bobross419 wrote:@ dpeg - No worries, was just an idea and never even considered startscumming implications.
@nicolae - I love Mesmerize, Bring It, and Satiation for kills
Bring it + Mesmerize would be epic lol
I feel like satiation for kills would need to be balanced by having conducts that restrict or forbid spellcasting.
Then again, it is just a random god, so maybe these balance issues aren't so important.
Other power ideas:
- Flood. Select a water tile in LoS. All tiles within radius 2 or 3 of that tile become inundated with an additional layer of water (dry -> shallow, shallow -> deep). Floor tiles which were not adjacent to any water beforehand will not flood. This power will not prevent you from drowning yourself, though you do get a warning.
- Mitigates or removes the antitraining penalty for opposed elements (passive).
- Crosstraining. The god will support a pair of related (either by theme or by playstyle) skills that don't normally crosstrain, and allow you to crosstrain them. Armour and Dodging, Stabbing and Stealth, Conjurations and Fire, Necromancy and Poison, Bows and Hexes, and so on. "This god helps you learn skills related to [defending yourself/killing enemies unaware/the destructive power of flames/death and sickness/arcane marksmanship] more easily." (passive)
- "This god will claim your soul upon death." - You leave no ghost if you die in the service of this god. Kind of meta, though, and it should be added as a minor supplementary boon and not one of the god's main benefits (passive).
- Allows you to use any projectile type with any wielded launcher as if it were that launcher's usual type of ammo -- doesn't include bare-hand throwing but does include blowguns. Fitting a large rock into a blowgun, or a javelin into a sling, is left as an exercise for the deity (passive).
Edit: Conducts! Of varying severity, with some ideas for powers and piety gains to be included with them. Conducts with no associated power or mechanic for piety gain can be balanced with a random minor useful power, perhaps.
Steal a bunch from the other gods, first:
- No cannibalism.
- No eating intelligent monsters.
- No desecrating [foo] corpses (with piety for "consecrating" [foo] corpses).
- No attacking allies.
- No allowing allies to die.
- No using [spell school].
- No using [foo] brand weapons (with piety for sacrificing said items).
- No causing mutations deliberately (with piety for sacrificing mutagenic items).
- No "sneak-attacking" monsters dishonorably (i.e. TSO's conduct).
- No attacking [foo] monsters (with [foo] monsters peaceful until attacked).
- No using poison.
- No using potions/scrolls/wands/spellbooks/evocable items, with piety for sacrificing those items.
- No eating meat (chunks, permameat, blood), with piety for sacrificing potions of blood and permameat.
- No eating
non-meat, with piety for sacrificing bread, fruit, potions of porridge, and potions of water.
- No use of a certain body slot, with piety for sacrificing items that go in that slot. Forbidding body armor might be too much, but forbidding gloves, boots/bardings, helms, offhand items (shields and two-hand weapons), or amulets might be interesting.
- No eating when you're satiated or better.
- No eating when you're hungry or better.
- No eating at all, combined with plenty of satiation for kills.
- No shopping.
- No dropping items. (For a more severe conduct, the god will consume everything you drop so you can't pick it up later after dealing with penance and earning your piety back.)
- No using weapons/armor/ammunition with negative enchantments, with the passive power of IDing enchantments on pickup/sight.
- No using weapons/armor/ammunition with non-positive enchantments, with passive enchantment ID. Also, upon joining the god, all +0 armor you're wearing and +0 ammo you have quivered gets enchanted to +1, and +0, +0 weapons you wield get enchanted to either +1, +0 or +0, +1. (This would be this god's enticement to new followers.) Enchant weapon and enchant armor scrolls will allow you to select any of those items in your inventory.
- No teleporting, blinking, or banishing yourself or others, with piety for sacrificing teleport items (scrolls, rings, spellbooks containing Translocations spells, missiles of dispersal, weapons of distortion, etc.) Also enjoys the killing and sacrifice of blink frogs and beings that use teleport spells.
- No walking on the altars of other gods. (Or next to them, but that might complicate some vaults, perhaps.)
- No using a certain type of weapon, either by weapon skill or by damage type. (Forbidding the use of weapons that can spill blood, such as blades and swords, was a common medieval thing for priests and inquisitors, I understand.)
- No alteration of the dungeon -- no digging, Shatter, making pools of water, etc.
- No dying. (An absolutely meaningless conduct for everybody except Felids...)
- No entering portal vaults.
- No killing things yourself. (Combine with a piety for ally kills rule, and some good summon powers.)
- No using regular staircases except to go into another branch -- you have to use escape hatches and therefore can't control where you end up in the level you're going to. Comes with a power to turn regular in-branch staircases into hatches.