Lair Larrikin
Posts: 21
Joined: Tuesday, 31st May 2011, 17:55
CIP Sol swims again
I've found Orc as well, should I start going there or keep looking for Lair?
As always, thanks.
- Code:
Sol the Spear-Bearer (Merfolk Crusader) Turns: 7264, Time: 00:56:12
HP 65/65 AC 11 Str 12 Exp: 9/3789 (78), need: 902
MP 13/13 EV 18 Int 14 God: Okawaru [*.....]
Gold 217 SH 12 Dex 14 Spells: 4 memorised, 3 levels left
Res.Fire : . . . See Invis. : . n - +0 spear
Res.Cold : + . . Warding : . . g - +1 robe {rC+}
Life Prot.: . . . Conserve : . s - +0 buckler
Res.Acid. : . . . Res.Corr. : . A - +2 horned helmet
Res.Poison: . Clarity : . j - +0 dwarf cloak
Res.Elec. : . Spirit.Shd : . z - +0 pair of gloves
Sust.Abil.: . . Stasis : . e - +2 pair of dwarf boots
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Rott. : . Levitation : . (no ring)
Saprovore : . . . Ctrl.Flight: . v - +3 ring of evasion
@: slightly resistant to hostile enchantments, fairly stealthy
A: change form in water
a: Heroism, Renounce Religion
You are in the Ecumenical Temple.
You worship Okawaru.
Okawaru is most pleased with you.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 7 of its levels.
You have collected 344 gold pieces.
You have spent 147 gold pieces at shops.
Inventory:
Hand weapons
k - a +1,+1 bow
n - a +0,+0 spear (weapon)
o - an uncursed knife
y - a +0,+2 dagger of venom
C - a glowing orcish dagger
D - the +3,+5 mace of the Middle {drain, rF+ MR}
(You found it on level 6 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It protects you from fire.
It increases your resistance to enchantments.
E - an uncursed whip of electrocution
F - a +2,+3 elven sabre of protection
Missiles
f - 24 stones
l - 18 poisoned arrows
m - 21 runed bolts
p - 14 runed arrows
q - 54 poisoned needles
w - 33 darts (quivered)
Armour
e - a +2 pair of dwarven boots (worn)
g - a +1 robe of cold resistance (worn)
j - a +0 dwarven cloak (worn)
s - a +0 buckler (worn)
z - a +0 pair of gloves (worn)
A - a +2 horned helmet (worn)
Comestibles
d - a bread ration
x - a pear
Scrolls
a - 2 scrolls of teleportation
b - a scroll of fear
i - 4 scrolls of remove curse
t - 3 scrolls of identify
u - a scroll of blinking
Jewellery
v - a +3 ring of evasion (left hand)
Potions
r - a slimy yellow potion {tried by monster}
B - a potion of restore abilities
Books
c - a book of War Chants
Spells Type Level
*Fire Brand Charms/Fire 2
*Freezing Aura Charms/Ice 2
*Repel Missiles Charms/Air 2
*Berserker Rage Charms 3
Regeneration Charms/Necromancy 3
Silence Charms/Air 5
h - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
Teleport Self Translocation 5
Agony Necromancy 5
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 6
Haste Charms 6
Invisibility Hexes 6
You have 78 experience left.
Skills:
+ Level 4 Fighting
+ Level 4 Short Blades
+ Level 9 Polearms
- Level 2 Bows
- Level 1 Throwing
+ Level 7 Dodging
+ Level 2 Stealth
+ Level 2 Shields
+ Level 2 Spellcasting
+ Level 5 Charms
- Level 2 Ice Magic
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Freezing Aura Ice/Chrm ###....... Great 2 Choko
b - Berserker Rage Chrm N/A Great 3 Honeycomb
c - Repel Missiles Air/Chrm ##........ Very Good 2 Choko
d - Fire Brand Fire/Chrm ##........ Very Good 2 Choko
Dungeon Overview and Level Annotations
Branches:
Dungeon (6/27) Temple (1/1) D:6 Orc (0/4) D:6