Opened the door, and immediately dead


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Dungeon Dilettante

Posts: 4

Joined: Tuesday, 10th November 2015, 02:00

Post Tuesday, 10th November 2015, 02:13

Opened the door, and immediately dead

This was unexpected. Cruising along as a Minotaur Berserker, get to dungeon floor 10, open the only door I see, and...bam. Fiery death.

Image

I didn't get a chance to do anything. There was only one door, autoexplore opened it, and then I got burnt alive. Maybe I could've made a different decision earlier on, I'm no pro at this game, but damn.

Character dump:
http://pastebin.com/JwaHqj78

:(
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Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Tuesday, 10th November 2015, 02:18

Re: Opened the door, and immediately dead

Try closing the door and then running next time. From the dump it looks like you had one turn to do something, namely close the door.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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Dungeon Dilettante

Posts: 4

Joined: Tuesday, 10th November 2015, 02:00

Post Tuesday, 10th November 2015, 02:28

Re: Opened the door, and immediately dead

WingedEspeon wrote:Try closing the door and then running next time. From the dump it looks like you had one turn to do something, namely close the door.


There was no pause between autoexplore starting and the character dying.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Tuesday, 10th November 2015, 02:36

Re: Opened the door, and immediately dead

Yes, it can happen, also without autoexplore (I had it too, was doy's ghost in my case: dead from full health). Given the nature of the game, these kind of deaths are part of the package. In principle, it would be possible to prevent them, but that way lies madness. They're pretty rare, so just go with it. Condolences, and better luck next time!

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stoneychips

Dungeon Dilettante

Posts: 4

Joined: Tuesday, 10th November 2015, 02:00

Post Tuesday, 10th November 2015, 02:55

Re: Opened the door, and immediately dead

dpeg wrote:Yes, it can happen, also without autoexplore (I had it too, was doy's ghost in my case: dead from full health). Given the nature of the game, these kind of deaths are part of the package. In principle, it would be possible to prevent them, but that way lies madness. They're pretty rare, so just go with it. Condolences, and better luck next time!


I know. I was mostly just surprised. Usually when I die it's totally my own fault ("I don't need to use a potion. He can't possibly hit me agai-- shit.").

Are some rooms/layouts pre-set? This looked too perfect to have been generated randomly. If it's a ready-made room, I'd vote that it should appear deeper than floor 10.

edit to add: Heh, started over and found a ring of slaying +6 on the first floor. Luck is a fickle master.

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Tuesday, 10th November 2015, 16:04

Re: Opened the door, and immediately dead

Well, you were autoexploring a "vault room", but then again, it was that vault you only acess by the staircase.

edit:
  Code:
The fire giant shouts!
The fire giant moves out of view.

Nvm, just noticed you actually walked over the door you had just opened before diying.
You shall never see my color again.
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Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Tuesday, 10th November 2015, 18:14

Re: Opened the door, and immediately dead

This must have been because you were mashing o, allowing autoexplore to make its move into the doorway, between this:
  Code:
As you open the door, it creaks loudly!
A fire giant comes into view. It is wielding a great sword of flaming.
The fire giant shouts!
The fire giant moves out of view.

and this:
  Code:
A fire dragon comes into view.
The fire dragon breathes flames at you.
The blast of flame hits you!
Ouch! That really hurt!
The fire giant casts a spell at you.
The bolt of fire hits you!
You die...

But there is also this part in between:
  Code:
Found an escape hatch in the floor.

Why would the death log have you find just one escape hatch when at least 2 stairs/hatches must have come into view at the same time?
  Code:
######+######
#>.........>#
#...........#
#<.C.....D.<#
 #####@#####
 #.........#
 ##.......##
  #.......#
  ##.....##
   #.....#
   ##...##
    #...#
    ##.##
     #<#
     ###

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Friday, 13th November 2015, 00:24

Re: Opened the door, and immediately dead

Imho, the true problem here is with resistances. Fire (and other elements) deal far more damage than they should, because the player can find some lucky drop which cuts that damage entirely in half. So the numbers on fire damage have to be much higher to overcome this, and then you have characters who don't have fire resistance yet and get immediately roasted.

This could be solved by making both elemental damage and elemental resistances smaller; ie a fire dragon's breath deals about 35% less damage, but each rank of fire resistance only lowers damage by 10% (so you take 70% at rF+++). Numbers are ballparks, go ahead and tweak away :)

Imagine a hypothetical door which when you opened, the fire dragon and giant were both magically in melee range (no step required) and then they both hit you with melee. Do you think their melee damage could have one shot you?
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Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Sunday, 15th November 2015, 03:17

Re: Opened the door, and immediately dead

So kind of like how rN reduces torment damage? 1 pip makes you take 90% of the damage you would normally take, 2 pips make you take 80% of the damage you would normally take, and 3 pips make you take 70% of the damage you would normally take? We could even increase the maximum number of pips allowed e.g. from 3 to 5.

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Monday, 16th November 2015, 10:36

Re: Opened the door, and immediately dead

Another problem could be opening a vault on D:10 containing a fire giant and a fire dragon in the first place. He's only 8000some turns into the game... Seems a bit rough.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 17th November 2015, 11:24

Re: Opened the door, and immediately dead

its like in los angeles when your doorbell rings and you go open the door and its a cop and he shoots you

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magpie

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Wednesday, 18th November 2015, 00:53

Re: Opened the door, and immediately dead

daggaz wrote:Another problem could be opening a vault on D:10 containing a fire giant and a fire dragon in the first place. He's only 8000some turns into the game... Seems a bit rough.

This brings up another slightly tricky issue: how hard should D:10 be? The character might be level 9 with limited loot, or level 14 with decent loot. It depends on if lair spawned on d:9 or D:11. Lair spawn range was narrowed down slightly but I think making it even just 8-10 instead of 8-11 might improve consistency. Although I am sure there are people who think the challenge of doing d:11 to reach lair is interesting, and there's certainly merit to that. But it's hard to say how difficult d:10 should be, as characters may or may not have done a whole additional branch, or two, before getting to it (orc can spawn on d:9-12).

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