Mines Malingerer
Posts: 49
Joined: Monday, 28th March 2011, 23:26
Endgame Advice Needed
I finally managed to open the gates to Zot, but I feel rather unprepared for the endgame and wonder how to change that. For one, I haven't found an amulet of resist mutation, which makes me a bit nervous about the upcoming levels. I also don't have any of the awesome spells that seem like they are best suited for the endgame, as I've mostly relied on stabbing monsters. However, I just found a book with Tornado in it. Unfortunately it's at Terrible right now - should I grind XP and victory dance until it's castable or is it too late now?
I'm also unsure where to go from here. Zot:1 was really tough and I'm not sure I can clear Zot:2-4 just yet. I've got four runes so far (Snake, Swamp, Vault, Abyss) and have opened the four Hell branches, but not entered them yet.There's a Ziggurat I could enter, but I'd probably not get very deep. Other than that, the other places I could visit are Slime, Tomb and Crypt:5, but my character doesn't seem particularly suited to do any of these yet.
My plan was to go for the Ziggurat and hope to find an amulet of resist mutation, then maybe start on the first few slime levels and Hell before I try to go for the Orb. Is there anything fundamentally wrong with this plan?
Also, after clearing Crypt: 1-4 I assume it's too late for me to switch to TSO?
- Code:
Dungeon Crawl Stone Soup version 0.8.0-a0-5951-g8f09abf character file.
Goonzales the Intangible (Spriggan Venom Mage) Turns: 182706, Time: 13:14:30
HP 164/164 (168) AC 19 Str 9 Exp: 27/1308189 (2834)
MP 45/45 EV 40 Int 28 God: Nemelex Xobeh [****..]
Gold 5595 SH 26 Dex 20 Spells: 17 memorised, 3 levels left
Res.Fire : . . . See Invis. : + h - +3,+5 quick blade of Tivut {stab, Dex+3 In
Res.Cold : + + . Warding : . . w - +4 skin of Zhor {rC++}
Life Prot.: + . . Conserve : . A - +3 buckler {rflct}
Res.Acid. : + . . Res.Corr. : + g - +2 cap of Oroculoth {Acc+3 Curse}
Res.Poison: . Clarity : . p - +2 cloak {MR}
Res.Elec. : . Spirit.Shd : . (gloves unavailable)
Sust.Abil.: + . Stasis : . (boots unavailable)
Res.Mut. : . Ctrl.Telep.: . c - amulet "Klararuj" {rCorr rN+ Int+3}
Res.Rott. : . Levitation : . f - ring of Robustness {AC+8}
Saprovore : . . . Ctrl.Flight: . x - ring of sustain abilities
@: very quick, incredibly resistant to hostile enchantments, incredibly stealthy
A: unfitting armour, see invisible, deterioration 1, herbivore 3, speed 3, slow healing 2, slow
metabolism 3, Int -1
a: Draw One, Peek at Two, Triple Draw, Mark Four, Renounce Religion
You are on level 1 of the Lair of Beasts.
You worship Nemelex Xobeh.
Nemelex Xobeh is extremely pleased with you.
You are completely stuffed.
You have visited 13 branches of the dungeon, and seen 73 of its levels.
You have visited the Abyss 2 times.
You have visited 1 Labyrinth.
You have visited 1 portal chamber: wizlab.
You have collected 8497 gold pieces.
You have spent 2870 gold pieces at shops.
Inventory:
Hand weapons
h - the +3,+5 quick blade of Tivut (weapon) {stab, Dex+3 Int+2}
(You found it on level 4 of the Lair of Beasts)
It inflicts extra damage upon your enemies.
It affects your intelligence (+2).
It affects your dexterity (+3).
Armour
g - the +2 cap of Oroculoth (worn) {Acc+3 Curse}
(You acquired it on level 3 of the Elven Halls)
It affects your accuracy (+3).
It may recurse itself.
p - a +2 cloak of magic resistance (worn)
w - the +4 skin of Zhor (worn) {rC++}
(You found it on level 18 of the Dungeon)
It greatly protects you from cold.
A - a +3 buckler of reflection (worn)
Magical devices
j - a wand of cold (2)
r - a wand of disintegration (5)
u - a wand of disintegration (3)
H - a wand of fire (1)
T - a wand of lightning (8)
Comestibles
a - 2 bread rations
E - 2 royal jellies
Jewellery
c - the amulet "Klararuj" (around neck) {rCorr rN+ Int+3}
(You bought it in a shop on level 10 of the Dungeon)
[amulet of resist corrosion]
It affects your intelligence (+3).
It protects you from negative energy.
f - the ring of Robustness (right hand) {AC+8}
(You found it on level 5 of the Elven Halls)
[ring of protection]
It affects your AC (+8).
l - the ring "Shronta" {rPois rF+}
(You found it in a Labyrinth)
[ring of poison resistance]
It protects you from fire.
x - a ring of sustain abilities (left hand)
F - an uncursed ring of life protection
K - an uncursed ring of invisibility
L - the ring "Xyimiov" {*TELE Str+4 Int+3}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of teleportation]
It affects your strength (+4).
It affects your intelligence (+3).
Potions
b - a potion of agility
e - a potion of heal wounds
i - a potion of might
n - 3 potions of restore abilities
q - a potion of brilliance
C - 6 potions of healing
Miscellaneous
d - a plain deck of defence {drawn: 2}
G - an ornate deck of summonings {god gift}
I - a legendary deck of summonings {god gift}
M - a plain deck of changes
R - a plain deck of changes {drawn: 2}
You have 2834 experience left.
Skills:
- Level 15 Fighting
- Level 17 Short Blades
* Level 27 Dodging
+ Level 19 Stealth
- Level 14 Stabbing
+ Level 14 Shields
+ Level 9 Traps & Doors
- Level 4 Unarmed Combat
+ Level 14 Spellcasting
+ Level 8 Conjurations
- Level 2 Hexes
- Level 2 Charms
- Level 10 Translocations
- Level 1 Fire Magic
+ Level 2 Ice Magic
- Level 4 Air Magic
+ Level 11 Poison Magic
+ Level 15 Evocations
You have 3 spell levels left.
You know the following spells:
Your Spells Type Power Success Level Hunger
a - Sting Pois/Conj ##### Excellent 1 None
b - Mephitic Cloud Pois/Air/Conj #######... Excellent 3 None
c - Cure Poison Pois #######... Excellent 2 None
d - Ensorcelled Hibernat Ice/Hex #####.. Excellent 2 None
e - Repel Missiles Air/Chrm ######.... Excellent 2 None
f - Blink Tloc N/A Excellent 2 None
g - Alistair's Intoxicat Pois/Trmt N/A Excellent 4 None
h - Poisonous Cloud Pois/Air/Conj #######... Excellent 5 None
i - Levitation Air/Chrm ######.... Excellent 2 None
j - Throw Flame Fire/Conj ######. Excellent 2 None
k - Airstrike Air ######.... Great 4 None
l - Phase Shift Tloc #######... Excellent 5 None
m - Abjuration Summ ####...... Great 3 None
n - Venom Bolt Pois/Conj #######... Excellent 5 None
o - Throw Icicle Ice/Conj ######... Excellent 4 None
p - Insulation Air/Chrm ######.... Great 4 None
q - Fulsome Distillation Trmt/Necr N/A Excellent 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:11
Elf (5/5) Orc:3 Lair (8/8) D:11 Swamp (5/5) Lair:4
Slime (1/6) Lair:6 Snake (5/5) Lair:3 Hive (2/2) D:14
Vault (8/8) D:15 Blade (0/1) Vault:5 Crypt (4/5) Vault:3
Tomb (0/3) Crypt:3 Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (2/5) D:27