MfGl


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Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Thursday, 11th June 2015, 22:09

MfGl

After winning my first game as an HOBe I would like to play a character who can do a bit more than killing everything with an huge axe. Tried a pure spellcaster (DrCj) but was always killed realtively quickly (around Lair) and it was really annoying to run out of MP regularly. Now I started with a Merfolk Gladiator, ideally I would like to have a character who uses melee weapons as main attack but is also able to go for ranged attacks and some spells (I guess haste, blink or something similar would be nice). Do you have any suggestions for the skilling? Polearms is clear (Merfolk without Polearm is bullshit), but I have no idea about the defensive skills. Should I train dodging and armour parallel to reduce encumbrance or is it better to focus on one source of defense?

Here is my character at the moment:

  Code:
 Dungeon Crawl Stone Soup version 0.16.1 (tiles) character file.

Maelorn the Spear-Bearer (Merfolk Gladiator)        Turns: 8644, Time: 00:26:44

Health: 64/64      AC:  7    Str: 17    XL:     8   Next: 41%
Magic:  8/8        EV: 10    Int:  7    God:   
Gold:   298        SH:  0    Dex: 15    Spells: 0 memorised, 7 levels left

rFire  + . .     SeeInvis .     a - +1 trident
rCold  . . .     Clarity  .     q - +0 ring mail
rNeg   . . .     SustAb   .     (no shield)
rPois  .         Gourm    .     c - +1 helmet
rElec  .         Spirit   .     (no cloak)
rCorr  .         Warding  .     (no gloves)
rMut   .         Stasis   .     (no boots)
MR     .....                    (no amulet)
Stlth  +.........               g - -5 ring of evasion (curse)
                                x - ring of protection from fire

@: very slightly contaminated, not resistant to hostile enchantments, very
unstealthy
A: change form in water, swift swim
a: no special abilities


You are on level 4 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 5 of its levels.

You have collected 298 gold pieces.

Inventory:

Hand weapons
 a - a +1 trident (weapon)
 E - a +4 hunting sling
Missiles
 z - 20 stones
 J - 2 throwing nets (quivered)
Armour
 c - a +1 helmet (worn)
 q - a +0 ring mail (worn)
Jewellery
 g - a cursed -5 ring of evasion (right hand)
 i - an uncursed ring of protection from cold
 p - a +2 ring of strength
 x - a ring of protection from fire (left hand)
Magical devices
 d - a wand of random effects {recharged}
Scrolls
 o - 2 scrolls of teleportation
 u - a scroll of recharging
 y - a scroll of enchant weapon
 C - a scroll of remove curse
Potions
 e - a potion of invisibility
 m - a potion of curing
 n - a potion of agility
 w - a lumpy orange potion
 D - 2 coppery potions
 K - a yellow potion
 L - 2 dark potions
Comestibles
 f - 4 bread rations
 j - a royal jelly
 k - 2 beef jerkies
 l - a meat ration
 r - 10 fruits


   Skills:
 + Level 5,9 Fighting
 + Level 9,0 Polearms
 + Level 1,2(1,7) Slings
 - Level 2,0(2,3) Throwing
 + Level 8,4 Dodging
 + Level 1,7 Stealth


You have 7 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (5/15)           
Temple: D:4-7       

Altars:
Elyvilon
Nemelex Xobeh
Lugonu

Portals:
Abyss: D:1

Message History

Read which item? (? for menu, Esc to quit)
Blink to where?
Press: ? - help, Dir - move target cursor
You can't see that place.
[the floor.]
You are very lightly contaminated with residual magic.
As you read the scroll labeled KIZITU SIECK, it crumbles to dust.
It was a scroll of blinking.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled CLINUJ QINAH, it crumbles to dust.
The air around you briefly surges with heat, but it dissipates.
It was a scroll of immolation.
Drop what? 31/52 slots (_ for help) (? for menu, Esc to quit)
You drop a -3 ring of intelligence.
You drop a scroll of random uselessness.
Your cursed -5 ring of evasion is stuck to you!
Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit)
You drop a dagger of electrocution.
You drop a dagger of draining.
Saving game... please wait.

    #.#                  ####
    #.#          #########...
    #.#          #.......#.##
  ###.###   ######.......#.#
###.....#####..........?.#.#
.##.#..##...#.####.....).#.#
.+..#####.#.#.#######....#.#
.#..#.......#.#..........#.#
.>..#.###.###..(....#....#.##
.#.##.###)......###.#....#...
....#....[.)).@.###.#....###.
#####..#####[..<...........#.
.......#...#.#......#.##.#.#.
######)#.#.#.#......#....#.#.
#  #...)...#.#......######.#.
#  #.#.###.#.##.#.###    #.#.
#  #.#.....#.##.#.########...
#  #.......#.##.#.#..........
##########.#.##.#.#.#########
#....#   #.#....#.#.#


There are no monsters in sight!

Vanquished Creatures
  A sky beast (D:5)
  A centaur (D:5)
  Duvessa (D:5)
  A gnoll sergeant (D:4)
  A scorpion (D:3)
  A crimson imp (D:5)
  A giant frog zombie (D:4)
  Dowan (D:5)
  A hound (D:5)
  4 orc priests (D:4)
  4 worker ants
  5 orc wizards
  A giant frog skeleton (D:5)
  Ijyb (D:5)
  A hound skeleton (D:5)
  10 gnolls
  4 adders
  2 giant mites
  2 worms (D:2)
  5 giant geckos
  An ooze (D:4)
  10 orcs
  2 ball pythons
  4 giant cockroaches
  10 goblins
  11 hobgoblins
  17 kobolds
  A quokka (D:3)
  8 bats
  A giant gecko skeleton (D:4)
  7 giant newts
  4 jackals
  A jackal skeleton (D:4)
  A quokka skeleton (D:5)
  10 rats
136 creatures vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Maelorn, the Merfolk Gladiator, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 1/1
    50 | D:1      | Reached XP level 2. HP: 15/22 MP: 2/2
   178 | D:1      | Found a corrupted altar of Lugonu.
   178 | D:1      | Found a one-way gate to the infinite horrors of the Abyss.
   178 | D:1      | Noticed a quasit
   178 | D:1      | Noticed a demonic crawler
   178 | D:1      | Noticed a quasit
   178 | D:1      | Noticed a quasit
   178 | D:1      | Noticed an iron imp
   179 | D:1      | Noticed a demonic crawler
   181 | D:1      | Noticed an iron imp
   183 | D:1      | Noticed a quasit
   396 | D:1      | Reached skill level 5 in Polearms
   442 | D:1      | Found a sparkling altar of Nemelex Xobeh.
   570 | D:1      | Reached XP level 3. HP: 24/28 MP: 3/3
  1421 | D:2      | Reached XP level 4. HP: 34/34 MP: 4/4
  1461 | D:2      | Reached skill level 6 in Polearms
  1800 | D:3      | Reached skill level 5 in Dodging
  1924 | D:3      | Reached XP level 5. HP: 29/41 MP: 5/5
  3332 | D:4      | Reached XP level 6. HP: 18/48 MP: 6/6
  3724 | D:4      | Reached skill level 7 in Polearms
  3731 | D:4      | Found a white marble altar of Elyvilon.
  4995 | D:3      | Reached XP level 7. HP: 26/55 MP: 7/7
  5237 | D:4      | Reached skill level 1 in Stealth
  5972 | D:5      | Entered Level 5 of the Dungeon
  5982 | D:5      | Reached skill level 5 in Fighting
  5982 | D:5      | Reached skill level 8 in Polearms
  6594 | D:5      | Noticed Dowan
  6599 | D:5      | Noticed Duvessa
  6653 | D:5      | Killed Dowan
  6913 | D:5      | Reached XP level 8. HP: 38/62 MP: 8/8
  7329 | D:5      | Noticed Ijyb
  7352 | D:5      | Killed Ijyb
  7408 | D:5      | Killed Duvessa
  7692 | D:5      | Reached skill level 1 in Slings
  8369 | D:4      | Reached skill level 9 in Polearms


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Trident           |   140 |   267 |   234 ||   641
 Fire: Hunting sling     |       |       |    25 ||    25
Throw: Throwing net      |       |       |     3 ||     3
  Use: Scroll            |       |     4 |    10 ||    14
       Potion            |       |     4 |     3 ||     7
  Eat: Chunk             |     2 |    11 |    10 ||    23
       Pizza             |       |       |     1 ||     1
Last edited by rob34 on Tuesday, 23rd June 2015, 20:00, edited 1 time in total.
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)

For this message the author rob34 has received thanks:
WingedEspeon

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Thursday, 11th June 2015, 22:18

Re: MeGl

rob34 wrote: g - a cursed -5 ring of evasion (right hand)
C - a scroll of remove curse


What are you saving this for?

Anyway keep training Polearms. Sling is worth keeping around, but not sinking xp into.

Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Thursday, 11th June 2015, 22:24

Re: MeGl

I was desperately looking for a scroll of remove curse :D Should check my inventory more carefully ...
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 11th June 2015, 22:33

Re: MeGl

I wouldn't train stealth now, Str 17 allows to use heavy armour.
My previous char was MfGl too, I used scale mail at XL 10 and +3 plate armour of rF+ at XL 12.

Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Friday, 12th June 2015, 07:44

Re: MeGl

Thanks for the hints, my hero is now in lair and worships Okawaru. I found a chain mail with +3 slay ans SInv now. So I'll probably wear this for a long time and train armour instead of dodging. Is shields still as underpowered as it was in earlier versions? Otherwise, I would stop training polearms at skillevel 14 and change to shields.
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)

Swamp Slogger

Posts: 179

Joined: Wednesday, 15th June 2011, 17:39

Post Friday, 12th June 2015, 10:12

Re: MeGl

Shields are pretty decent - especially if you can manage to fight one on one. Of course you still want decent AC/EV. But with Merfolk aptitudes you can shoot for a large polearm (bardiche~) at mindelay pretty easily. Tie that with the excellent dodging aptitude and I'd ditch the shield.

Of course if you find Maud with a demon trident or something that's all up for consideration :)

Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Sunday, 14th June 2015, 17:22

Re: MeGl

lol. died in Lair...

My next "real" try seems to be more successfull. I grabbed the two easy Runes and the next step will probably be the Elven Halls or the Vault. Since I would like to do some more difficult branches this time, I guess I should now start to worship The Shining One. After gifting me two slings and tons of useless armour, Okawaru doesn't deseve my worship anyway.

  Code:
 Dungeon Crawl Stone Soup version 0.16.1 (tiles) character file.

Rhoag the Impaler (Merfolk Gladiator)              Turns: 49877, Time: 03:40:08

Health: 187/187    AC: 42    Str: 20    XL:     20   Next: 34%
Magic:  32/32      EV: 14    Int:  9    God:    Okawaru [******]
Gold:   909        SH: 15    Dex: 17    Spells: 2 memorised, 17 levels left

rFire  + + +     SeeInvis +     e - +9 demon trident (venom)
rCold  + + .     Clarity  .     O - +8 plate armour {rF+}
rNeg   . . .     SustAb   .     V - +1 shield {rC+}
rPois  .         Gourm    .     W - +1 helmet {SInv}
rElec  .         Spirit   .     T - +2 cloak {MR+}
rCorr  .         Warding  .     P - +2 pair of gloves {rC+}
rMut   .         Stasis   .     B - +2 pair of boots {run}
MR     ++...                    J - amulet of Vitality {Regen+ HP+15}
Stlth  +.........               d - +5 ring of protection
                                Q - ring "Ashou" {Wiz Contam rF+ SInv Stlth+}

@: quick, very resistant to hostile enchantments, very unstealthy
A: change form in water, swift swim, fire resistance 1
a: Heroism, Finesse, Renounce Religion
}: 2/15 runes: decaying, serpentine


You are on level 15 of the Dungeon.
You worship Okawaru.
Okawaru is exalted by your worship.
You are not hungry.

You have visited 6 branches of the dungeon, and seen 38 of its levels.
You have visited 3 bazaars.
You have also visited: Ossuary, Bailey and Ice Cave.

You have collected 5116 gold pieces.
You have spent 4207 gold pieces at shops.

Inventory:

Hand weapons
 e - a +9 demon trident of venom (weapon)
Missiles
 v - 6 throwing nets (quivered)
Armour
 A - a +0 shield of positive energy
 B - a +2 pair of boots of running (worn)
 O - a +8 plate armour of fire resistance (worn)
 P - a +2 pair of gloves of cold resistance (worn)
 T - a +2 cloak of magic resistance (worn)
 V - a +1 shield of cold resistance (worn)
 W - a +1 helmet of see invisible (worn)
Jewellery
 d - a +5 ring of protection (right hand)
 g - an uncursed ring of protection from magic
 j - an uncursed amulet of resist mutation
 t - an uncursed ring of protection from cold
 D - an uncursed ring of protection from fire
 F - an uncursed ring of poison resistance
 J - the amulet of Vitality (around neck) {Regen+ HP+15}
   (You bought it in a shop on level 10 of the Dungeon)   
   
   [amulet of regeneration]
   
   It affects your health (+15).
   It increases your rate of regeneration.
 Q - the ring "Ashou" (left hand) {Wiz Contam rF+ SInv Stlth+}
   (You took it off a naga on level 5 of the Snake Pit)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It protects you from fire.
   It enhances your eyesight.
   It causes magical contamination when unequipped.
   It makes you more stealthy.
 R - an uncursed ring of teleport control
 Y - the ring "Timimow" {rN+ EV+1}
   (You bought it in a shop in a bazaar)   
   
   [ring of evasion]
   
   It affects your evasion (+1).
   It protects you from negative energy.
Magical devices
 p - a wand of cold
 u - a wand of hasting (3)
 x - a wand of hasting
 H - a wand of teleportation (3)
 K - a wand of paralysis
Scrolls
 a - a scroll of summoning
 c - 2 scrolls of enchant weapon
 n - 3 scrolls of fear
 q - a scroll of blinking
 w - a scroll of recharging
 C - 2 scrolls of fog
 E - 8 scrolls of remove curse
 N - 7 scrolls of teleportation
 S - 6 scrolls of identify
Potions
 b - 4 potions of heal wounds
 i - a potion of cancellation
 k - 5 potions of invisibility
 l - 7 potions of might
 o - 6 potions of agility
 r - 5 potions of restore abilities
 z - 8 potions of curing
 L - 2 potions of resistance
 M - 3 potions of haste
 X - 3 potions of flight
Miscellaneous
 m - a phial of floods
 G - a lamp of fire
 U - a stone of tremors
 Z - a legendary deck of destruction {the Orb}
Comestibles
 f - 20 bread rations
 h - 18 meat rations
 I - 5 beef jerkies


   Skills:
 + Level 18,6 Fighting
 - Level 19,0 Polearms
   Level 1,0(1,4) Slings
 - Level 2,0(2,2) Throwing
 + Level 14,1 Armour
 + Level 13,9 Dodging
 * Level 10,2 Stealth
 - Level 14,7 Shields
 + Level 0,2 Translocations
 - Level 9,7 Invocations
 + Level 0,2 Evocations


You have 17 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Summon Small Mammal   Summ           #...         99%         1    ##.....
b - Apportation           Tloc           #.........   99%         1    ##.....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (8/8) D:8
  Swamp (5/5) Lair:6        Snake (5/5) Lair:6        Slime (0/6) Lair:8
    Orc (4/4) D:12            Elf (0/3) Orc:3        Vaults (0/5) D:14
 Depths (1/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Okawaru
Qazlal
Ru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
Beogh

Shops:
D:2 *   D:6 (   D:7 :   D:10 =   D:12 *   Orc:1 (   Orc:3 (   Orc:4 [*?*   Snake:1 ![   Snake:2 :[

Portals:
Hell: Depths:1
Abyss: Depths:1
Ziggurat: Depths:1

Annotations:
Lair:4 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

You revert to your normal form in water.
You are very nimble and swift while swimming.
Your flesh is heat resistant.
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)
User avatar

Tomb Titivator

Posts: 778

Joined: Thursday, 13th March 2014, 20:15

Post Sunday, 14th June 2015, 18:44

Re: MeGl

I would wear that MR ring instead of Wiz in the Vaults/Elven Halls.
Don't switch to TSO yet. I would go Vaults 1-4, Elf, Depths 1-5, then Vault 5 or Slime, then Zot 1-4.
If you want extended then switch to TSO and go Crypt. If not then just finish Zot 5.

edit: turn off Stealth training
~online scoring~

Pig's in zen
Pig is nude
Unashamed

Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Tuesday, 23rd June 2015, 19:32

Re: MeGl

Died several times, as usual :D I was btw. surprised how deadly Frederick can be...

Now I'm trying an Abyssal Knight. Seems to be quite funny. After opening a treasure trove, I found the amulet of rMut I was really looking for and a crazy amount of white rings. Do you have any suggestion which one I should wear?

  Code:
 Dungeon Crawl Stone Soup version 0.16.1 (tiles) character file.

Caeron the Impaler (DrAK)                          Turns: 55840, Time: 03:08:38

Health: 169/169    AC: 20    Str: 19    XL:     18   Next: 12%
Magic:  32/32      EV: 21    Int: 13    God:    Lugonu [******]
Gold:   2338       SH:  0    Dex: 14    Spells: 0 memorised, 17 levels left

rFire  . . .     SeeInvis +     g - +8 glaive {flame, Contam +Blink rPois rC++}
rCold  + + .     Clarity  .     (armour unavailable)
rNeg   + + .     SustAb   .     (no shield)
rPois  +         Gourm    .     (helmet restricted)
rElec  .         Spirit   .     E - +2 cloak {MR+}
rCorr  .         Warding  .     C - +1 pair of gloves "Esuwn" {MR+}
rMut   +         Stasis   .     p - +0 pair of boots "Peossom" {rN+ MR+}
MR     ++++.                    K - amulet of resist mutation
Stlth  ++........               x - ring of Fur Ju Peupi {rN+ Slay+3 SInv Stlth-}
                                u - +4 ring of protection

@: incredibly resistant to hostile enchantments, unstealthy
A: breathe sticky flames, unfitting armour, antennae 1, blink 1, regeneration 1,
cold-blooded, AC +10
a: Breathe Sticky Flame, Blink, Depart the Abyss, Bend Space, Banish, Corrupt,
Enter the Abyss, Renounce Religion, Evoke Blink
}: 1/15 runes: gossamer


You are on level 1 of the Lair of Beasts.
You worship Lugonu.
Lugonu is exalted by your worship.
You are not hungry.

You have visited 4 branches of the dungeon, and seen 32 of its levels.
You have visited the Abyss 2 times.
You have also visited: Trove and Ice Cave.

You have collected 3333 gold pieces.
You have spent 995 gold pieces at shops.

Inventory:

Hand weapons
 a - a +3 trident
 g - the +8 glaive "Lyuvveo" (weapon) {flame, Contam +Blink rPois rC++}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It has been specially enchanted to burn those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. Big, fiery blades are also staple armaments of
   hydra-hunters.
   
   It greatly protects you from cold.
   It protects you from poison.
   It lets you blink.
   It causes magical contamination when unequipped.
Armour
 p - the +0 pair of boots "Peossom" (worn) {rN+ MR+}
   (You found it on level 1 of the Spider Nest)   
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 C - the +1 pair of gloves "Esuwn" (worn) {MR+}
   (You found it on level 3 of the Lair of Beasts)   
   
   It affects your resistance to hostile enchantments.
 E - a +2 cloak of magic resistance (worn)
Jewellery
 d - an uncursed ring of protection from cold
 u - a +4 ring of protection (left hand)
 w - an uncursed ring of protection from fire
 x - the ring of Fur Ju Peupi (right hand) {rN+ Slay+3 SInv Stlth-}
   (You found it in a treasure trove)   
   
   [ring of positive energy]
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It protects you from negative energy.
   It enhances your eyesight.
   It makes you less stealthy.
 A - the ring "Tryrit" {+Inv rN++ MR+ MP+9 Int-5 Dex-4}
   (You found it in a treasure trove)   
   
   [ring of magical power]
   
   It affects your intelligence (-5).
   It affects your dexterity (-4).
   It greatly protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+9).
   It lets you turn invisible.
 K - an amulet of resist mutation (around neck)
 L - the ring "Thuyhan" {+/*Tele rF++ rC++ MR- SInv}
   (You found it in a treasure trove)   
   
   [ring of teleportation]
   
   It causes random teleportation, and can be evoked to teleport at will.
   It greatly protects you from fire.
   It greatly protects you from cold.
   It affects your resistance to hostile enchantments.
   It enhances your eyesight.
 O - the ring of Ecsaro Shopn {rElec rPois rF+ MR- Str+7}
   (You found it in a treasure trove)   
   
   [ring of protection from fire]
   
   It affects your strength (+7).
   It protects you from fire.
   It insulates you from electricity.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 P - an uncursed ring of flight
 S - the ring of Shadows {Umbra +Inv rN+ SInv}
   (You found it in a treasure trove)   
   
   [ring of invisibility]
   
   It protects you from negative energy.
   It enhances your eyesight.
   It lets you turn invisible.
 V - an uncursed amulet of resist corrosion
 W - an uncursed ring of protection from magic
Magical devices
 f - a wand of paralysis
 k - a wand of fireball {recharged}
 s - a wand of fire {zapped: 4}
 I - a wand of draining {zapped: 3}
 M - a wand of fire (3)
Scrolls
 i - a scroll of recharging
 j - 7 scrolls of teleportation
 l - 7 scrolls of remove curse
 m - 2 scrolls of fog
 q - a scroll of blinking
 v - 3 scrolls of fear
 y - 2 scrolls of identify
 T - 4 scrolls of magic mapping
 U - a scroll of brand weapon
Potions
 b - 3 potions of cancellation
 e - 4 potions of curing
 n - 4 potions of heal wounds
 r - 3 potions of restore abilities
 F - 2 potions of invisibility
 H - 6 potions of agility
 J - a potion of haste
 N - 5 potions of might
 Q - 3 potions of brilliance
Miscellaneous
 t - a disc of storms
 z - a fan of gales
 B - a sack of spiders
 X - a box of beasts
Comestibles
 c - 21 bread rations
 h - 9 slices of pizza
 o - 5 meat rations
 D - 31 fruits
 G - 10 beef jerkies


   Skills:
 + Level 17,0 Fighting
 + Level 18,3 Polearms
 + Level 14,0 Dodging
 + Level 6,7 Stealth
 - Level 12,5 Invocations
 + Level 4,0 Evocations


You have 17 spell levels left.
You don't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:6            Lair (8/8) D:10
  Swamp (0/5) Lair:5       Spider (5/5) Lair:6        Slime (0/6) Lair:6
    Orc (4/4) D:12            Elf (0/3) Orc:3        Vaults (0/5) D:14
 Depths (0/5) D:15       

Altars:
Ashenzari
Elyvilon
Fedhas
Kikubaaqudgha
Okawaru
Ru
Sif Muna
Trog
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:6 [::(   D:7 (   Orc:1 ?   Orc:2 %([[(   Orc:3 :   Orc:4 *!(*

Annotations:
Lair:4 exclusion: oklob plant
Spider:5 exclusion: Roxanne, Roxanne
Abyss:1 Prince Ribbit, Sigmund


Innate Abilities, Weirdness & Mutations

You can spit globs of burning liquid.
You can ignite nearby creatures when you spit burning liquid.
Your weird mottled scales are hard (AC +10).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
You have a pair of small antennae on your head.
You can translocate small distances at will.
Your natural rate of healing is unusually fast.


Message History

Things that are here:
a +2 pair of gloves; a +0 pair of gloves of archery
You see here a +0 demon trident.
Unknown command.
Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit)
Okay, then.
Things that are here:
a +2 pair of gloves; a +0 pair of gloves of archery
Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit)
Okay, then.
Things that are here:
a wand of fire {recharged}; a wand of enslavement; a wand of confusion
Drop what? 50/52 slots (_ for help) (? for menu, Esc to quit)
You drop a wand of slowing.
Use which ability? (? or * to list)
Okay, then.
Items here: ????
a scroll of enchant armour; 7 scrolls of remove curse; a scroll of noise; 5 scrolls of enchant weapon
Search for what [Enter for "lair:1", or ? for help]? enchant
Saving game... please wait.

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####.....##   #.#####.##.....
# ##..#..### ##.#.# #........
###...#..#.###....###........
##..###......................
.#..# #.....<)[=.#.........#.
....# #...#../@!###.#......##
....###...##..}............##
..####....##................#
..####...P#......#..........#
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.............#.#.#.........##
.....#......#####.....>....##
....###....##   #..........##
..........##    #............
...........######.......###..


There are no monsters in sight!

Vanquished Creatures
  Arachne (Spider:2)
  4 emperor scorpions
  3 ghost moths (Spider:5)
  An orc warlord (Orc:4)
  2 vault guards (D:14)
  Fannar (Lair:6)
  Harold (Lair:6)
  2 catoblepae
  2 centaur warriors
  6 orc high priests (Orc:4)
  3 tengu warriors
  11 death yaks
  A deep troll shaman (Lair:8)
  Nergalle (D:11)
  2 ice devils (IceCv)
  2 skeletal warriors (D:15)
  A flayed ghost (D:15)
  4 necromancers
  2 ice statues (IceCv)
  An orc knight (Orc:4)
  A lindwurm (Lair:8)
  5 hill giants
  A griffon (Lair:6)
  17 orb spiders
  5 orc sorcerers (Orc:4)
  8 ugly things
  7 hornets
  4 moths of wrath
  3 cyclopes
  A draconian (shapeshifter) (D:13)
  An oklob plant (Lair:1)
  6 manticores
  2 black mambas
  29 wolf spiders
  Maurice (Orc:1)
  23 elephants
  A sixfirhy (Orc:4)
  11 spiny frogs
  A kobold demonologist (D:10)
  2 torpor snails
  11 komodo dragons
  Psyche (D:8)
  5 centaur skeletons
  2 efreet
  19 demonic crawlers
  26 jumping spiders
  A fire drake (Lair:6)
  3 yaktaurs
  4 blue devils (IceCv)
  A yaktaur zombie (D:15)
  5 tengu conjurers
  2 hellwings (Orc:4)
  3 two-headed ogres
  A yaktaur skeleton (D:15)
  11 trolls
  A wolf spider simulacrum (D:15)
  Sonja (Orc:3)
  6 slime creatures
  6 ravens
  7 blink frogs
  A hornet zombie (D:15)
  A boulder beetle (Lair:7)
  A deep troll zombie (D:15)
  20 redbacks
  22 trapdoor spiders
  A wraith (D:14)
  3 basilisks (Lair:5)
  2 deep elf fighters
  62 yaks
  22 tarantellas
  A deep elf mage (D:10)
  2 hungry ghosts
  4 wyverns
  15 humans
  15 hippogriffs
  A shadow (D:14)
  Grum (Orc:1)
  A chaos spawn (Orc:4)
  A steam dragon (Lair:5)
  A neqoxec (Orc:4)
  Edmund (D:5)
  13 porcupines
  2 human zombies
  2 wargs (Orc:4)
  14 wolves
  15 water moccasins
  A hell hound (Lair:5)
  3 soldier ants
  A soldier ant (shapeshifter) (D:14)
  4 black bears
  3 eyes of draining (D:8)
  15 ogres
  A phantom (D:14)
  4 wasps
  3 necrophages
  3 sky beasts
  3 ice beasts
  25 spiders
  5 centaurs
  3 boring beetles
  52 orc warriors
  Duvessa (Orc:1)
  13 crocodiles
  22 giant frogs
  2 big kobolds (D:12)
  A wyvern zombie (D:9)
  6 scorpions
  A wyvern skeleton (D:12)
  The ghost of Caeron the Skirmisher, a weakling DrAK of Lugonu (D:3)
  10 killer bees
  A vampire bat (Lair:8)
  7 electric eels
  A goliath beetle (D:6)
  7 wights
  Dowan (Orc:1)
  6 crimson imps
  5 centaur zombies
  3 giant frog zombies
  8 jellies
  3 giant frog skeletons
  30 orc priests
  13 hounds
  35 orc wizards
  A human skeleton (D:14)
  2 quasits
  14 iguanas
  16 worker ants
  15 sheep
  2 killer bee zombies
  Ijyb (D:3)
  2 worker ant zombies (D:8)
  5 gnolls
  61 river rats
  24 adders
  8 shadow imps
  21 white imps
  2 worms
  4 ufetubi (IceCv)
  286 orcs
  2 ball pythons (D:3)
  33 bats
  A bat skeleton (D:4)
  A bat zombie (D:6)
  6 giant cockroaches
  28 goblins
  23 hobgoblins
  17 jackals
  4 oozes
  11 quokkas
  6 giant geckos
  A giant gecko skeleton (D:5)
  A giant gecko zombie (D:5)
  6 giant newts
  A jackal skeleton (D:9)
  25 kobolds
  3 quokka skeletons (D:5)
  15 rats
  3 ballistomycetes (D:11)
  3 fungi
  A plant (Lair:1)
1478 creatures vanquished.

Vanquished Creatures (others)
  3 emperor scorpions (Spider:4)
  A vault guard (D:14)
  5 hydras
  2 hill giants (D:9)
  The ghost of Drakos the Ducker, an experienced DrGl of Okawaru (D:6)
  An orb spider (Spider:5)
  An orc knight (Orc:4)
  An orc sorcerer (Orc:4)
  A cyclops (D:10)
  An ugly thing (D:9)
  A wolf spider (Lair:6)
  2 blue devils (IceCv)
  A polar bear (Lair:6)
  A troll (D:10)
  A raven (D:11)
  The ghost of Neptor the Poker, an average MfGl (D:4)
  A redback (Spider:5)
  A hippogriff (Lair:6)
  2 wyverns
  2 wolves (Lair:7)
  3 orc warriors
  A centaur (D:10)
  An ogre (D:5)
  A giant frog (Lair:6)
  A scorpion (D:4)
  An electric eel (D:10)
  A killer bee (D:11)
  An orc wizard (D:7)
  An adder (Lair:6)
  A shadow imp (D:10)
  A white imp (IceCv)
  3 ufetubi (IceCv)
  2 orcs (D:10)
  A giant spore (D:11)
  6 fungi
  4 plants
59 creatures vanquished.

Grand Total: 1537 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | Abyss:1  | Caeron, the Draconian Abyssal Knight, began the quest for the Orb.
     0 | Abyss:1  | Reached XP level 1. HP: 19/19 MP: 1/1
    45 | D:1      | Escaped the Abyss
   258 | D:1      | Reached XP level 2. HP: 24/26 MP: 2/2
   353 | D:1      | Acquired Lugonu's second power
   484 | D:1      | Reached skill level 4 in Fighting
   821 | D:1      | Reached XP level 3. HP: 33/33 MP: 4/4
  1782 | D:3      | Noticed Ijyb
  1801 | D:3      | Killed Ijyb
  1801 | D:3      | Reached XP level 4. HP: 33/41 MP: 5/5
  1889 | D:3      | Acquired Lugonu's third power
  2064 | D:3      | Found a blossoming altar of Fedhas.
  2070 | D:3      | Noticed Sigmund
  2154 | D:3      | Noticed Caeron's ghost (weakling DrAK)
  2621 | D:4      | Noticed Prince Ribbit
  2663 | D:4      | Noticed Neptor's ghost (average MfGl)
  2754 | D:4      | Banished Neptor's ghost
  2754 | D:4      | Reached skill level 5 in Fighting
  2754 | D:4      | Reached XP level 5. HP: 42/48 MP: 6/8
  2991 | D:4      | Reached XP level 6. HP: 14/56 MP: 10/10
  3204 | D:4      | Found a glowing golden altar of the Shining One.
  3204 | D:4      | Found a glowing silver altar of Zin.
  3204 | D:4      | Found a white marble altar of Elyvilon.
  3828 | D:4      | Found a shimmering altar of Xom.
  3828 | D:4      | Found a shimmering altar of Xom.
  3829 | D:4      | Found a shimmering altar of Xom.
  4101 | D:5      | Entered Level 5 of the Dungeon
  4148 | D:4      | Acquired Lugonu's fourth power
  4373 | D:4      | Reached skill level 1 in Stealth
  4502 | D:4      | Your scales start taking on a weird mottled pattern.
  4502 | D:4      | Reached XP level 7. HP: 56/62 MP: 12/12
  5109 | D:4      | Reached skill level 6 in Fighting
  5309 | D:3      | Killed Caeron's ghost
  5309 | D:3      | Reached skill level 5 in Polearms
  5519 | D:3      | Banished Sigmund
  5893 | D:5      | Reached skill level 5 in Invocations
  5989 | D:5      | Found a shattered altar of Ashenzari.
  5990 | D:5      | Noticed Edmund
  6018 | D:4      | Found an iron altar of Okawaru.
  6033 | D:4      | Banished Prince Ribbit
  6551 | D:5      | Killed Edmund
  6551 | D:5      | Reached XP level 8. HP: 23/71 MP: 14/16
  6998 | D:6      | Found Qesch's Weapon Shop.
  7024 | D:6      | Found Stur's Book Shoppe.
  7090 | D:6      | Found Sudamamm's Armour Emporium.
  7182 | D:6      | Bought a +0 pair of boots for 45 gold pieces
  7965 | D:6      | Found Prikuanua's Book Shop.
  8354 | D:6      | Noticed Drakos' ghost (experienced DrGl)
  8357 | D:6      | Banished Drakos' ghost
  8357 | D:6      | Reached skill level 7 in Fighting
  8398 | D:6      | Found a sacrificial altar of Ru.
  8511 | D:6      | Found a staircase to the Ecumenical Temple.
  8668 | D:7      | Reached XP level 9. HP: 57/79 MP: 20/20
  8921 | D:7      | Found Shriukime's Antique Weapon Emporium.
  9392 | D:7      | Found a deep blue altar of Sif Muna.
  9513 | D:7      | Reached skill level 8 in Invocations
  9673 | D:7      | Acquired Lugonu's fifth power
 10063 | D:8      | Found a bloodstained altar of Trog.
 10817 | D:8      | Reached skill level 9 in Polearms
 10836 | D:8      | Got a pair of ichor-stained boots
 10847 | D:8      | Identified the cursed -7 pair of boots "Misko" {+Inv rN+ Str+6 Dex-2} (You found it on level 8 of the Dungeon)
 10994 | D:8      | Noticed Psyche
 11002 | D:8      | Cast into the Abyss (Psyche)
 11101 | Abyss:1  | Found a corrupted altar of Lugonu.
 11173 | Abyss:1  | Noticed a wretched star
 11175 | D:8      | Escaped the Abyss
 11184 | D:8      | Killed Psyche
 11502 | D:9      | Found a basalt altar of Yredelemnul.
 11532 | D:9      | Reached XP level 10. HP: 38/90 MP: 3/22
 11795 | D:9      | Noticed a hill giant
 11798 | D:9      | Banished a hill giant
 11991 | D:9      | Found an ancient bone altar of Kikubaaqudgha.
 12175 | D:9      | Noticed a hill giant
 12178 | D:9      | Banished a hill giant
 13065 | D:10     | Entered Level 10 of the Dungeon
 13883 | D:10     | Noticed a hill giant
 13897 | D:10     | Killed a hill giant
 13897 | D:10     | Reached skill level 10 in Polearms
 14032 | D:10     | Noticed a white ugly thing
 14260 | D:9      | HP: 1/91 [white ugly thing (33)]
 14261 | D:9      | Banished a white ugly thing
 14613 | D:10     | Reached skill level 10 in Invocations
 14795 | D:10     | Noticed a tengu warrior
 14864 | D:10     | Killed a tengu warrior
 14864 | D:10     | Reached skill level 10 in Fighting
 14864 | D:10     | Reached XP level 11. HP: 31/99 MP: 7/25
 15616 | D:10     | Gained mutation: You can translocate small distances at will. [potion of mutation]
 15616 | D:10     | Gained mutation: You have a pair of small antennae on your head. [potion of mutation]
 15616 | D:10     | Gained mutation: Your natural rate of healing is unusually fast. [potion of mutation]
 15657 | D:10     | Found a staircase to the Lair.
 15945 | D:10     | Reached skill level 11 in Polearms
 16039 | D:10     | Found an iron altar of Okawaru.
 16505 | D:11     | Noticed Nergalle
 16780 | D:11     | Killed Nergalle
 17170 | D:11     | Noticed an eight-headed hydra
 17309 | D:11     | Banished an eight-headed hydra
 17428 | D:11     | Noticed a hill giant
 17446 | D:11     | Killed a hill giant
 17743 | D:11     | Found a portal to a secret trove of treasure.
 17818 | D:11     | Reached skill level 12 in Polearms
 18520 | D:12     | Found a staircase to the Orcish Mines.
 18583 | D:11     | Reached XP level 12. HP: 12/111 MP: 6/27
 19016 | D:12     | Noticed a hill giant
 19090 | D:11     | Killed a hill giant
 19262 | D:12     | Got a translucent great sword
 19263 | D:12     | Identified the cursed +0 great sword of Integrity {venom, rElec rF- Dex+4} (You found it on level 12 of the Dungeon)
 19769 | D:12     | Got a crude tin ring
 19809 | D:12     | Identified the ring of the Manifold Songs {rElec rF- rC+ Str+3 Dex-3 Stlth-} (You found it on level 12 of the Dungeon)
 19923 | D:12     | Noticed a seven-headed hydra
 19927 | D:12     | Banished a seven-headed hydra
 20320 | Lair:1   | Entered Level 1 of the Lair of Beasts
 21661 | Lair:1   | Reached skill level 5 in Dodging
 21940 | Lair:1   | Noticed a four-headed hydra
 21946 | Lair:1   | Banished a four-headed hydra
 22087 | Lair:2   | Reached skill level 13 in Polearms
 23762 | Lair:3   | Reached XP level 13. HP: 93/119 MP: 9/28
 23807 | Lair:3   | Reached skill level 5 in Stealth
 24007 | Lair:3   | Got a pair of distressingly furry gloves
 24018 | Lair:3   | Identified the +1 pair of gloves "Esuwn" {MR+} (You found it on level 3 of the Lair of Beasts)
 24807 | Lair:4   | Found a frozen archway.
 24874 | IceCv    | Entered an ice cave
 26299 | Lair:4   | Found a blossoming altar of Fedhas.
 26620 | Lair:5   | Found a staircase to the Swamp.
 27825 | Lair:6   | Found a staircase to the Slime Pits.
 28227 | Lair:6   | Found a hole to the Spider Nest.
 28480 | Lair:6   | Noticed Harold
 28497 | Lair:6   | Killed Harold
 28868 | Lair:5   | Reached skill level 14 in Polearms
 29291 | Lair:6   | Noticed Fannar
 29611 | Lair:6   | Killed Fannar
 30636 | Lair:5   | Reached XP level 14. HP: 94/129 MP: 29/29
 33497 | Lair:8   | Entered Level 8 of the Lair of Beasts
 34093 | Lair:7   | Reached skill level 15 in Polearms
 34316 | Lair:7   | Reached skill level 10 in Dodging
 35874 | Orc:1    | Entered Level 1 of the Orcish Mines
 35907 | Orc:1    | Noticed Duvessa
 35916 | Orc:1    | Noticed Dowan
 35937 | Orc:1    | Killed Duvessa
 35947 | Orc:1    | Killed Dowan
 36022 | Orc:1    | Found Jehekh's Magic Scroll Shoppe.
 36036 | Orc:1    | Bought a scroll of identify for 28 gold pieces
 36036 | Orc:1    | Bought a scroll of identify for 28 gold pieces
 36036 | Orc:1    | Bought a scroll of identify for 28 gold pieces
 36036 | Orc:1    | Bought a scroll of magic mapping for 49 gold pieces
 36371 | Orc:1    | Noticed Grum
 36374 | Orc:1    | Killed Grum
 36378 | Orc:1    | Noticed Maurice
 36386 | Orc:1    | Paralysed by Maurice for 7 turns
 36390 | Orc:1    | Killed Maurice
 36638 | Orc:2    | Found Phail's Food Boutique.
 36713 | Orc:2    | Found Klolahyr's Antique Weapon Shop.
 36763 | Orc:2    | Found Jienebb's Armour Boutique.
 36774 | Orc:2    | Found Klashrag's Antique Armour Boutique.
 36782 | Orc:2    | Found Smoak's Antique Weapon Shop.
 36784 | Orc:2    | Bought a glowing cloak for 117 gold pieces
 36812 | Orc:2    | Bought an ancient glaive for 172 gold pieces
 36812 | Orc:2    | Identified the +8 glaive "Lyuvveo" {flame, Contam +Blink rPois rC++} (You bought it in a shop on level 2 of the Orcish Mines)
 37018 | Orc:3    | Noticed Sonja
 37103 | Orc:3    | Killed Sonja
 37136 | Orc:3    | Found Ogiriqij's Book Shop.
 37284 | Orc:3    | Found a staircase to the Elven Halls.
 37760 | Orc:4    | Entered Level 4 of the Orcish Mines
 38920 | Orc:4    | Reached XP level 15. HP: 121/139 MP: 30/30
 39483 | Orc:4    | Noticed an orc warlord
 39552 | Orc:4    | Killed an orc warlord
 39699 | Orc:4    | Found a roughly hewn altar of Beogh.
 39958 | Orc:4    | Found Coschuchu's Assorted Antiques.
 39991 | Orc:4    | Bought a scroll of identify for 70 gold pieces
 39991 | Orc:4    | Bought a scroll of identify for 70 gold pieces
 39991 | Orc:4    | Bought a scroll of identify for 70 gold pieces
 40215 | Orc:4    | Found Ymaarr's Antique Weapon Shop.
 40956 | Orc:4    | Found a roughly hewn altar of Beogh.
 41234 | Orc:4    | Found Duezos' General Store.
 41239 | Orc:4    | Bought a scroll of identify for 28 gold pieces
 41239 | Orc:4    | Bought 2 potions of heal wounds for 140 gold pieces
 41244 | Orc:4    | Found Dylal's Distillery.
 41265 | Orc:4    | Bought a potion of heal wounds for 50 gold pieces
 41265 | Orc:4    | Bought a potion of restore abilities for 50 gold pieces
 41265 | Orc:4    | Bought a potion of restore abilities for 50 gold pieces
 41416 | Orc:4    | Reached skill level 15 in Fighting
 41863 | D:13     | Reached skill level 16 in Polearms
 43510 | D:14     | Found a bloodstained altar of Trog.
 44320 | D:14     | Found a gate to the Vaults.
 44524 | D:15     | Entered Level 15 of the Dungeon
 44591 | D:15     | Reached XP level 16. HP: 148/151 MP: 31/31
 44662 | D:15     | Found a staircase to the Depths.
 45455 | D:15     | Reached XP level 17. HP: 43/158 MP: 32/32
 46293 | D:11     | You paid a toll of 21 scrolls of identify to enter a treasure trove
 46294 | Trove    | Entered a treasure trove
 46305 | Trove    | Got a shimmering golden ring
 46307 | Trove    | Identified the ring of Ecsaro Shopn {rElec rPois rF+ MR- Str+7} (You found it in a treasure trove)
 46325 | Trove    | Got a twitching lead ring
 46327 | Trove    | Identified the ring "Tryrit" {+Inv rN++ MR+ MP+9 Int-5 Dex-4} (You found it in a treasure trove)
 46354 | Trove    | Got a scintillating marble ring
 46355 | Trove    | Identified the ring of Fur Ju Peupi {rN+ Slay+3 SInv Stlth-} (You found it in a treasure trove)
 46377 | Trove    | Got a twitching tin ring
 46380 | Trove    | Identified the ring "Struttico" {rF- rN+ Int+3 Dex+4} (You found it in a treasure trove)
 46393 | Trove    | Got a sparkling jade ring
 46399 | Trove    | Identified the ring "Thuyhan" {+/*Tele rF++ rC++ MR- SInv} (You found it in a treasure trove)
 46583 | Lair:3   | Reached skill level 17 in Polearms
 46844 | Spider:1 | Entered Level 1 of the Spider Nest
 47345 | Spider:1 | Got a pair of jewelled boots
 47356 | Spider:1 | Identified the +0 pair of boots "Peossom" {rN+ MR+} (You found it on level 1 of the Spider Nest)
 47942 | Spider:2 | Noticed Arachne
 47961 | Spider:2 | Killed Arachne
 51147 | Spider:5 | Entered Level 5 of the Spider Nest
 51234 | Spider:5 | Noticed Roxanne
 53574 | Spider:5 | Reached skill level 18 in Polearms
 53613 | Spider:5 | HP: 7/160 [wolf spider (16)]
 54890 | Spider:4 | Reached XP level 18. HP: 149/169 MP: 32/32
 55502 | Spider:5 | Got a gossamer rune of Zot


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Spear             |   149 |   342 |   544 |       |       |       ||  1035
       Trident           |       |       |   301 |       |       |       ||   301
       Halberd           |       |       |   126 |  1437 |   242 |       ||  1805
       Demon trident     |       |       |       |    16 |       |       ||    16
       Glaive            |       |       |       |       |  2190 |   945 ||  3135
Invok: Banish            |       |     3 |    11 |    15 |    23 |     9 ||    61
       Bend Space        |       |       |     1 |     1 |     2 |     2 ||     6
       Depart the Abyss  |       |       |     1 |       |       |       ||     1
 Abil: Breathe Sticky Fl |       |       |     1 |     2 |     1 |       ||     4
Evoke: Wand              |       |       |       |       |     6 |       ||     6
       Box of beasts     |       |       |       |       |     1 |       ||     1
  Use: Scroll            |       |     1 |     8 |    15 |    11 |     7 ||    42
       Potion            |       |       |     3 |     8 |     8 |    14 ||    33
 Stab: Sleeping          |       |     1 |     3 |    12 |    18 |     4 ||    38
       Distracted        |       |       |     1 |       |     4 |     3 ||     8
  Eat: Chunk             |     3 |    10 |    22 |    35 |    54 |    21 ||   145
       Bread ration      |       |       |     1 |       |       |       ||     1
       Meat ration       |       |       |       |     2 |     4 |     4 ||    10
       Pizza             |       |       |       |     1 |       |       ||     1
       Fruit             |       |       |       |     1 |       |       ||     1
       Royal jelly       |       |       |       |       |     1 |       ||     1
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Tuesday, 23rd June 2015, 19:47

Re: MeGl

A lot of those rings have some pretty bad drawbacks. The ring of the shadows is very good however. You also have a lot of MR+ items, so yo might be able to use a single MR- peice of gear. Personally I would just use the artefact ring you have now and the ring of the shadows.
Last edited by WingedEspeon on Tuesday, 23rd June 2015, 20:34, edited 1 time in total.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
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Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 23rd June 2015, 19:48

Re: MeGl

Don't you have amulet of stasis somewhere?

Lair Larrikin

Posts: 21

Joined: Thursday, 11th June 2015, 21:46

Post Tuesday, 23rd June 2015, 20:08

Re: MfGl

Yes I agree that most of them have some drawbacks. Especially the random teleport on this ring with rF++,rC++ is annoying. Probably the Ring of Shadows and the one I wear is really the best option except for some special situations. By the way: Sorry for the "Me" :D

@Sandman: I didn't find it. But normally I try to avoid stasis since it prevents me from blinking.
won: HOBe(4/15); MiFi(15/15); TrMo(3/15)

For this message the author rob34 has received thanks:
WingedEspeon

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 23rd June 2015, 20:10

Re: MfGl

I normally don't wear stasis either but rF++ and rC++ on a single ring is great.

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