Spell power & the UI(online tiles)


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Temple Termagant

Posts: 13

Joined: Thursday, 30th November 2017, 11:09

Post Saturday, 2nd December 2017, 15:29

Spell power & the UI(online tiles)

Answered by hellmonk

Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

6/8# is half max
8/10# is half max
Last edited by dani on Saturday, 2nd December 2017, 16:40, edited 1 time in total.

Tartarus Sorceror

Posts: 1817

Joined: Thursday, 31st May 2012, 15:45

Post Saturday, 2nd December 2017, 15:48

Re: Spell power & the UI(online tiles)

The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.
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Temple Termagant

Posts: 13

Joined: Thursday, 30th November 2017, 11:09

Post Saturday, 2nd December 2017, 15:49

Re: Spell power & the UI(online tiles)

MainiacJoe wrote:The later #s account for more spellpower than the early ones. #### is 25, for instance. Think log scale.


Okay, that doesn't explain 100% conjure flame when its less than half though.

Blades Runner

Posts: 556

Joined: Saturday, 12th December 2015, 23:54

Post Saturday, 2nd December 2017, 15:51

Re: Spell power & the UI(online tiles)

The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as 100% power in your example btw, there are two hashes missing.
Remove spell hunger.

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Blades Runner

Posts: 542

Joined: Monday, 24th April 2017, 11:46

Post Saturday, 2nd December 2017, 15:56

Re: Spell power & the UI(online tiles)

For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.
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Temple Termagant

Posts: 13

Joined: Thursday, 30th November 2017, 11:09

Post Saturday, 2nd December 2017, 16:14

Re: Spell power & the UI(online tiles)

Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.


I was going off that until playing around in wizard mode I saw it shows exact spellpower; which means the display of spellpower is terribly inaccurate if the wiz mode is indeed correct.

Temple Termagant

Posts: 13

Joined: Thursday, 30th November 2017, 11:09

Post Saturday, 2nd December 2017, 16:37

Re: Spell power & the UI(online tiles)

Majang wrote:For all I know, http://crawl.chaosforge.org/Spellpower is still accurate. It should answer all your questions.


The formula given in there if correct would reflect the wizard mode is indeed the real spell power. Which begs to question why the UI is so inaccurate.

((Spellcasting / 2) + (2 * [average_spell_schools]) + brilliance)
* enhancers
* (INT / 10)
* wild magic
* augmentation

6.5+12. 18.5

*2.4

49.2 spellpower. So why is it showing maxed under conjure flame and over half on fireball.

Temple Termagant

Posts: 13

Joined: Thursday, 30th November 2017, 11:09

Post Saturday, 2nd December 2017, 16:39

Re: Spell power & the UI(online tiles)

Hellmonk wrote:The hashes aren't equal. From the learndb:
Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200.

Yes, this makes the spellpower bars incomprehensible without spoilers. Spellpower should just be displayed as a number in all modes imo. Conjure flame doesn't show as almost full power in your example btw, there are two hashes missing.


Thanks; that makes way more sense; so 6/8 is half power; lol.

bel

Tartarus Sorceror

Posts: 1892

Joined: Tuesday, 3rd February 2015, 22:05

Post Saturday, 2nd December 2017, 17:44

Re: Spell power & the UI(online tiles)

dani wrote:So why is it showing maxed under conjure flame and over half on fireball.

Fireball max power is 200. Conjure flame max power is 100. Count the number of #s; they should be equal, because they're both conj/fire. Dots mean that your spellpower for that particular spell is not maxed out.

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