Countering grasping roots

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Spider Stomper

Posts: 189

Joined: Saturday, 25th March 2017, 16:51

Post Saturday, 13th July 2019, 12:05

Countering grasping roots

I just died to Jogrun after he cast grasping roots. I didn't have a potion of cancellation. Would a potion of flight counter it after casting? Or should I have drank one immediately after seeing him?
The irony is that he was confused when I died.

Vaults Vanquisher

Posts: 508

Joined: Thursday, 25th October 2012, 03:19

Post Saturday, 13th July 2019, 15:28

Re: Countering grasping roots

The best thing to do to him is use a scroll of silence and unload on him (consumables, evocables, bash his face in quickly, etc.). If you drink flying when you first encounter him, it can help with the shatters. If you get rooted I think the point is that it stops you from flying, so I doubt it would have helped you to drink flying afterwards.

Slime Squisher

Posts: 419

Joined: Thursday, 16th August 2018, 21:19

Post Saturday, 13th July 2019, 15:50

Re: Countering grasping roots

Does breaking LOS (eg with fog) break grasping roots?


Dis Charger

Posts: 2038

Joined: Tuesday, 3rd February 2015, 22:05

Post Saturday, 13th July 2019, 16:46

Re: Countering grasping roots

First, you have to understand what grasping roots does:

Grasping Roots now applies a non-resistable constriction effect to the
player (or target monster) when cast, with similar for escape for the
normal constriction used by e.g. naga monsters. The constriction damage
for Grasping Roots is higher than direct constriction, using two dice
instead of one. This is 2d9 for shambling mangroves at 13 HD, which is
high enough to be significant when applied over several turns.

So, the first thing to do is get out of constriction as soon as possible. There are many ways to do so, including moving, blinking, teleport.

After doing that, you can try to take care of Jorgrun, or escape. Jorgrun no longer casts shatter, so flying isn't necessary against him. You want to handle him like you handle any other powerful unique spellcaster. Silence, buffing yourself with haste/might/agility/berserk etc. are all good. If you have low MR, just escape, because you really don't want to be petrified by him.

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