Mines Malingerer
Posts: 35
Joined: Sunday, 15th March 2015, 14:46
Race: Golem - gentle destroyer
Lore:
Golems are humanoid constuctions build by wizards to do their daily labers. In some rare conditions golem may gain conscious and start wandering into the dungeon attracted by the power of the orb. Golems conserve a portion of energy to keep themselves from falling apart, any damage or magical contamination will make the energy unstable and change their performance.
Traits:
Artificial: golems are a artificial race, they have innate rPois+++, rN+++, rTorm, rPetrification, rRot+++, rDrown and rWater, also barring them from worshipping Yredelemnul.
As constuctions, golems are vulnerable to Shatter, LRD and Disintegration.
Elemental Resistance: golems are build with magical materials, they have innate rF+, rC+, rElec.
Clarity: as constuctions golems cannot feel emotions, also barring them from worshipping Trog.
No food and potion: as constuctions golems cannot and do not need to eat or drink.
No mutation: golems gain flux instead of mutation.
Slow MP generation: golems generate MP slowly.
Very slow: golems are innately slow.
Forlorn: golems have trouble communicate with gods.
Attributes and skills:
Golems have lower than average HP and average MP, low EV, high AC and low XP gain.
Golems are normal at overall fighting and casting but very badand I will make them have low HP (like gargoyles) but without the GDR bonus. at invocation, as constuctions they cannot memory Cure Poison, any necromancy or transmutation spells.
Flux system:
Golems gain flux when taking damage or casting spell and gain larger flux when they are heavily damaged or magically contamined.
They are very slow when fluxless, as flux builds up they gain bonus of speed, spellpower, MP generation rate and malus of spell success rate.
Golems overheat when they are at max flux, they gain might, haste and -Cast for a duration.
After the duration they meltdown, explode in smoke coulds pure energy, clear all flux and became exhausted after the meltdown is complete.
Innate abilities:
Release: release one level of flux, release steam clouds in the progress.
Emergency Release: release all flux with violent explosion and steam clouds, became exhausted for a duration scales with flux level, the more flux level longer the duration.
Restablize: heal self using mp, healing power grow with heat level and XL.
What will this race do:
A race good for hybrid build, the player can choose to charge in or cast spell from a far to start a fight. When the fight prolongs the flux builds up, boosting damage and speed so the player can choose to fight further or flee.
Edit: formating.
Edit: tweaking.
Cip: DsCj^Vehumet