Wanderers!


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Snake Sneak

Posts: 111

Joined: Wednesday, 20th July 2011, 15:37

Post Thursday, 29th September 2011, 00:50

Wanderers!

My top Crawlers have all been Wanderers, and the ones at the very top Demonspawn.

I guess I'm into random builds? I like to just see how it goes and be flexible.

Temple Termagant

Posts: 8

Joined: Friday, 30th September 2011, 02:34

Post Friday, 30th September 2011, 02:37

Re: Wanderers!

That's true! It must be the Will of ZOT. Often ZOT works against your best laid plans, but trust in ZOT and your character will succeed. Well, maybe not actually succeed, but at least have a rawkus good time before he dies in an embarrassing manner.

For this message the author Incarnal has received thanks:
TehDruid

Mines Malingerer

Posts: 39

Joined: Friday, 8th July 2011, 17:55

Post Friday, 30th September 2011, 05:19

Re: Wanderers!

im guessing wanderers just keep reseting the game until they get an ungodly lucky start and go from there.

is it even posible to get your stats to all shuffle towards 0 str,12 int,0 dex? that would be hella imbalanced.
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Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Friday, 30th September 2011, 05:47

Re: Wanderers!

is it even posible to get your stats to all shuffle towards 0 str,12 int,0 dex? that would be hella imbalanced.

Not just imbalanced but unplayable; you'd die from stat-death soon enough.

Vaults Vanquisher

Posts: 431

Joined: Friday, 30th September 2011, 01:00

Post Thursday, 6th October 2011, 04:17

Re: Wanderers!

Sometimes I play Wanderers. I'll reset/reload if I get a BAD starting roll, but I don't keep doing it until I get something amazing. "Okay" is sufficient.

So far it's taught me that I hate Earth spells, Long Blades are actually pretty nice, don't be afraid to find a new weapon ASAP from the start, among other things. It's a good way to broaden my horizons. In between runs I'm familiar with, I'll sometimes play a Wanderer in either Human, High Elf, Sludge Elf, Kobold or Kenku just for a change of pace.
--Schwa, your local muse forever and long-time High Elf fangirl ^_~
(also the master of Quadri-Birds)

TheProvocateur: I like how we're sprinting at a pile of greater mummies

Slime Squisher

Posts: 369

Joined: Saturday, 3rd September 2011, 18:22

Post Saturday, 8th October 2011, 21:23

Re: Wanderers!

Wanderers are fun for spellcasters because you get some weird randomness with the books and the starting tome. I usually try and get someone that starts with necro book and can cast sting, its fun building up all the random spell schools.

Slime Squisher

Posts: 390

Joined: Friday, 24th December 2010, 07:29

Post Wednesday, 12th October 2011, 06:36

Re: Wanderers!

For guaranteed success, play a Troll.
TrCK:
Xom grants you an implement of some kind.
_Something appears at your feet!
4790 gold pieces {god gift}.

DsAr:
You blink. You feel slightly more hungry. Prince Ribbit hits you. You die...
"Hey, that's my toy!"
Xom revives you!

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pratamawirya
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Tartarus Sorceror

Posts: 1850

Joined: Monday, 20th December 2010, 04:22

Location: Surabaya, Indonesia

Post Wednesday, 12th October 2011, 06:39

Re: Wanderers!

tormodpwns wrote:For guaranteed success, play a Troll.

Good idea, I'm trying it now :)
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Sewers Scotsman

Posts: 3192

Joined: Friday, 13th May 2011, 08:47

Location: Ultima Thule

Post Wednesday, 12th October 2011, 13:48

Re: Wanderers!

pratamawirya wrote:
tormodpwns wrote:For guaranteed success, play a Troll.

Good idea, I'm trying it now :)

Did that go well? Do you recommend it?
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Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Wednesday, 12th October 2011, 21:50

Re: Wanderers!

Confidence Interval wrote:
pratamawirya wrote:
tormodpwns wrote:For guaranteed success, play a Troll.

Good idea, I'm trying it now :)

Did that go well? Do you recommend it?


I'll recommend it.

.10 TrMo of Oki is the bee's knees. Insta-**, armor goodies, javelins, large rocks - So much win!
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

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