Lair Larrikin
Posts: 16
Joined: Tuesday, 7th November 2017, 11:29
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Lair Larrikin
Posts: 16
Joined: Tuesday, 7th November 2017, 11:29
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Lair Larrikin
Posts: 16
Joined: Tuesday, 7th November 2017, 11:29
Shtopit wrote:Some time ago I thought of something related, that imho is the prosecution of your proposal.
Right now, there is a division between food and hunger: you have the food in your inventory and your hunger metre.
I think that this division should be deleted. Have food take no room in the inventory, and display a nutrition bar (or number) instead, which is filled as you collect food around the dungeon. It takes the place of both the hunger meter and food, unifying them.
When you perform an action, you directly consume nutrition. You never (e)at. The nutrition consumed depends on the action you performed. Maybe display something like 2300 (25), with 2300 being the total nutrition you have left, and (25) being the nutrition consumed by your last action. Give a Y/N warning the first time you swap a vampiric weapon, then just let the player do it.
This way you solve a problem which is hard to get around in game, which is the opaqueness of food: since there are five different food categories, each with a different nutrition value, it's hard to understand how much you actually need, so you can't take informed decisions unless you have a lot of player experience under your belt. You also solve the constant interruption due to eating, especially when travelling.
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
Shtopit wrote:Some time ago I thought of something related, that imho is the prosecution of your proposal.
Right now, there is a division between food and hunger: you have the food in your inventory and your hunger metre.
I think that this division should be deleted. Have food take no room in the inventory, and display a nutrition bar (or number) instead, which is filled as you collect food around the dungeon. It takes the place of both the hunger meter and food, unifying them.
When you perform an action, you directly consume nutrition. You never (e)at. The nutrition consumed depends on the action you performed. Maybe display something like 2300 (25), with 2300 being the total nutrition you have left, and (25) being the nutrition consumed by your last action. Give a Y/N warning the first time you swap a vampiric weapon, then just let the player do it.
This way you solve a problem which is hard to get around in game, which is the opaqueness of food: since there are five different food categories, each with a different nutrition value, it's hard to understand how much you actually need, so you can't take informed decisions unless you have a lot of player experience under your belt. You also solve the constant interruption due to eating, especially when travelling.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Nasst wrote:This seems like an amazing idea, it would also reduce inventory clutter. How would such a system deal with chunks?
Quazifuji wrote:Isn't this essentially the same as suggesting that the hunger display be changed to directly show your current nutrition level and all food be automatically eaten on pickup? That would make low-chunk branches pretty frustrating, I think.
Lair Larrikin
Posts: 16
Joined: Tuesday, 7th November 2017, 11:29
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
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