New unrandart: Alchemist's Stone


Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.

Ziggurat Zagger

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Post Thursday, 9th August 2018, 11:04

New unrandart: Alchemist's Stone

+3 buckler which gives 1 MP every time it blocks an attack.

Its primary purpose is to provide a choice between extra defense (from regular shield) and extra MP or between using 2h weapon and extra MP. If you are lucky to find it and Warlock's Mirror, then you have even more tough choice.

Keeping popcorn alive for extra MP gives disadvantage of blocking retreat path and also decreasing effective SH value vs actually dangerous monsters due to extra penalty for consecutive blocks so should not be a problem IMHO.
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Ziggurat Zagger

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Post Thursday, 9th August 2018, 17:17

Re: New unrandart: Alchemist's Stone

I think 1 MP is too little to make a difference. It should give 3 or more.

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Ziggurat Zagger

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Post Thursday, 9th August 2018, 18:03

Re: New unrandart: Alchemist's Stone

duvessa wrote:I think 1 MP is too little to make a difference. It should give 3 or more.


Well, initially I wanted to suggest 1 MP for first block, 2 MPs for second one and so on but then decided that it might be too strong this way. Unlike Warlock's Mirror it works vs most monsters so is more useful in most branches.
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Ziggurat Zagger

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Post Thursday, 9th August 2018, 18:08

Re: New unrandart: Alchemist's Stone

VeryAngryFelid wrote:
duvessa wrote:I think 1 MP is too little to make a difference. It should give 3 or more.


Well, initially I wanted to suggest 1 MP for first block, 2 MPs for second one and so on but then decided that it might be too strong this way. Unlike Warlock's Mirror it works vs most monsters so is more useful in most branches.

Maybe it can go up with shield skill, something vaguely like 1d(shield skill/5)
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Post Thursday, 9th August 2018, 23:05

Re: New unrandart: Alchemist's Stone

The MP could scale with the base damage of the monster, which would also reduce the incentive to drag popcorn around.

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bel

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Post Friday, 10th August 2018, 05:38

Re: New unrandart: Alchemist's Stone

Interesting idea.

For a "mage"-type character, a +3 buckler with MP restoration would be better than a typical shield for a fairly long time. I don't think it would imply much of a meaningful choice in that time period. But many unrandarts are like this, so it's not really a big issue.

Ziggurat Zagger

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Post Friday, 10th August 2018, 06:01

Re: New unrandart: Alchemist's Stone

bel wrote:Interesting idea.

For a "mage"-type character, a +3 buckler with MP restoration would be better than a typical shield for a fairly long time. I don't think it would imply much of a meaningful choice in that time period. But many unrandarts are like this, so it's not really a big issue.


I think this buckler might be good to some different characters also, for instance, HaWr who use Blink spell to make distance or to encourage melee characters who found Vampiric Draining to train Necromancy earlier.
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Post Monday, 13th August 2018, 06:44

Re: New unrandart: Alchemist's Stone

Shouldn't it be a large or regular shield? If you want the tasty MP you need to take a huge hit on spell success.

Ziggurat Zagger

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Post Monday, 13th August 2018, 07:00

Re: New unrandart: Alchemist's Stone

le_nerd wrote:Shouldn't it be a large or regular shield? If you want the tasty MP you need to take a huge hit on spell success.


That would mean it is useless in early/middle game and OP late game IMHO.
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Post Monday, 13th August 2018, 07:36

Re: New unrandart: Alchemist's Stone

This turned out to be very easy to code a prototype of: https://github.com/crawl/crawl/pull/838

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