Lair Larrikin
Posts: 17
Joined: Sunday, 25th September 2011, 23:42
Transmuters only fight unarmed?
One of the things about crawl I don't love so much is that hyper-specialization to one weapon type seems necessary to successful play.
I am playing a DrTm right now, and I would really rather pick up a weapon and hit something with it when I am not changing form. But, I feel like that would be a bad meta-gaming move for the char's long-term success.
My question is, is this intentional to make using multiple forms of melee suboptimal, or is it an artifact of a balanced skill system, or what?
Is UC essential to the concept of a Tm? I mean it's not like the headbutt a minotaur would use should necessarily translate to better combat skills in Spider Form. Wouldn't skill with swords be more informative to success with Blade Hands than biting someone with UC?
Trust me, I have zero understanding of how to contribute to this project (I can code, but that's not really the primary ingredient of starting to contribute to this game, IMO), so this is not some windy prelude to complaining about the devs. But, for openers, I am interested in whether the practical need to get to lvl 20 or above in your primary weapon is a bug or a feature.