Dungeon Dilettante
Posts: 4
Joined: Wednesday, 9th January 2019, 12:32
New Species Proposal/Demigod Replacement- Fallen Angel
The general idea of this species is that you are an angel who has wronged the good gods. As you advance through the dungeon, you will redeem yourself in the eyes of the good gods, regaining your powers and working as their faithful servant in cleansing the dungeon and acquiring the Orb of Zot. However, you will not have the ability to worship the gods, as you are merely one of their many tools.
Species Features
-10% HP
25% change angles become neutral
rPois
See Invis
?Inability to transmute? (Undecided, maybe transmutation magic is unusable but enemies can still transform you)
Cannot worship gods, no invocations skill
Inability to use any necromancy spells
?Cannot go invisible? (Undecided)
Cannot use evil/chaotic items (including Demon weapons)
Level 3 gain wings and ability to permanently fly (0.9 speed when flying)
When on ground normal 1.0 speed
Level 6 start to gain random angel mutations (How many should one character get? I was thinking 2 resistances, 1 offensive and 2 miscellaneous)
Angel Mutations
This is where community ideas are most needed, as there are never too many available mutations. However, these must be relatively balanced.
Possible Ideas:
Resistances
-rN++
-rDamnation
-50% Mutation resistance
-rC+ and rF+
-rElec
-rCorr
-rDisease and rRot
Offensive Abilities
-Shining One smite, strengthens with level (works only on unholy enemies, or maybe 33% on normal enemies?)(uses up health like demonspawn hurl damnation, cool down like lamp of fire, heavy mp cost?)
-Ability to spawn 1 tile of Blessed Fire Cloud
Miscellaneous Abilities
-Shining One Halo
-Minor Healing
-Chance of Angles not attacking is raised to 50%, and now includes all holy beings
Aptitudes (prone to change)
Fighting 0
Spellcasting 0
Short Blades-3
Conjurations 0
Long Blades -1
Hexes-2
Maces and Flails-2
Charms+2
Axes -3
Summonings-2
Polearms-1
Translocations-1
Staves-3
Transmutations (If spells allowed)+1
Unarmed Combat-4
Fire Magic-2
Bows-1
Ice Magic-1
Crossbows -2
Air Magic+1
Throwing -2
Earth Magic-3
Slings -2
Poison Magic-4
Armor -3
Evocations 0
Dodging +1
Stealth-5
Shields -1
How this Fits in with DCSS Design Goals
I aimed to create a semi-random species that is also balanced, with the goal of being fun and highly repayable. While some mutations may be better than others, it is part of the randomness and uniqueness of characters, and such is also the case with demonspawn mutations cough*powered by death*cough. While I proposed this species idea, the community, I hope, will shape it.
Remember, any suggestions are welcomed, especially as to the balance of this species! Thank you for your time!