Entry Vaults with no Doors


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Wednesday, 14th September 2011, 10:40

Entry Vaults with no Doors

I came across at least one starting entry vault with no visible doors. It is a square shape with 2 higher tier monsters in the central square, you start in the outer square. Players have to search for doors to get out.

Not only is this a problem with burning satiation at the start of the game, a time when many backgrounds can't afford to be wasting satiation, but this could be a severe problem for a noob that is just picking up the game. I don't mind the entry vaults with a bunch of doors, but you shouldn't have to search for a door just to get started.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

mad

User avatar

Snake Sneak

Posts: 91

Joined: Saturday, 8th January 2011, 00:21

Post Wednesday, 14th September 2011, 11:31

Re: Entry Vaults with no Doors

I don't know about that - you could just as soon make a case for it revealing secret doors as a mechanic and/or encouraging players to find the locations of secret doors in places that look suspicious.

In any case the entry vault isn't a point at which you've made an irreversable investment in a character by any means and I think someone who doesn't know to search for secret doors will quit in disgust before they burn through all their food.

Vaults Vanquisher

Posts: 428

Joined: Friday, 17th December 2010, 22:07

Post Thursday, 15th September 2011, 22:36

Re: Entry Vaults with no Doors

I'll second the OP's sentiments here for the exact reasons he enumerated.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Friday, 16th September 2011, 08:50

Re: Entry Vaults with no Doors

Hints mode should definitely have to say something about such a case. (More general, when explore does not carry on but there are no stairs to be used.)

Temple Termagant

Posts: 7

Joined: Monday, 7th February 2011, 01:57

Post Monday, 19th September 2011, 16:05

Re: Entry Vaults with no Doors

The tutorial (=hints) mode in AceHack actually points out the location of the first secret door a player comes across, both to explain the mechanic and to help avoid situations like this one. (It's a freebie, but a small enough one that I don't really mind giving it.)

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Monday, 19th September 2011, 16:43

Re: Entry Vaults with no Doors

ais523: That's a good one, we should steal it. I assume it goes like something like this: "There is a secret door nearby. See if you can find it? (command description)"
User avatar

Dungeon Master

Posts: 182

Joined: Saturday, 18th December 2010, 10:26

Location: Germany

Post Monday, 19th September 2011, 18:13

Re: Entry Vaults with no Doors

dpeg wrote:ais523: That's a good one, we should steal it. I assume it goes like something like this: "There is a secret door nearby. See if you can find it? (command description)"

Ahem. The tutorial already does this. Twice in the first map, and there's at least one reminder in one of the later maps because it's that non-obvious and that important.
Please report bugs to Crawl's bug tracker, and leave feedback on the development wiki. Thank you!

Temple Termagant

Posts: 7

Joined: Monday, 7th February 2011, 01:57

Post Thursday, 22nd September 2011, 22:34

Re: Entry Vaults with no Doors

dpeg wrote:ais523: That's a good one, we should steal it. I assume it goes like something like this: "There is a secret door nearby. See if you can find it? (command description)"

Yep, that's pretty much exactly how it works.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 142 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.