Lair Larrikin
Posts: 17
Joined: Sunday, 23rd October 2011, 23:07
YA(very silly)SD Marco Polo the NaWa
Smack dab in the middle of a herd of death yaks, and stone cold dead. Too bad, too. This guy was tons of fun. I LOVE THE SWORD OF THE DOOM KNIGHT. Omg.
- Code:
Message History
The death yak bellows!
The death yak gores you! The death yak closely misses you.
You slash the plant!
The plant is lightly damaged.
The death yak gores you!
You hit the plant.
The plant is lightly damaged.
You hit the plant.
The plant is lightly damaged.
The death yak misses you.
The death yak gores you!
You hit the death yak, but do no damage.
The death yak gores you!
* * * LOW HITPOINT WARNING * * *
The death yak gores you!
* * * LOW HITPOINT WARNING * * *
You hit the death yak. The death yak is poisoned.
The death yak is lightly wounded.
The death yak gores you!
You die...
I coulda totally taken 'em, too. lol
- Code:
Dungeon Crawl Stone Soup version 0.9.1 character file.
49852 Marco Polo the Carver (level 14, -9/123 (126) HPs)
Began as a Naga Wanderer on Nov 6, 2011.
Was an Elder of Okawaru.
Mangled by a death yak (18 damage)
... on Level 7 of the Lair of Beasts on Nov 8, 2011.
The game lasted 03:40:16 (32156 turns).
Marco Polo the Carver (Naga Wanderer) Turns: 32156, Time: 03:40:16
HP -9/123 (126) AC 14 Str 20 XL: 14 Next: 36%
MP 28/28 EV 21 Int 16 God: Okawaru [****..]
Gold 1202 SH 0 Dex 15 Spells: 6 memorised, 12 levels left
Res.Fire : + . . See Invis. : + f - +4,+3 long sword of Extremism {venom, rN+
Res.Cold : + . . Warding : + . m - +3 leather armour of Fun {Str+4 Dex+1}
Life Prot.: + + . Conserve : . (no shield)
Res.Acid. : . . . Res.Corr. : . k - +0 helmet of Quantum Leap {rC+}
Res.Poison: + Clarity : . b - +0 cloak {rPois} {god gift}
Res.Elec. : . Spirit.Shd : . n - +1 pair of gauntlets
Sust.Abil.: . . Stasis : . (no barding)
Res.Mut. : . Ctrl.Telep.: . W - amulet of warding
Res.Rott. : . Levitation : . y - ring of Shaolin {EV+8}
Saprovore : . . . Ctrl.Flight: . g - ring of protection from fire
@: very slow, quite resistant to hostile enchantments, very stealthy
A: spit poison, see invisible, deformed body 1, poison resistance, slowness 2
a: Spit Poison, Heroism, Renounce Religion
You were on level 7 of the Lair of Beasts.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.
You visited 2 branches of the dungeon, and saw 21 of its levels.
You visited 1 Labyrinth.
You collected 1246 gold pieces.
You spent 94 gold pieces at shops.
Inventory:
Hand weapons
a - a +3,+2 crossbow
f - the +4,+3 long sword of Extremism (weapon) {venom, rN+ Dex+3}
(You found it on level 11 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your dexterity (+3).
It protects you from negative energy.
r - a +3,+2 flail
A - a +2,+2 sling
C - the +13,+13 sword of the Doom Knight {pain, -CAST MR}
(You found it on level 9 of the Dungeon)
In the hands of one skilled in necromantic magic, it inflicts extra damage
on living creatures.
It increases your resistance to enchantments.
It prevents spellcasting.
D - a +0 blowgun
K - the +8,+5 flail "Concordance" {flame, Str+3 Dex+3}
(You found it on level 7 of the Lair of Beasts)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents.
It affects your strength (+3).
It affects your dexterity (+3).
R - the +7,+2 great sword of Uphon {god gift, drain, +Inv rPois rF++ Dex+3}
(Okawaru gifted it to you on level 5 of the Lair of Beasts)
A truly terrible weapon, it drains the life of those it strikes.
It affects your dexterity (+3).
It greatly protects you from fire.
It protects you from poison.
It lets you turn invisible.
Missiles
c - 6 +1 bolts
h - 2 +0 needles of confusion
j - 24 +1 sling bullets
l - 15 +0 bolts of penetration
F - 21 poisoned +2 bolts
H - 16 +0 sling bullets of frost
N - 21 poisoned +3 sling bullets
P - 4 curare-tipped +1 needles
V - 12 +1 bolts of flame
Armour
b - a +0 cloak of poison resistance (worn) {god gift}
k - the +0 helmet of Quantum Leap (worn) {rC+}
(You acquired it on level 2 of the Lair of Beasts)
It protects you from cold.
m - the +3 leather armour of Fun (worn) {Str+4 Dex+1}
(You found it on level 5 of the Lair of Beasts)
It affects your strength (+4).
It affects your dexterity (+1).
n - a +1 pair of gauntlets (worn)
Magical devices
e - a wand of confusion (7)
p - a wand of teleportation (6)
s - a wand of paralysis (8)
v - a wand of fire (3)
z - a wand of enslavement (12)
G - a wand of fireball (4)
M - a wand of teleportation (7)
Q - a wand of lightning (5)
Comestibles
u - 5 meat rations
Scrolls
d - a scroll of teleportation
i - 2 scrolls of detect curse
B - 6 scrolls of remove curse
L - a scroll of amnesia
T - 4 scrolls of identify
Jewellery
g - a ring of protection from fire (left hand)
y - the ring of Shaolin (right hand) {EV+8}
(You found it on level 12 of the Dungeon)
[ring of evasion]
It affects your evasion (+8).
I - an uncursed ring of wizardry
S - an uncursed ring of teleportation
W - an amulet of warding (around neck)
X - a +4,+2 ring of slaying
Potions
o - 7 potions of healing
q - 7 potions of poison
t - 2 potions of heal wounds
w - a potion of slowing
x - 4 potions of water
E - 2 potions of speed
J - 4 potions of strong poison
O - a potion of might {unknown}
U - 3 potions of confusion
Miscellaneous
Y - a box of beasts
Skills:
* Level 11 Fighting
- Level 2 Short Blades
+ Level 14 Long Blades
* Level 3 Maces & Flails
- Level 1 Slings
* Level 7 Crossbows
- Level 1 Throwing
+ Level 5 Armour
- Level 7 Dodging
+ Level 9 Stealth
+ Level 1 Stabbing
+ Level 1 Traps & Doors
+ Level 1 Unarmed Combat
* Level 8 Spellcasting
* Level 3 Conjurations
+ Level 7 Necromancy
+ Level 3 Transmutations
+ Level 2 Fire Magic
+ Level 1 Air Magic
+ Level 5 Poison Magic
+ Level 4 Invocations
+ Level 4 Evocations
You had 12 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
b - Evaporate Fire/Trmt ###....... Great 2 None
c - Spider Form Pois/Trmt ####...... Great 3 Strawberry
d - Alistair's Intoxicat Pois/Trmt N/A Good 4 Honeycomb
e - Dispel Undead Necr #####.... Great 4 Honeycomb
f - Mephitic Cloud Pois/Air/Conj ####...... Very Good 3 Strawberry
Dungeon Overview and Level Annotations
Branches:
Dungeon (13/27) Temple (0/1) D:5 Lair (8/8) D:13
Swamp (0/5) Lair:3 Slime (0/6) Lair:6 Snake (0/5) Lair:3
Orc: D:6-11 Hive: D:11-16
Altars:
Ashenzari
Elyvilon
Fedhas
Nemelex Xobeh
Okawaru
The Shining One
Trog
Vehumet
Xom
Shops:
D:7: (([[ D:9: * D:10: *
Innate Abilities, Weirdness & Mutations
You cannot wear boots.
You can spit poison.
Your serpentine skin is tough (AC +4).
You have supernaturally acute eyesight.
Armour fits poorly on your unusually shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
Message History
The death yak bellows!
The death yak gores you! The death yak closely misses you.
You slash the plant!
The plant is lightly damaged.
The death yak gores you!
You hit the plant.
The plant is lightly damaged.
You hit the plant.
The plant is lightly damaged.
The death yak misses you.
The death yak gores you!
You hit the death yak, but do no damage.
The death yak gores you!
* * * LOW HITPOINT WARNING * * *
The death yak gores you!
* * * LOW HITPOINT WARNING * * *
You hit the death yak. The death yak is poisoned.
The death yak is lightly wounded.
The death yak gores you!
You die...
That cloak of rpois was one of only two items ever gifted to me this game by Okawaru, and my only cloak. That bastard was cheap as hell this game. I only worshipped his ass for some naga barding. (he musta known I would leave him once I got it)
I have a couple questions. Right before I died I noticed my piety dropped down to four pips instead of five. I never really used heroism or finesse (one time with a hydra), and it's the lair, so I didn't stop killing things, and it had been at five for some time. I'm wondering what might've cause such a relatively quick seeming piety loss. Does Oka somehow disapprove of summoning small abominations?
Also I wanted to ask a bit about skill viability. I often make the mistake, I think, of wanting a character to do too much, too soon. I'm a hybrid addict, (which is funny since my only win is with a KoBe.) I want them off the ground as soon as possible. Should I delay the gratification and specialize more, until higher lvl where there's more experience available to train new skillz? Or is it possible to make a -successful- armored caster earlier than seventeenth lvl?