Suggestion: random human Character system


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Tuesday, 1st September 2015, 12:06

Suggestion: random human Character system

You know Jagged Alliance. Playing unique avatars is more fun. Why not inventing a random character system (for the human race) with billions variations. The character system could be like the mutant system. But from the beginning on. So every gameplay is unique. And dying is more annoying because you will never play this character again.
But in crontrast to the mutant system the character system is very balanced. A point could be: Bureaucrat (+memorise more spells, carry more items- can not see invisible(even with ring)) Every poimt should inflict the gameplay. And should be neither good nor bad.( of course difficult to design)
Also through game the character could change in a way. For Example: When changing from Elyvilon to Makhleb there is a change of 10% that the avatar become schizophrenic (playing two avatar at the same time. the second can not train and use the five highest skills of the first. Every turn is change of 0,2% to beserk and the they switches)

Inspiration could be the Myers–Briggs thing. https://en.wikipedia.org/wiki/Myers%E2% ... _Indicator

And of course every avatar should have a random biography, that is shown at the beginning of the game:
Halwa the ISTJ human King, with an IQ of 118, 177 cm tall, was born 45 years ago(- slower regenaration+starts with 4 exp potion(quaffs 3 automatic at the beginning)), as 9th child of 14(+more str-more hunger) of a farmer(+-), was exposed in the forest (change of 10% (asENFJ 20%) to become dumb(+more str-less int)), was find by king(+-),higher education(+-), bad student(+ higher str -max spellcast level -2), become king(+ get 1000000gold ,can hire mercenary - 50%of the monsters have a berserk perk,and game adds a special monster called guillotine (one hit =death)), kingdom was conquered(+-lose 1000000 gold), want to find the orb of zot to regain power(+-)
Humanism is good. And the game would become more like a riddle.Where you have to calculate what is best develoment for the avatar.
& Thank you for the game

Spider Stomper

Posts: 234

Joined: Thursday, 30th April 2015, 08:29

Post Tuesday, 1st September 2015, 12:10

Re: Suggestion: random human Character system

play dwarffortress version1.0.0
(Unfortunately, the human race will not be able to understand it)

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Tuesday, 1st September 2015, 12:14

Re: Suggestion: random human Character system

sorry for my bad english. It is just like the mutant system. But from the beginning
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 1st September 2015, 12:16

Re: Suggestion: random human Character system

Good idea for some other game. Adom has (had?) these kind of background modifiers, altough not that radical.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Tuesday, 1st September 2015, 12:25

Re: Suggestion: random human Character system

But you dicuss so many things in this forum. That could all packed in the character system as experiment ground .

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Tuesday, 1st September 2015, 15:40

Re: Suggestion: random human Character system

The biography was more fun. The idea is more to have a random race.(with rare strange additive like the demonspawn)
A character list could be:(one of tree billion)

*very large (+more str -dodge and shield talent -2)
*moderate smart (+ int +1 -str -1)
*higher education(+all spellclases talents +1-all weapon classes -1)
* swot(+ three random spellclass max level +1- all weapon max level -1)
* bureaucrat (see above)
*midle alcoholics (+picks up every potion, they can not be identified,quaffs randomly a "drink"- every potion has also the chance to be more effective: 50%curing, 20%magic, 50%might and 10% berserk)
...and so on

??The alcoholics point could be good for a fighter but the talents are more good for a spellcaster...??

Of course the problem of this idea is that is balanced.

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Tuesday, 1st September 2015, 18:06

Re: Suggestion: random human Character system

It s a pity to be in the corner. I only can say: remember Jaggend Alliance! The greatest idea in game history! Why game designers put everything in legible boxes...(I only play the demonspawn/xom combination)... but good game and good luck

For this message the author tach3 has received thanks:
Sandman25

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Wednesday, 2nd September 2015, 01:33

Re: Suggestion: random human Character system

saying anything good about the MBTI should get you permabanned imo

For this message the author duvessa has received thanks: 2
Arrhythmia, tach3
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Wednesday, 2nd September 2015, 03:53

Re: Suggestion: random human Character system

duvessa wrote:saying anything good about the MBTI should get you permabanned imo


horoscopes for people who think they're too smart for horoscopes
take it easy

For this message the author Arrhythmia has received thanks: 2
tach3, yesno

Mines Malingerer

Posts: 42

Joined: Sunday, 6th April 2014, 00:24

Post Wednesday, 2nd September 2015, 09:19

Re: Suggestion: random human Character system

The system is stupid. But perfekt for a fantasy game. To be a (ESTJ) Octopode Venom Mage sounds great

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