Friday, 30th June 2017, 02:38 by Leszczynek
please remove zin's purification station vault (altar + shop), it's really silly with one potion of curing in it. zin is really damn cheap this way, not only the greedy bastards takes some of your money, he's stingy with goodies as well. i don't use capital letters because reasons
@duvessa
inventory clutter
not a reason to remove them, it's a reason to make them stack
identification mechanic is obtuse and pointless
about as pointless as the identification game; you are forced to spend a consumable to increase the number of uses more or less, UNLESS you level up Evocations and get a bit lucky and I think it's actually a neat idea as long as we still have ?id around - the problems are some of the other ?id uses IMO
The rest are overly similar to existing conjuration/hex spells except consumable
so what's the point of saying it this way? i mean trying to prove your point by twisting the truth? because hexing spells are sure damn useless without a considerable investment, and a complete waste of xp for heavy armor, low int users, while there are no player-accessible conjurations like acid bolt, iceblast or scattershot. obviously the point of wands is to give an access to some spell effects to troglodytes or semi-troglodytes, but i'm very sure you are perfectly aware of this, so i wonder why you wrote it like that. or do we want tabbers to tab even more?
Crawl already has a zillion consumables
that's true, but i don't see any real merit in trimming viable options out of the game except for progressing the neverending epic chase after the mystical beast of B'Loat
@Shard1697
instead of removing wands remove wand identification mechanic and make wands stack
and remove stairs up ha ha
but really, this is one of the better features of hellcrawl, just remember to reduce the number of charges a bit too
@radzia
Confusion
not a completely bad idea, as para and enslave already exist and confusion has a ridiculous amount of charges
Lighting
not a completely bad idea because lightning rod exists. by the way, please make lightning rod recharge over time always, not only when you use up all charges. it's really damn silly to have to zap it to zero after a fight that leaves you with 1 or 2 charges.
Flame, Random Effects
don't remove these completely, make them stop spawning after, say, dungeon and lair, or only in d:1-10. even random effects can be useful for something early and flame is simply good before lair
removing is always easy by the way, veeeery eaaasy, thinking of meaningful replacements abiding to more and more restrictive guidelines (due to continuous removals) is the hard part.
@watertreatmentRL
backtracking for items is not bad in crawl at all, it takes little to no time unless you suddenly decide you need all tomahawks the game has spawned so far. if you want nasty backtracking, play something like adom for comparison.
this is one of those threads that will get 40+ posts and also completely ignored otherwise, isn't it