Swamp Slogger
Posts: 155
Joined: Friday, 18th April 2014, 16:42
Remember Me?
What was I 'wrong' about you ask? Well let's see, I argued that:
- Ghouls were tedious and offputting and in need of redesign to ease their eating habits.
- Demigods were weak and needed to be reworked to take advantage of their only real advantage, their exceedingly high stats.
- Distortion brand being hidden was a poorly conceived concept because it led to anyone on a streak needing to treat every glowing weapon as having a chance to banish them, and never get hit by anything without risking effectively instantly dying.
- Inventory Item limit(52) and weight limits were redundant and obnoxious and one of those systems needed to be removed.
- Item destruction was an extremely unfun mechanic that served almost no practical purpose and encouraged repetitive, tedious, nonsense behavior(akin to breadswinging).
Now I don't expect any apologies or any such things. I don't even expect those involved to admit that any of this happened or that they could ever possibly be wrong(many of them have quite fragile egos). I also expect this thread to be locked before too long because of some technical violation they can drum up to silence me. I just wanted to remind people that it doesn't require someone to make thousands of posts to understand the game and be able to make suggestions about it(especially when that person happens to design games for a living *cough*). And that you shouldn't completely shut out someone who is trying to offer friendly advice because they are newer to the forums than you. So go ahead, flame me, call me a liar, lock the thread, do what you gotta do. Doesn't change the reality though, however much you want me to be wrong.