Temple Termagant
Posts: 9
Joined: Thursday, 22nd September 2011, 18:27
YaSD: My First (somewhat successful) Character
Posted an edited character dump.. took out monster death list and map, but left the history.
//Original Post
Been playing for a while on and off, just picked up crawl again -- much to my dismay. Really haven't gotten a character passed level 5/D:6 without exploding to some random, yet awesome, reason. Been learning as I go, discovered some character guides on the wiki that I've been following. Had a somewhat successful[1] VpAs make it to level 9 and get popped by Erochla because I wasn't paying attention to what I was doing. Fast forward to today, got a SpEn to level 9, and feel pretty comfortable with it. From my understanding, I'm about to hit mid-game, haven't found any branches yet -- though when I do I'm going head first in to them to conquer, rape or pillage anything I can get my tiny spriggan hands on.
- Code:
Dungeon Crawl Stone Soup version 0.10-a0-956-g6f49dae character file.
29825 Caragwyn the Thaumaturge (level 13, -7/53 HPs)
Began as a Spriggan Enchanter on Sept 20, 2011.
Was a High Priest of Kikubaaqudgha.
Mangled by a spiny frog (17 damage)
... on Level 8 of the Lair of Beasts on Sept 27, 2011.
The game lasted 03:40:14 (22781 turns).
Caragwyn the Thaumaturge (Spriggan Enchanter) Turns: 22781, Time: 03:40:14
HP -7/53 AC 7 Str 6 XL: 13 Next: 10%
MP 11/36 EV 31 Int 20 God: Kikubaaqudgha [*****.]
Gold 1504 SH 0 Dex 19 Spells: 13 memorised, 3 levels left
Res.Fire : . . . See Invis. : + a - +3,+0 dagger "Uton" {stab, Int+3}
Res.Cold : . . . Warding : . . i - +2 robe
Life Prot.: . . . Conserve : . (shield restricted)
Res.Acid. : . . . Res.Corr. : . (helmet restricted)
Res.Poison: + Clarity : + d - +2 cloak "Luon" {Str+1 Acc+3 Dam-4}
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: + . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . f - ring of wizardry
Saprovore : . . . Ctrl.Flight: . r - ring of sustain abilities
@: non-regenerating, invisible, badly diseased, very slightly contaminated, very
quick, very resistant to hostile enchantments, very stealthy
A: unfitting armour, fangs 1, talons 1, see invisible, clarity, deterioration 1,
herbivore 3, speed 3, -10% hp, poison resistance, slow healing 1, slow
metabolism 3, Str -3, Dex +2
a: Receive Corpses, Torment, Renounce Religion
You were on level 8 of the Lair of Beasts.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were not hungry.
You visited 4 branches of the dungeon, and saw 24 of its levels.
You visited 1 Labyrinth.
You collected 1761 gold pieces.
You spent 277 gold pieces at shops.
Inventory:
Hand weapons
a - the +3,+0 dagger "Uton" (weapon) {stab, Int+3}
(You found it in a Labyrinth)
It inflicts extra damage upon your enemies.
It affects your intelligence (+3).
o - a +3,+5 dwarven sabre
B - a +2,+0 dagger (quivered)
Armour
d - the +2 cloak "Luon" (worn) {Str+1 Acc+3 Dam-4}
(You acquired it in the Ecumenical Temple)
It affects your strength (+1).
It affects your accuracy (+3).
It affects your damage-dealing abilities (-4).
i - a +2 robe (worn)
Magical devices
h - a wand of confusion (10)
m - a wand of confusion (4)
w - a wand of teleportation (5)
Comestibles
k - a choko
Scrolls
l - a scroll of enchant weapon I
q - a scroll of immolation {unknown}
s - a scroll of recharging
Jewellery
f - a ring of wizardry (right hand)
j - an uncursed amulet of faith
r - a ring of sustain abilities (left hand)
u - a +3 ring of protection
x - an uncursed amulet of the gourmand
Potions
c - a potion of invisibility
g - a potion of porridge
n - 2 potions of resistance
p - a potion of heal wounds
t - a potion of magic
z - a potion of healing
A - a potion of levitation
Books
v - a book of Unlife {god gift}
Spells Type Level
*Recall Summoning/Translocation 3
*Animate Dead Necromancy 4
Twisted Resurrection Necromancy 5
*Control Undead Hexes/Necromancy 5
Simulacrum Ice/Necromancy 6
Death Channel Necromancy 7
y - the Reference Book on Self-Knowledge
(You found it on level 5 of the Lair of Beasts)
Spells Type Level
*Lethal Infusion Charms/Necromancy 2
Shroud of Golubria Charms/Translocation 2
Control Teleport Charms/Translocation 4
F - a book of Death {god gift}
Spells Type Level
*Corpse Rot Necromancy 2
*Sublimation of Blood Necromancy 2
Agony Necromancy 5
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
M - a book of Necromancy {god gift}
Spells Type Level
Pain Necromancy 1
*Animate Skeleton Necromancy 1
*Lethal Infusion Charms/Necromancy 2
Vampiric Draining Necromancy 3
*Regeneration Charms/Necromancy 3
Dispel Undead Necromancy 4
*Animate Dead Necromancy 4
Magical staves
b - a staff of energy
Skills:
+ Level 3 Fighting
- Level 2 Short Blades
- Level 1 Slings
- Level 1 Throwing
+ Level 14 Dodging
+ Level 5 Stealth
- Level 10 Stabbing
+ Level 4 Traps & Doors
- Level 1 Unarmed Combat
+ Level 14 Spellcasting
+ Level 13 Hexes
- Level 1 Charms
+ Level 1 Summonings
* Level 6 Necromancy
- Level 1 Translocations
- Level 1 Ice Magic
- Level 1 Evocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level Hunger
a - Corona Hex #######. Perfect 1 None
b - Ensorcelled Hibernat Ice/Hex ######. Excellent 2 None
c - Confuse Hex #######.. Excellent 3 None
d - Enslavement Hex #######.. Excellent 4 None
e - Animate Skeleton Necr N/A Excellent 1 None
f - Lethal Infusion Chrm/Necr #####..... Excellent 2 None
g - Sublimation of Blood Necr ######.... Excellent 2 None
h - Corpse Rot Necr N/A Excellent 2 None
i - Regeneration Chrm/Necr #####..... Excellent 3 None
j - Invisibility Hex #######.. Excellent 6 Honeycomb
k - Animate Dead Necr N/A Excellent 4 None
l - Recall Tloc/Summ N/A Excellent 3 None
m - Control Undead Hex/Necr #######... Excellent 5 Choko
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:7 Orc (4/4) D:10
Lair (8/8) D:11 Swamp (0/5) Lair:3 Snake (0/5) Lair:4
Hive (0/2) D:11
Elf: Orc:3-4 Slime: Lair:6-8
Grand Total: 729 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Caragwyn, the Spriggan Enchanter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4
174 | D:1 | Reached XP level 2. HP: 8/13 MP: 6/6
178 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation
848 | D:2 | Reached XP level 3. HP: 16/16 MP: 9/9
889 | D:2 | Reached skill level 5 in Stabbing
939 | D:2 | Found an iron altar of Okawaru.
1235 | D:2 | Found a blossoming altar of Fedhas.
1457 | D:3 | Reached XP level 4. HP: 21/21 MP: 10/11
1604 | D:3 | Reached skill level 6 in Stabbing
1844 | D:3 | Reached skill level 1 in Ice Magic
1967 | D:4 | Reached XP level 5. HP: 17/24 MP: 14/14
1972 | D:4 | Learned a level 3 spell: Confuse
2007 | D:4 | Reached skill level 1 in Fighting
2481 | D:5 | Entered Level 5 of the Dungeon
2546 | D:5 | Noticed Pikel
2575 | D:5 | Defeated Pikel
2575 | D:5 | Reached skill level 8 in Stabbing
2575 | D:5 | Reached skill level 5 in Hexes
2575 | D:5 | Reached XP level 6. HP: 18/29 MP: 19/19
2575 | D:5 | Reached XP level 7. HP: 19/32 MP: 20/20
2597 | D:5 | HP: 1/32 [orc priest/divine providence (11)]
2611 | D:5 | Your ally freed slave died
2623 | D:5 | Your ally freed slave died
3681 | D:5 | Found a blossoming altar of Fedhas.
4036 | D:5 | Gained mutation: Your system is resistant to poisons.
4036 | D:5 | Gained mutation: You heal slowly.
4078 | D:5 | Gained mutation: Your muscles are flexible, but weak (Str -1, Dex +1).
4078 | D:5 | Gained mutation: You have very sharp teeth.
4747 | D:7 | Reached XP level 8. HP: 37/37 MP: 22/22
4837 | D:7 | Reached skill level 9 in Stabbing
4837 | D:7 | Reached skill level 5 in Spellcasting
4859 | D:7 | Gained mutation: You have sharp toenails.
4859 | D:7 | Gained mutation: Your magical capacity is low (-10% MP).
4859 | D:7 | Gained mutation: You are dopey (Int -1).
4860 | D:7 | Lost mutation: You are dopey (Int -1).
4860 | D:7 | Lost mutation: Your magical capacity is low (-10% MP).
4915 | D:7 | Reached skill level 1 in Traps & Doors
4991 | D:7 | Learned a level 4 spell: Enslavement
5746 | D:7 | Found a staircase to the Ecumenical Temple.
5756 | Temple | Entered the Ecumenical Temple
6082 | D:7 | Found an ancient bone altar of Kikubaaqudgha.
6091 | D:7 | Became a worshipper of Kikubaaqudgha
6238 | D:7 | Reached skill level 1 in Unarmed Combat
6597 | D:8 | Found a radiant altar of Vehumet.
6640 | D:8 | Paralysed by a giant eyeball for 4 turns
6658 | D:8 | Reached XP level 9. HP: 41/41 MP: 25/25
6787 | D:8 | Reached XP level 8. HP: 25/37 MP: 25/32
7500 | D:9 | Gained mutation: Your body is slowly deteriorating.
7500 | D:9 | Gained mutation: You possess an exceptional clarity of mind.
7500 | D:9 | Gained mutation: Your muscles are very flexible, but weak (Str -2, Dex +2).
7588 | D:9 | Found Smitenink's General Store.
7609 | D:9 | Found Vew Xuti's General Store.
7617 | D:9 | Bought a scroll of enchant weapon II for 71 gold pieces
7617 | D:9 | Bought a scroll of identify for 26 gold pieces
7644 | D:9 | Found Skail's Magical Wand Emporium.
7685 | D:9 | Acquired Kikubaaqudgha's first power
7685 | D:9 | Received a gift from Kikubaaqudgha
7702 | D:9 | Learned a level 1 spell: Animate Skeleton
7729 | D:9 | Reached XP level 9. HP: 41/41 MP: 20/26
7773 | D:9 | Reached skill level 10 in Stabbing
8291 | D:9 | Found a shimmering altar of Xom.
8311 | D:9 | Found a snail-covered altar of Cheibriados.
8337 | D:9 | Found a glowing silver altar of Zin.
8337 | D:9 | Found a snail-covered altar of Cheibriados.
8371 | D:9 | Found a snail-covered altar of Cheibriados.
8391 | D:9 | Found an iron altar of Okawaru.
8659 | D:9 | Found Goaten's General Store.
8667 | D:9 | Bought a potion of restore abilities for 30 gold pieces
8667 | D:9 | Bought a potion of restore abilities for 30 gold pieces
8690 | D:9 | Your ally megabat died
8692 | D:9 | Your ally megabat died
8696 | D:9 | Reached skill level 1 in Necromancy
8774 | D:10 | Entered Level 10 of the Dungeon
8779 | D:10 | Reached skill level 1 in Slings
8803 | D:10 | Acquired Kikubaaqudgha's second power
9138 | D:10 | Found a staircase to the Orcish Mines.
9258 | D:10 | Reached XP level 10. HP: 23/46 MP: 22/28
9359 | D:10 | Learned a level 2 spell: Lethal Infusion
9550 | D:10 | Reached skill level 10 in Dodging
9558 | D:10 | Reached skill level 1 in Evocations
9734 | D:10 | Received a gift from Kikubaaqudgha
10324 | D:11 | Learned a level 2 spell: Sublimation of Blood
10327 | D:11 | Learned a level 2 spell: Corpse Rot
10331 | D:11 | Learned a level 3 spell: Regeneration
10338 | D:11 | Learned a level 6 spell: Invisibility
10390 | Orc:1 | Entered Level 1 of the Orcish Mines
10439 | D:11 | Noticed an agate snail
10440 | D:11 | Found a staircase to the Lair.
10444 | D:11 | Noticed an agate snail
10445 | D:11 | Found a staircase to the Hive.
10450 | D:11 | Defeated an agate snail
10450 | D:11 | Reached skill level 10 in Spellcasting
10487 | D:11 | Found a labyrinth entrance.
10495 | Lab | Entered a Labyrinth
11822 | Lab | Reached skill level 11 in Dodging
11822 | Lab | Reached XP level 11. HP: 50/50 MP: 31/31
11827 | Lab | Got a jewelled dagger
11837 | D:11 | Reached skill level 10 in Hexes
11933 | D:11 | Gained mutation: You are frail (-10% HP).
11940 | D:11 | Identified the +3,+0 dagger "Uton" (You found it in a Labyrinth)
11960 | D:11 | Defeated an agate snail
12041 | D:11 | Learned a level 4 spell: Animate Dead
12285 | D:11 | Found a burning altar of Makhleb.
12827 | Lair:1 | Entered Level 1 of the Lair of Beasts
12965 | Lair:1 | Reached skill level 12 in Spellcasting
13023 | Lair:1 | Acquired Kikubaaqudgha's third power
13023 | Lair:1 | Received a gift from Kikubaaqudgha
13484 | Lair:1 | Learned a level 3 spell: Recall
14041 | Lair:2 | Reached skill level 5 in Stealth
14106 | Lair:2 | Paralysed by a potion of paralysis for 5 turns
14801 | Lair:3 | Reached skill level 1 in Charms
14841 | Lair:3 | Acquired Kikubaaqudgha's fourth power
14841 | Lair:3 | Reached XP level 12. HP: 11/49 MP: 20/34
15151 | Lair:3 | Reached skill level 13 in Spellcasting
15179 | Lair:3 | Found a staircase to the Swamp.
15936 | Lair:4 | Found a staircase to the Snake Pit.
16332 | Temple | Identified a scroll of acquirement
16333 | Temple | Got a crude cloak
16488 | D:9 | Identified the +2 cloak "Luon" (You acquired it in the Ecumenical Temple)
16919 | Lair:4 | Reached skill level 5 in Necromancy
17290 | Lair:5 | Got a black book
17291 | Lair:5 | Identified the Reference Book on Self-Knowledge (You found it on level 5 of the Lair of Beasts)
17337 | Lair:5 | Learned a level 5 spell: Control Undead
17442 | Lair:5 | Reached skill level 1 in Translocations
18775 | Orc:2 | Noticed Urug
18787 | Orc:2 | Defeated Urug
18832 | Orc:2 | Found Thrucol's Distillery.
18872 | Orc:2 | Found a roughly hewn altar of Beogh.
18928 | Orc:2 | Bought a potion of invisibility for 88 gold pieces
18928 | Orc:2 | Bought a potion of healing for 32 gold pieces
19158 | Orc:4 | Entered Level 4 of the Orcish Mines
19198 | Orc:3 | Noticed a two-headed ogre
19243 | Orc:2 | Gained mutation: You are weak (Str -1).
20847 | Lair:6 | Reached skill level 14 in Spellcasting
21996 | Lair:8 | Entered Level 8 of the Lair of Beasts
22304 | Lair:8 | Reached XP level 13. HP: 15/53 MP: 0/36
22704 | Lair:8 | Reached skill level 1 in Summonings
22781 | Lair:8 | Mangled by a spiny frog
Some notes, if they're worth anything
* I chug potions of mutation like they're water.
* My go-to combo is Ensorcelled Hibernation/Stab, and I've become pretty reliant on it for winning fights
My questions are:
* Which branch should I attempt first? The first one I find, or should I skip any I find for one in particular?
* Is there anything I should be on the look out for?
* I've been kind of unlucky[2] when it comes to gear, anything I should be on the look out for?
* What other things should I be on the look out for?
* When this character dies (as all mine inevitably do), what would should I try next?
[1] - Successful to me. He was a ton of fun; I'm really going to have to try that combo again.
[2] - unlucky in my opinion, though I may not be at all. I've really have no way to judge other than your opinions.
And any helpful hints/suggestions/comments/criticisms/questions/name calling/hints, I really enjoy this game immensely and am looking for all kinds of hints or tips that I might not be aware of. There's so many intricacies that I know I'm missing, and would love for them to be pointed out!
Thanks in advance, and be on the lookout for my ghosts. I'm sure they're everywhere by now.
Edit - 09/25/2011 - Updated my character dump.
- For this message the author tehsnarf has received thanks:
- MyOtheHedgeFox