Lair Larrikin
Posts: 16
Joined: Wednesday, 5th September 2018, 02:27
Remove Summoner Kill Experience Penalty
Either way, I don't think the experience penalty from pet kills is justified any more, especially for summoners. It's one of the hardest back grounds to get started with already, based on statistics, but perhaps more importantly, it creates a conflict of interest play style where you're constantly trying to steal kills from your allies in order to get full experience, and are generally discouraged from summoning allies whenever you can avoid it, going against the very concept of the play style. This is made worse by the fact that recent changes to the game seem to have reduced the amount of experience available before the end game, which then makes it even worse.
I have no doubt that the magic school has its advantages, but it's been more frustrating than most, and shouldn't be. I'm not a top player by any stretch of the imagination, but I can generally win a 3 rune run with most physical or warrior mage builds within 2 to 3 attempts. Indeed, I think most popular physical and warrior mage builds are completely capable of being won on the first try, minus very bad random. Trying to win as a pure summoner, on the other hand, heavily depends on getting a solid random on, well, just about everything because you can be one shot by a centaur most of the game due just to the terrible skill gain. But again, the biggest problem is not the win rate but the play style. The fact that you're constantly fighting with yourself to maximize experience makes it a pain to play. Maybe the school is supposed to be just utility spells for physical classes that need meat shields, since so few of the spells scale with spell power, but that to me is just a wasted opportunity since every one is already being pressured to become a warrior mage at the end game.
My opinion: pet kill experience penalty needs to be removed for play style reasons, and the school itself could use an adjustment, too. Not necessarily an improvement, but rather better support for pure summoners and spell power scales.
Feel free to argue otherwise, I'm sure the topic has come up before and I probably even contributed in the past, but the arguments I found from a short search were generally not convincing - ie "we want to encourage people to all be warrior mages" or "summoners too strong already," neither of which makes sense due to the aforementioned easy mode for standard warrior and warrior mage builds.