Friday, 16th November 2018, 22:59 by everene
learning magic on characters with poor aptitudes
Is this something I should be doing ever, or in what situations is it a good idea?
For instance here is my current character, just picked up Blink which I think would be a useful spell. I would train spellcasting and translocations to learn it, but the last time I did this I died shortly after it became feasible to cast. Is the lair considered too early to start diversifying my skills?
For instance here is my current character, just picked up Blink which I think would be a useful spell. I would train spellcasting and translocations to learn it, but the last time I did this I died shortly after it became feasible to cast. Is the lair considered too early to start diversifying my skills?
Spoiler: show
- Code:
everene the Severer (Minotaur Fighter) Turns: 11642, Time: 00:27:37
Health: 117/117 AC: 18 Str: 22 XL: 13 Next: 7%
Magic: 12/12 EV: 14 Int: 5 God: Makhleb [*****.]
Gold: 406 SH: 18 Dex: 14 Spells: 12/12 levels left
rFire . . . SeeInvis . K - +7 war axe "Xurun" {drain, rN+ MR++}
rCold . . . Gourm . c - +0 shield
rNeg + . . Faith . M - +0 plate armour
rPois . Spirit . (helmet restricted)
rElec . Reflect + L - +0 cloak
rCorr . Harm . (no gloves)
MR +++.. z - +0 pair of boots
Stlth .......... p - +5 amulet of reflection
HPRegen 0.29/turn q - +6 ring of evasion
MPRegen 0.13/turn J - ring of protection from magic
@: no status effects
A: retaliatory headbutt, horns 2
a: Minor Destruction, Lesser Servant of Makhleb, Major Destruction, Greater
Servant of Makhleb, Renounce Religion
You are on level 4 of the Lair of Beasts.
You worship Makhleb.
Makhleb is extremely pleased with you.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 15 of its levels.
You have collected 689 gold pieces.
You have spent 283 gold pieces at shops.
Inventory:
Hand Weapons
a - a +5 halberd
C - a +0 broad axe
D - the +11 flail "Hatuhyi" {holy, Str+4}
(You found it on level 9 of the Dungeon)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your strength (+4).
I - the +0 trident of Conflict {pierce, Str+3}
(You bought it in a shop on level 6 of the Dungeon)
It inflicts extra damage upon your enemies.
It affects your strength (+3).
K - the +7 war axe "Xurun" (weapon) {drain, rN+ MR++}
(You found it on level 6 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
Armour
c - a +0 shield (worn)
z - a +0 pair of boots (worn)
L - a +0 cloak (worn)
M - a +0 plate armour (worn)
Jewellery
b - an uncursed ring of positive energy
p - a +5 amulet of reflection (around neck)
q - a +6 ring of evasion (left hand)
F - a +3 ring of protection
J - a ring of protection from magic (right hand)
Wands
j - a wand of acid (16)
m - a wand of polymorph (13)
o - a wand of enslavement (11)
G - a wand of digging (9)
Scrolls
e - 5 scrolls of amnesia
h - 3 scrolls of identify
i - 3 scrolls of fear
k - 7 scrolls of teleportation
t - a scroll labeled MACSEDI COKENG
u - 2 scrolls of remove curse
v - a scroll labeled CAHIGO DIYFOEKHLUB
w - 4 scrolls of enchant weapon
x - a scroll labeled WIDDAS SICYSCH
y - a scroll labeled RARGHE WEHUNNYMOUZ
E - 3 scrolls of magic mapping
H - 3 scrolls of blinking
Q - a scroll labeled VOUKID GAIGH
Potions
d - 2 potions of might
g - a murky black potion
l - 9 dark potions
n - 6 potions of heal wounds
r - 2 fuming coppery potions
s - 5 potions of flight
A - 2 fuming black potions
B - 3 smoky emerald potions
N - 2 fizzy brown potions
P - a bubbling purple potion
Comestibles
f - 27 rations
O - 17 chunks of flesh
Skills:
+ Level 11.8 Fighting
- Level 15.9(16.0) Axes
- Level 0.2(10.7) Polearms
+ Level 11.2 Armour
+ Level 3.7 Dodging
+ Level 13.3 Shields
You have 12 spell levels left.
You don't know any spells.
Your spell library contains the following spells:
Spells Type Power Failure Level Hunger
Freeze Ice #... 100% 1 ##.....
Blink Tloc N/A 100% 2 ###....
Ensorcelled Hibernation Hex/Ice #..... 100% 2 ###....
Shroud of Golubria Chrm/Tloc #......... 100% 2 ###....
Throw Frost Conj/Ice #..... 100% 2 ###....
Confuse Hex #....... 100% 3 ####...
Gell's Gravitas Tloc #......... 100% 3 ####...
Lesser Beckoning Tloc #......... 100% 3 ####...
Ozocubu's Armour Chrm/Ice #....... 100% 3 ####...
Teleport Other Tloc #....... 100% 3 ####...
Ice Form Ice/Tmut #....... 100% 4 #####..
Passage of Golubria Tloc N/A 100% 4 #####..
Summon Ice Beast Ice/Summ #....... 100% 4 #####..
Summon Lightning Spire Summ/Air #....... 100% 4 #####..
Throw Icicle Conj/Ice #....... 100% 4 #####..
Bolt of Cold Conj/Ice #......... 100% 6 #######
Darkness Hex #......... 100% 6 #######
Freezing Cloud Conj/Ice/Air #......... 100% 6 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (10/15) Temple (1/1) D:5 Lair (4/6) D:8
Spider (0/4) Lair:2
Swamp: Lair:2-4 Shoals: Lair:2-4 Orc: D:9-12
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:6 %[* D:10 (*([%?
Annotations:
D:7 exclusion: 2 doors
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.