YASD: DDEE of Makhleb


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Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 27th October 2011, 11:45

YASD: DDEE of Makhleb

I'm going pretty well right now. My robe and rings buff Me like steroids. All current spells on excellent.
So I found new book. Which of the following spells are worth learning?
Apportation Translocation 1
Swiftness Charms/Air 2
Control Teleport Charms/Translocation 4
Passage of Golubria Translocation 4
Darkness Hexes 7

  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

Raamthod the Geomancer (DDEE)               Turns: 9506, Time: 01:19:23

HP  76/76        AC 15     Str 23      XL: 10   Next: 76%
MP  13/25        EV 16     Int 25      God: Makhleb [*****.]
Gold 425         SH  0     Dex 17      Spells:  5 memorised,  9 levels left

Res.Fire  : . . .   See Invis. : .    a - quarterstaff (protect)
Res.Cold  : . . .   Warding    : . .  L - +4 robe of Augmentation {Str+4 Dex+4 Int+4
Life Prot.: . . .   Conserve   : .    (no shield)
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : .    (no cloak)
Res.Elec. : .       Spirit.Shd : .    m - +0 pair of gloves
Sust.Abil.: . .     Stasis     : .    U - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    h - amulet of rage
Res.Rott. : .       Levitation : .    t - +3 ring of intelligence
Saprovore : . . .   Ctrl.Flight: .    n - +6 ring of strength

@: non-regenerating, quite resistant to hostile enchantments, stealthy
A: damage resistance, sense surroundings 2, slow healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb,
Major Destruction, Greater Servant of Makhleb, Renounce Religion, Evoke
Berserk Rage


You are on level 10 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are hungry.

You have visited 2 branches of the dungeon, and seen 11 of its levels.

You have collected 405 gold pieces.

Inventory:

Hand weapons
 a - an uncursed quarterstaff of protection (weapon)
 c - an orcish dagger
 f - an uncursed dagger
 i - an uncursed runed elven dagger
 j - an uncursed runed elven dagger
 l - an uncursed dagger
 r - an uncursed dagger
 s - an uncursed runed sabre
 B - an uncursed runed elven short sword
 D - an orcish dagger
 V - an uncursed orcish dagger
 W - an uncursed dagger
Missiles
 b - 154 +0 stones (quivered)
 I - 2 throwing nets
Armour
 m - a +0 pair of gloves (worn)
 L - the +4 robe of Augmentation (worn) {Str+4 Dex+4 Int+4}
   (You found it on level 8 of the Dungeon)   
   
   
   It affects your strength (+4).
   It affects your intelligence (+4).
   It affects your dexterity (+4).
 U - a +2 pair of boots (worn)
Magical devices
 H - a wand of healing (6)
 K - a wand of fire {zapped: 3}
 Y - a wand of draining {empty}
Comestibles
 g - 2 meat rations
 p - a choko
 u - 3 bread rations
 F - 2 apples
 X - an apricot
Scrolls
 e - a scroll labeled IMI TITSUM {tried}
 k - a scroll of magic mapping
 v - a scroll labeled ISUTSU HUGRA {tried}
 w - a scroll of enchant weapon I
 A - a scroll labeled CYLODA KLETHAS
 E - a scroll labeled KAAJAF GRUORCHA
 G - a scroll labeled ZUYWUW IQODWEAHATH
 J - 7 scrolls of identify
 M - 2 scrolls of remove curse
 R - 2 scrolls labeled THRYAX HAGIS
 S - 2 scrolls of detect curse
 T - 4 scrolls of amnesia
Jewellery
 h - an amulet of rage (around neck)
 n - a +6 ring of strength (left hand)
 t - a +3 ring of intelligence (right hand)
 x - an uncursed ring of protection from magic
 Q - an uncursed ring of sustain abilities
Potions
 o - 3 potions of healing
 q - 4 purple potions
 z - 2 potions of resistance
 C - 2 potions of restore abilities
 N - 3 lumpy pink potions
 O - 7 cyan potions
 Z - 2 potions of levitation
Books
 d - a book of Geomancy   
   
   Spells                             Type                      Level
   *Sandblast                         Earth                        1
   Stoneskin                          Transmutation/Earth          2
   *Passwall                          Transmutation/Earth          3
   *Stone Arrow                       Conjuration/Earth            3
   *Petrify                           Transmutation/Earth          4
   *Lee's Rapid Deconstruction        Earth                        5
 y - a book of Burglary   
   
   Spells                             Type                      Level
   Apportation                        Translocation                1
   Swiftness                          Charms/Air                   2
   *Passwall                          Transmutation/Earth          3
   Control Teleport                   Charms/Translocation         4
   *Lee's Rapid Deconstruction        Earth                        5
   Passage of Golubria                Translocation                4
   Darkness                           Hexes                        7
 P - a metal-bound book {highlevel}   
   This book is beyond your current level of understanding.


   Skills:
 + Level 1 Fighting
 - Level 1 Staves
 - Level 1 Throwing
 + Level 6 Dodging
 - Level 3 Stealth
 - Level 1 Traps & Doors
 + Level 8 Spellcasting
 + Level 1 Conjurations
 + Level 1 Transmutations
 + Level 13 Earth Magic
 + Level 1 Evocations


You have 9 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Sandblast             Erth           #######      Excellent   1    None
b - Petrify               Erth/Trmt      ######...    Excellent   4    Choko
c - Lee's Rapid Deconstr  Erth           #######...   Excellent   5    Honeycomb
d - Passwall              Erth/Trmt      ######....   Excellent   3    None
e - Stone Arrow           Erth/Conj      ######.      Excellent   3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/27)            Temple (1/1) D:4             Orc (0/4) D:7
  Lair: D:8-13     
Last edited by Yermak on Thursday, 27th October 2011, 15:04, edited 1 time in total.
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Lair Larrikin

Posts: 29

Joined: Wednesday, 30th March 2011, 12:34

Post Thursday, 27th October 2011, 11:57

Re: CiP: DDEE of Makhleb

I would definitely get swiftness, it's always a fanstastic spell to have, being able to outrun a lot of threats in the game makes your character last much longer.

Apportation can also save you a lot of grief grabbing an item you'd like from somewhere dangerous, but only if you remember you have it! I never do :p.

Control teleport is an unmissable buff- if you can actually teleport :P. Maybe wait until you find a book with blink in or something? The ring does the job a lot better really as keeping cTele on all the time is a pain and that's the only way a teleportation trap won't screw you.

I've never used passage of golburia so I'm not really sure on that. I think you can set up a quick getaway with it, but one that monsters can follow you through and it takes some deliberate planning to do so.

Darkness CAN synergise quite well with the short range of most of earth's spells, but is a massive investment in terms of experience to get it castable really, and in a spell group that I don't rate very highly but that's just me.

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MyOtheHedgeFox, Yermak

Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 27th October 2011, 13:59

Re: CiP: DDEE of Makhleb

My dwarf is strong but should I enter into frozen archway without any rC+?
  Code:
 Dungeon Crawl Stone Soup version 0.9.1 character file.

Raamthod the Earth Mage (DDEE)             Turns: 13523, Time: 02:05:53

HP  81/90        AC 13     Str 24      XL: 12   Next:  9%
MP  29/29        EV 17     Int 26      God: Makhleb [******]
Gold 687         SH 13     Dex 17      Spells:  7 memorised, 12 levels left

Res.Fire  : . . .   See Invis. : .      - Unarmed
Res.Cold  : . . .   Warding    : + .  L - +4 robe of Augmentation {Str+4 Dex+4 Int+4
Life Prot.: + . .   Conserve   : .    N - +3 dwarf buckler
Res.Acid. : . . .   Res.Corr.  : .    (no helmet)
Res.Poison: .       Clarity    : .    d - +2 cloak
Res.Elec. : .       Spirit.Shd : .    m - +0 pair of gloves
Sust.Abil.: . .     Stasis     : .    U - +2 pair of boots
Res.Mut.  : .       Ctrl.Telep.: .    u - amulet of warding
Res.Rott. : .       Levitation : .    t - +3 ring of intelligence
Saprovore : . . .   Ctrl.Flight: .    n - +6 ring of strength

@: non-regenerating, quite resistant to hostile enchantments, stealthy
A: damage resistance, sense surroundings 2, slow healing 3
a: Device Recharging, Minor Destruction, Lesser Servant of Makhleb,
Major Destruction, Greater Servant of Makhleb, Renounce Religion


You are on level 2 of the Lair of Beasts.
You worship Makhleb.
Makhleb is exalted by your worship.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 15 of its levels.

You have collected 667 gold pieces.

Inventory:

Hand weapons
 a - a +4,+1 quarterstaff of protection
 f - an uncursed dagger
 i - an uncursed runed elven dagger
 j - an uncursed runed elven dagger
 l - an uncursed dagger
 r - an uncursed dagger
 B - an uncursed runed elven short sword
 D - a +2,+1 spear of returning (quivered)
 W - an uncursed dagger
Missiles
 b - 100 +0 stones
 I - 4 throwing nets
Armour
 d - a +2 cloak (worn)
 m - a +0 pair of gloves (worn)
 L - the +4 robe of Augmentation (worn) {Str+4 Dex+4 Int+4}
   (You found it on level 8 of the Dungeon)   
   
   
   It affects your strength (+4).
   It affects your intelligence (+4).
   It affects your dexterity (+4).
 N - a +3 dwarven buckler (worn)
 U - a +2 pair of boots (worn)
Magical devices
 c - a wand of paralysis {zapped: 1}
 y - a glowing copper wand
 H - a wand of healing (6)
 K - a wand of fire {zapped: 3}
 V - a shiny gold wand
Comestibles
 g - a bread ration
 h - a chunk of hound flesh
 p - 3 chokos
 F - 2 apples
 T - a banana
 X - an apricot
Scrolls
 e - a scroll of enchant armour
 k - 2 scrolls of magic mapping
 v - a scroll of fear
 w - a scroll of recharging
 A - 2 scrolls of fog
 G - 2 scrolls of immolation
 M - 2 scrolls of remove curse
 R - 2 scrolls of teleportation
 S - 2 scrolls of detect curse
Jewellery
 n - a +6 ring of strength (left hand)
 s - an uncursed ring of invisibility
 t - a +3 ring of intelligence (right hand)
 u - an amulet of warding (around neck)
 x - an uncursed ring of protection from magic
 P - a -3 ring of strength
 Q - an uncursed ring of sustain abilities
Potions
 o - 6 potions of healing
 q - 3 potions of speed
 z - 2 potions of resistance
 C - 3 potions of restore abilities
 O - 6 potions of heal wounds
 Z - 2 potions of levitation


   Skills:
 + Level 1 Fighting
 - Level 1 Staves
 - Level 1 Throwing
 + Level 8 Dodging
 - Level 3 Stealth
 - Level 1 Stabbing
 + Level 2 Shields
 - Level 1 Traps & Doors
 + Level 1 Unarmed Combat
 + Level 10 Spellcasting
 + Level 3 Conjurations
 + Level 1 Translocations
 + Level 1 Transmutations
 + Level 15 Earth Magic
 + Level 1 Invocations
 + Level 1 Evocations


You have 12 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Success   Level  Hunger
a - Sandblast             Erth           #######      Perfect     1    None
b - Petrify               Erth/Trmt      #######..    Excellent   4    None
c - Lee's Rapid Deconstr  Erth           #######...   Excellent   5    Choko
d - Passwall              Erth/Trmt      #######...   Excellent   3    None
e - Stone Arrow           Erth/Conj      #######      Excellent   3    None
f - Swiftness             Air/Chrm       ###.......   Great       2    None
g - Apportation           Tloc           ####......   Excellent   1    None
If you spot a grammar mistake in my post I will appreciate if you PM it.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Thursday, 27th October 2011, 14:20

Re: CiP: DDEE of Makhleb

At least duck inside to see which ice cave it is. Some of them are relatively safe even without rC. One that I got recently is mostly populated with wolves and polar bears, with just a couple of ice statues and two areas of freezing vapor. (And one frost giant near the far end.)

If it's clearly too dangerous, you can head right back out. Not like baileys where sometimes the exit isn't near the entrance.
You fall off the wall. You have a feeling of ineptitude.

Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 27th October 2011, 14:26

Re: CiP: DDEE of Makhleb

Yeah, it is appeared to be the one with animals. And I found 1 statue and no freezing vapors till now. Should I risk to use lamp of fire in battle with giant?
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Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Thursday, 27th October 2011, 14:32

Re: CiP: DDEE of Makhleb

A lamp of fire won't do you any good without a flame cloud to summon the elemental from, unless it's been reworked since...um, no idea which version, since I've never used the lamp of fire. (Only earth elemental stones and air elemental fans, and those require their element to be present just like the spell.) Even if you had one handy, you have no Fire Magic skill, so the elemental would probably come out hostile.

Or do you mean the wand of fire that you're carrying? Use it liberally, and you have a scroll of recharging on hand.
You fall off the wall. You have a feeling of ineptitude.

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Yermak

Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 27th October 2011, 14:43

Re: CiP: DDEE of Makhleb

Oh, I made a mistake. I thought about efreet and blazing lamp.
Now I found freezing vapors. I have no blink, levitation or wand of digging to get past them. (Levitation is for water route.) LRD is too tedious and food consumptive (even with choko cost).
Any advices?

Update. Ok, I simply pass through. Got slightly damaged. Now I am facing a frost giant. I have wand of fire and wand of fireballs. Spells or wands?
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Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Thursday, 27th October 2011, 15:04

Re: CiP: DDEE of Makhleb

Nevermind. Died from a couple of blows.
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Barkeep

Posts: 4416

Joined: Tuesday, 11th January 2011, 12:28

Post Friday, 28th October 2011, 03:25

Re: YASD: DDEE of Makhleb

A Frost Giant at XL12 with no rC was definitely a "get away right now" kind of situation. You'll generally run into them right around the bottom of the dungeon. Quaffing speed and spamming your fire wands or Stone Arrow might have taken care of him, though he can throw Bolt of Cold pretty hard.

Or you might have tried rolling Greater Servant roulette, hoping for a friendly Balrug or Executioner...
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Ziggurat Zagger

Posts: 2995

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Friday, 28th October 2011, 08:37

Re: YASD: DDEE of Makhleb

The best idea would have been Greater Servant if your Invocations was around 10, or not going there in the first place. A hasted wand of fire would have been a bad idea too; he was quite capable of being twoshotted.
Greater Destruction is potentially useful (I used it against hydrae for a while because I was getting pissed at them killing like 50% of Greater Servants :P ) but generally Greater Servant is more power and much more damage output over time for a similar piety amount.
A Balrug would have probably been wrecked (rC-), so you might have needed two, but I think a single Executioner is quite capable of eliminating a Frost Giant. They're also not rPois so a Green Death might have actually done something (cough cough hydra).

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Friday, 28th October 2011, 13:06

Re: YASD: DDEE of Makhleb

Apologies for being so flippant about the frost giant. They're definitely not to be underestimated, and the fact that you were asking for advice on how to engage it meant that you had very little experience fighting them.

Major Destruction would probably have been a bad idea in this particular cave. The path is very tight and there isn't a lot of breathing room in case a fireball or lightning orb pops out.
You fall off the wall. You have a feeling of ineptitude.
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Barkeep

Posts: 4416

Joined: Tuesday, 11th January 2011, 12:28

Post Friday, 28th October 2011, 15:10

Re: YASD: DDEE of Makhleb

cerebovssquire wrote:A hasted wand of fire would have been a bad idea too; he was quite capable of being twoshotted.


This is why I die a lot. :oops:
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Swamp Slogger

Posts: 168

Joined: Tuesday, 25th October 2011, 00:06

Post Monday, 31st October 2011, 19:43

Re: YASD: DDEE of Makhleb

My invocations was at level one, not ten. So it would be futile trying Greater Servant or Destruction. May be I should have tried LRD instead of wand of fire, which he was dodging quite a lot.
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Ziggurat Zagger

Posts: 2995

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 31st October 2011, 20:33

Re: YASD: DDEE of Makhleb

Yermak wrote:My invocations was at level one, not ten. So it would be futile trying Greater Servant or Destruction. May be I should have tried LRD instead of wand of fire, which he was dodging quite a lot.


No. You should have tried quaffing the potion of speed and getting the hell out, in that case.
(next time, raise Invocations)

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