Halls Hopper
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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Tartarus Sorceror
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Tartarus Sorceror
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Crypt Cleanser
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Berder wrote:I'd rather see the power on Lightning Bolt jacked up. As it is, it's weaker than the other bolts, and louder.
Ziggurat Zagger
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Cocytus Succeeder
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Halls Hopper
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Spider Stomper
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Ziggurat Zagger
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Ziggurat Zagger
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nt spell_effect_noise(spell_type spell)
{
int expl_size;
switch (spell)
{
case SPELL_MEPHITIC_CLOUD:
case SPELL_FIREBALL:
expl_size = 1;
break;
case SPELL_LRD:
expl_size = 2; // Can reach 3 only with crystal walls, which are rare
break;
// worst case scenario for these
case SPELL_FIRE_STORM:
case SPELL_CONJURE_BALL_LIGHTNING:
expl_size = 3;
break;
default:
expl_size = 0;
}
if (expl_size)
return explosion_noise(expl_size);
return _seekspell(spell)->effect_noise;
}
Cocytus Succeeder
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Sandman25 wrote:Never missing Fireball and LRD are good for group control so being loud is not that bad. If you want to compare LB to them, you should not take doublezap into account, it is extremely rare to doblezap several monsters with a single LB.
Ziggurat Zagger
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Sandman25 wrote:Never missing Fireball and LRD are good for group control so being loud is not that bad. If you want to compare LB to them, you should not take doublezap into account, it is extremely rare to doblezap several monsters with a single LB.
Halls Hopper
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Siegurt wrote:Given the same power level, you'll do more damage with a bounced lightning bolt than a fireball (If you hit twice)
Ziggurat Zagger
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lessens wrote:Siegurt wrote:Given the same power level, you'll do more damage with a bounced lightning bolt than a fireball (If you hit twice)
Well this is the rub, isn't it? Lightning Bolt misses frequently, and even getting a chance to hit twice often requires allowing a monster to walk right up to you, which is a bad idea for e.g. an AE that just entered Lair who wants to fight a hydra. Fireball, on the other hand, never misses and can use used effectively at range. I don't really see how you can argue anything besides "Fireball is the stronger of the two spells". That said I don't think LB needs a buff, it's fine as a somewhat weaker spell that does something interesting, but it definitely doesn't need an additional drawback over stronger spells for (as far as I can tell) entirely flavor reasons.
Halls Hopper
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Siegurt wrote:Explosion noise comes from:
Ziggurat Zagger
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lessens wrote:Siegurt wrote:Explosion noise comes from:
Reading this, LRD usually has a noise level of 15, which goes up to 20 if you manage you explode your target, and can only reach 25 (same as LB) with crystal walls.
Halls Hopper
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Siegurt wrote:lessens wrote:Siegurt wrote:It is definitely the more *complicated* spell to use, but weaker, no.
Tartarus Sorceror
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Tartarus Sorceror
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Wahaha wrote:What's the noise of lightning bolt? And fireball is 25 right?
Lightning bolt is ok/above average when it's always used with double hit bounces.Berder wrote:I'd rather see the power on Lightning Bolt jacked up. As it is, it's weaker than the other bolts, and louder.
It's level 5, not 6.
Barkeep
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Ziggurat Zagger
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LB: TH:1+pow/40, Dam: 1d(11+3*pow/5) (Avg 35.5 dmg with 100 power) ** special, can hit twice, extra noise, half to-hit bonus
VB: TH:1+pow/20, Dam: 4d(4+3*pow/20) (Avg 38 dmg with 100 power) ** special, causes poison
BoD: TH:1+pow/20, Dam: (4d((15+3*pow/5)/4) (Avg 37.5 dmg with 100 power) ** special, causes draining
LRD: TH:auto, Dam (mostly 3)d(5+pow/5) (Avg 37.5 dmg with 100 power) ** special, AC is applied three times, does more damage when targeting metal/crystal
Fireball: TH: auto, Dam: 3d((10+pow/2)/3) (Avg 30 dmg with 100 power)
Tartarus Sorceror
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Siegurt wrote:For level 5 conjurations we have
- Code:
LB: TH:1+pow/40, Dam: 1d(11+3*pow/5) (Avg 35.5 dmg with 100 power) ** special, can hit twice, extra noise, half to-hit bonus
VB: TH:1+pow/20, Dam: 4d(4+3*pow/20) (Avg 38 dmg with 100 power) ** special, causes poison
BoD: TH:1+pow/20, Dam: (4d((15+3*pow/5)/4) (Avg 37.5 dmg with 100 power) ** special, causes draining
LRD: TH:auto, Dam (mostly 3)d(5+pow/5) (Avg 37.5 dmg with 100 power) ** special, AC is applied three times, does more damage when targeting metal/crystal
Fireball: TH: auto, Dam: 3d((10+pow/2)/3) (Avg 30 dmg with 100 power)
So, does LB "suck"? Well, it's not "obviously much worse" at very least they're all in the same general neighborhood for power level. (LB is definitely the least consistent damage, with the highest potential, and fireball has the lowest potential, but is the most consistent)
Ziggurat Zagger
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Ziggurat Zagger
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duvessa wrote:effect of AC against lightning bolt is halved so if you are too stupid to multizap you should at least factor that in
Halls Hopper
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Halls Hopper
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Tartarus Sorceror
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# When a bolt spell is cast at an enemy, calculate the damage reduction factor
# (e.g. a damage reduction factor of 2 means the bolt is dodged 50% of the time)
def EVReductionEnemyBolt(ev, tohit):
totreduction = 0
totdam = 0
if ev == 0:
return 1.0
for rand_ev in xrange(ev):
for attack in xrange(tohit):
for roll in xrange(rand_ev):
for roll2 in xrange(rand_ev + 1):
if attack < (roll + roll2) / 2:
totreduction += 1 # 1 damage dodged
totdam += 1
return float(totdam) / (totdam - totreduction)
Ziggurat Zagger
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Tartarus Sorceror
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Siegurt wrote:Yes, against high EV critters, an AE much is better off using static discharge (which doesn't miss)
Ziggurat Zagger
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Berder wrote:Siegurt wrote:Yes, against high EV critters, an AE much is better off using static discharge (which doesn't miss)
In my experience, using static discharge to kill black mambas, spiny frogs, and blink frogs is a risky plan. It's just not that great a spell. I prefer to get strong melee.
lessens wrote:What I'm seeing from those numbers is that LB is extremely inconsistent. It's less likely to hit and its damage distribution is linear rather than following a bell curve, meaning there's a significantly bigger randomness factor in how well it kill stuff.
Ziggurat Zagger
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Vestibule Violator
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and into wrote:Lightning bolt is solid, and having some spells actually be a bit different in terms of game play and how you use them is a good thing. It is inaccurate with low spell power, so you might want a bit more skill training before using it (especially with wizardry) compared to fireball, but again I think that distinctiveness is good, provided LB is not criminally underpowered, and it isn't (for a level 5 dual school spell that appears in a starting book).
Tartarus Sorceror
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duvessa wrote:it's not linear since it hits twice (though it is still less consistent than the other spells on that list)
Sprucery wrote:I wonder how big an effect it would have in practice if the noise was reduced to 20? Wiki says that "the radius of the area affected by a noise is: loudness/0.85 = loudness*1.176" so with 25 it is 29.4, with 20 it is 23.5 (considering only empty space here). So 6 squares less to orthogonal directions.
Cocytus Succeeder
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Tartarus Sorceror
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bel wrote:Not sure why people are saying you need to be in melee range for multizap. You just need the monster to be close enough to a wall.
Cocytus Succeeder
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Berder wrote:bel wrote:Not sure why people are saying you need to be in melee range for multizap. You just need the monster to be close enough to a wall.
And at the right angle. In my experience you almost never get a multizap on an enemy unless they are diagonal from you and standing in a doorway/end of a corridor, or unless you're willing to have the beam bounce and hit yourself too.
Ziggurat Zagger
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Berder wrote:The number of enemies attracted is proportional to the area the noise reaches.
Tartarus Sorceror
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bel wrote:The scenario mentioned by Siegurt on this post, is the way I use it normally. It is simple and very common. You see an enemy, you back up a few steps, let it turn a corner, with wall behind it, and bam.
Cocytus Succeeder
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Tartarus Sorceror
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you don't need to multizap more than 1 or 2 times to kill most early monsters.
Ziggurat Zagger
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Siegurt wrote:Well, you aren't very likely to miss a hydra with EV0, and my AE's kill hydras with lightning bolts pretty much from the first time they see one, if you can't take 1 hit from a hydra by the time you find one you're doing it wrong, and it almost never takes me more than 2 bounced LB's to kill a hydra
Ziggurat Zagger
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tasonir wrote:Apologies for being pedantic, but hydras have 5 EV; you are probably thinking of their 0 AC. What I'm getting from the rest of the thread is that I should learn lightning bolt and use it to lure things to kill holes...
Ziggurat Zagger
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Berder wrote:bel wrote:The scenario mentioned by Siegurt on this post, is the way I use it normally. It is simple and very common. You see an enemy, you back up a few steps, let it turn a corner, with wall behind it, and bam.
Well, I could try using that pattern more next time I play an AE. I'm not sure I've really seen that so much - after all it is only one shot per corner you lure the enemy around, and it requires that you have a bendy passage to lure enemies back through, which I'm not so sure happens that much. Not very good against fast enemies either.
The "95%" figure Siegurt mentioned seems only possible to me if Siegurt only uses lightning bolt when there is a multizap, and has something else (a spell? a ranged attack? what?) for when there isn't.
Barkeep
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