Mines Malingerer
Posts: 43
Joined: Monday, 6th April 2015, 03:06
Wendigo - Giant caster race
What do you think?
RE-EDITED STATS IN ANOTHER COMMENT BELOW
Wendigo
The Wendigo was gaunt to the point of emaciation, its desiccated skin pulled tautly over its bones. With its bones pushing out against its skin, its complexion the ash gray of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt skeleton recently disinterred from the grave. What lips it had were tattered and bloody [....] Unclean and suffering from suppurations of the flesh, the Wendigo gave off a strange and eerie odor of decay and decomposition, of death and corruption.
Innate abilities
Tough skin 1: Wendigo have +1 AC
Wendigo are large creatures. Unlike smaller species, they can use giant clubs and giant spiked clubs, but cannot wear any armour but robes, cloaks, animal skins, troll hides, troll leather armours, dragon hide, or dragon armour. Bucklers are also too small for them, but they can wield shields and large shields more easily than normal.
Wendigo are large enough to attack at normal speed while standing in shallow water )though they still move slowly through it).
Wendigo have a base strength of 12, intelligence of 7 and Dexterity of 5 (before background modifiers) and normal base magic points.
Preferred backgrounds - Assassin, Abyssal Knight, Tramsmuter, Wizard, Necromancer
Level Bonuses - +1 str or int every 4th level
10% more hp and 10% more mp than average
+4 magic resistance/level
foul stench 1 at level 8
Starting skills unchanged
Skill Aptitudes
Combat
Fight 3, short blades -1, long blades -4, axes -1, mace -1, polearms -1, staves -2, unarmed combat 3
Throwing 1, sling -3, bow -2, xbow -4
armor -3, dodge -1, stealth 1, shield -2
Magic
fire -3, ice -3, air -3, earth -2, poison -2
spellcasting 0, conjurations -1, hexes 1, charms -2, summoning -2, necromancy 2, translocations -2, tramsmutations 2
Invocations 0, evocations 0, experience 0