Dynast's strength meter for Gods.


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Post Friday, 24th June 2016, 19:28

Dynast's strength meter for Gods.

Help - Nom passive powers that allow the player to deal with situations indirectly, or let the situation deal with itself. Mostly summons.
Buff - Temporary/Instant effects to be invoked by the player.
Improve - Passive abilities, gifts and other long-term buffes.
Drawback - Drawbacks.
Update:
god.jpg
god.jpg (175.43 KiB) Viewed 8793 times

Thats all i got.
Last edited by dynast on Friday, 24th June 2016, 21:13, edited 1 time in total.
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Post Friday, 24th June 2016, 19:32

Re: Dynast's strength meter for Gods.

Qazlal should be +++ drawback. Not going to get into the rest.

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Post Friday, 24th June 2016, 19:37

Re: Dynast's strength meter for Gods.

Yes, I am afraid it takes too much effort to analyze OP. Maybe you need TL/DR section or table format.

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Post Friday, 24th June 2016, 19:39

Re: Dynast's strength meter for Gods.

duvessa wrote:Qazlal should be +++ drawback. Not going to get into the rest.

I guess, taking every species in consideration half of them cannot handle the entire dungeon on their asses, even with stairdancing.
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Post Friday, 24th June 2016, 20:09

Re: Dynast's strength meter for Gods.

Yea, a table or graph format would make this much more readable.

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Post Friday, 24th June 2016, 20:43

Re: Dynast's strength meter for Gods.

Here ya go

  Code:
Name      |Help      |Buff      |Improve   |Drawback 
Ash       |...       |+..       |+..       |+..       
Beogh     |++.       |++.       |...       |...       
Chei      |...       |++.       |++.       |+++       
Dith      |...       |+..       |+..       |+..       
Ely       |...       |+++       |...       |+..       
Fedhas    |+++       |+..       |...       |+..       
Gozag     |++.       |++.       |++.       |+..       
Hep       |++.       |...       |...       |...       
Jiyva     |...       |++.       |*         |++.       
Kiku      |...       |++.       |++.       |...       
Lugonu    |++.       |+..       |+..       |...       
Makh      |*         |+..       |+..       |...       
Nem       |No comment
Oka       |...       |++.       |++.       |...       
Pak       |...       |++.       |+++       |+..       
Qaz       |+..       |+++       |+..       |++.       
Ru        |...       |++.       |+..       |*         
Sif       |...       |++.       |++.       |...       
TSO       |++.       |++.       |...       |++.       
Trog      |++.       |++.       |+..       |++.       
Uska      |No comment
Veh       |...       |...       |+++       |...       
Xom       |*         |*         |*         |*         
Yred      |+++       |+..       |...       |...       
Zin       |...       |++.       |...       |+..

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Post Friday, 24th June 2016, 23:03

Re: Dynast's strength meter for Gods.

Oka's gifts ("Improve") are better than Trog's? Antimagic on a good weapon beats just about anything Oka will gift, short of an extremely lucky artifact.

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Post Friday, 24th June 2016, 23:47

Re: Dynast's strength meter for Gods.

Skrybe wrote:Oka's gifts ("Improve") are better than Trog's? Antimagic on a good weapon beats just about anything Oka will gift, short of an extremely lucky artifact.


Oka gifts armour, so you get a decent weapon and decent armour instead of a slightly-more-decent weapon, and Finesse+Heroism is more useful than Berserk, even if it is more expensive (reasoning, of course, being that berserk ends badly).

BIA slaughters everything, hence the big Help.

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Post Friday, 24th June 2016, 23:56

Re: Dynast's strength meter for Gods.

Hurricos wrote:Oka gifts armour, so you get a decent weapon and decent armour
With Oka you often don't get either of those things

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Post Saturday, 25th June 2016, 06:43

Re: Dynast's strength meter for Gods.

Chei buffs should be off the scale. +15 stats.

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Post Saturday, 25th June 2016, 07:59

Re: Dynast's strength meter for Gods.

The chart tells nothing about the strength of gods.

Also, it is a design error that 3 dimensions are positive and the 4th is negative. Thus the size of the red rectangle means nothing.

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Post Saturday, 25th June 2016, 09:00

Re: Dynast's strength meter for Gods.

Would be easier to read if it was like... active/passive/drawback...and then possibly something like "Earliness" aka how fast you get useful advantages(fedhas would be high in this, because you get wandering mushrooms very fast when they are quite powerful, TSO would be low in this because it takes long time to build piety in normal dungeon and is not that useful until later in the game). Distinction between "help" and "buff" is unclear, especially since it says "mostly summons". What else does it apply to besides summons?
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Post Saturday, 25th June 2016, 09:20

Re: Dynast's strength meter for Gods.

In any case, like Magipi said, the scale for Drawback should be reversed.
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Post Saturday, 25th June 2016, 12:19

Re: Dynast's strength meter for Gods.

Zin, the one true god, should be buff+++ because sanctuary and imprison are really strong. Also Zin does provide passive protection from hell effects and mutations, so Improv+.

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Post Saturday, 25th June 2016, 14:04

Re: Dynast's strength meter for Gods.

I should have went for 5 pips because some god improvements are very unnoticable to get at least one pip, like zin's(mutation exclusion is not a improvement unless you are worshipping him after the mutation gamble and hell effects is a very specific one) or tso's(halo, holy branding).

I didnt factor in the earliness because altars appear randomly and fedhas is the only god with upside-down abilities.

As far as this chart not telling anything goes, what did you expect? These are the four main unexplained factors about gods(for me at least). A god gives you something to improve yourself with or not, has drawbacks or not, gives direct and indirect help by means of summons or active abilities or both or none.

Im not gonna get into little details like yred's army dissapearing on v:5, zot or extended, fedhas's fruit quest for zot:5, mahk's megazig strats and so on.
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Post Saturday, 25th June 2016, 15:48

Re: Dynast's strength meter for Gods.

Qaz looks to be the best god. His graph even kinda looks like an altar! Wow!

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Post Monday, 27th June 2016, 10:09

Re: Dynast's strength meter for Gods.

Jivya buff should be higher ranked, slimify is a god tier ability.

Also invert all the drawback corners and rename to permissiveness.

But overall, really cool charts.
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Post Monday, 27th June 2016, 10:28

Re: Dynast's strength meter for Gods.

Nothing for Zin's Sanctuary/Imprison ? That's a big Help imho... I also don't get the TSO drawback.

I think that Dynast did a nice work but the charts don't show it very well... sadly...
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Post Monday, 27th June 2016, 13:37

Re: Dynast's strength meter for Gods.

TSO drawbacks: cant use poison, drain, vamp, cant use poison spells, necromancy or certain summons, cant stab or go invi, amongst other things i cant remember.
I categozired Zin skills as buffes, though thats debatable.
I just now realized i could have inverted the drawback meter, i am a idiot.
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Post Monday, 27th June 2016, 14:07

Re: Dynast's strength meter for Gods.

So, why Nemelex?

I'd probably put him at 0 or 1 buff, 0 or 1 improve (these two can be shuffled around I think), 3 help and 1+ drawback - just had a game where Wild Magic exploded in my face for around 40 damage.

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Post Monday, 27th June 2016, 15:56

Re: Dynast's strength meter for Gods.

I havent played nemelex lately but it would be something like that, except no improve because he no longer uses evo.
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Post Tuesday, 28th June 2016, 03:07

Re: Dynast's strength meter for Gods.

Why does Qaz have zero improve and help? I get that the big thing is disaster area, but he gives you fairly solid passive defense buffs, and both clouds and summons provide fairly strong indirect offense.

He should also probably have a much higher drawback, to be fair.

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Post Tuesday, 28th June 2016, 03:08

Re: Dynast's strength meter for Gods.

milski wrote:Why does Qaz have zero improve and help?
because nothing about dynast's scoring system makes sense

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Post Tuesday, 28th June 2016, 04:48

Re: Dynast's strength meter for Gods.

What is the meaning of the red x's that are separated from the bulk of the red shape? (Like, Xom has four unconnected x's at the corners.)

The chart is pretty.

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Post Tuesday, 28th June 2016, 11:37

Re: Dynast's strength meter for Gods.

andreas wrote:What is the meaning of the red x's that are separated from the bulk of the red shape? (Like, Xom has four unconnected x's at the corners.)

The chart is pretty.


I think they're meant to say that the god is inconsistent in that attribute. Mahkleb is really strong at helping... provided you don't randomly get an enemy executioner. Xom is really strong at everything if you're lucky. Ru sacrifices make his drawback rather random.

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Post Tuesday, 28th June 2016, 13:25

Re: Dynast's strength meter for Gods.

andreas wrote:What is the meaning of the red x's

x is for Xom

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Post Tuesday, 28th June 2016, 13:46

Re: Dynast's strength meter for Gods.

milski wrote:Why does Qaz have zero improve and help?

He has one pip of each, one pip of improve for clouds, resists upon taking damage, rmsl and sh bonus, and one pip of help for elemental force.
andreas wrote:What is the meaning of the red x's that are separated from the bulk of the red shape?

Thats a variable, it means that value may vary from game to game(Ru sacrifices) or constantly during the same game(jiyva ride). The x on makhleb's help doesnt mean anything tbh, having 2 pips in help and one in drawback makes more sense.
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Post Wednesday, 29th June 2016, 03:52

Re: Dynast's strength meter for Gods.

Laraso wrote:Yea, a table or graph format would make this much more readable.

am I the only one who liked these? They're perfect for my forthcoming set of Crawl god trading cards.

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Post Wednesday, 29th June 2016, 14:49

Re: Dynast's strength meter for Gods.

archaeo wrote:They're perfect for my forthcoming set of Crawl god trading cards.

Only if Gozag is the super trump card.
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Post Saturday, 2nd July 2016, 15:05

Re: Dynast's strength meter for Gods.

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