for tedious sacrifices to be required for optimal play as they aren't interesting or fun.