Mines Malingerer
Posts: 38
Joined: Saturday, 9th August 2014, 06:34
Race proposal: Dragonfly
Edit: The majority of whats below the ~~ line is old ideas, and I am fairly certain that they make the race too similar to Ogres, as others have pointed out. At this point I am trying to think of a good way to make a tiny, melee focused race interesting. I'd rather keep replying to one thread with new ideas for it, rather than cluttering the forum with alot of threads for different ways to make a good race. I'll update this again when, or if the idea becomes solid. I will however, point out that I posted this idea sooner than I should have because I wasn't sure if there is room tiny, melee focused race in Crawl.
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They are tiny but have an extra pair of arms like Formicid and larger hands than normal, so they can wield normal sized weapons and shields as if they were a normal sized race. They have alot of armor restrictions, but can wear gloves, cloaks and maybe hats. For flavor they could have antenna, fast flight and a Stinger Auxiliary attack. They could have innately faster attacks (10-20%), if this is too strong they could deal less damage to compensate, this is mostly for flavor and should average out. It would make them value certain weapon Brands more as well.
Stats: +Dexterity, -Strength, average Intelligence, -HP, -XP, Average MP, +EV (from size), +MR for armor slot restrictions.
Aptitudes: Weapons: +Maces, +Polearms, +Staves, +Unarmed, +Bows, -Throwing, -Short Blades. Short Blades are flavored as being awkward for their large hand pairs to wield.
Magic: +Charms, average Necromancy, +Hexes, +++Translocations, +Fire, +Air and +Poison elements. -Everything else.
Misc: -Armour, +Dodging, -Stealth (flavored as buzzing), +Shields, -Evocations, +Invocations.
The rational for these aptitudes is that they should be as good at fighting as a normal sized race, while having retaining the main perks of being small, without being another stealthy stabbing race. I avoided exact numbers, since I am not sure what values would be balanced. They should make decent casters, but feel restricted in terms of what spells they can use.
So how do these guys look? Would playing these guys be fun and unique? Or are they too similar to Spriggans or other races? The fast flying movement speed is optional for them to avoid overlap.
Edit: I wanted to clarify that I was thinking that the weapon aptitudes would be + or - 2 each, for magic -2, +1 each or +2 for translocations, and maybe fire magic. The rational is that they should be better fighters than mages or stabbers. They might have too many +magic aptitudes, so some that are + should be average instead.