YASD: Ongoing DEWz Executions


Yet Another Stupid Death - Find a particularly innovative way to get killed? Share your pain!
Yet Another Victory Post - Brag about your bad-ass character and all your runes and whatnot.
Characters in Progress - share promising or interesting characters that are not dead yet.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 28th June 2014, 18:58

YASD: Ongoing DEWz Executions

Here was attempt number 103 at ascending a DEWz. Note how far this one descended and the numbers and kinds of monsters he vanquished using only the book of Minor Magic. Since no other book was ever found, of course. That spear was at least half responsible, though. Block enemies with Conjure Flame, hit them from afar with some decent damage. The sInv mod was indispensable for that (seen) unseen horror on D:11.

Very upset that he died, but I took too much a risk by electing to stand one turn while the hydra burned. My own fault in that. Who knows how far I could have gone with only starting spells? lol

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

17277 Aule the Thaumaturge (level 12, -1/59 HPs)
             Began as a Deep Elf Wizard on June 28, 2014.
             Was a Priest of Sif Muna.
             Slain by an eight-headed hydra (16 damage)
             ... on Level 2 of the Lair of Beasts.
             The game lasted 03:07:42 (19821 turns).

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 19821, Time: 03:07:44

HP  -1/59        AC  6     Str 10      XL: 12   Next: 11%
MP  22/36        EV 13     Int 27      God: Sif Muna [***...]
Gold 670         SH  0     Dex 13      Spells:  6 memorised, 25 levels left

rFire  + . .     SeeInvis +     j - +6 spear "Echuf" {freeze, Int+1 SInv}
rCold  . . .     Clarity  .     U - +0 leather armour "Fiasudgh" {+Blink rPois Acc+2}
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     b - +0 hat
rElec  .         rRot     .     z - +0 cloak
SustAb . .       Spirit   .     E - +0 pair of gloves
rMut   .         Warding  .     h - +0 pair of boots
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    O - ring "Umuag" {rF+ Str+3 Dam+4}
                                g - ring of wizardry

@: somewhat resistant to hostile enchantments, quite stealthy
A: no striking features
a: Channel Energy, Forget Spell, Renounce Religion, Evoke Blink


You were on level 2 of the Lair of Beasts.
You worshipped Sif Muna.
Sif Muna was most pleased with you.
You were not hungry.

You visited 3 branches of the dungeon, and saw 14 of its levels.

You collected 670 gold pieces.

Inventory:

Hand weapons
 j - the +6,+6 spear "Echuf" (weapon) {freeze, Int+1 SInv}
   (You found it on level 5 of the Dungeon)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to double damage against particularly susceptible
   opponents. It can also slow down cold-blooded creatures.
   
   It affects your intelligence (+1).
   It enhances your eyesight.
Missiles
 e - 9 darts of frost (quivered)
Armour
 b - a +0 hat (worn)
 h - a +0 pair of boots (worn)
 z - a +0 cloak (worn)
 E - a +0 pair of gloves (worn)
 U - the +0 leather armour "Fiasudgh" (worn) {+Blink rPois Acc+2}
   (You found it on level 11 of the Dungeon)   
   
   It affects your accuracy with ranged weapons and melee attacks (+2).
   It protects you from poison.
   It lets you blink.
Magical devices
 i - a wand of hasting (5) {unknown}
 K - a wand of lightning (3)
 M - a wand of frost (4)
 N - a wand of polymorph (11)
Comestibles
 d - 2 bread rations
 l - a choko
 m - 3 meat rations
 F - 4 chunks of yak flesh
Scrolls
 a - 2 scrolls of fog
 o - a scroll of holy word {unknown}
 p - 3 scrolls of remove curse
 q - 2 scrolls of teleportation
 r - 2 scrolls of magic mapping {unknown}
 u - 4 scrolls of identify
 w - a scroll of immolation
 x - a scroll of enchant armour {unknown}
 B - 2 scrolls of noise {unknown}
 J - 3 scrolls of fear
Jewellery
 g - a ring of wizardry (left hand)
   (You took it off a crimson imp on level 8 of the Dungeon)
 s - an uncursed ring of magical power
   (You found it on level 4 of the Dungeon)
 t - an uncursed ring of flight
   (You found it on level 2 of the Dungeon)
 y - an uncursed amulet of guardian spirit
   (You found it on level 2 of the Lair of Beasts)
 O - the ring "Umuag" (right hand) {rF+ Str+3 Dam+4}
   (You found it on level 11 of the Dungeon)   
   
   [ring of protection from fire]
   It affects your strength (+3).
   It affects your damage with ranged weapons and melee attacks (+4).
Potions
 c - a potion of poison {unknown}
 f - 4 potions of curing
 k - a potion of agility {unknown}
 n - a potion of haste {unknown}
 v - a potion of magic {unknown}
 A - a potion of heal wounds
 C - a potion of flight {unknown}
 D - a potion of invisibility {unknown}
 I - a potion of paralysis {unknown}
 Q - 2 potions of confusion {unknown}


   Skills:
 + Level 3.6 Armour
 + Level 5.9 Dodging
 + Level 6.4 Stealth
 + Level 13.6 Spellcasting
 + Level 9.9 Conjurations
 + Level 2.3 Charms
 + Level 2.8 Summonings
 + Level 2.8 Translocations
 + Level 5.3 Fire Magic
 + Level 3.4 Air Magic
 + Level 3.7 Poison Magic
 * Level 6.2 Invocations
 + Level 8.0 Evocations


You had 25 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           ####....     1%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       ####..       1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (1/1) D:7             Orc (0/4) D:9
   Lair (2/8) D:9         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Portals:
Trove: D:11 (give +3 ice dragon armour)

Annotations:
D:11 exclusion: orange crystal statue

Message History

Found a scroll of fog.
a - 2 scrolls of fog (gained 1)
Found a stone staircase leading down.
Found a potion of curing.
f - 4 potions of curing (gained 1)
An eight-headed hydra comes into view.
An eight-headed hydra is nearby!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Some of the chunks of flesh in your inventory have completely rotted away.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - eight-headed hydra
Aim: an eight-headed hydra (resting)
The magic dart hits the eight-headed hydra.
The eight-headed hydra is lightly wounded.
The eight-headed hydra roars!
The eight-headed hydra is engulfed in roaring flames.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor, p - eight-headed hydra
The fire roars!
The eight-headed hydra is engulfed in roaring flames.
Your leather armour "Fiasudgh" prevents you from hitting the eight-headed hydra.
The eight-headed hydra is moderately wounded.
The eight-headed hydra is engulfed in roaring flames.
The eight-headed hydra bites you! x3
* * * LOW HITPOINT WARNING * * *
The eight-headed hydra bites you!
You die...

           #
    #.#####.
    ........
  . .....#.#  ###
 #.........####.#
 .#............##
 ......##......f#
..f...§###.....##
......§§D@..#...##
.#####§###..#....#
  .###.f.#.......#
 ........>......##
 #...#..........P#
 f.............###
...............##
 ..###.....#..#.#
    ##.......####


You could see an eight-headed hydra.

Vanquished Creatures
  Fannar (D:11)
  A hydra (Lair:1)
  The ghost of Slacksy the Chucker, an experienced GrFi of Nemelex Xobeh (D:7)
  An unseen horror (D:11)
  2 hill giants (D:10)
  A cyclops (D:11)
  A manticore (D:11)
  A gargoyle (D:10)
  A merfolk (D:9)
  Grinder (D:3)
  The ghost of kinazarov the Ruinous, an experienced DECj (D:5)
  Prince Ribbit (D:9)
  A komodo dragon (D:10)
  4 two-headed ogres
  3 sharks (D:11)
  4 blink frogs (Lair:1)
  A trapdoor spider (D:11)
  8 yaks
  2 deep elf magi (D:11)
  A hippogriff (Lair:1)
  Eustachio (D:6)
  6 ugly things (D:11)
  2 wyverns
  A necrophage (D:11)
  2 porcupines (Lair:1)
  A yellow wasp (D:11)
  A sky beast (D:7)
  3 phantoms
  3 ice beasts
  3 black bears
  7 orc warriors
  4 water moccasins
  3 ogres
  A manticore skeleton (D:11)
  2 centaurs
  Sigmund (D:3)
  11 giant frogs
  A lava worm (D:11)
  A gnoll sergeant (D:8)
  An eye of draining (D:11)
  3 wights (D:9)
  3 scorpions
  5 crimson imps
  4 killer bees (D:8)
  A centaur zombie (D:6)
  3 goliath beetles
  5 hounds
  A jelly (D:10)
  An elf zombie (D:9)
  A giant frog skeleton (D:9)
  A big fish (D:9)
  7 orc priests
  A gnoll shaman (D:8)
  6 iguanas
  13 orc wizards
  8 worker ants
  A killer bee zombie (D:6)
  Ijyb (D:3)
  A crocodile zombie (D:10)
  2 hound zombies
  16 adders
  13 gnolls
  2 giant mites
  An inept feature mimic (D:6)
  4 shadow imps
  A white imp (D:6)
  2 worms (D:7)
  An iguana zombie (D:5)
  An iguana skeleton (D:5)
  2 giant eyeballs
  8 giant geckos
  An ooze (D:6)
  42 orcs
  21 bats
  8 giant cockroaches
  12 hobgoblins
  14 jackals
  25 kobolds
  7 quokkas
  2 ball pythons
  9 giant newts
  A giant newt skeleton (D:5)
  A giant spore (D:11)
  14 goblins
  2 hobgoblin skeletons
  A kobold skeleton (D:7)
  A quokka zombie (D:5)
  15 rats
  A rat skeleton (D:6)
  A ballistomycete (D:11)
389 creatures vanquished.

Vanquished Creatures (collateral kills)
  A yak (D:11)
  2 water moccasins (Lair:1)
  A wight (D:9)
  A killer bee (D:8)
  A goliath beetle (D:11)
  3 adders
  A white imp (Lair:1)
  A worm (Lair:1)
  A hobgoblin (D:1)
  3 jackals
  A kobold (D:2)
  A giant newt (D:2)
17 creatures vanquished.

Vanquished Creatures (others)
  The ghost of Shieldclock the Conjurer, an experienced TeFE of Sif Muna (D:8)
  A killer bee (D:8)
  2 crimson imps
  A hound (Lair:1)
  2 shadow imps (D:10)
  2 white imps
  A worm (D:11)
  A fungus (Lair:1)
11 creatures vanquished.

Grand Total: 417 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   279 | D:1      | Reached skill level 5 in Spellcasting
   324 | D:1      | Reached XP level 2. HP: 15/15 MP: 9/11
   328 | D:1      | Learned a level 2 spell: Blink
   331 | D:1      | Learned a level 2 spell: Call Imp
  1204 | D:1      | Reached XP level 3. HP: 19/19 MP: 2/14
  1209 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1213 | D:1      | Learned a level 3 spell: Conjure Flame
  1709 | D:2      | Reached skill level 2 in Conjurations
  2181 | D:2      | Reached XP level 4. HP: 24/24 MP: 1/18
  2893 | D:2      | Reached skill level 6 in Spellcasting
  3479 | D:2      | Learned a level 2 spell: Repel Missiles
  3740 | D:3      | Noticed Ijyb
  3780 | D:3      | Killed Ijyb
  3780 | D:3      | Reached skill level 3 in Dodging
  3780 | D:3      | Reached XP level 5. HP: 25/28 MP: 3/20
  3906 | D:3      | Found a glowing golden altar of the Shining One.
  3970 | D:3      | Noticed Sigmund
  3977 | D:3      | Killed Sigmund
  3977 | D:3      | Reached skill level 1 in Fire Magic
  4039 | D:3      | Reached skill level 1 in Evocations
  4126 | D:3      | Noticed Grinder
  4138 | D:3      | Paralysed by Grinder for 6 turns
  4148 | D:3      | Killed Grinder
  4148 | D:3      | Reached skill level 7 in Spellcasting
  4148 | D:3      | Reached skill level 3 in Conjurations
  4148 | D:3      | Reached skill level 2 in Fire Magic
  4148 | D:3      | Reached skill level 2 in Evocations
  4148 | D:3      | Reached XP level 6. HP: 32/32 MP: 2/23
  4242 | D:3      | Reached skill level 2 in Summonings
  4242 | D:3      | Reached skill level 1 in Air Magic
  4242 | D:3      | Reached XP level 7. HP: 36/36 MP: 3/25
  4505 | D:3      | Reached skill level 4 in Conjurations
  4507 | D:3      | Noticed an orc warrior
  4693 | D:3      | Killed an orc warrior
  4693 | D:3      | Reached skill level 1 in Armour
  4693 | D:3      | Reached skill level 1 in Poison Magic
  4946 | D:4      | Reached skill level 3 in Stealth
  4953 | D:4      | Reached skill level 3 in Evocations
  5525 | D:5      | Entered Level 5 of the Dungeon
  5878 | D:5      | Found an iron altar of Okawaru.
  5888 | D:5      | Got a smoking spear
  5928 | D:5      | Identified the +6,+6 spear "Echuf" {freeze, Int+1 SInv} (You found it on level 5 of the Dungeon)
  5931 | D:5      | Aule said ==>Woot!
  5988 | D:5      | Noticed kinazarov's ghost (experienced DECj)
  6001 | D:5      | Killed kinazarov's ghost
  6001 | D:5      | Reached skill level 3 in Fire Magic
  6001 | D:5      | Reached XP level 8. HP: 33/41 MP: 27/27
  6198 | D:5      | Reached skill level 8 in Spellcasting
  6396 | D:5      | Reached skill level 2 in Armour
  6637 | D:5      | Reached skill level 1 in Charms
  6637 | D:5      | Reached skill level 4 in Evocations
  6972 | D:6      | Reached skill level 2 in Charms
  7031 | D:6      | Noticed Eustachio
  7102 | D:6      | Killed Eustachio
  7102 | D:6      | Reached skill level 5 in Conjurations
  7559 | D:6      | Reached skill level 9 in Spellcasting
  7953 | D:6      | Reached skill level 2 in Poison Magic
  7953 | D:6      | Reached skill level 5 in Evocations
  8006 | D:6      | Reached skill level 2 in Air Magic
  8006 | D:6      | Reached XP level 9. HP: 45/45 MP: 27/29
  8545 | D:7      | Noticed Slacksy's ghost (experienced GrFi)
  8588 | D:7      | Killed Slacksy's ghost
  8588 | D:7      | Reached skill level 4 in Dodging
  8588 | D:7      | Reached skill level 6 in Conjurations
  8716 | D:7      | Reached skill level 10 in Spellcasting
  8793 | D:7      | Reached skill level 6 in Evocations
  8811 | D:7      | Reached skill level 4 in Stealth
  9255 | D:7      | Found a staircase to the Ecumenical Temple.
  9486 | D:8      | Noticed Shieldclock's ghost (experienced TeFE)
  9736 | D:8      | Killed Shieldclock's ghost
  9736 | D:8      | Reached skill level 7 in Conjurations
  9736 | D:8      | Reached skill level 7 in Evocations
  9753 | D:8      | Reached skill level 4 in Fire Magic
  9888 | D:8      | Reached XP level 10. HP: 50/50 MP: 28/32
 10152 | D:8      | Reached skill level 11 in Spellcasting
 10232 | Temple   | Entered the Ecumenical Temple
 10297 | Temple   | Became a worshipper of Sif Muna the Loreminder
 11173 | D:8      | Found a burning altar of Makhleb.
 11622 | D:9      | Found an ancient bone altar of Kikubaaqudgha.
 11755 | D:9      | Found a white marble altar of Elyvilon.
 11759 | D:9      | Found an iron altar of Okawaru.
 11779 | D:9      | Found a staircase to the Lair.
 12012 | D:9      | Noticed Prince Ribbit
 12029 | D:9      | Killed Prince Ribbit
 12029 | D:9      | Reached skill level 2 in Translocations
 12351 | D:9      | Reached skill level 3 in Armour
 12410 | D:9      | Found a staircase to the Orcish Mines.
 12513 | D:9      | Acquired Sif Muna's first power
 12642 | D:10     | Entered Level 10 of the Dungeon
 12649 | D:10     | Reached skill level 1 in Invocations
 12767 | D:10     | You fall through a shaft!
 13211 | D:11     | Reached skill level 8 in Conjurations
 13884 | D:10     | Reached skill level 2 in Invocations
 13937 | D:10     | Reached skill level 5 in Stealth
 13938 | D:10     | Reached skill level 5 in Dodging
 14210 | D:10     | Reached skill level 8 in Evocations
 14248 | D:10     | Noticed a hill giant
 14269 | D:10     | Killed a hill giant
 14269 | D:10     | Reached skill level 12 in Spellcasting
 14269 | D:10     | Reached skill level 3 in Invocations
 14773 | D:10     | Reached skill level 3 in Air Magic
 14874 | D:10     | Noticed a hill giant
 14881 | D:10     | Killed a hill giant
 14881 | D:10     | Reached skill level 3 in Poison Magic
 14881 | D:10     | Reached XP level 11. HP: 51/54 MP: 22/34
 15110 | D:10     | Aule said ==>10 dungeon levels... 0 spell books.  :(
 15804 | D:11     | Paralysed by a giant eyeball for 2 turns
 15934 | D:11     | Noticed an unseen horror
 15972 | D:11     | Killed an unseen horror
 15972 | D:11     | Acquired Sif Muna's second power
 16066 | D:11     | Reached skill level 5 in Fire Magic
 16066 | D:11     | Reached skill level 4 in Invocations
 16304 | D:11     | Got a brightly glowing marble ring
 16309 | D:11     | Identified the ring "Umuag" {rF+ Str+3 Dam+4} (You found it on level 11 of the Dungeon)
 16664 | D:11     | Found a shimmering altar of Xom.
 16685 | D:11     | Noticed a cyclops
 16706 | D:11     | Killed a cyclops
 16967 | D:11     | Noticed Fannar
 16973 | D:11     | Noticed a manticore
 16979 | D:11     | Killed a manticore
 16979 | D:11     | Reached skill level 5 in Invocations
 16981 | D:11     | Killed Fannar
 16981 | D:11     | Reached skill level 9 in Conjurations
 16989 | D:11     | Reached skill level 13 in Spellcasting
 16989 | D:11     | Reached skill level 6 in Stealth
 17165 | D:11     | Got a jewelled leather armour
 17173 | D:11     | Identified the +0 leather armour "Fiasudgh" {+Blink rPois Acc+2} (You found it on level 11 of the Dungeon)
 17532 | D:11     | Found a portal to a secret trove of treasure.
 18400 | Lair:1   | Entered Level 1 of the Lair of Beasts
 18430 | Lair:1   | Noticed a six-headed hydra
 18437 | Lair:1   | Killed a six-headed hydra
 18798 | Lair:1   | Reached skill level 6 in Invocations
 18809 | Lair:1   | Reached XP level 12. HP: 40/59 MP: 5/35
 19806 | Lair:2   | Noticed an eight-headed hydra
 19821 | Lair:2   | Slain by an eight-headed hydra


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Short sword       |    29 |     1 |       |       ||    30
       Halberd           |       |    43 |       |       ||    43
       Scythe            |       |     8 |    31 |       ||    39
       Spear             |       |       |   183 |   395 ||   578
Throw: Dart              |       |       |       |     8 ||     8
 Cast: Magic Dart        |    62 |    89 |   235 |   351 ||   737
       Call Imp          |     8 |     3 |       |    12 ||    23
       Mephitic Cloud    |     7 |    10 |    34 |    62 ||   113
       Conjure Flame     |     3 |    11 |    49 |   125 ||   188
       Blink             |     1 |     1 |     5 |    15 ||    22
       Repel Missiles    |       |     1 |     2 |       ||     3
Invok: Channel Energy    |       |       |       |    27 ||    27
Evoke: Wand              |       |     5 |     3 |     7 ||    15
  Use: Scroll            |       |       |    13 |     7 ||    20
       Potion            |       |       |     3 |     5 ||     8
 Stab: Confused          |     2 |     1 |     4 |    20 ||    27

For this message the author Aule has received thanks:
Arrhythmia

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Saturday, 28th June 2014, 19:47

Re: YASD: Ongoing DEWz Executions

Wizard starting book is really good and can easily take one through Lair (and beyond).

Your mistake was not so much standing next to an eight-headed hydra for a turn, per se, but standing next to an eight-headed hydra when you only have 59 HP and 6 AC and 13 EV. And also not identifying all that stuff you had. You were carrying around a bunch of great consumables and a freakin' wand of hasting and didn't even know it.

What contributed to the conditions above was that your spells were all at 1% failure but you were still training (every) magic school, and you had 25 spell levels that you weren't using—that is, you overtrained spellcasting skill majorly. You should have put a lot of that experience into dodging, and only dodging, so that you had EV at least around the low 20s (but more is better). Then, with that weapon and that ring, a bit of polearms (despite bad aptitude) and fighting wouldn't have been a bad idea. I mean, if you find yourself using something 578 times, probably it is worth some skill investment.

For this message the author and into has received thanks: 2
Arrhythmia, Aule

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 28th June 2014, 20:00

Re: YASD: Ongoing DEWz Executions

A lot of spellcasting isn't totally wasted: with the MP, you have the option to be extremely blink-happy during a fight while still having enough MP to deal with your enemies.

Of course, that doesn't make a good alternative to dodging if you don't actually cast blink to avoid the enemy....

For this message the author Hurkyl has received thanks:
Arrhythmia

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Saturday, 28th June 2014, 20:06

Re: YASD: Ongoing DEWz Executions

A Deep Elf wizard with starting spell casting (4.4) will have 28 MP at level 12, as compared to 36 MP with 13.6 spell casting.

So basically this guy got less than 1 MP for each of the 9 levels of spell casting he trained. Even with a +4 aptitude in spell casting, that seems like a really bad trade off, even if you really like to blink.

Training a bit more spellcasting than you strictly need for the spell levels can make sense sometimes, but 13.6 levels on this character was really exorbitant.

For this message the author and into has received thanks:
Arrhythmia

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 28th June 2014, 21:17

Re: YASD: Ongoing DEWz Executions

and into wrote:Training a bit more spellcasting than you strictly need for the spell levels can make sense sometimes, but 13.6 levels on this character was really exorbitant.

It works a lot better if you train the spell schools very little, since 4 points of spellcasting also give a spell power and miscast boost equivalent to one point in seven useful spell schools. Now that I look at the full skill distribution, I see a ton of XP in the other spell schools in addition to spellcasting, much more than I would have spent overall.


A 28% boost in your total magic capacity really isn't anything to sneeze at: not only is magic dart is one of the lowest damage spells there is, but a wizard has a lot of MP-based options for keeping herself safe if you use them liberally. For comparison, in my experience, a ring of magical power is one of the strongest items a wizard can find in the early dungeon!

For this message the author Hurkyl has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 28th June 2014, 21:28

Re: YASD: Ongoing DEWz Executions

and into wrote:Wizard starting book is really good and can easily take one through Lair (and beyond).

I do hope you're kidding. Easily, he said. :lol:

Had I any spell with any more oomph, I am sure the hydra wouldn't have made it across five fire tiles. Starting spell book is pretty awful for doing Lair. I never even would have made it past the entrance on 1 were it not for a scroll of immolation and a scroll of blinking. It was a swarm.

Your mistake was not so much standing next to an eight-headed hydra for a turn, per se, but standing next to an eight-headed hydra when you only have 59 HP and 6 AC and 13 EV.

So I can improve EV by Dodging, and HP by Fighting? But AC is tied to armor, which is a no-no, right?

And also not identifying all that stuff you had. You were carrying around a bunch of great consumables and a freakin' wand of hasting and didn't even know it.

Agreed, but I'd just picked that up, that and two of the four ID scrolls. I was identifying as I could, but ID scrolls aren't exactly plentiful. (Why no ID spell? I've often asked myself.) Had I just drank the potions to ID them, I risked something nasty, and even then with only one available, IDing it by quaffing gets me where? I am often frustrated by the inability to identify stuff, and I usually have bad luck wasting them to ID them. (But I do ID all wands by zapping them.)

What contributed to the conditions above was that your spells were all at 1% failure but you were still training (every) magic school, and you had 25 spell levels that you weren't using—that is, you overtrained spellcasting skill majorly. You should have put a lot of that experience into dodging, and only dodging, so that you had EV at least around the low 20s (but more is better). Then, with that weapon and that ring, a bit of polearms (despite bad aptitude) and fighting wouldn't have been a bad idea. I mean, if you find yourself using something 578 times, probably it is worth some skill investment.

This is very good information. I've tried to find the proper balance between overtraining and making something useful out of it, and it is still much a work in progress.

I had dodging training the entire time, but only with +. I'll hit it with * next time. Where should spellcasting track as he levels? Are there charts I can look at to see how progressive levels affect their domains?

Thank you for the advice. :)

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 28th June 2014, 21:33

Re: YASD: Ongoing DEWz Executions

Hurkyl wrote:
and into wrote:Training a bit more spellcasting than you strictly need for the spell levels can make sense sometimes, but 13.6 levels on this character was really exorbitant.

It works a lot better if you train the spell schools very little, since 4 points of spellcasting also give a spell power and miscast boost equivalent to one point in seven useful spell schools. Now that I look at the full skill distribution, I see a ton of XP in the other spell schools in addition to spellcasting, much more than I would have spent overall.


A 28% boost in your total magic capacity really isn't anything to sneeze at: not only is magic dart is one of the lowest damage spells there is, but a wizard has a lot of MP-based options for keeping herself safe if you use them liberally.

So I should be training fighting and my weapon choice, then? The training has to go somewhere...

For comparison, in my experience, a ring of magical power is one of the strongest items a wizard can find in the early dungeon!

Yes, he found one of those, and used it along with the Wizardry ring, until finding the artefact ring. I thought Wizardry would trump power alone when I had to choose between them.

For this message the author Aule has received thanks:
Arrhythmia

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 28th June 2014, 22:15

Re: YASD: Ongoing DEWz Executions

Aule wrote:So I should be training fighting and my weapon choice, then? The training has to go somewhere...

Dodging (EV), stealth (more chances for enemies not to notice you), and fighting (HP) are all reasonable. Evocations if you have something useful to evoke. If all my aux slots are filled, maybe I'd even train enough armour to get 1 point of AC. I'm not sure I would train a weapon skill at this point in the game beyond a pittance of skill unless I found a really good one or I wanted to play a melee character with spell support mid-game. Poking things from behind a cloud of flame with a good weapon is a reasonable reason to train some skill, but mainly weapon skill is for when you want to hit nontrivial things with weapons rather than blasting them, and that usually requires having good HP/AC/EV first.

One odd problem with DEWz of Sif is the spell book. All of your spells are low level so you don't need much experience to get them castable, and Magic Dart is the only one that depends heavily on spell power, but it reaches the cap pretty quickly. This is a good thing most of the time, but if the Sif altar is late, you are put in an awkward position where either you have to choose between

  • going through the early game without training much magic
  • go through the mid game without much piety (in particular, no book gifts!)
  • training magic skills for a while with very minimal benefit

I often pick the first: once I'm up to a reasonable minimum standard, I will stop training magic skills and go with other things until I find a Sif altar.

For comparison, in my experience, a ring of magical power is one of the strongest items a wizard can find in the early dungeon!

Yes, he found one of those, and used it along with the Wizardry ring, until finding the artefact ring. I thought Wizardry would trump power alone when I had to choose between them.

Wizardry only helps with the miscast rates, so the ring was doing nothing for you at that point in the game!

It surely depends some on style too -- I cast blink and the two cloud spells very liberally so I get a lot of use out of the MP. I imagine other play styles that use less MP would get less use out of them.

For this message the author Hurkyl has received thanks: 2
Arrhythmia, Aule

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 28th June 2014, 22:35

Re: YASD: Ongoing DEWz Executions

Hyrkil wrote:blink-happy during a fight while still having enough MP to deal with your enemies

Why would you randomly blink during a fight?

For this message the author Sar has received thanks:
Arrhythmia

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 28th June 2014, 22:45

Re: YASD: Ongoing DEWz Executions

Sar wrote:
Hurkyl wrote:blink-happy during a fight while still having enough MP to deal with your enemies

Why would you randomly blink during a fight?

(typo corrected)

Why would you think I blink randomly, rather than, for example, when a monster gets next to me? :?:

For this message the author Hurkyl has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 28th June 2014, 22:54

Re: YASD: Ongoing DEWz Executions

It's still a random blink (as opposed to a controlled one) and it can place you next to a monster, or behind the monster, opening your LoS to more monsters. I get "panic blink" to escape melee, even if it's often not the best move, but randomly blinking around seems a bit dangerous.

Also, to OP: I would recommend against playing DEWz, I don't even think that combo is particularly good. One of perks of being DE is that you have huge Int and huge spell schools aptitudes - for magic backgrounds this means you can get your heavy hitting spells online very fast and break shoot the rats with a howitzer, so to speak. However, Wizards don't have real "heavy hitters" as Elementalists and Conjurers do. I feel like Wizards are encouraged to melee much more than these characters (which might be counter-intuitive), and with the way you train skills (sorry) trying for early hybridization would just make your characters even worse. I would recommend either playing DrWz (or HuWz) if you do want to play Wz for whatever reason, or DECj.

For this message the author Sar has received thanks: 2
Arrhythmia, Aule

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Saturday, 28th June 2014, 23:16

Re: YASD: Ongoing DEWz Executions

Sar wrote:It's still a random blink (as opposed to a controlled one) and it can place you next to a monster, or behind the monster, opening your LoS to more monsters. I get "panic blink" to escape melee, even if it's often not the best move, but randomly blinking around seems a bit dangerous.

That question makes more sense, but has essentially the same answer. Yes, blink is a bad idea if there are squares in your LOS that are less desirable than the one you're standing on. However, I frequently find myself fighting places where, if the monster is next to me, then that makes it the least desirable place in my line of sight. So long as the area is open enough, you will generally get less often -- if you ever get hit at all -- if you blink away from melee rather than tanking it.

(yes, I use other things too, e.g., clouds to avoid having the monster stand next to me in the first place. But that isn't always the best approach, nor does it always work out even when it is)

For this message the author Hurkyl has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Saturday, 28th June 2014, 23:55

Re: YASD: Ongoing DEWz Executions

Honestly though, I just hate Wizards.

For this message the author Sar has received thanks: 2
Arrhythmia, duvessa

Ziggurat Zagger

Posts: 5285

Joined: Friday, 25th November 2011, 07:36

Post Sunday, 29th June 2014, 01:38

Re: YASD: Ongoing DEWz Executions

I tend to prefer conjurers because the starting spellbook can take you to level 20 without much problems. You'd rather get some better bolt spells if you can, but IMB + battlesphere lasts roughly forever ;)

In any case, you don't need as much spellcasting as you had, and you shouldn't be training so many skills at once. I generally don't train more than 2 or 3 skills at a time. Sorry you didn't find any better spells this run, but usually you will, so try, try again! Good luck on #104!

For this message the author tasonir has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 29th June 2014, 02:02

Re: YASD: Ongoing DEWz Executions

Hurkyl wrote:Dodging (EV), stealth (more chances for enemies not to notice you), and fighting (HP) are all reasonable. Evocations if you have something useful to evoke. If all my aux slots are filled, maybe I'd even train enough armour to get 1 point of AC. I'm not sure I would train a weapon skill at this point in the game beyond a pittance of skill unless I found a really good one or I wanted to play a melee character with spell support mid-game. Poking things from behind a cloud of flame with a good weapon is a reasonable reason to train some skill, but mainly weapon skill is for when you want to hit nontrivial things with weapons rather than blasting them, and that usually requires having good HP/AC/EV first.

One odd problem with DEWz of Sif is the spell book. All of your spells are low level so you don't need much experience to get them castable, and Magic Dart is the only one that depends heavily on spell power, but it reaches the cap pretty quickly. This is a good thing most of the time, but if the Sif altar is late, you are put in an awkward position where either you have to choose between

  • going through the early game without training much magic
  • go through the mid game without much piety (in particular, no book gifts!)
  • training magic skills for a while with very minimal benefit

I often pick the first: once I'm up to a reasonable minimum standard, I will stop training magic skills and go with other things until I find a Sif altar.

Well, I'm also training for spells I plan on getting (and with Sif, that means just about anything I want). It's frustrating to me to be able to memorize a spell but not use it. Pre-training is my solution for that.

For comparison, in my experience, a ring of magical power is one of the strongest items a wizard can find in the early dungeon!

Yes, he found one of those, and used it along with the Wizardry ring, until finding the artefact ring. I thought Wizardry would trump power alone when I had to choose between them.

Wizardry only helps with the miscast rates, so the ring was doing nothing for you at that point in the game!

It surely depends some on style too -- I cast blink and the two cloud spells very liberally so I get a lot of use out of the MP. I imagine other play styles that use less MP would get less use out of them.

Well, I'm just going to have to look more things up instead of guessing. The wiki is a good source of information. All I had to do was look at the page on that ring to see it was useless to him.

I also use a lot of MP, which is why I train spellcasting and switched from Vehumet to Sif Muna.
Last edited by Aule on Sunday, 29th June 2014, 02:40, edited 1 time in total.

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 29th June 2014, 02:09

Re: YASD: Ongoing DEWz Executions

Sar wrote:I would recommend against playing DEWz, I don't even think that combo is particularly good. One of perks of being DE is that you have huge Int and huge spell schools aptitudes - for magic backgrounds this means you can get your heavy hitting spells online very fast and break shoot the rats with a howitzer, so to speak. However, Wizards don't have real "heavy hitters" as Elementalists and Conjurers do. I feel like Wizards are encouraged to melee much more than these characters (which might be counter-intuitive), and with the way you train skills (sorry) trying for early hybridization would just make your characters even worse. I would recommend either playing DrWz (or HuWz) if you do want to play Wz for whatever reason, or DECj.

Too late. I'm already committed.

So my training is poor. Do I use auto or manual? I like auto with the modifiers, because that seems to pump what I want pumped best, giving most to the stars, and a little to the plusses. I guess the question is what is the right thing to pump. Someone in my other thread said no to stealth, but here it was said to be necessary. I would have thought it necessary, too, so I'm going back with it. Dodging. Some fighting. Maybe no specialties? I thought I was figuring it out, but apparently not.

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 29th June 2014, 02:30

Re: YASD: Ongoing DEWz Executions

tasonir wrote:I tend to prefer conjurers because the starting spellbook can take you to level 20 without much problems. You'd rather get some better bolt spells if you can, but IMB + battlesphere lasts roughly forever ;)

In any case, you don't need as much spellcasting as you had, and you shouldn't be training so many skills at once. I generally don't train more than 2 or 3 skills at a time. Sorry you didn't find any better spells this run, but usually you will, so try, try again! Good luck on #104!

Well, if I performed the calculations correctly, it looks like pumping spellcasting gives a lot more MP than a point for a point. Assuming zero points in either invoc or evoc, the values for MP are dependent upon spellcasting and XL. I created the chart in Excel, covering up to levels 27 on both axes, but including only the fist 12 here:

  Code:
XL  SC> 0      1      2      3      4      5      6      7      8      9     10     11     12
1     2.3    3.5    4.8    6.0    7.2    8.4    9.6   10.8   12.0   13.3   14.5   15.7   16.9
2     4.3    5.8    7.2    8.6   10.0   11.5   12.9   14.3   15.8   17.2   18.6   20.0   21.5
3     6.3    8.0    9.6   11.3   12.9   14.5   16.2   17.8   19.5   21.1   22.8   24.4   26.0
4     8.3   10.2   12.0   13.9   15.8   17.6   19.5   21.3   23.2   25.0   26.9   28.8   30.6
5    10.3   12.4   14.5   16.5   18.6   20.7   22.8   24.8   26.9   29.0   31.0   33.1   35.2
6    12.3   14.6   16.9   19.2   21.5   23.8   26.0   28.3   30.6   32.9   35.2   37.5   39.8
7    14.3   16.8   19.3   21.8   24.3   26.8   29.3   31.8   34.3   36.8   39.3   41.8   44.3
8    16.3   19.0   21.8   24.5   27.2   29.9   32.6   35.3   38.0   40.8   43.5   46.2   48.9
9    18.3   21.3   24.2   27.1   30.0   33.0   35.9   38.8   41.8   44.7   47.6   50.5   53.5
10   20.3   23.5   26.6   29.8   32.9   36.0   39.2   42.3   45.5   48.6   51.8   54.9   58.0
11   22.3   25.7   29.0   32.4   35.8   39.1   42.5   45.8   49.2   52.5   55.9   59.3   62.6
12   24.3   27.9   31.5   35.0   38.6   42.2   45.8   49.3   52.9   56.5   60.0   63.6   67.2


So, if my understanding is correct, I'm getting about double MP from the level 12 spellcasting at XL12, and if I go beyond XL 12 the difference will be even greater.

By contrast, the only way I can affect HP is to train fighting, which does only net a point for a point, basically. A level 27 DEWz with level 27 fighting will have a max HP of 159 or 160 (non-mutated), again, if I am correctly applying the formulas.

Now, I certainly didn't need so much training in evocations, but I just liked the perk of IDing the number of charges in the wands when zapping them. :)

Well, I can only try again, and probably again and again. Someday, you may see my YAVP for the DEWz.

For this message the author Aule has received thanks:
Arrhythmia

Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Sunday, 29th June 2014, 10:07

Re: YASD: Ongoing DEWz Executions

Sar wrote:I feel like Wizards are encouraged to melee much more than these characters (which might be counter-intuitive)

I certainly agree with this; and I would probably go that way more often than not if my goal was "I want to win with a Wz" (rather than, e.g., "I want to win with a blasty character").

For this message the author Hurkyl has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 29th June 2014, 15:28

Re: YASD: Ongoing DEWz Executions

Aule wrote:Too late. I'm already committed.

Well, too bad! But I guess it cannot be helped.
Aule wrote:So my training is poor. Do I use auto or manual?

I feel like a character like that would benefit from decent manual training; however, checking every skill that you might want to have at some point of the game at the beginning and sticking to it is very poor manual training, and if you don't want to learn how to train your skills manually I would recommend sticking to auto-training, even though I feel it is better for melee characters (since they typically have less skills to train). If you do want to learn about manual training, I would recommend train no more than 1-2 skills at a time. Just think, what does your character lack at this moment and train accordingly. This means not training magical schools when you already are good at casting your spells (which will be pretty soon for a DEWz), for example. Of course you will make mistakes, but if you post those characters here I'm sure me and other players will help you to correct them.
Aule wrote:Well, I'm also training for spells I plan on getting

Training for a thing you don't have is a really bad idea in Crawl more often than not.
Aule wrote:A level 27 DEWz with level 27 fighting will have a max HP of 159 or 160 (non-mutated)

199, actually. 124 with 0 Fighting (and no, I have no idea how formulas work, I just created a character in offline trunk, entered Wizmode and fiddled with skills and XP level). But that not the point - while having 27 Fighting is good, it's a huge investment. What's important is that your XL12 DE with 0 Fighting has 59 HP; with 10 Fighting it would have 77 HP, which is a great deal better. Combined with a non-awful EV (a common advice is to have at least around 20 EV by the end of Lair on light-armoured characters, which is not a magic number but seems to be a good guideline) that would make your DE a great deal more durable.

Regarding god choice: I feel like Sif is a bad choice on this character, you already get a truckload of MP by being a DEWz, and Sif piety mechanics require annoying skill choices. Vehumet is the better choice since you will get some actually useful spells a great deal earlier, and, being a DE, you will learn to use them very soon. Another choice I would recommend is Fedhas, I guess - his * ability allows you to create mushrooms which will get you to and through Lair, and after finishing Lair good chances are you'll find some books. I would also recommend Kiku because Kiku is great. All those gods seem like better choices than Sif to me.

For this message the author Sar has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 29th June 2014, 19:51

Re: YASD: Ongoing DEWz Executions

Sar wrote:Regarding god choice: I feel like Sif is a bad choice on this character, you already get a truckload of MP by being a DEWz, and Sif piety mechanics require annoying skill choices.

Well, yes, but one side effect of my overtraining spells has been rapid piety advancement with her.

Vehumet is the better choice since you will get some actually useful spells a great deal earlier, and, being a DE, you will learn to use them very soon.

I was using him at first, but could not keep up with his piety demands (too much travel and resting), and so I would continually be absent from the best effect of his worship, the increased area of effect.

Another choice I would recommend is Fedhas, I guess - his * ability allows you to create mushrooms which will get you to and through Lair, and after finishing Lair good chances are you'll find some books. I would also recommend Kiku because Kiku is great. All those gods seem like better choices than Sif to me.

Interestingly, this newest iteration had the corrupted temple (should have known when I found Sif on D3 and scattered altars between there and 8, including an early Beogh vault). I thought about switching to Lugonu for variety, but I'm not sure if he could survive her wrath for abandoning her already.

I've also considered Fedhas, but only seriously when his altar spawns with all the fruit and okolob saplings, and only after I've torched them.

Sif's channel energy and amnesia are pretty valuable, even with boatloads of MP. It has saved the character numerous times, whereas the same can't be said for Vehumet, whom I tried thrice as many times. I'm not trying to rush them through, but I'm playing in a more exploratory fashion, which is evidently too much dawdling for Vehumet.

Anyhow, I greatly appreciate your taking the time to explain things, and the thanks button doesn't seem like enough.

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Sunday, 29th June 2014, 20:26

Re: YASD: Ongoing DEWz Executions

I'd say the best effect of Veh for DEWz would be getting some hard-hitting spells as soon as possible. Sif only starts gifting at ******, and yeah, following Sif enforces some bad skilling choices.

Regardless, I'd adivse you to at least try the gods I mentioned if you find their altairs soon enough, and to consider my skilling advices. After all, Sif isn't some kind of awful choice - I just feel it's not the best one.

For this message the author Sar has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 29th June 2014, 23:56

Re: YASD: Ongoing DEWz Executions

Sar wrote:I'd say the best effect of Veh for DEWz would be getting some hard-hitting spells as soon as possible. Sif only starts gifting at ******, and yeah, following Sif enforces some bad skilling choices.

Regardless, I'd adivse you to at least try the gods I mentioned if you find their altairs soon enough, and to consider my skilling advices. After all, Sif isn't some kind of awful choice - I just feel it's not the best one.


Well, the Sif join had already been made before you posted, so that shall have to wait until next iteration (if I don't succeed with #104).

So far, so good. He's down to Lair:4 using only Minor Magic, even though he's found other books. He even killed an 8-headed hydra that way. But he can't use the more useful spells he's memorized because the failure and hunger are extreme. So, do I now train those schools so that he can use freezing cloud and invisibility? That's why pretraining was my tack; I knew eventually freezing cloud would come.

Also, he has a scroll of acquirement, so what is the best option? I'd like to get potions, but that doesn't seem to be an option. Armor probably seems most sensible. Jewelry has been kind to him already, and I'd hate to get a plain magic anything. No haste/tele/heal wands yet, but also very few already ID'd. A weapon will come eventually, and he doesn't use it that much. The last time I used one for cash, it was a measly 500 pieces. Probably best to just leave it in the temple for now, or get armor.

Here's 104:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

Aule the Covert (Deep Elf Wizard)                  Turns: 20077, Time: 03:24:53

HP  64/64        AC  9     Str  9      XL: 12   Next: 25%
MP  44/44        EV 16     Int 26      God: Sif Muna [****..]
Gold 601         SH  0     Dex 11      Spells:  8 memorised, 10 levels left

rFire  . . .     SeeInvis .     u - +3,+1 trident (freeze)
rCold  . . .     Clarity  .     J - +1 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     n - +0 helmet
rElec  .         rRot     .     w - +0 cloak
SustAb . .       Spirit   .     y - +0 pair of gloves
rMut   .         Warding  .     v - +1 pair of boots
Gourm  +         Stasis   .     a - amulet of the gourmand
MR     +....                    r - ring of magical power
                                N - ring of invisibility

@: somewhat resistant to hostile enchantments, very stealthy
A: talons 1, blink 1, clumsy 1, strong 1
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Evoke Invisibility


You are on level 4 of the Lair of Beasts.
You worship Sif Muna.
Sif Muna is greatly pleased with you.
You are very full.

You have visited 3 branches of the dungeon, and seen 14 of its levels.
You have also visited: Sewer.

You have collected 755 gold pieces.
You have spent 154 gold pieces at shops.

Inventory:

Hand weapons
 u - a +3,+1 trident of freezing (weapon)
   (You took it off Terence on level 3 of the Dungeon)
Armour
 n - a +0 helmet (worn)
 v - a +1 pair of boots (worn)
 w - a +0 cloak (worn)
 y - a +0 pair of gloves (worn)
 J - a +1 leather armour (worn)
Magical devices
 i - a wand of cold {zapped: 1}
 s - a wand of flame
 x - a wand of disintegration {zapped: 3}
 B - a wand of frost {zapped: 1}
 C - a wand of digging {zapped: 1}
 T - a wand of flame {zapped: 1}
Comestibles
 d - 5 bread rations
 g - a lemon
 q - 6 pears
 P - a meat ration
Scrolls
 b - a scroll of recharging
 e - 2 scrolls of blinking
 h - 3 scrolls of remove curse
 j - a scroll labeled AWIFAS SYPRIF
 p - a scroll of identify
 A - 3 scrolls of immolation
 E - a scroll of enchant weapon II
 G - 3 scrolls of teleportation
 Q - 4 scrolls of fog
 R - a scroll of magic mapping
Jewellery
 a - an amulet of the gourmand (around neck)
   (You found it on level 2 of the Lair of Beasts)
 r - a ring of magical power (right hand)
   (You found it on level 4 of the Dungeon)
 I - an uncursed amulet of clarity
   (You found it on level 4 of the Dungeon)
 K - a blackened copper amulet
   (You found it on level 4 of the Lair of Beasts)
 N - a ring of invisibility (left hand)
   (You took it off a hobgoblin on level 8 of the Dungeon)
 O - a +3 ring of intelligence
   (You found it on level 1 of the Lair of Beasts)
Potions
 f - a pink potion
 l - 2 potions of restore abilities
 m - a potion of heal wounds
 o - 3 potions of might
 t - 2 potions of flight
 z - a potion of resistance
 D - 4 potions of curing
 F - a potion of mutation
 H - 2 potions of agility
 L - a viscous cyan potion
Books
 k - a book of War Chants
   (You found it on level 3 of the Lair of Beasts)   
   
   Spells                             Type                      Level
   Fire Brand                         Charms/Fire                  2
   Freezing Aura                      Charms/Ice                   2
   Shroud of Golubria                 Charms/Translocation         2
   *Repel Missiles                    Charms/Air                   2
   Poison Weapon                      Charms/Poison                3
   Regeneration                       Charms/Necromancy            3
Magical staves
 c - an uncursed staff of poison
Miscellaneous
 M - a sack of spiders


   Skills:
 * Level 2.9 Fighting
 - Level 1.2 Armour
 * Level 11.5 Dodging
 * Level 12.4 Stealth
 * Level 12.3 Spellcasting
 * Level 7.4 Conjurations
 - Level 4.3 Hexes
 - Level 1.7 Charms
 - Level 2.0 Summonings
 - Level 2.7 Translocations
 - Level 3.0 Fire Magic
 - Level 4.6 Ice Magic
 - Level 2.1 Air Magic
 - Level 2.4 Poison Magic
 - Level 2.9 Invocations
 - Level 2.0 Evocations


You have 10 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           ####....     2%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      #####...     1%          3    None
f - Repel Missiles        Chrm/Air       ####..       2%          2    None
h - Freezing Cloud        Conj/Ice/Air   #####.....   85%         6    #####..
i - Invisibility          Hex            #####...     91%         6    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (9/15)             Temple (1/1) D:6             Orc (0/4) D:9
   Lair (4/8) D:9           Swamp (0/5) Lair:3     
Shoals: Lair:3-6     Snake: Lair:3-6    Spider: Lair:3-6   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu

Shops:
D:7 =   D:9 ?


Innate Abilities, Weirdness & Mutations

You have sharp toenails.
You can translocate small distances at will.
You are clumsy. (Dex -2)
Your muscles are strong. (Str +2)


Message History

The magic dart hits the giant slug.
The giant slug is moderately wounded.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - giant slug
Aim: a giant slug (moderately wounded)
The magic dart hits the giant slug.
The giant slug is moderately wounded.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - giant slug
Aim: a giant slug (moderately wounded)
The magic dart hits the giant slug.
The giant slug is moderately wounded.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor, p - giant slug
The fire roars!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
Attack whom?
Press: ? - help, Dir - move target cursor, f - giant slug
Aim: a giant slug (flame, moderately wounded)
You reach to attack! You hit the giant slug. You freeze the giant slug.
The giant slug is moderately wounded.
The giant slug is engulfed in roaring flames.
Your leather armour prevents you from hitting the giant slug.
The giant slug is severely wounded.
The giant slug is engulfed in roaring flames.
You kill the giant slug!
You start resting.
Magic restored.
You see here a giant slug corpse.
A spiny frog comes into view.
A spiny frog is nearby!
A spiny frog is nearby!
You hit the plant but do no damage.
There is an escape hatch in the ceiling here.
A mysterious force pulls you upwards. The hatch slams shut behind you.
There is an escape hatch in the floor here.
You slide downwards. The hatch slams shut behind you.
You see here 20 arrows.
You see here a rat skeleton.
There is a stone staircase leading down here.

      #.........## ##...#.# #..##
      ###...P...####....f.####.##
    ###.........f##f..#<........#
    #f..................#....#.##
   ##......................#####
   #.##..##.###.......#....##
#  ###...##..##.%...........#
#####...###.##...#..######..P#
................@.###    #..##
...#P##..#.#...#..##     ####
#.############.#.#.#
.....###.#.##.....##
...........#.(..f##
.......(.......f.#
###..............#
  ##.............#
   #..##.###...###


There are no monsters in sight!

Vanquished Creatures
  Maud (Lair:3)
  Gastronok (Lair:1)
  Harold (Lair:3)
  A hydra (Lair:4)
  6 elephants (Lair:3)
  A griffon (Lair:3)
  A black mamba (Lair:3)
  6 spiny frogs
  Grinder (D:3)
  2 fire drakes
  2 komodo dragons (Lair:3)
  Prince Ribbit (D:7)
  5 blink frogs (Lair:1)
  The ghost of ender2012 the Magician, an average DEAE (D:4)
  A spriggan (D:8)
  A wyvern (Lair:4)
  A hill giant zombie (D:8)
  Eustachio (D:7)
  2 wargs (D:9)
  2 hippogriffs
  Edmund (D:7)
  4 water moccasins
  6 orc warriors
  5 porcupines
  2 ice beasts
  4 ogres
  A centaur (D:8)
  3 sky beasts
  A phantom (D:6)
  4 crocodiles
  Sigmund (D:2)
  4 giant slugs
  6 big kobolds
  10 giant frogs
  A yak zombie (D:9)
  3 scorpions
  3 wights (D:8)
  2 goliath beetles (D:8)
  7 crimson imps
  A centaur zombie (D:7)
  6 hounds
  2 jellies
  7 iguanas
  9 orc priests
  6 orc wizards
  A quasit (D:8)
  Crazy Yiuf (D:5)
  A big fish (Sewer)
  7 worker ants
  8 sheep (Lair:3)
  A hound zombie (D:6)
  Terence (D:3)
  A scorpion zombie (D:8)
  15 adders
  6 gnolls
  2 shadow imps (D:6)
  A giant mite (D:4)
  24 green rats
  An inept item mimic (D:5)
  6 worms
  A goliath beetle zombie (D:8)
  An adder skeleton (D:9)
  A giant eyeball (D:7)
  5 giant geckos
  2 oozes
  38 orcs
  4 ball pythons
  A bat zombie (D:7)
  5 giant cockroaches
  14 goblins
  13 hobgoblins
  37 kobolds
  9 quokkas
  22 bats
  6 giant newts
  A giant newt skeleton (D:4)
  2 giant spores
  14 jackals
  A kobold skeleton (D:8)
  A kobold zombie (D:8)
  An orc skeleton (D:5)
  An orc zombie (D:9)
  27 rats
  A rat skeleton (D:6)
  A ballistomycete (D:6)
  3 plants
425 creatures vanquished.

Vanquished Creatures (collateral kills)
  A giant frog (D:6)
  Jessica (D:2)
  2 adders (D:2)
  A giant cockroach (D:2)
  A jackal (Sewer)
  A quokka (Lair:1)
7 creatures vanquished.

Vanquished Creatures (others)
  A shadow imp (D:5)
  3 white imps
  2 fungi (Lair:3)
6 creatures vanquished.

Grand Total: 438 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   353 | D:1      | Reached skill level 5 in Spellcasting
   385 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/11
   389 | D:1      | Learned a level 2 spell: Blink
   392 | D:1      | Learned a level 2 spell: Call Imp
  1224 | D:2      | Reached XP level 3. HP: 8/20 MP: 3/14
  1557 | D:2      | Noticed Sigmund
  1663 | D:2      | Reached skill level 1 in Fighting
  1835 | D:2      | Noticed Jessica
  1942 | D:2      | Killed Jessica
  1942 | D:2      | Reached XP level 4. HP: 15/25 MP: 10/17
  2064 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2068 | D:2      | Learned a level 3 spell: Conjure Flame
  2071 | D:2      | Learned a level 2 spell: Repel Missiles
  2203 | D:2      | Reached skill level 3 in Dodging
  2203 | D:2      | Reached skill level 2 in Conjurations
  2436 | D:2      | Killed Sigmund
  2436 | D:2      | Reached skill level 6 in Spellcasting
  2436 | D:2      | Reached XP level 5. HP: 22/29 MP: 5/20
  2564 | D:2      | Found a basalt altar of Yredelemnul.
  2735 | D:3      | Noticed Terence
  2765 | D:3      | Killed Terence
  2934 | D:3      | Noticed Grinder
  2942 | D:3      | Paralysed by Grinder for 7 turns
  2946 | D:3      | Killed Grinder
  2946 | D:3      | Reached skill level 3 in Stealth
  2946 | D:3      | Reached skill level 3 in Conjurations
  2946 | D:3      | Reached skill level 1 in Air Magic
  2946 | D:3      | Reached XP level 6. HP: 34/34 MP: 9/22
  3042 | D:3      | Found a deep blue altar of Sif Muna.
  3049 | D:3      | Aule said ==>Woot!
  3049 | D:3      | Became a worshipper of Sif Muna the Loreminder
  3137 | D:3      | Reached skill level 7 in Spellcasting
  3371 | D:3      | Reached skill level 4 in Dodging
  3371 | D:3      | Reached skill level 4 in Stealth
  3371 | D:3      | Reached XP level 7. HP: 38/38 MP: 9/25
  3796 | D:4      | Found a sparkling altar of Nemelex Xobeh.
  3968 | D:4      | Found a glowing drain.
  4003 | Sewer    | Entered a sewer
  4120 | Sewer    | Reached skill level 4 in Conjurations
  4243 | Sewer    | Found a white marble altar of Elyvilon.
  4342 | D:4      | Found a shattered altar of Ashenzari.
  4570 | D:4      | Noticed ender2012's ghost (average DEAE)
  4577 | D:4      | Killed ender2012's ghost
  4577 | D:4      | Reached skill level 1 in Fire Magic
  4935 | D:4      | Reached skill level 8 in Spellcasting
  5064 | D:4      | Found a roughly hewn altar of Beogh.
  5076 | D:4      | Reached skill level 5 in Stealth
  5242 | D:5      | Entered Level 5 of the Dungeon
  5310 | D:5      | Acquired Sif Muna's first power
  5310 | D:5      | Reached skill level 5 in Dodging
  5310 | D:5      | Reached XP level 8. HP: 43/43 MP: 21/27
  5463 | D:5      | Reached skill level 2 in Fire Magic
  5537 | D:5      | Reached skill level 2 in Summonings
  5997 | D:5      | Noticed Crazy Yiuf
  6011 | D:5      | Killed Crazy Yiuf
  6303 | D:5      | Found a burning altar of Makhleb.
  6307 | D:5      | Found a radiant altar of Vehumet.
  6331 | D:5      | Reached skill level 1 in Poison Magic
  7044 | D:6      | Reached skill level 2 in Air Magic
  7094 | D:6      | Reached skill level 6 in Stealth
  7094 | D:6      | Reached skill level 5 in Conjurations
  7142 | D:6      | Reached skill level 9 in Spellcasting
  7366 | D:6      | Reached skill level 6 in Dodging
  7448 | D:6      | Found a staircase to the Ecumenical Temple.
  7467 | D:6      | Gained mutation: Your muscles are strong. (Str +2) [mutagenic meat]
  7472 | Temple   | Entered the Ecumenical Temple
  7618 | Temple   | Gained mutation: You are clumsy. (Dex -2) [potion of mutation]
  7618 | Temple   | Gained mutation: You are very clumsy. (Dex -4) [potion of mutation]
  7619 | Temple   | Gained mutation: You have sharp toenails. [potion of mutation]
  7619 | Temple   | Lost mutation: You are very clumsy. (Dex -4) [potion of mutation]
  7619 | Temple   | Gained mutation: You can translocate small distances at will. [potion of mutation]
  7894 | D:6      | Reached XP level 9. HP: 46/48 MP: 29/29
  8155 | D:6      | Reached skill level 1 in Charms
  8254 | D:6      | Found a glowing golden altar of the Shining One.
  8358 | D:7      | Reached skill level 7 in Stealth
  8360 | D:7      | Acquired Sif Muna's second power
  8360 | D:7      | Reached skill level 2 in Poison Magic
  8376 | D:7      | Paralysed by a giant eyeball for 3 turns
  8411 | D:7      | Found a white marble altar of Elyvilon.
  8452 | D:7      | Noticed Eustachio
  8471 | D:7      | Killed Eustachio
  8532 | D:7      | Noticed Prince Ribbit
  8544 | D:7      | Killed Prince Ribbit
  8544 | D:7      | Reached skill level 7 in Dodging
  8544 | D:7      | Reached skill level 10 in Spellcasting
  8772 | D:7      | Reached skill level 8 in Stealth
  8860 | D:7      | Noticed Edmund
  8940 | D:7      | Killed Edmund
  9251 | D:7      | Reached skill level 8 in Dodging
  9427 | D:7      | Found Reuwk's Jewellery Boutique.
  9500 | D:7      | Reached skill level 9 in Stealth
  9846 | D:8      | Reached skill level 11 in Spellcasting
  9975 | D:8      | Reached XP level 10. HP: 40/52 MP: 32/32
 10159 | D:8      | Found a shadowy altar of Dithmenos.
 10624 | D:8      | Reached skill level 2 in Fighting
 10684 | D:8      | Learned a level 2 spell: Sure Blade
 11159 | D:9      | Found a staircase to the Lair.
 11187 | D:9      | Reached skill level 9 in Dodging
 11187 | D:9      | Reached skill level 1 in Hexes
 11374 | D:9      | Reached skill level 6 in Conjurations
 11467 | D:9      | Found a staircase to the Orcish Mines.
 11513 | D:9      | Reached skill level 1 in Evocations
 11514 | D:9      | Reached skill level 1 in Invocations
 11721 | D:9      | Found Maeceif's Magic Scroll Shop.
 11755 | D:9      | Reached skill level 2 in Evocations
 11830 | D:9      | Found a shattered altar of Ashenzari.
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 11907 | D:9      | Bought a scroll of fog for 28 gold pieces
 11907 | D:9      | Bought a scroll of remove curse for 42 gold pieces
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 12020 | D:9      | Found a glowing silver altar of Zin.
 12020 | D:9      | Noticed an angel
 12022 | D:9      | Found a shimmering altar of Xom.
 12195 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12218 | Lair:1   | Noticed Gastronok
 12232 | Lair:1   | Killed Gastronok
 12232 | Lair:1   | Reached skill level 1 in Armour
 12232 | Lair:1   | Reached skill level 10 in Stealth
 12232 | Lair:1   | Reached skill level 2 in Invocations
 12316 | Lair:1   | Learned a level 6 spell: Freezing Cloud
 12323 | Lair:1   | Learned a level 6 spell: Invisibility
 12712 | Lair:1   | Reached skill level 12 in Spellcasting
 12935 | Lair:1   | Reached XP level 11. HP: 40/58 MP: 34/34
 12937 | Lair:1   | Reached skill level 1 in Ice Magic
 12943 | Lair:1   | Reached skill level 10 in Dodging
 13580 | Lair:1   | Identified a scroll of acquirement
 15751 | Lair:2   | Reached skill level 11 in Stealth
 15751 | Lair:2   | Reached skill level 2 in Ice Magic
 16958 | Lair:3   | Reached skill level 2 in Hexes
 17233 | Lair:3   | Reached skill level 3 in Ice Magic
 17239 | Lair:3   | Reached skill level 7 in Conjurations
 17549 | Lair:3   | Reached skill level 3 in Hexes
 17772 | Lair:3   | Noticed Harold
 17837 | Lair:3   | Killed Harold
 18205 | Lair:3   | Found a staircase to the Swamp.
 18261 | Lair:3   | Reached skill level 2 in Translocations
 18285 | Lair:3   | Reached skill level 11 in Dodging
 18285 | Lair:3   | Reached skill level 4 in Ice Magic
 18292 | Lair:3   | Noticed Maud
 18333 | Lair:3   | Killed Maud
 18333 | Lair:3   | Acquired Sif Muna's third power
 18333 | Lair:3   | Reached skill level 4 in Hexes
 18333 | Lair:3   | Reached skill level 3 in Fire Magic
 18503 | Lair:3   | Reached skill level 12 in Stealth
 18503 | Lair:3   | Reached XP level 12. HP: 64/64 MP: 25/35
 19146 | Lair:4   | Noticed an eight-headed hydra
 19153 | Lair:4   | Killed an eight-headed hydra


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Spear             |     2 |    14 |       |       ||    16
       Scythe            |       |    26 |       |       ||    26
       Trident           |       |    19 |   331 |   368 ||   718
 Cast: Magic Dart        |    78 |    59 |   343 |   534 ||  1014
       Call Imp          |     6 |     3 |     8 |     1 ||    18
       Conjure Flame     |       |    12 |    45 |   144 ||   201
       Mephitic Cloud    |       |     7 |    50 |    39 ||    96
       Blink             |       |     1 |     6 |    20 ||    27
       Repel Missiles    |       |       |     1 |       ||     1
Invok: Channel Energy    |       |       |       |    14 ||    14
       Forget Spell      |       |       |       |     1 ||     1
 Abil: Evoke Invisibilit |       |       |       |     1 ||     1
       Blink             |       |       |       |     1 ||     1
Evoke: Wand              |       |       |     1 |     6 ||     7
  Use: Scroll            |       |     2 |    12 |     9 ||    23
       Potion            |       |       |     9 |     6 ||    15
 Stab: Confused          |       |     4 |    14 |    12 ||    30
       Distracted        |       |       |     1 |       ||     1
       Sleeping          |       |       |       |     1 ||     1

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 30th June 2014, 00:04

Re: YASD: Ongoing DEWz Executions

Well I would probably never train any more Stealth on this character. For Freezing Cloud to be a thing I would train only Conj, Ice and Air. And I would go for wands.

For this message the author Sar has received thanks: 2
Arrhythmia, Aule

Ziggurat Zagger

Posts: 5285

Joined: Friday, 25th November 2011, 07:36

Post Monday, 30th June 2014, 18:01

Re: YASD: Ongoing DEWz Executions

Freezing cloud is ridiculously strong on anything that has ranged attacks and will stay under it for several turns. It's still powerful on things that will move through it as fast as they can, because that will generally still be 2-3 turns under a very damaging cloud.

That said, training for a triple school level 6 spell is expensive, especially trying to rush for it. Your dodging is getting decent, but could use a little more. I would learn regeneration right away, although how much you can train it right now is a harder call. Turn off stealth and spellcasting to save exp, and pump either conj/ice/air for cloud, or train fighting/dodging/charms/necro for survival/healing. I'd probably try to get cloud online and then do the defensive options. You'll want to pick up the first useful spell that can deal with rC+ monsters that you find, which cloud doesn't work terribly well on.

For this message the author tasonir has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 30th June 2014, 18:15

Re: YASD: Ongoing DEWz Executions

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

65862 Aule the Thaumaturge (level 14, -13/71 (74) HPs)
             Began as a Deep Elf Wizard on June 28, 2014.
             Was the Champion of Sif Muna.
             Shot with an arrow by a centaur warrior (24 damage)
             ... on Level 13 of the Dungeon on June 30, 2014.
             The game lasted 07:58:40 (41306 turns).

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 41306, Time: 07:58:42

HP -13/71 (74)   AC 10     Str  9      XL: 14   Next: 72%
MP  29/46        EV 17     Int 28      God: Sif Muna [******]
Gold 1140        SH  0     Dex 13      Spells: 11 memorised,  2 levels left

rFire  . . .     SeeInvis .     W - +4,+9 trident "Rodotu" {venom, Hunger MR+ Int+2}
rCold  + . .     Clarity  .     c - +2 leather armour {rC+}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     n - +0 helmet
rElec  .         rRot     .     w - +0 cloak
SustAb . .       Spirit   .     P - +0 pair of gloves
rMut   .         Warding  .     v - +1 pair of boots
Gourm  +         Stasis   .     a - amulet of the gourmand
MR     ++...                    r - ring of magical power
                                N - ring of invisibility

@: very resistant to hostile enchantments, very stealthy
A: talons 1, blink 1, strong 1
a: Blink, Channel Energy, Forget Spell, Renounce Religion, Evoke Invisibility


You were on level 13 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were very full.

You visited 4 branches of the dungeon, and saw 22 of its levels.
You also visited: Sewer and Volcano.

You collected 2381 gold pieces.
You spent 1241 gold pieces at shops.

Inventory:

Hand weapons
 F - the +10,+0 lajatang of Skirmishing {vamp, *Rage rF+ Int-3, unknown}
   (You took it off a deep elf mage on level 13 of the Dungeon)   
   
   It inflicts no extra harm, but heals its wielder somewhat when it strikes a
   living foe.
   
   It affects your intelligence (-3).
   It protects you from fire.
   It may make you go berserk in combat.
 W - the +4,+9 trident "Rodotu" (weapon) {venom, Hunger MR+ Int+2}
   (You found it on level 11 of the Dungeon)   
   
   It poisons the flesh of those it strikes.
   
   It affects your intelligence (+2).
   It affects your resistance to hostile enchantments.
   It speeds your metabolism.
Armour
 b - a +1 leather armour of fire resistance
   (You took it off an orc on level 1 of the Orcish Mines)
 c - a +2 leather armour of cold resistance (worn)
   (You took it off an orc on level 4 of the Orcish Mines)
 d - an ice dragon hide
 n - a +0 helmet (worn)
 q - a -1 robe
 v - a +1 pair of boots (worn)
 w - a +0 cloak (worn)
 P - a +0 pair of gloves (worn)
Magical devices
 f - a wand of lightning (1)
 i - a wand of cold (4)
 o - a wand of paralysis (15)
 t - a wand of flame (9)
 x - a wand of disintegration (6)
 y - a wand of confusion (13)
 C - a wand of digging (0)
Comestibles
 h - a bread ration
 j - a pear
 m - a meat ration
 B - 6 rotting chunks of cyclops flesh
Scrolls
 A - 2 scrolls of immolation
 D - a scroll of identify
 E - a scroll of recharging
 G - 2 scrolls of teleportation
 Q - 2 scrolls of fog
Jewellery
 a - an amulet of the gourmand (around neck)
   (You found it on level 2 of the Lair of Beasts)
 g - an uncursed ring of protection from cold
   (You found it on level 10 of the Dungeon)
 r - a ring of magical power (right hand)
   (You found it on level 4 of the Dungeon)
 s - an uncursed ring of ice
   (You took it off Fannar on level 13 of the Dungeon)
 I - an uncursed amulet of clarity
   (You found it on level 4 of the Dungeon)
 N - a ring of invisibility (left hand)
   (You took it off a hobgoblin on level 8 of the Dungeon)
 O - a +3 ring of intelligence
   (You found it on level 1 of the Lair of Beasts)
Potions
 e - a potion of heal wounds
 l - a potion of restore abilities
 u - 5 potions of curing
 z - 2 potions of resistance
Books
 k - a book of Necromancy
   (You found it on level 12 of the Dungeon)   
   
   Spells                             Type                      Level
   Pain                               Necromancy                   1
   Animate Skeleton                   Necromancy                   1
   Lethal Infusion                    Charms/Necromancy            2
   Vampiric Draining                  Necromancy                   3
   Regeneration                       Charms/Necromancy            3
   Animate Dead                       Necromancy                   4
   Control Undead                     Necromancy                   4
 p - a book of Transfigurations
   (You found it on level 12 of the Dungeon)   
   
   Spells                             Type                      Level
   Stoneskin                          Transmutation/Earth          2
   Ice Form                           Ice/Transmutation            4
   Statue Form                        Transmutation/Earth          6
   Dragon Form                        Transmutation                7
Miscellaneous
 M - a sack of spiders {used: 1}


   Skills:
 - Level 3.3 Fighting
 - Level 1.2 Armour
 - Level 12.0 Dodging
 - Level 12.4 Stealth
 + Level 13.5 Spellcasting
 + Level 11.8 Conjurations
   Level 4.3 Hexes
 - Level 1.7 Charms
 - Level 2.0 Summonings
 - Level 2.7 Translocations
 - Level 6.3 Fire Magic
 - Level 8.0 Ice Magic
 - Level 6.0 Air Magic
 - Level 6.0 Earth Magic
 - Level 2.4 Poison Magic
 - Level 2.9 Invocations
 - Level 4.2 Evocations


You had 2 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           ####....     1%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       #####.       1%          2    None
g - Shroud of Golubria    Chrm/Tloc      ####......   1%          2    None
h - Freezing Cloud        Conj/Ice/Air   ######....   14%         6    ####...
i - Bolt of Cold          Conj/Ice       ######....   10%         6    ####...
j - Bolt of Magma         Conj/Fire/Erth ######....   3%          5    None
k - Iron Shot             Conj/Erth      ######....   14%         6    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (13/15)            Temple (1/1) D:6             Orc (4/4) D:9
    Elf (0/3) Orc:3          Lair (4/8) D:9           Swamp (0/5) Lair:3
  Snake (0/5) Lair:4       Vaults (0/5) D:13       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu

Shops:
D:7 =   D:9 ?   D:11 ?   Orc:4 *[:(

Portals:
Trove: D:10 (show slimy rune of Zot)

Annotations:
D:10 exclusion: ice statue


Innate Abilities, Weirdness & Mutations

You have sharp toenails.
You can translocate small distances at will.
Your muscles are strong. (Str +2)


Message History

2 orc warriors and a centaur warrior come into view.
The orc warrior shouts!
The centaur warrior moves out of view.
An orc comes into view. It is wielding a runed lajatang.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor
The orc warrior is engulfed in freezing vapours.
2 orc warriors and a centaur warrior come into view.
Casting: Freezing Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor, f - orc warrior
Aim: an orc warrior, wielding a halberd and wearing a glowing plate armour
The centaur warrior is engulfed in freezing vapours.
The centaur warrior wields a bow. The centaur warrior shoots an arrow.
The arrow hits you!
The orc warrior is engulfed in freezing vapours.
The orc warrior moves out of view.
The centaur warrior is engulfed in freezing vapours.
The centaur warrior shoots an arrow. The arrow hits you!
2 orc warriors come into view.
The centaur warrior is engulfed in freezing vapours.
The orc warrior is engulfed in freezing vapours.
The centaur warrior is engulfed in freezing vapours.
The centaur warrior shoots an arrow. The arrow misses you.
The orc warrior is engulfed in freezing vapours.
The centaur warrior is engulfed in freezing vapours.
There is an open door, spattered with blood here.
You see here an arrow.
Casting: Freezing Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor, f - orc warrior, p - orc warrior
Aim: an orc warrior, wielding a glowing long sword and wearing a plate armour (almost dead)
The centaur warrior is engulfed in freezing vapours.
The centaur warrior shoots an arrow. The arrow hits you!
* * * LOW HITPOINT WARNING * * *
The orc warrior is engulfed in freezing vapours.
You kill the orc warrior!
The orc warrior is engulfed in freezing vapours.
The centaur warrior is engulfed in freezing vapours.
The centaur warrior wields a runed bow. The centaur warrior shoots an arrow.
The arrow hits you!
* * * LOW HITPOINT WARNING * * *
The orc warrior is engulfed in freezing vapours.
The centaur warrior is engulfed in freezing vapours.
The centaur warrior shoots an arrow. The arrow hits you!
You die...

 ....####.#.#########
 ...................#
....................#
.....#.#[#.#........#
........)...........#
.....###'###........#
 #### #...#######.#.#
      #..)#      ...#
      ##@##       ..
      #8.8#
  #...........#
  #.##.§§§.##.#
     ##§§o##
      #§§§#
      o§co§
      §§§§§
     .§co§§.


You could see 2 centaur warriors and 4 orc warriors.

Vanquished Creatures
  Maud (Lair:3)
  Gastronok (Lair:1)
  An ice dragon (D:10)
  Fannar (D:13)
  Harold (Lair:3)
  2 hydras
  Nessos (Orc:4)
  2 dancing weapons (D:13)
  Erica (Orc:2)
  A centaur warrior (D:13)
  4 orc high priests (Orc:4)
  Erolcha (Orc:1)
  A fire crab (Volcano)
  3 skeletal warriors (D:11)
  A lindwurm (Orc:1)
  6 orc sorcerers
  3 hill giants
  4 orc knights
  A draconian (shapeshifter) (D:13)
  2 cyclopes
  10 elephants
  A griffon (Lair:3)
  A black mamba (Lair:3)
  6 spiny frogs
  Psyche (Orc:1)
  A kobold demonologist (D:11)
  A tengu conjurer (D:13)
  Grinder (D:3)
  2 fire drakes
  2 komodo dragons (Lair:3)
  A two-headed ogre (D:10)
  Sonja (Orc:2)
  A centaur skeleton (D:12)
  Prince Ribbit (D:7)
  5 blink frogs (Lair:1)
  6 trolls
  3 deep elf magi
  4 ravens (D:13)
  7 slime creatures
  A shadow (D:12)
  42 yaks
  2 toenail golems (Volcano)
  The ghost of ender2012 the Magician, an average DEAE (D:4)
  17 ugly things
  A spriggan (D:8)
  3 wyverns
  4 sharks (D:10)
  A hill giant zombie (D:8)
  Eustachio (D:7)
  A deep elf fighter (D:13)
  6 wargs
  A necrophage (D:10)
  4 hippogriffs
  Edmund (D:7)
  A hungry ghost (D:10)
  A tengu zombie (D:13)
  4 water moccasins
  43 orc warriors
  6 porcupines
  A black bear (D:10)
  2 giant goldfish (D:10)
  18 ice beasts
  2 yellow wasps
  16 ogres
  11 centaurs
  4 sky beasts
  4 phantoms
  4 crocodiles
  Sigmund (D:2)
  A gnoll sergeant (D:10)
  3 lava worms (Orc:1)
  4 giant slugs
  7 big kobolds
  17 giant frogs
  A cyclops skeleton (D:11)
  A yak zombie (D:9)
  4 scorpions
  3 wights (D:8)
  7 electric eels (D:10)
  5 goliath beetles
  10 crimson imps
  A giant frog zombie (D:10)
  2 centaur zombies
  3 giant frog skeletons
  8 hounds
  3 jellies
  9 iguanas
  36 orc priests
  46 orc wizards
  2 quasits
  A soldier ant zombie (D:11)
  Crazy Yiuf (D:5)
  3 big fish
  12 worker ants
  9 sheep
  A hound zombie (D:6)
  Terence (D:3)
  A scorpion zombie (D:8)
  20 adders
  9 gnolls
  3 shadow imps
  2 giant mites
  24 green rats
  An inept item mimic (D:5)
  7 worms
  A goliath beetle zombie (D:8)
  An adder skeleton (D:9)
  A giant eyeball (D:7)
  6 giant geckos
  2 oozes
  214 orcs
  4 ball pythons
  A bat zombie (D:7)
  5 giant cockroaches
  21 goblins
  18 hobgoblins
  43 kobolds
  10 quokkas
  23 bats
  6 giant newts
  A giant newt skeleton (D:4)
  3 giant spores
  19 jackals
  A kobold skeleton (D:8)
  A kobold zombie (D:8)
  An orc skeleton (D:5)
  15 orc zombies
  29 rats
  A rat skeleton (D:6)
  26 ballistomycetes
  3 plants
1021 creatures vanquished.

Vanquished Creatures (collateral kills)
  A giant frog (D:6)
  A goliath beetle (D:10)
  Jessica (D:2)
  A mummy (D:10)
  2 adders (D:2)
  A giant cockroach (D:2)
  2 jackals
  A quokka (Lair:1)
10 creatures vanquished.

Vanquished Creatures (others)
  A manticore (Volcano)
  A red devil (Volcano)
  A fire elemental (Volcano)
  5 crimson imps
  2 iron imps (D:10)
  2 shadow imps
  A giant mite (Lair:4)
  3 white imps
  2 giant spores (D:10)
  2 fungi (Lair:3)
20 creatures vanquished.

Grand Total: 1051 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   353 | D:1      | Reached skill level 5 in Spellcasting
   385 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/11
   389 | D:1      | Learned a level 2 spell: Blink
   392 | D:1      | Learned a level 2 spell: Call Imp
  1224 | D:2      | Reached XP level 3. HP: 8/20 MP: 3/14
  1557 | D:2      | Noticed Sigmund
  1663 | D:2      | Reached skill level 1 in Fighting
  1835 | D:2      | Noticed Jessica
  1942 | D:2      | Killed Jessica
  1942 | D:2      | Reached XP level 4. HP: 15/25 MP: 10/17
  2064 | D:2      | Learned a level 3 spell: Mephitic Cloud
  2068 | D:2      | Learned a level 3 spell: Conjure Flame
  2071 | D:2      | Learned a level 2 spell: Repel Missiles
  2203 | D:2      | Reached skill level 3 in Dodging
  2203 | D:2      | Reached skill level 2 in Conjurations
  2436 | D:2      | Killed Sigmund
  2436 | D:2      | Reached skill level 6 in Spellcasting
  2436 | D:2      | Reached XP level 5. HP: 22/29 MP: 5/20
  2564 | D:2      | Found a basalt altar of Yredelemnul.
  2735 | D:3      | Noticed Terence
  2765 | D:3      | Killed Terence
  2934 | D:3      | Noticed Grinder
  2942 | D:3      | Paralysed by Grinder for 7 turns
  2946 | D:3      | Killed Grinder
  2946 | D:3      | Reached skill level 3 in Stealth
  2946 | D:3      | Reached skill level 3 in Conjurations
  2946 | D:3      | Reached skill level 1 in Air Magic
  2946 | D:3      | Reached XP level 6. HP: 34/34 MP: 9/22
  3042 | D:3      | Found a deep blue altar of Sif Muna.
  3049 | D:3      | Aule said ==>Woot!
  3049 | D:3      | Became a worshipper of Sif Muna the Loreminder
  3137 | D:3      | Reached skill level 7 in Spellcasting
  3371 | D:3      | Reached skill level 4 in Dodging
  3371 | D:3      | Reached skill level 4 in Stealth
  3371 | D:3      | Reached XP level 7. HP: 38/38 MP: 9/25
  3796 | D:4      | Found a sparkling altar of Nemelex Xobeh.
  3968 | D:4      | Found a glowing drain.
  4003 | Sewer    | Entered a sewer
  4120 | Sewer    | Reached skill level 4 in Conjurations
  4243 | Sewer    | Found a white marble altar of Elyvilon.
  4342 | D:4      | Found a shattered altar of Ashenzari.
  4570 | D:4      | Noticed ender2012's ghost (average DEAE)
  4577 | D:4      | Killed ender2012's ghost
  4577 | D:4      | Reached skill level 1 in Fire Magic
  4935 | D:4      | Reached skill level 8 in Spellcasting
  5064 | D:4      | Found a roughly hewn altar of Beogh.
  5076 | D:4      | Reached skill level 5 in Stealth
  5242 | D:5      | Entered Level 5 of the Dungeon
  5310 | D:5      | Acquired Sif Muna's first power
  5310 | D:5      | Reached skill level 5 in Dodging
  5310 | D:5      | Reached XP level 8. HP: 43/43 MP: 21/27
  5463 | D:5      | Reached skill level 2 in Fire Magic
  5537 | D:5      | Reached skill level 2 in Summonings
  5997 | D:5      | Noticed Crazy Yiuf
  6011 | D:5      | Killed Crazy Yiuf
  6303 | D:5      | Found a burning altar of Makhleb.
  6307 | D:5      | Found a radiant altar of Vehumet.
  6331 | D:5      | Reached skill level 1 in Poison Magic
  7044 | D:6      | Reached skill level 2 in Air Magic
  7094 | D:6      | Reached skill level 6 in Stealth
  7094 | D:6      | Reached skill level 5 in Conjurations
  7142 | D:6      | Reached skill level 9 in Spellcasting
  7366 | D:6      | Reached skill level 6 in Dodging
  7448 | D:6      | Found a staircase to the Ecumenical Temple.
  7467 | D:6      | Gained mutation: Your muscles are strong. (Str +2) [mutagenic meat]
  7472 | Temple   | Entered the Ecumenical Temple
  7618 | Temple   | Gained mutation: You are clumsy. (Dex -2) [potion of mutation]
  7618 | Temple   | Gained mutation: You are very clumsy. (Dex -4) [potion of mutation]
  7619 | Temple   | Gained mutation: You have sharp toenails. [potion of mutation]
  7619 | Temple   | Lost mutation: You are very clumsy. (Dex -4) [potion of mutation]
  7619 | Temple   | Gained mutation: You can translocate small distances at will. [potion of mutation]
  7894 | D:6      | Reached XP level 9. HP: 46/48 MP: 29/29
  8155 | D:6      | Reached skill level 1 in Charms
  8254 | D:6      | Found a glowing golden altar of the Shining One.
  8358 | D:7      | Reached skill level 7 in Stealth
  8360 | D:7      | Acquired Sif Muna's second power
  8360 | D:7      | Reached skill level 2 in Poison Magic
  8376 | D:7      | Paralysed by a giant eyeball for 3 turns
  8411 | D:7      | Found a white marble altar of Elyvilon.
  8452 | D:7      | Noticed Eustachio
  8471 | D:7      | Killed Eustachio
  8532 | D:7      | Noticed Prince Ribbit
  8544 | D:7      | Killed Prince Ribbit
  8544 | D:7      | Reached skill level 7 in Dodging
  8544 | D:7      | Reached skill level 10 in Spellcasting
  8772 | D:7      | Reached skill level 8 in Stealth
  8860 | D:7      | Noticed Edmund
  8940 | D:7      | Killed Edmund
  9251 | D:7      | Reached skill level 8 in Dodging
  9427 | D:7      | Found Reuwk's Jewellery Boutique.
  9500 | D:7      | Reached skill level 9 in Stealth
  9846 | D:8      | Reached skill level 11 in Spellcasting
  9975 | D:8      | Reached XP level 10. HP: 40/52 MP: 32/32
 10159 | D:8      | Found a shadowy altar of Dithmenos.
 10624 | D:8      | Reached skill level 2 in Fighting
 10684 | D:8      | Learned a level 2 spell: Sure Blade
 11159 | D:9      | Found a staircase to the Lair.
 11187 | D:9      | Reached skill level 9 in Dodging
 11187 | D:9      | Reached skill level 1 in Hexes
 11374 | D:9      | Reached skill level 6 in Conjurations
 11467 | D:9      | Found a staircase to the Orcish Mines.
 11513 | D:9      | Reached skill level 1 in Evocations
 11514 | D:9      | Reached skill level 1 in Invocations
 11721 | D:9      | Found Maeceif's Magic Scroll Shop.
 11755 | D:9      | Reached skill level 2 in Evocations
 11830 | D:9      | Found a shattered altar of Ashenzari.
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 11907 | D:9      | Bought a scroll of fog for 28 gold pieces
 11907 | D:9      | Bought a scroll of remove curse for 42 gold pieces
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 11907 | D:9      | Bought a scroll of identify for 28 gold pieces
 12020 | D:9      | Found a glowing silver altar of Zin.
 12020 | D:9      | Noticed an angel
 12022 | D:9      | Found a shimmering altar of Xom.
 12195 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12218 | Lair:1   | Noticed Gastronok
 12232 | Lair:1   | Killed Gastronok
 12232 | Lair:1   | Reached skill level 1 in Armour
 12232 | Lair:1   | Reached skill level 10 in Stealth
 12232 | Lair:1   | Reached skill level 2 in Invocations
 12316 | Lair:1   | Learned a level 6 spell: Freezing Cloud
 12323 | Lair:1   | Learned a level 6 spell: Invisibility
 12712 | Lair:1   | Reached skill level 12 in Spellcasting
 12935 | Lair:1   | Reached XP level 11. HP: 40/58 MP: 34/34
 12937 | Lair:1   | Reached skill level 1 in Ice Magic
 12943 | Lair:1   | Reached skill level 10 in Dodging
 13580 | Lair:1   | Identified a scroll of acquirement
 15751 | Lair:2   | Reached skill level 11 in Stealth
 15751 | Lair:2   | Reached skill level 2 in Ice Magic
 16958 | Lair:3   | Reached skill level 2 in Hexes
 17233 | Lair:3   | Reached skill level 3 in Ice Magic
 17239 | Lair:3   | Reached skill level 7 in Conjurations
 17549 | Lair:3   | Reached skill level 3 in Hexes
 17772 | Lair:3   | Noticed Harold
 17837 | Lair:3   | Killed Harold
 18205 | Lair:3   | Found a staircase to the Swamp.
 18261 | Lair:3   | Reached skill level 2 in Translocations
 18285 | Lair:3   | Reached skill level 11 in Dodging
 18285 | Lair:3   | Reached skill level 4 in Ice Magic
 18292 | Lair:3   | Noticed Maud
 18333 | Lair:3   | Killed Maud
 18333 | Lair:3   | Acquired Sif Muna's third power
 18333 | Lair:3   | Reached skill level 4 in Hexes
 18333 | Lair:3   | Reached skill level 3 in Fire Magic
 18503 | Lair:3   | Reached skill level 12 in Stealth
 18503 | Lair:3   | Reached XP level 12. HP: 64/64 MP: 25/35
 19146 | Lair:4   | Noticed an eight-headed hydra
 19153 | Lair:4   | Killed an eight-headed hydra
 20271 | Lair:4   | Found a staircase to the Snake Pit.
 20311 | Lair:4   | Reached skill level 3 in Fighting
 20699 | Lair:3   | Reached skill level 5 in Ice Magic
 21055 | Lair:4   | Reached skill level 8 in Conjurations
 21309 | Lair:4   | Reached skill level 3 in Air Magic
 21390 | Lair:3   | Noticed a seven-headed hydra
 21568 | Temple   | Learned a level 2 spell: Shroud of Golubria
 21758 | D:10     | Entered Level 10 of the Dungeon
 21758 | D:10     | Found a portal to a secret trove of treasure.
 23196 | D:10     | Reached skill level 4 in Air Magic
 23819 | D:10     | Reached skill level 3 in Evocations
 24111 | D:10     | Reached skill level 6 in Ice Magic
 25757 | D:10     | Noticed an ice dragon
 25761 | D:10     | Reached skill level 9 in Conjurations
 25781 | D:10     | Noticed a frost giant
 26455 | D:11     | Found a roughly hewn altar of Beogh.
 26631 | D:11     | Reached skill level 5 in Air Magic
 26672 | D:11     | Reached XP level 13. HP: 68/68 MP: 21/36
 27102 | D:11     | Reached skill level 7 in Ice Magic
 27182 | D:11     | Reached skill level 4 in Evocations
 27626 | D:11     | Reached skill level 12 in Dodging
 27709 | D:11     | Received a gift from Sif Muna
 27717 | D:11     | Learned a level 5 spell: Bolt of Magma
 28413 | D:11     | Got a shimmering trident
 28414 | D:11     | Identified the +4,+9 trident "Rodotu" {venom, Hunger MR+ Int+2} (You found it on level 11 of the Dungeon)
 28777 | D:11     | Found Scho Crown's Magic Scroll Shoppe.
 28785 | D:11     | Bought a scroll of identify for 26 gold pieces
 28785 | D:11     | Bought a scroll of identify for 26 gold pieces
 28785 | D:11     | Bought a scroll of identify for 26 gold pieces
 28785 | D:11     | Bought a scroll of fear for 45 gold pieces
 28785 | D:11     | Bought a scroll of teleportation for 39 gold pieces
 28785 | D:11     | Bought a scroll of identify for 26 gold pieces
 28785 | D:11     | Bought a scroll of fog for 26 gold pieces
 28836 | D:11     | Reached skill level 10 in Conjurations
 29371 | Orc:1    | Entered Level 1 of the Orcish Mines
 29492 | Orc:1    | Found a dark tunnel.
 29513 | Volcano  | Entered a volcano
 29524 | Volcano  | HP: 2/68 [fire crab] (21)]
 30452 | Orc:2    | Reached skill level 4 in Fire Magic
 30472 | Orc:2    | Noticed Sonja
 30508 | Orc:2    | Killed Sonja
 31560 | Orc:2    | Noticed Erica
 31564 | Orc:2    | Killed Erica
 31564 | Orc:2    | Reached skill level 6 in Air Magic
 31772 | Orc:1    | Noticed Erolcha
 31772 | Orc:1    | Noticed Psyche
 31778 | Orc:1    | Killed Erolcha
 31778 | Orc:1    | Reached skill level 8 in Ice Magic
 31924 | Orc:1    | Killed Psyche
 32301 | Orc:3    | Found a staircase to the Elven Halls.
 32869 | Orc:4    | Entered Level 4 of the Orcish Mines
 32869 | Orc:4    | Noticed Nessos
 32877 | Orc:4    | Killed Nessos
 32877 | Orc:4    | Reached skill level 1 in Earth Magic
 32878 | Orc:4    | HP: 1/68 [you] (17)]
 33862 | Orc:4    | Reached skill level 13 in Spellcasting
 33992 | Orc:4    | Noticed an orc warlord
 33996 | Orc:4    | Reached skill level 2 in Earth Magic
 33999 | Orc:4    | Reached skill level 11 in Conjurations
 34000 | Orc:4    | Received a gift from Sif Muna
 34003 | Orc:4    | Reached skill level 3 in Earth Magic
 34744 | Orc:3    | Reached XP level 14. HP: 59/74 MP: 15/37
 35117 | Orc:4    | Identified Sif Muna's Handbook of Scorching Attacks (Sif Muna gifted it to you on level 4 of the Orcish Mines)
 35597 | Orc:3    | Learned a level 6 spell: Iron Shot
 36544 | Orc:4    | Found Esut's Antique Armour Shop.
 36545 | Orc:4    | Found Mucach's Antique Weapon Boutique.
 36547 | Orc:4    | Found Vegeon's General Store.
 36547 | Orc:4    | Found Unejaklustri's Book Shop.
 36552 | Orc:4    | Bought a potion of curing for 28 gold pieces
 36632 | Orc:4    | Bought a book of Ice for 845 gold pieces
 36817 | Temple   | Learned a level 6 spell: Bolt of Cold
 37303 | D:10     | Killed an ice dragon
 37303 | D:10     | Reached skill level 4 in Earth Magic
 37988 | D:12     | Reached skill level 5 in Fire Magic
 39099 | D:12     | Reached skill level 5 in Earth Magic
 40170 | D:12     | Paralysed by a potion of paralysis for 5 turns
 40349 | D:13     | Reached skill level 6 in Fire Magic
 40688 | D:13     | Found a gate to the Vaults.
 40794 | D:13     | Lost mutation: You are clumsy. (Dex -2) [mutagenic meat]
 40923 | D:13     | Noticed Fannar
 40934 | D:13     | Killed Fannar
 40940 | D:13     | Reached skill level 6 in Earth Magic
 41210 | D:13     | Got a steaming lajatang
 41306 | D:13     | Shot with an arrow by a centaur warrior


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Spear             |     2 |    14 |       |       |       ||    16
       Scythe            |       |    26 |       |       |       ||    26
       Trident           |       |    19 |   331 |   739 |   329 ||  1418
 Cast: Magic Dart        |    78 |    59 |   343 |  1002 |   415 ||  1897
       Call Imp          |     6 |     3 |     8 |     9 |     5 ||    31
       Conjure Flame     |       |    12 |    45 |   264 |   125 ||   446
       Mephitic Cloud    |       |     7 |    50 |    97 |    87 ||   241
       Blink             |       |     1 |     6 |    50 |    47 ||   104
       Repel Missiles    |       |       |     1 |     1 |       ||     2
       Shroud of Golubri |       |       |       |     2 |    10 ||    12
       Freezing Cloud    |       |       |       |       |   134 ||   134
       Bolt of Magma     |       |       |       |       |    57 ||    57
       Iron Shot         |       |       |       |       |     9 ||     9
Invok: Channel Energy    |       |       |       |    34 |    55 ||    89
       Forget Spell      |       |       |       |     1 |     1 ||     2
 Abil: Evoke Invisibilit |       |       |       |     1 |     8 ||     9
       Blink             |       |       |       |     4 |       ||     4
Evoke: Wand              |       |       |     1 |    13 |    30 ||    44
       Sack of spiders   |       |       |       |     1 |       ||     1
  Use: Scroll            |       |     2 |    12 |    17 |    14 ||    45
       Potion            |       |       |     9 |     9 |    13 ||    31
 Stab: Confused          |       |     4 |    14 |    33 |    19 ||    70
       Distracted        |       |       |     1 |       |       ||     1
       Sleeping          |       |       |       |     1 |       ||     1


Infuriating, it is.

Thank you. I had pretty much done as you suggested, and once Sif Muna started granting gifts, it was a bounty of spell options. I got pretty far for XL13, and I really shouldn't have let him die. I did have the potions. I'm just a masochist, I guess.

Edit: Oh, and just out of curiosity, had I acquired the slimy rune of Zot to pay the Trove fare, would it have taken it from me?
Last edited by Aule on Monday, 30th June 2014, 18:18, edited 1 time in total.

For this message the author Aule has received thanks:
Arrhythmia

Shoals Surfer

Posts: 257

Joined: Tuesday, 24th September 2013, 17:52

Post Monday, 30th June 2014, 18:18

Re: YASD: Ongoing DEWz Executions

You should have trained more fighting, man. It's not something you can ignore on casters if you don't want to grow ulcers every other fight. I like the high stealth on him. It dramatically improves survivability for a squishy character.
Current foes list: duvessa, TheDefiniteArticle

For this message the author skjarl has received thanks: 2
Arrhythmia, Aule

Ziggurat Zagger

Posts: 5285

Joined: Friday, 25th November 2011, 07:36

Post Monday, 30th June 2014, 18:42

Re: YASD: Ongoing DEWz Executions

Aule wrote:Edit: Oh, and just out of curiosity, had I acquired the slimy rune of Zot to pay the Trove fare, would it have taken it from me?

Troves take you to a room full of treasure. They're generally nice to be able to enter, but with the random nature of loot, you can't expect too much that will be useful. You generally find 1-2 useful things out of the 10 or so items, which is good, but don't kill off a character trying to get a rune you aren't prepared for. There was a thread a while back about a trove that requested two scrolls of acquirement to get in, and there was some debate about whether the scrolls were worth more than a trove or not. Hopefully that gives you an idea of the rough value of a trove. Other common things are wanting +3-5 dragon armors, and people have to decide if it's worth 4-6 enchant armor scrolls, etc.
Last edited by tasonir on Monday, 30th June 2014, 22:27, edited 1 time in total.

For this message the author tasonir has received thanks: 2
Arrhythmia, Aule
User avatar

Shoals Surfer

Posts: 287

Joined: Tuesday, 11th June 2013, 01:29

Location: NJ, USA

Post Monday, 30th June 2014, 18:58

Re: YASD: Ongoing DEWz Executions

Aule wrote:Oh, and just out of curiosity, had I acquired the slimy rune of Zot to pay the Trove fare, would it have taken it from me?


The only thing that troves will ask for that they will not take from you are a rune or the horn of Geryon.
Official Online Wins and Streaks
Experimental Wins: 1xImHu (Imps) 1xTrBe (chunkless)
Offline Wins: 2xTrCK 1xFeBe 1xHuWn 1xKoAr 1xMiFi

For this message the author nilsbloodaxe has received thanks: 2
Arrhythmia, Aule

Dis Charger

Posts: 2051

Joined: Saturday, 2nd February 2013, 09:52

Post Monday, 30th June 2014, 19:46

Re: YASD: Ongoing DEWz Executions

You trained all 4 elemental schools (plus poison), and learned bolt of cold, bolt of magma and iron shot. You probably had a reason for it, but this is bad strategy. It means neither of your spells is strong enough, and your skills are spread too thin. Imagine a fighter who trains maces, long blades and axes simultaneously.

For this message the author Magipi has received thanks: 4
Arrhythmia, Aule, duvessa, Sar

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 1st July 2014, 00:18

Re: YASD: Ongoing DEWz Executions

Here we had the governor signing warrants left and right:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

446 Aule the Magician (level 6, -2/34 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Engulfed by a cloud of flame (5 damage)
             ... on Level 4 of the Dungeon.
             The game lasted 00:31:51 (4276 turns).

Aule the Magician (Deep Elf Wizard)                 Turns: 4276, Time: 00:31:52

HP  -2/34        AC  4     Str  6      XL: 6   Next: 31%
MP   0/21        EV 11     Int 23      God:
Gold 103         SH  0     Dex 13      Spells:  6 memorised,  3 levels left

rFire  + . .     SeeInvis .     n - +2,+1 spear
rCold  . . .     Clarity  .     a - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     q - +0 pair of boots
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                s - ring of protection from fire

@: repel missiles, about to teleport, very slightly contaminated, not resistant
to hostile enchantments, stealthy
A: no striking features
a: no special abilities


You were on level 4 of the Dungeon.
You were hungry.

You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 103 gold pieces.

Inventory:

Hand weapons
 n - a +2,+1 spear (weapon)
Missiles
 l - 2 throwing nets (quivered)
Armour
 a - a +0 leather armour (worn)
 b - a +0 hat (worn)
 q - a +0 pair of boots (worn)
Comestibles
 d - 5 bread rations
 h - 2 chunks of orc flesh
 u - 2 rotting chunks of hobgoblin flesh
 w - a rotting chunk of adder flesh
Scrolls
 e - a scroll of enchant weapon I {unknown}
 f - a scroll of teleportation
 o - a scroll of random uselessness {unknown}
 p - a scroll of immolation
 t - a scroll of recharging {unknown}
 v - a scroll of remove curse
Jewellery
 s - a ring of protection from fire (left hand)
   (You found it on level 2 of the Dungeon)
Potions
 k - a potion of magic {unknown}
 m - 2 potions of haste
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3


   Skills:
 * Level 1.3 Fighting
 * Level 4.2 Dodging
 * Level 4.1 Stealth
 + Level 5.9 Spellcasting
 * Level 3.2 Conjurations
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 * Level 1.0 Fire Magic
 + Level 1.0 Air Magic
 + Level 0.7 Poison Magic


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         2%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ##......     10%         2    None
d - Mephitic Cloud        Conj/Pois/Air  ##......     14%         3    ##.....
e - Conjure Flame         Conj/Fire      ###.....     12%         3    ##.....
f - Repel Missiles        Chrm/Air       #.....       14%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)           
Temple: D:4-7       

Altars:

Message History

Unknown command.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
A beastly little devil appears in a puff of frigid air.
The bat closely misses you.
The bat hits your white imp but does no damage.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled ESMA HALERUULUG, it crumbles to dust.
The creatures around you are filled with an inner flame!
It was a scroll of immolation. The bat hits you but does no damage.
The bat barely misses you.
The iguana bites you but does no damage.
Your white imp completely misses the bat.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled IDAIRI GERUIS, it crumbles to dust.
You hear a loud clanging noise!
It was a scroll of noise.
You hear a shout! x2
You hear a bark!
The bat hits you but does no damage. x2
The iguana barely misses you. Your white imp closely misses the bat.
The bat hits your white imp but does no damage.
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable. The bat hits you but does no damage.
The bat barely misses your white imp.
The iguana bites you but does no damage.
Your white imp hits the bat. Your white imp freezes the bat.
The bat explodes!
The fiery explosion engulfs your white imp.
Your white imp is burned terribly!
Your white imp dies!
The fiery explosion engulfs you! You resist.
One of your 2 scrolls of teleportation catches fire!
* * * LOW HITPOINT WARNING * * *
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled THROXI CIRHERE, it crumbles to dust.
It is a scroll of enchant weapon II.
Enchant which weapon? (? for menu, Esc to quit)
Your +2,+0 spear glows red for a moment.
You are engulfed in roaring flames. You resist.
You die...

        #..<......#
        #.o.....###
        ##§######
     #####.#######
     #..)%..!.....
     #.###........
     #.# ########
######.######
#......§§@l.#
#.####.####.#
     #.####.#######
)..###...b.........#
 #............###..
...###..###.#.#
#    #..# #.#.#
     #... .....
     .... ....##


You could see an iguana (inner flame).

Vanquished Creatures
  A phantom (D:3)
  3 orc wizards
  Natasha (D:3)
  3 gnolls (D:3)
  3 adders
  4 worms
  3 giant geckos
  An ooze (D:3)
  11 bats
  3 giant cockroaches (D:1)
  7 goblins
  4 hobgoblins
  2 jackals (D:1)
  2 ball pythons (D:3)
  6 giant newts
  A jackal skeleton (D:4)
  10 kobolds
  10 rats
75 creatures vanquished.

Vanquished Creatures (collateral kills)
  A gnoll (D:3)
  A giant mite (D:1)
  An orc (D:3)
  A bat (D:4)
  A hobgoblin (D:1)
5 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:4)
  A white imp (D:4)
2 creatures vanquished.

Grand Total: 82 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   434 | D:1      | Reached XP level 2. HP: 13/15 MP: 6/9
   464 | D:1      | Reached skill level 3 in Dodging
   705 | D:1      | Learned a level 2 spell: Blink
   708 | D:1      | Learned a level 2 spell: Call Imp
  1065 | D:1      | Reached XP level 3. HP: 19/19 MP: 6/13
  1070 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1074 | D:1      | Learned a level 3 spell: Conjure Flame
  1423 | D:2      | Reached skill level 5 in Spellcasting
  1655 | D:2      | Reached skill level 2 in Conjurations
  2048 | D:2      | Reached XP level 4. HP: 4/24 MP: 1/17
  2622 | D:3      | Noticed Natasha
  2633 | D:3      | Killed Natasha
  3442 | D:3      | Reached skill level 1 in Fighting
  3442 | D:3      | Reached skill level 3 in Stealth
  3442 | D:3      | Reached XP level 5. HP: 27/29 MP: 8/19
  3689 | D:3      | Reached skill level 4 in Dodging
  4052 | D:3      | Noticed a phantom
  4070 | D:3      | Killed a phantom
  4070 | D:3      | Reached skill level 4 in Stealth
  4070 | D:3      | Reached skill level 3 in Conjurations
  4070 | D:3      | Reached skill level 1 in Air Magic
  4070 | D:3      | Reached XP level 6. HP: 34/34 MP: 5/21
  4209 | D:3      | Learned a level 2 spell: Repel Missiles
  4240 | D:4      | Reached skill level 1 in Fire Magic
  4276 | D:4      | Engulfed by a cloud of flame


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Unarmed           |     6 |       ||     6
       Dagger            |     8 |       ||     8
       Short sword       |    16 |    12 ||    28
       Spear             |       |    33 ||    33
 Cast: Magic Dart        |   108 |    76 ||   184
       Blink             |     5 |     2 ||     7
       Call Imp          |     1 |     6 ||     7
       Mephitic Cloud    |     2 |    16 ||    18
       Conjure Flame     |       |    10 ||    10
       Repel Missiles    |       |     1 ||     1
  Use: Scroll            |       |     8 ||     8
       Potion            |       |     1 ||     1
 Stab: Confused          |     1 |     3 ||     4

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

85 Aule the Magician (level 2, 0/16 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Succumbed to an adder's poison
             ... on Level 2 of the Dungeon.
             The game lasted 00:09:53 (1259 turns).

Aule the Magician (Deep Elf Wizard)                 Turns: 1259, Time: 00:09:53

HP   0/16        AC  4     Str  4      XL: 2   Next: 62%
MP   3/10        EV 10     Int 27      God:
Gold 64          SH  0     Dex 13      Spells:  3 memorised,  5 levels left

rFire  + . .     SeeInvis .     n - +0 dagger
rCold  + . .     Clarity  .     e - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     p - +1 hat
rElec  +         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                (no ring)

@: brilliant, lethally poisoned, not resistant to hostile enchantments, fairly
stealthy
A: no striking features
a: no special abilities


You were on level 2 of the Dungeon.
You were hungry.

You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 64 gold pieces.

Inventory:

Hand weapons
 n - a +0,+0 dagger (weapon)
Missiles
 k - 8 curare-tipped needles
Armour
 e - a +0 leather armour (worn)
 p - a +1 hat (worn)
Comestibles
 d - a bread ration
 g - a meat ration
Scrolls
 h - a scroll of recharging {unknown}
 o - a scroll of identify {unknown}
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   Conjure Flame                      Conjuration/Fire             3
   Mephitic Cloud                     Conjuration/Poison/Air       3


   Skills:
 * Level 0.4 Fighting
 - Level 0.1 Armour
 * Level 2.7 Dodging
 + Level 2.5 Stealth
 + Level 4.9 Spellcasting
 * Level 1.5 Conjurations
 + Level 1.1 Summonings
 + Level 1.1 Translocations


You had 5 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           ####....     1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)           

Altars:

Message History

You feel sick.
The adder closely misses your crimson imp.
Your crimson imp barely misses the adder.
The adder closely misses your crimson imp.
Casting: Call Imp
Confirm with . or Enter, or press ? or * to list all spells.
A beastly little devil appears in a puff of frigid air.
* * * LOW HITPOINT WARNING * * *
You feel sick. Your crimson imp hits the adder.
The adder dies!
Your crimson imp hits the kobold.
Found a moonstone ring.
You swap places. Your crimson imp misses the kobold.
The kobold barely misses your white imp.
* * * LOW HITPOINT WARNING * * *
You feel sick. Your crimson imp hits the kobold.
The rat barely misses your crimson imp. Your white imp hits the kobold.
Your white imp freezes the kobold.
The kobold dies!
Drink which item? (? for menu, Esc to quit)
You feel clever all of a sudden.
It was a potion of brilliance.
Your crimson imp blinks!
Drink which item? (? for menu, Esc to quit)
You feel protected.
It was a potion of resistance.
* * * LOW HITPOINT WARNING * * *
You feel sick.
Drink which item? (? for menu, Esc to quit)
You feel refreshed. It was a potion of restore abilities.
The rat closely misses your white imp.
The rat bites your white imp.
Your white imp gestures at the rat.
The puff of frost hits the rat.
The rat dies!
Your magical contamination has completely faded away.
* * * LOW HITPOINT WARNING * * *
You feel sick.
There is a lethal amount of poison in your body!
You swap places.
You see here a rat corpse.
* * * LOW HITPOINT WARNING * * *
You feel sick.
Things that are here:
a whip; a kobold corpse
You see here an adder corpse.
You start butchering the adder corpse. You continue butchering the corpse.
You continue butchering the corpse.
You stop butchering the corpse.
You die...

  # #..  ...
  #.#.#  #.#
  #%#.#  #.#
###.#.####r##
#..................
  #.........#####.
   ##.#####.#
    #.#    .#
    #@#####.####=.
    #55%..........
    #######.####..
           ...
             ...
              ###


You could see a friendly crimson imp and a friendly white imp.

Vanquished Creatures
  5 bats (D:1)
  3 goblins (D:1)
  A hobgoblin (D:1)
  A kobold (D:1)
  2 rats (D:1)
12 creatures vanquished.

Vanquished Creatures (collateral kills)
  An adder (D:2)
  A kobold (D:2)
  A rat (D:2)
3 creatures vanquished.

Vanquished Creatures (others)
  A white imp (D:2)
1 creature vanquished.

Grand Total: 16 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   537 | D:1      | Reached XP level 2. HP: 13/15 MP: 0/10
   541 | D:1      | Learned a level 2 spell: Blink
   544 | D:1      | Learned a level 2 spell: Call Imp
  1259 | D:2      | Succumbed to an adder's poison


Action                   || total
-------------------------++-------
Melee: Unarmed           ||     8
       Dagger            ||     5
 Cast: Magic Dart        ||    30
       Call Imp          ||     3
       Blink             ||     1
  Use: Potion            ||     3

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

2116 Aule the Thaumaturge (level 8, 0/45 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Was a Follower of Sif Muna.
             Engulfed by a cloud of freezing vapour (22 damage)
             ... on Level 7 of the Dungeon.
             The game lasted 01:19:29 (10413 turns).

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 10413, Time: 01:19:29

HP   0/45        AC  3     Str  6      XL: 8   Next: 60%
MP  27/27        EV 13     Int 24      God: Sif Muna [*.....]
Gold 541         SH  0     Dex 13      Spells:  6 memorised, 10 levels left

rFire  + . .     SeeInvis .     K - +0 scythe
rCold  . . .     Clarity  .     w - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    p - ring of protection from fire
                                j - ring of sustenance

@: somewhat resistant to hostile enchantments, quite stealthy
A: magic resistance 1
a: Channel Energy, Renounce Religion


You were on level 7 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was aware of your devotion.
You were hungry.

You visited 2 branches of the dungeon, and saw 8 of its levels.

You collected 541 gold pieces.

Inventory:

Hand weapons
 K - a +0,+0 scythe (weapon)
 N - the +5,+4 quarterstaff of Gridgh {vamp, Str-2 Int+3, unknown}
   (You found it on level 6 of the Dungeon)   
   
   It inflicts no extra harm, but heals its wielder somewhat when it strikes a
   living foe.
   
   It affects your strength (-2).
   It affects your intelligence (+3).
Missiles
 e - 4 tomahawks (quivered)
 m - 8 poisoned needles
 A - 7 darts
 L - 14 darts of frost
 M - 3 poisoned darts
Armour
 b - a +0 hat (worn)
 w - a +0 leather armour (worn)
Magical devices
 t - a wand of fireball (1)
 v - a wand of enslavement (7)
 C - a wand of digging (6)
 G - a wand of polymorph (5)
Comestibles
 d - 3 bread rations
 D - a meat ration
 E - a choko
Scrolls
 a - a scroll of random uselessness {unknown}
 g - a scroll of fog {unknown}
 i - a scroll of enchant weapon I {unknown}
 k - a scroll of identify
 l - a scroll of recharging {unknown}
 n - 4 scrolls of teleportation
 q - 2 scrolls of remove curse
 s - a scroll of fear {unknown}
 u - a scroll of magic mapping {unknown}
 x - 3 scrolls of noise {unknown}
 y - a scroll of amnesia {unknown}
 B - 3 scrolls of enchant armour {unknown}
 J - a scroll of enchant weapon II {unknown}
Jewellery
 j - a ring of sustenance (left hand)
   (You found it on level 1 of the Dungeon)
 p - a ring of protection from fire (right hand)
   (You found it on level 4 of the Dungeon)
Potions
 f - 3 potions of curing
 z - 3 potions of might
 I - a potion of mutation {unknown}
 O - a potion of poison {unknown}
Magical staves
 h - an uncursed staff of cold


   Skills:
 + Level 2.8 Fighting
 - Level 0.2 Polearms
 - Level 1.0 Armour
 * Level 6.6 Dodging
 * Level 6.9 Stealth
 * Level 8.2 Spellcasting
 - Level 4.1 Conjurations
 - Level 1.1 Charms
 - Level 1.2 Summonings
 - Level 1.1 Translocations
 - Level 1.0 Fire Magic
 - Level 1.1 Air Magic
 - Level 0.7 Poison Magic
 - Level 0.2 Evocations


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          8%          2    None
c - Call Imp              Summ           ###.....     8%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ###.....     10%         3    None
e - Conjure Flame         Conj/Fire      ###.....     10%         3    None
f - Repel Missiles        Chrm/Air       ###...       8%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (7/15)             Temple (1/1) D:4         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 [%((   D:5 [   D:7 [


Innate Abilities, Weirdness & Mutations

You are resistant to hostile enchantments.


Message History

Aim: a killer bee zombie (resting)
The magic dart hits the killer bee zombie.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor, p - killer bee zombie
The fire roars!
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars!
The killer bee zombie is engulfed in roaring flames.
You barely miss the killer bee zombie.
The killer bee zombie is engulfed in roaring flames.
The killer bee zombie barely misses you.
The killer bee zombie is engulfed in roaring flames.
You destroy the killer bee zombie!
You start resting.
A bat comes into view.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - bat
Aim: a bat
The magic dart hits the bat.
You kill the bat!
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
You start resting.
Magic restored.
Found 12 gold pieces.
You now have 541 gold pieces (gained 12).
All of the chunks of flesh in your inventory have completely rotted away.
Stopped running for exclusion.
You open the door.
Really walk into a travel-excluded area?
There is an open door here.
Really walk into a travel-excluded area?
You are engulfed in freezing vapours.
Your potion of restore abilities freezes and shatters!
You start resting.
You are engulfed in freezing vapours.
Your potion of invisibility freezes and shatters!
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
You feel much better. You are engulfed in freezing vapours.
You are engulfed in freezing vapours.
You die...

####              .
 ..#
 #§#
 #@#      #  ######
 #§#      #.##.....
 #§#      #........
 #§#      ####.####
 #§#     #####.#
 #§#     #.....#
 #§#     #.....#
 #.#     #.....####
 #.#     #.........


There were no monsters in sight!

Vanquished Creatures
  Edmund (D:6)
  An ice beast (D:5)
  An ogre (D:6)
  2 centaurs
  Sigmund (D:6)
  Blork the orc (D:6)
  A giant frog (D:7)
  2 scorpions
  A killer bee (D:6)
  A hound (D:5)
  5 orc wizards
  2 orc priests
  Natasha (D:3)
  5 worker ants
  2 killer bee zombies
  An ogre zombie (D:7)
  5 adders
  A gnoll (D:1)
  An inept feature mimic (D:4)
  3 shadow imps
  An inept item mimic (D:5)
  4 worms
  A giant eyeball (D:4)
  An iguana skeleton (D:5)
  4 giant geckos
  An ooze (D:2)
  21 orcs
  3 giant cockroaches
  9 goblins
  11 hobgoblins
  15 jackals
  16 kobolds
  A quokka (D:3)
  A ball python (D:2)
  13 bats
  3 giant newts
  A quokka skeleton (D:4)
  11 rats
  A rat skeleton (D:4)
156 creatures vanquished.

Vanquished Creatures (collateral kills)
  Duvessa (D:5)
  Dowan (D:5)
  A hound (D:5)
  2 orc wizards (D:5)
  An inept item mimic (D:4)
  A giant gecko (D:2)
  4 orcs
  2 hobgoblins
  8 jackals
  2 bats (D:3)
  3 kobolds (D:6)
26 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:5)
  2 shadow imps (D:5)
  A white imp (D:5)
4 creatures vanquished.

Grand Total: 186 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   654 | D:1      | Reached XP level 2. HP: 15/15 MP: 6/9
   658 | D:1      | Learned a level 2 spell: Blink
   661 | D:1      | Learned a level 2 spell: Call Imp
   968 | D:1      | Reached skill level 1 in Fighting
  1311 | D:2      | Reached XP level 3. HP: 16/20 MP: 10/13
  1318 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1322 | D:2      | Learned a level 3 spell: Conjure Flame
  1701 | D:2      | Reached skill level 3 in Dodging
  1808 | D:2      | Reached skill level 3 in Stealth
  1910 | D:2      | Found a glowing silver altar of Zin.
  1911 | D:2      | Found a shattered altar of Ashenzari.
  2101 | D:3      | Reached skill level 5 in Spellcasting
  2101 | D:3      | Reached XP level 4. HP: 25/25 MP: 3/17
  2210 | D:2      | Learned a level 2 spell: Repel Missiles
  2697 | D:3      | Reached skill level 2 in Conjurations
  2707 | D:3      | Reached XP level 5. HP: 29/29 MP: 8/19
  3312 | D:3      | Noticed Natasha
  3321 | D:3      | Killed Natasha
  3711 | D:4      | Reached skill level 4 in Stealth
  3816 | D:4      | Found Ehu Romac's Weapon Boutique.
  3903 | D:4      | Found Maem Fau's Food Boutique.
  4086 | D:4      | Found a staircase to the Ecumenical Temple.
  4107 | D:4      | Found Qouwic's Armour Boutique.
  4125 | Temple   | Entered the Ecumenical Temple
  4213 | Temple   | Became a worshipper of Sif Muna the Loreminder
  4651 | D:4      | Found Qahu's Weapon Shop.
  4780 | D:4      | Paralysed by a giant eyeball for 2 turns
  4786 | D:4      | Paralysed by a giant eyeball for 2 turns
  4811 | D:4      | Reached XP level 6. HP: 14/34 MP: 2/21
  5334 | D:5      | Entered Level 5 of the Dungeon
  5729 | D:5      | Reached skill level 4 in Dodging
  6293 | D:5      | Reached skill level 3 in Conjurations
  6569 | D:5      | Noticed Dowan
  6573 | D:5      | Noticed Duvessa
  6584 | D:5      | Killed Duvessa
  6584 | D:5      | Reached skill level 6 in Spellcasting
  6584 | D:5      | Reached skill level 1 in Air Magic
  6591 | D:5      | Killed Dowan
  6868 | D:5      | Found Lewaif's Armour Emporium.
  6937 | D:5      | Reached skill level 1 in Armour
  7177 | D:5      | Reached XP level 7. HP: 38/38 MP: 15/24
  7395 | D:6      | Reached skill level 1 in Charms
  7530 | D:6      | Reached skill level 5 in Stealth
  7540 | D:6      | Reached skill level 5 in Dodging
  7764 | D:6      | Reached skill level 4 in Conjurations
  7878 | D:6      | Noticed Blork the orc
  7915 | D:6      | Killed Blork the orc
  7915 | D:6      | Reached skill level 1 in Fire Magic
  8360 | D:6      | Found an iron altar of Okawaru.
  8459 | D:6      | Noticed Sigmund
  8467 | D:6      | Killed Sigmund
  8467 | D:6      | Reached skill level 7 in Spellcasting
  8643 | D:6      | Noticed Edmund
  8654 | D:6      | Killed Edmund
  8654 | D:6      | Reached skill level 2 in Fighting
  8654 | D:6      | Reached skill level 6 in Stealth
  8654 | D:6      | Reached XP level 8. HP: 39/44 MP: 14/26
  8751 | D:6      | Reached skill level 6 in Dodging
  8990 | D:6      | Got a steaming quarterstaff
  9199 | D:6      | Acquired Sif Muna's first power
  9521 | D:6      | Gained mutation: You are resistant to hostile enchantments. [potion of beneficial mutation]
  9623 | D:7      | Found Duwy's Armour Emporium.
  9923 | D:7      | Found a glowing golden altar of the Shining One.
 10217 | D:7      | Reached skill level 8 in Spellcasting
 10413 | D:7      | Engulfed by a cloud of freezing vapour


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Short sword       |    17 |       |       ||    17
       Spear             |    36 |   152 |    45 ||   233
       Scythe            |       |       |    26 ||    26
 Cast: Magic Dart        |    70 |   148 |   109 ||   327
       Call Imp          |     8 |    11 |     6 ||    25
       Blink             |     2 |     8 |     2 ||    12
       Mephitic Cloud    |     2 |    29 |    26 ||    57
       Repel Missiles    |       |     1 |       ||     1
       Conjure Flame     |       |    20 |    18 ||    38
Evoke: Wand              |       |     3 |     1 ||     4
  Use: Scroll            |       |     5 |     3 ||     8
       Potion            |       |     1 |     3 ||     4
 Stab: Confused          |     3 |    12 |    10 ||    25


  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

0 Aule the Magician (level 1, -1/10 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Slain by a gnoll
             ... wielding a +1,+0 spear
              (6 damage)
             ... on Level 1 of the Dungeon.
             The game lasted 00:00:20 (11 turns).

Aule the Magician (Deep Elf Wizard)                   Turns: 11, Time: 00:00:20

HP  -1/10        AC  2     Str  4      XL: 1   Next:  8%
MP   3/6         EV 12     Int 22      God:
Gold 0           SH  0     Dex 13      Spells:  1 memorised,  7 levels left

rFire  . . .     SeeInvis .     (no weapon)
rCold  . . .     Clarity  .     a - +0 robe
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                (no ring)

@: not resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities


You were on level 1 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)
 b - a +0 hat (worn)
Comestibles
 d - a bread ration
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   Blink                              Translocation                2
   Call Imp                           Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   Conjure Flame                      Conjuration/Fire             3
   Mephitic Cloud                     Conjuration/Poison/Air       3


   Skills:
 + Level 2.5 Dodging
 + Level 2.4 Stealth
 + Level 4.4 Spellcasting
 + Level 1.1 Conjurations
   Level 1.1 Summonings
   Level 1.1 Translocations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           #...         10%         1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)           

Altars:

Message History

Welcome, Aule the Deep Elf Wizard.
The destiny of this world depends on the Orb of Zot. Go down and get it!
Press ? for a list of commands and other information.
Found 7 gold pieces.
Found a staircase leading out of the dungeon.
A gnoll comes into view. It is wielding a spear.
You open the door.
A giant newt comes into view.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - giant newt
Aim: a giant newt
The magic dart hits the giant newt.
The giant newt is moderately wounded.
You barely miss the giant newt. The giant newt misses you.
You miss the giant newt.
The giant newt bites you but does no damage.
You hit the giant newt.
The giant newt is severely wounded.
The giant newt bites you.
You hit the giant newt.
You kill the giant newt!
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f - gnoll
Aim: a gnoll, wielding a spear
The magic dart hits the gnoll.
The gnoll is moderately wounded.
The gnoll barely misses you.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a spear (moderately wounded)
The magic dart hits the gnoll.
The gnoll is moderately wounded.
The gnoll hits you from afar with a spear.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - gnoll
Aim: a gnoll, wielding a spear (moderately wounded)
The magic dart hits the gnoll.
The gnoll is moderately wounded.
The gnoll hits you from afar with a spear.
Ouch! That really hurt!
You die...

           .
          #..
        ##....
   #####......#
####...........
#....⌠...⌠...#
   #..###g...#
   #..#@%....#
   #..###$...#
   #.⌠...⌠...#
   #...r.....#
   #...........
   ...........
  .#.........
   #######..


You could see a gnoll and a rat.

Vanquished Creatures
  A giant newt (D:1)
1 creature vanquished.

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
    11 | D:1      | Slain by a gnoll


Action                   || total
-------------------------++-------
Melee: Unarmed           ||     4
 Cast: Magic Dart        ||     4

  Code:
 Dungeon Crawl Stone Soup version 0.15-a0-1808-ge879653 (webtiles) character file.

0 Aule the Magician (level 1, 10/10 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Quit the game on Level 1 of the Dungeon.
             The game lasted 00:02:39 (4 turns).

Aule the Magician (Deep Elf Wizard)                    Turns: 4, Time: 00:02:40

HP  10/10        AC  2     Str  4      XL: 1   Next:  0%
MP   6/6         EV 12     Int 22      God:
Gold 0           SH  0     Dex 13      Spells:  1 memorised,  7 levels left

rFire  . . .     SeeInvis .     (no weapon)
rCold  . . .     Clarity  .     a - +0 robe
rNeg   . . .     rCorr    .     (no shield)
rPois  .         rRot     .     b - +0 hat
rElec  .         Spirit   .     (no cloak)
SustAb .         Warding  .     (no gloves)
rMut   .         Stasis   .     (no boots)
Gourm  .                        (no amulet)
MR     .....                    (no ring)
                                (no ring)

@: not resistant to hostile enchantments, unstealthy
A: no striking features
a: no special abilities


You were on level 1 of the Dungeon.
You were not hungry.

You visited 1 branch of the dungeon, and saw 1 of its levels.

Inventory:

Armour
 a - a +0 robe (worn)
 b - a +0 hat (worn)
Comestibles
 d - a bread ration
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   Blink                              Translocation                2
   Call Imp                           Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   Conjure Flame                      Conjuration/Fire             3
   Mephitic Cloud                     Conjuration/Poison/Air       3


   Skills:
 + Level 2.4 Dodging
 + Level 2.4 Stealth
 + Level 4.4 Spellcasting
 + Level 1.1 Conjurations
   Level 1.1 Summonings
   Level 1.1 Translocations


You had 7 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           #...         10%         1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (1/15)           

Altars:

Message History

Welcome, Aule the Deep Elf Wizard.
Will you be the one to retrieve the fabulous Orb of Zot from the depths?
Press ? for a list of commands and other information.
Found a staircase leading out of the dungeon.
Assign waypoint to what number? (0-9)
Okay, then.
Wear which item? (? for menu, Esc to quit)
Okay, then.
There is a staircase leading out of the dungeon here.
Welcome back, Aule the Deep Elf Wizard.
Press ? for a list of commands and other information.
No item to drop.
(m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave?
Aborting.
Unknown command.
Are you sure you want to abandon this character and quit the game? (Confirm with "yes".)

      #+#
      #..
      ...
      #.#
      #.#
      #.#
##.####@##.#
+......<..#
#..####.###
      #.#
      .##
      #


There were no monsters in sight!


Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
     4 | D:1      | Quit the game



And, now, this amazing start:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

Aule the Magician (Deep Elf Wizard)                 Turns: 4231, Time: 00:31:46

HP  34/34        AC  6     Str  6      XL: 6   Next: 72%
MP  22/22        EV 11     Int 23      God:
Gold 148         SH  0     Dex 13      Spells:  6 memorised,  4 levels left

rFire  . . .     SeeInvis .     w - +2,+1 trident
rCold  . . .     Clarity  .     D - +2 leather armour {MR+}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     k - +0 pair of boots
Gourm  +         Stasis   .     n - amulet of the gourmand
MR     +....                    (no ring)
                                (no ring)

@: somewhat resistant to hostile enchantments, fairly stealthy
A: no striking features
a: no special abilities


You are on level 4 of the Dungeon.
You are very full.

You have visited 1 branch of the dungeon, and seen 4 of its levels.

You have collected 148 gold pieces.

Inventory:

Hand weapons
 l - a +0,+2 dagger of electrocution
   (You took it off a kobold on level 1 of the Dungeon)
 s - a +0,+2 hand axe of flaming
   (You took it off a kobold on level 3 of the Dungeon)
 w - a +2,+1 trident (weapon)
Armour
 b - a +0 hat (worn)
 k - a +0 pair of boots (worn)
 D - a +2 leather armour of magic resistance (worn)
   (You took it off Eustachio on level 4 of the Dungeon)
Magical devices
 y - a wand of enslavement {zapped: 1}
Comestibles
 d - 4 bread rations
 i - 2 meat rations
 o - an apple
Scrolls
 a - 2 scrolls labeled NIAZUHYMAM
 g - 4 scrolls of identify
 h - 2 scrolls labeled KOFIEST GHEWYPP
 m - 2 scrolls labeled UCVUF GAUM
 p - 4 scrolls labeled XASTRA SUCOU
 r - a scroll labeled STEYCY ROAF
 u - a scroll labeled UTUEWO FIMERY
 B - a scroll labeled MAAGISHAOSI
Jewellery
 n - an amulet of the gourmand (around neck)
   (You found it on level 1 of the Dungeon)
 q - an uncursed amulet of clarity
   (You found it on level 2 of the Dungeon)
 t - an uncursed amulet of resist corrosion
   (You found it on level 3 of the Dungeon)
Potions
 e - a potion of restore abilities
 f - 3 potions of haste
 j - 5 inky potions
 x - a potion of flight
 A - a potion of heal wounds
 C - a potion of resistance
 E - a potion of berserk rage
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
 z - a book of Maledictions
   (You found it on level 4 of the Dungeon)   
   
   Spells                             Type                      Level
   Corona                             Hexes                        1
   Sure Blade                         Hexes/Charms                 2
   Ensorcelled Hibernation            Hexes/Ice                    2
   Confuse                            Hexes                        3
   Enslavement                        Hexes                        4
   Invisibility                       Hexes                        6


   Skills:
 + Level 1.2 Fighting
 - Level 0.1 Armour
 + Level 3.9 Dodging
 + Level 4.0 Stealth
 + Level 6.3 Spellcasting
 + Level 3.4 Conjurations
 - Level 1.5 Summonings
 - Level 1.1 Translocations
 - Level 1.6 Fire Magic
 - Level 0.2 Air Magic
 - Level 0.4 Poison Magic
 + Level 2.2 Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         1%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ##......     10%         2    None
d - Mephitic Cloud        Conj/Pois/Air  ##......     17%         3    #......
e - Conjure Flame         Conj/Fire      ###.....     10%         3    #......
f - Repel Missiles        Chrm/Air       #.....       14%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (4/15)           
Temple: D:4-7       

Altars:
Ashenzari
Cheibriados
Fedhas
Xom

Message History

Magic restored.
You continue putting on your dyed leather armour.
You finish putting on your +2 leather armour of magic resistance.
You feel resistant to hostile enchantments.
Drop what? (_ for help) (? for menu, Esc to quit)
You drop a +0 leather armour.
You drop a rotting chunk of giant gecko flesh.
Fire/throw which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: y - a lead wand
Press: ? - help, Shift-Dir - straight line
Nothing appears to happen.
y - a wand of enslavement {zapped: 1}
Things that are here:
a spear; a leather armour; a goblin corpse
Things that are here:
a spear; a leather armour; a goblin corpse
Things that are here:
a rotting chunk of giant gecko flesh; a +0 leather armour
You see here a worm corpse.
You see here a dagger.
There is a stone staircase leading down here.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled ANEUNKAGUNT, it crumbles to dust.
It is a scroll of identify.
Identify which item? (\ to view known items) (? for menu, Esc to quit)
e - a potion of restore abilities
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
x - a potion of flight
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
A - a potion of heal wounds
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
C - a potion of resistance
Identify which item? (\ to view known items) (? for menu, Esc to quit)
E - a potion of berserk rage
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
q - an uncursed amulet of clarity
Read which item? (? for menu, Esc to quit)
Identify which item? (\ to view known items) (? for menu, Esc to quit)
As you read the scroll of identify, it crumbles to dust.
t - an uncursed amulet of resist corrosion

....#.#     #.#    #.#          #
###...#     #.#   ##.##         #
  ###.#     #.#   #...#         #
#####.#     #.#   #...#        ##
......#######.#   #...#        #.
#####.........#   ###.#        #.
    #########.#     #.#        #.
      #######.#######.#######  #.
##    #.........@........(..####)
>#    #.######.####..............
.#    #.#    #.#  #.#.#####.#####
.#    #.#    #.#  #.#.#   #.#
.#    #.#    #.# ##.#.#####.#####
.# ####)######.# #...............
<# #........##.####.#.#####.#####
## #..................#   #.#
####..#.#....)........#   #.#


There are no monsters in sight!

Vanquished Creatures
  Eustachio (D:4)
  2 hounds (D:4)
  3 orc wizards
  An iguana (D:4)
  Terence (D:2)
  2 adders (D:3)
  3 worms
  A giant eyeball (D:4)
  4 giant geckos
  7 orcs
  2 giant cockroaches
  10 hobgoblins
  12 kobolds
  3 quokkas
  2 ball pythons (D:1)
  9 bats
  9 goblins
  A goblin skeleton (D:4)
  2 jackals (D:1)
  9 rats
84 creatures vanquished.

Vanquished Creatures (collateral kills)
  An adder (D:2)
  An ooze (D:2)
  A kobold (D:2)
  A quokka (D:2)
4 creatures vanquished.

Vanquished Creatures (others)
  A kobold (D:1)
1 creature vanquished.

Grand Total: 89 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   336 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/10
   366 | D:1      | Reached skill level 5 in Spellcasting
   451 | D:1      | Learned a level 2 spell: Blink
   454 | D:1      | Learned a level 2 spell: Call Imp
  1018 | D:2      | Reached XP level 3. HP: 16/20 MP: 6/14
  1296 | D:2      | Noticed Terence
  1312 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1316 | D:2      | Learned a level 3 spell: Conjure Flame
  1440 | D:2      | Killed Terence
  1942 | D:3      | Reached skill level 2 in Conjurations
  1980 | D:2      | Reached XP level 4. HP: 16/24 MP: 7/17
  2169 | D:3      | Reached skill level 1 in Fighting
  2292 | D:3      | Learned a level 2 spell: Repel Missiles
  2400 | D:3      | Reached skill level 3 in Dodging
  2749 | D:3      | Found a shattered altar of Ashenzari.
  2752 | D:3      | Found a shimmering altar of Xom.
  2755 | D:3      | Found a snail-covered altar of Cheibriados.
  2758 | D:3      | Found a blossoming altar of Fedhas.
  3152 | D:4      | Reached XP level 5. HP: 27/29 MP: 18/20
  3396 | D:4      | Identified a book of Maledictions
  3465 | D:4      | Reached skill level 3 in Stealth
  3745 | D:4      | Noticed Eustachio
  3750 | D:4      | Killed Eustachio
  3750 | D:4      | Reached skill level 6 in Spellcasting
  3750 | D:4      | Reached skill level 3 in Conjurations
  3750 | D:4      | Reached skill level 1 in Fire Magic
  3750 | D:4      | Reached skill level 1 in Evocations
  3750 | D:4      | Reached XP level 6. HP: 24/34 MP: 19/22
  3888 | D:4      | Reached skill level 2 in Evocations
  3951 | D:4      | Reached skill level 4 in Stealth


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger            |    21 |     1 ||    22
       Trident           |       |    52 ||    52
       Hand axe          |       |     2 ||     2
 Cast: Magic Dart        |    84 |    84 ||   168
       Call Imp          |     4 |       ||     4
       Blink             |     1 |     2 ||     3
       Mephitic Cloud    |     2 |    14 ||    16
       Conjure Flame     |     2 |     7 ||     9
       Repel Missiles    |       |     1 ||     1
Evoke: Wand              |       |     1 ||     1
  Use: Scroll            |       |     6 ||     6
 Stab: Confused          |       |     3 ||     3


And, yes, I know to ID the scrolls.

What was that cold cloud passage going to lead to? I'm sorry I took the bait on that one.

Is there a place that has all the various vaults and such available for viewing? Some of these dungeons are amazing, and after all these games, I still always see new things. Unfortunately, I'd rather not be surprised by overly difficult surprise challenges. Looking for spoilers.

I think I'm getting the hang of skills. A little.

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 1st July 2014, 00:42

Re: YASD: Ongoing DEWz Executions

Your last character trained 6 skills at once...

For this message the author Sar has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 1st July 2014, 01:53

Re: YASD: Ongoing DEWz Executions

All right. Well, I guess I'm done. Thank you all for your kindnesses.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

5330 Aule the Thaumaturge (level 10, -8/58 HPs)
             Began as a Deep Elf Wizard on June 30, 2014.
             Was a Follower of Sif Muna.
             Killed from afar by a gargoyle (25 damage)
             ... with a stone arrow
             ... on Level 10 of the Dungeon on July 1, 2014.
             The game lasted 01:46:17 (12663 turns).

Aule the Thaumaturge (Deep Elf Wizard)             Turns: 12663, Time: 01:46:18

HP  -8/58        AC  8     Str  7      XL: 10   Next: 26%
MP   5/31        EV 14     Int 24      God: Sif Muna [*.....]
Gold 441         SH  0     Dex 13      Spells:  6 memorised, 14 levels left

rFire  . . .     SeeInvis .     w - +2,+1 trident
rCold  . . .     Clarity  .     D - +2 leather armour {MR+}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     L - +1 pair of gloves
rMut   .         Warding  .     h - +0 pair of boots
Gourm  +         Stasis   .     n - amulet of the gourmand
MR     ++...                    (no ring)
                                (no ring)

@: about to teleport, very resistant to hostile enchantments, quite stealthy
A: no striking features
a: Channel Energy, Renounce Religion


You were on level 10 of the Dungeon.
You worshipped Sif Muna.
Sif Muna was aware of your devotion.
You were very full.

You visited 2 branches of the dungeon, and saw 11 of its levels.

You collected 441 gold pieces.

Inventory:

Hand weapons
 w - a +2,+1 trident (weapon)
Missiles
 k - 12 arrows of flame
 l - 26 arrows
 z - 5 curare-tipped needles
Armour
 b - a +0 hat (worn)
 h - a +0 pair of boots (worn)
 D - a +2 leather armour of magic resistance (worn)
   (You took it off Eustachio on level 4 of the Dungeon)
 L - a +1 pair of gloves (worn)
Magical devices
 o - a wand of lightning (7)
 y - a wand of enslavement (2)
Comestibles
 d - 3 bread rations
 g - a meat ration
Scrolls
 a - a scroll of magic mapping
 c - a scroll of recharging {unknown}
 e - a scroll of noise
 m - 2 scrolls of teleportation
 p - 2 scrolls of remove curse
 r - 2 scrolls of identify
 s - a scroll of immolation {unknown}
 u - 2 scrolls of fog {unknown}
 B - a scroll of enchant weapon I {unknown}
 H - 2 scrolls of fear {unknown}
Jewellery
 i - an uncursed ring of ice
   (You found it on level 9 of the Dungeon)
 n - an amulet of the gourmand (around neck)
   (You found it on level 1 of the Dungeon)
 q - an uncursed amulet of clarity
   (You found it on level 2 of the Dungeon)
 t - an uncursed amulet of resist corrosion
   (You found it on level 3 of the Dungeon)
 v - an uncursed ring of protection from magic {unknown}
   (You found it on level 9 of the Dungeon)
Potions
 f - 2 potions of haste
 j - 4 potions of curing
 x - 2 potions of flight
 C - a potion of resistance
 E - a potion of berserk rage


   Skills:
 + Level 4.4 Fighting
 - Level 0.1 Armour
 + Level 7.9 Dodging
 + Level 8.2 Stealth
 + Level 9.4 Spellcasting
 + Level 6.8 Conjurations
 - Level 1.5 Summonings
 - Level 1.1 Translocations
 - Level 4.0 Fire Magic
 - Level 0.2 Air Magic
 - Level 0.4 Poison Magic
 + Level 3.7 Invocations
 - Level 4.1 Evocations


You had 14 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          8%          2    None
c - Call Imp              Summ           ###.....     6%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ###.....     10%         3    None
e - Conjure Flame         Conj/Fire      #####...     1%          3    None
f - Repel Missiles        Chrm/Air       ##....       12%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/15)            Temple (1/1) D:6             Orc (0/4) D:9
   Lair (0/8) D:9         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Message History

Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line
The beam explodes into a vile cloud! The stinking cloud engulfs the centaur.
The centaur is severely wounded.
The centaur is engulfed in noxious fumes.
The centaur appears confused.
The hill giant seems less confused.
The centaur is engulfed in noxious fumes.
The centaur appears confused.
A gargoyle comes into view. It is wielding a morningstar.
You see here 2 arrows.
The centaur is engulfed in noxious fumes.
The centaur appears confused.
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor
The fire roars! The centaur unwields an uncursed bow. The centaur hits itself.
The centaur is killed!
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
Read which item? (? for menu, Esc to quit)
Okay, then.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
What do you say?
 t - Shout!
Orders for allies: a - Attack new target.
                   r - Retreat!             s - Stop attacking.
                   w - Wait here.           f - Follow me.
 Anything else - Stay silent.
Okay, then.
Read which item? (? for menu, Esc to quit)
As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable.
The gargoyle hurls a stone arrow at you.
The stone arrow hits you!
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
The gargoyle hurls a stone arrow at you.
The stone arrow hits you!
You die...

      ....§#+#.# #....##  #.#
   ...    #§§§.# #.....#  #.#
  .....   #....# #.....#  #.#
  .....   #....###.....#  #..
 ......####......'.....#  ###
 .........#....###.....######
 .........####.# #...........
 $......9.####.###....#######
..........).@§C..#......
 .######.....§...###..).#
       #.)..(§...# #....#
       #.........###....#
       ###.........#....#
   ................######
    ...............#
    ......####+#.....
    ......      ....


You could see a hill giant and a gargoyle.

Vanquished Creatures
  Joseph (D:7)
  Psyche (D:8)
  A two-headed ogre (D:8)
  Eustachio (D:4)
  3 yaks (D:6)
  Edmund (D:7)
  A hippogriff (D:9)
  2 soldier ants (D:8)
  The ghost of royokou the Magician, an average HEWz (D:7)
  2 orc warriors
  A phantom (D:9)
  8 centaurs
  An ogre (D:8)
  Duvessa (D:8)
  3 giant frogs
  3 scorpions
  7 crimson imps
  A killer bee (D:8)
  A goliath beetle (D:8)
  Dowan (D:8)
  6 hounds
  5 jellies
  2 orc priests
  9 orc wizards
  4 worker ants
  4 iguanas
  A sky beast zombie (D:5)
  An ogre skeleton (D:5)
  A hound zombie (D:7)
  Terence (D:2)
  6 adders
  An orc skeleton (D:9)
  A worm zombie (D:8)
  3 worms
  3 giant eyeballs
  8 giant geckos
  39 orcs
  2 giant cockroaches
  16 hobgoblins
  16 kobolds
  4 quokkas
  2 ball pythons (D:1)
  21 bats
  A giant newt skeleton (D:5)
  11 goblins
  A goblin skeleton (D:4)
  11 jackals
  18 rats
  A rat zombie (D:5)
240 creatures vanquished.

Vanquished Creatures (collateral kills)
  An adder (D:2)
  An ooze (D:2)
  A kobold (D:2)
  A quokka (D:2)
4 creatures vanquished.

Vanquished Creatures (others)
  A kobold (D:1)
1 creature vanquished.

Grand Total: 245 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   336 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/10
   366 | D:1      | Reached skill level 5 in Spellcasting
   451 | D:1      | Learned a level 2 spell: Blink
   454 | D:1      | Learned a level 2 spell: Call Imp
  1018 | D:2      | Reached XP level 3. HP: 16/20 MP: 6/14
  1296 | D:2      | Noticed Terence
  1312 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1316 | D:2      | Learned a level 3 spell: Conjure Flame
  1440 | D:2      | Killed Terence
  1942 | D:3      | Reached skill level 2 in Conjurations
  1980 | D:2      | Reached XP level 4. HP: 16/24 MP: 7/17
  2169 | D:3      | Reached skill level 1 in Fighting
  2292 | D:3      | Learned a level 2 spell: Repel Missiles
  2400 | D:3      | Reached skill level 3 in Dodging
  2749 | D:3      | Found a shattered altar of Ashenzari.
  2752 | D:3      | Found a shimmering altar of Xom.
  2755 | D:3      | Found a snail-covered altar of Cheibriados.
  2758 | D:3      | Found a blossoming altar of Fedhas.
  3152 | D:4      | Reached XP level 5. HP: 27/29 MP: 18/20
  3396 | D:4      | Identified a book of Maledictions
  3465 | D:4      | Reached skill level 3 in Stealth
  3745 | D:4      | Noticed Eustachio
  3750 | D:4      | Killed Eustachio
  3750 | D:4      | Reached skill level 6 in Spellcasting
  3750 | D:4      | Reached skill level 3 in Conjurations
  3750 | D:4      | Reached skill level 1 in Fire Magic
  3750 | D:4      | Reached skill level 1 in Evocations
  3750 | D:4      | Reached XP level 6. HP: 24/34 MP: 19/22
  3888 | D:4      | Reached skill level 2 in Evocations
  3951 | D:4      | Reached skill level 4 in Stealth
  4232 | D:5      | Entered Level 5 of the Dungeon
  4254 | D:5      | Reached skill level 4 in Dodging
  4419 | D:5      | Reached XP level 7. HP: 38/38 MP: 18/24
  4799 | D:5      | Reached skill level 3 in Evocations
  5041 | D:5      | Reached skill level 4 in Conjurations
  5047 | D:5      | Reached skill level 2 in Fighting
  5608 | D:6      | Reached skill level 5 in Stealth
  6033 | D:6      | Noticed a yak
  6036 | D:6      | Noticed a yak
  6036 | D:6      | Noticed a yak
  6044 | D:6      | Killed a yak
  6044 | D:6      | Reached skill level 5 in Dodging
  6044 | D:6      | Reached skill level 7 in Spellcasting
  6044 | D:6      | Reached XP level 8. HP: 45/45 MP: 5/26
  6219 | D:6      | Killed a yak
  6368 | D:6      | Killed a yak
  6368 | D:6      | Reached skill level 4 in Evocations
  6510 | D:6      | Paralysed by a giant eyeball for 2 turns
  6562 | D:6      | Found a staircase to the Ecumenical Temple.
  6601 | Temple   | Entered the Ecumenical Temple
  6726 | Temple   | Became a worshipper of Sif Muna the Loreminder
  6929 | D:6      | Reached skill level 2 in Fire Magic
  7145 | D:7      | Reached skill level 3 in Fighting
  7145 | D:7      | Reached skill level 6 in Stealth
  7293 | D:7      | Noticed royokou's ghost (average HEWz)
  7312 | D:7      | Noticed Joseph
  7503 | D:7      | Killed royokou's ghost
  7503 | D:7      | Reached skill level 5 in Conjurations
  8026 | D:6      | Reached skill level 6 in Dodging
  8104 | D:7      | Killed Joseph
  8104 | D:7      | Reached skill level 8 in Spellcasting
  8104 | D:7      | Reached skill level 3 in Fire Magic
  8104 | D:7      | Reached XP level 9. HP: 51/51 MP: 5/28
  8800 | D:7      | Noticed Edmund
  8830 | D:7      | Killed Edmund
  8830 | D:7      | Reached skill level 7 in Stealth
  9162 | D:8      | Acquired Sif Muna's first power
  9450 | D:8      | Reached skill level 4 in Fire Magic
  9450 | D:8      | Reached skill level 1 in Invocations
  9549 | D:8      | Noticed Psyche
  9561 | D:8      | Killed Psyche
  9561 | D:8      | Reached skill level 4 in Fighting
  9561 | D:8      | Reached skill level 7 in Dodging
  9561 | D:8      | Reached skill level 6 in Conjurations
  9626 | D:8      | Found a shadowy altar of Dithmenos.
  9638 | D:8      | Reached skill level 2 in Invocations
  9874 | D:8      | Noticed Duvessa
  9879 | D:8      | Noticed Dowan
  9905 | D:8      | Killed Dowan
  9908 | D:8      | Reached skill level 9 in Spellcasting
  9935 | D:8      | Killed Duvessa
 10580 | D:8      | Reached XP level 10. HP: 57/57 MP: 19/30
 11166 | D:9      | Found a staircase to the Orcish Mines.
 11178 | D:9      | Found a staircase to the Lair.
 11697 | D:9      | Reached skill level 3 in Invocations
 11820 | D:9      | Reached skill level 8 in Stealth
 12469 | D:10     | Entered Level 10 of the Dungeon
 12578 | D:10     | Noticed a hill giant
 12663 | D:10     | Killed from afar by a gargoyle


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |    21 |     1 |       |       ||    22
       Trident           |       |    53 |   137 |    35 ||   225
       Hand axe          |       |     2 |       |       ||     2
 Cast: Magic Dart        |    84 |   109 |   282 |   115 ||   590
       Call Imp          |     4 |       |     1 |       ||     5
       Blink             |     1 |     2 |     6 |     3 ||    12
       Mephitic Cloud    |     2 |    15 |    53 |    20 ||    90
       Conjure Flame     |     2 |     8 |    55 |    13 ||    78
       Repel Missiles    |       |     1 |       |       ||     1
Invok: Channel Energy    |       |       |       |     7 ||     7
Evoke: Wand              |       |     1 |       |     1 ||     2
  Use: Scroll            |       |     6 |     4 |     3 ||    13
       Potion            |       |       |     3 |     2 ||     5
 Stab: Confused          |       |     3 |    15 |     4 ||    22

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 1st July 2014, 02:19

Re: YASD: Ongoing DEWz Executions

Well, this one's not so bad, despite, you know, training all those skills. You were about to tele, and gargoyles can be a nasty surprise.
Why not try another combo?

For this message the author Sar has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 1st July 2014, 11:04

Re: YASD: Ongoing DEWz Executions

Sar wrote:Well, this one's not so bad, despite, you know, training all those skills. You were about to tele, and gargoyles can be a nasty surprise.
Why not try another combo?

I should be able to win with any combo I choose. If one is exceedingly less fruitful than others, then I feel it should either be buffed or be nerfed completely. Make them harder to be hit, or more HP. Something. Anything.

I have tried. Really. And I'll likely keep trying, as this is the nature of addiction. I'm not optimistic, though.

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 1st July 2014, 11:20

Re: YASD: Ongoing DEWz Executions

What I personally like about Crawl is that you can adjust the level of challenge you want from the game by hitting two buttons at character creation screen. Simply put, races (and classes, to a lesser extend) are Crawl's difficulty settings. You have Centaurs, Deep Dwarfs, Spriggans, Trolls etc on one side, Nagas, Mummies and Formicids on another. I know some people absolutely hate that. I don't, I like it.

Simpler combos are a good way to learn the ropes. I didn't start by playing Mummies. If I did, I would probably still be trying to reach Lair.

For this message the author Sar has received thanks: 2
Arrhythmia, Aule
User avatar

Ziggurat Zagger

Posts: 4224

Joined: Wednesday, 23rd October 2013, 07:56

Post Tuesday, 1st July 2014, 11:21

Re: YASD: Ongoing DEWz Executions

Playing with different kind of characters would teach you different aspects of the game faster than just sticking with one type.

(When I started Crawl, I played one game with each race-background combination. That first round amounted to 356 games and my first 6 victories.)
...{HEMoDEHuDDAs}{HaBeKoAK}CeVM{MfWnMiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz
{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMo
HuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu

For this message the author Sprucery has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 00:06

Re: YASD: Ongoing DEWz Executions

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

208 Aule the Thaumaturge (level 5, -1/33 HPs)
             Began as a Deep Elf Wizard on July 1, 2014.
             Killed from afar by Sigmund (4 damage)
             ... with a puff of flame
             ... on Level 2 of the Dungeon.
             The game lasted 00:13:00 (1908 turns).

Aule the Thaumaturge (Deep Elf Wizard)              Turns: 1908, Time: 00:13:00

HP  -1/33        AC  3     Str  8      XL: 5   Next: 16%
MP   1/22        EV 14     Int 28      God:
Gold 50          SH  0     Dex 13      Spells:  5 memorised,  9 levels left

rFire  . . .     SeeInvis .     m - staff of energy
rCold  . . .     Clarity  .     h - +0 leather armour
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     .....                    (no ring)
                                o - +3 ring of strength

@: brilliant, very slightly contaminated, not resistant to hostile enchantments,
quite stealthy
A: no striking features
a: no special abilities


You were on level 2 of the Dungeon.
You were near starving.

You visited 1 branch of the dungeon, and saw 2 of its levels.

You collected 50 gold pieces.

Inventory:

Hand weapons
 g - a +0,+0 dagger
Missiles
 i - 10 poisoned arrows
 k - 2 darts of frost (quivered)
Armour
 b - a +0 hat (worn)
 h - a +0 leather armour (worn)
Comestibles
 d - a bread ration
 q - a pear
Scrolls
 e - a scroll of fear {unknown}
 j - 3 scrolls of teleportation {unknown}
 n - a scroll of enchant weapon I {unknown}
 r - a scroll of identify {unknown}
Jewellery
 o - a +3 ring of strength (left hand)
   (You found it on level 1 of the Dungeon)
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   Repel Missiles                     Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
Magical staves
 m - an uncursed staff of energy (weapon)


   Skills:
 + Level 4.1 Fighting
 * Level 7.0 Dodging
 * Level 7.7 Stealth
 + Level 8.2 Spellcasting
 + Level 5.8 Conjurations
 - Level 1.1 Summonings
 - Level 1.1 Translocations


You had 9 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          1%          2    None
c - Call Imp              Summ           ####....     1%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      #####...     1%          3    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (2/15)           

Altars:
Okawaru
Yredelemnul

Annotations:
D:2 Sigmund

Message History

Sigmund hits you from afar with a runed scythe!
Sigmund draws strength from your injuries!
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Conjure Flame
Press: ? - help, Dir - move target cursor, p - Sigmund
Okay, then.
Casting: Conjure Flame
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line, f/p - Sigmund
Aim: Sigmund, wielding a vampiric scythe and wearing a robe (heavily wounded)
You miscast Mephitic Cloud.
You are very lightly contaminated with residual magic.
You feel odd.
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Unknown command.
Sigmund gestures at you while chanting.
The puff of flame hits you!
* * * LOW HITPOINT WARNING * * *
Casting: Mephitic Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel more experienced!
Your Fighting skill gained 4 levels and is now at level 4!
Your Dodging skill gained 4 levels and is now at level 7!
Your Stealth skill gained 4 levels and is now at level 7!
Your Spellcasting skill gained 4 levels and is now at level 8!
Your Conjurations skill gained 4 levels and is now at level 5!
It was a potion of experience.
You have reached level 5!
Drink which item? (? for menu, Esc to quit)
You feel clever all of a sudden.
It was a potion of brilliance.
Read which item? (? for menu, Esc to quit)
Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
You aren't carrying any potions.
Unknown command.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled KAISIS JIVVOM, it crumbles to dust.
The creatures around you are filled with an inner flame!
It was a scroll of immolation.
Sigmund gestures at you while chanting.
The puff of flame hits you!
You die...

      #.#
   #. #.#
  ##.##.#####
 #.....>......
##............#  #
...............  .#
#..........#..# #.#
   #..........# #.#
#  #. #@......###.#
#..#.##...........######
#...@..@..........#.....
#..#.#.....#..###.#..#..
   #.#..........<.#_....
#  #.#...#.#......#..#..
#..#.#............#.....
#..............##)######
#....#...............###


You could see Sigmund (inner flame).

Vanquished Creatures
  Ijyb (D:2)
  2 adders (D:2)
  2 giant geckos (D:1)
  An ooze (D:2)
  6 bats
  2 giant cockroaches (D:1)
  4 goblins
  5 hobgoblins
  3 jackals (D:1)
  4 kobolds
  2 quokkas (D:2)
  3 giant newts
  5 rats (D:1)
40 creatures vanquished.

Vanquished Creatures (collateral kills)
  An ooze (D:1)
  2 jackals (D:1)
3 creatures vanquished.

Grand Total: 43 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   222 | D:1      | Reached XP level 2. HP: 16/16 MP: 4/9
   226 | D:1      | Learned a level 2 spell: Blink
   229 | D:1      | Learned a level 2 spell: Call Imp
   548 | D:1      | Reached skill level 3 in Stealth
   849 | D:1      | Reached XP level 3. HP: 20/20 MP: 10/13
   854 | D:1      | Learned a level 3 spell: Mephitic Cloud
   858 | D:1      | Learned a level 3 spell: Conjure Flame
  1181 | D:2      | Found a basalt altar of Yredelemnul.
  1550 | D:2      | Found an iron altar of Okawaru.
  1555 | D:2      | Noticed Ijyb
  1557 | D:2      | Reached skill level 3 in Dodging
  1735 | D:2      | Noticed Sigmund
  1766 | D:2      | Killed Ijyb
  1766 | D:2      | Reached XP level 4. HP: 24/24 MP: 0/16
  1906 | D:2      | Reached skill level 4 in Fighting
  1906 | D:2      | Reached skill level 7 in Dodging
  1906 | D:2      | Reached skill level 7 in Stealth
  1906 | D:2      | Reached skill level 8 in Spellcasting
  1906 | D:2      | Reached skill level 5 in Conjurations
  1906 | D:2      | Reached XP level 5. HP: 3/33 MP: 0/22
  1908 | D:2      | Killed from afar by Sigmund


Action                   |  1- 3 |  4- 6 || total
-------------------------+-------+-------++-------
Melee: Dagger            |     2 |       ||     2
       Staff             |     1 |       ||     1
 Cast: Magic Dart        |   110 |     9 ||   119
       Call Imp          |     3 |       ||     3
       Mephitic Cloud    |     2 |     1 ||     3
       Conjure Flame     |     1 |     1 ||     2
       Blink             |     1 |       ||     1
  Use: Potion            |       |     2 ||     2
       Scroll            |       |     1 ||     1


Blast. What a potion to find on D:2. I guess that's why Sigmund was put there to guard it. Though I'd have been just as happy as a clam for a curing or heal wounds as I was quaffing unknown potions in a panic. Had I put all the XP into spellcasting, it would have been over 14. At XL5. That can't happen often.

{sigh}

So, on the off chance that I try another build, what would be the species/background of the unbeatable tank alluded to in prior posts?

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 03:45

Re: YASD: Ongoing DEWz Executions

Meanwhile, there's this, my 112th attempt.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

Aule the Covert (Deep Elf Wizard)                  Turns: 15332, Time: 02:18:22

HP  60/60        AC  9     Str 10      XL: 11   Next:  0%
MP  32/32        EV 20     Int 24      God: Vehumet [****..]
Gold 114         SH  0     Dex 14      Spells:  7 memorised, 13 levels left

rFire  . . .     SeeInvis +     k - +0,+2 spear (pierce)
rCold  + + .     Clarity  .     c - +4 robe of the Louse {+Fly rPois rC+ Dam-5 SInv}
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    +     b - +0 hat
rElec  .         rRot     .     (no cloak)
SustAb . .       Spirit   .     P - +1 pair of gloves {Str+3}
rMut   .         Warding  .     e - +0 pair of boots
Saprov . . .     Stasis   .     B - amulet "Smyteruh" {rCorr rC+ Dex+1 Acc+1 Dam+3}
MR     ++...                    a - ring of see invisible
                                z - ring of protection from magic

@: very resistant to hostile enchantments, very stealthy
A: claws 1, hooves 1, repulsion field 1, herbivore 1, evolution 1
a: Renounce Religion, Evoke Flight


You are on level 10 of the Dungeon.
You worship Vehumet.
Vehumet is greatly pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 12 of its levels.

You have collected 591 gold pieces.
You have spent 477 gold pieces at shops.

Inventory:

Hand weapons
 k - a +0,+2 spear of piercing (weapon)
   (You took it off a gnoll on level 2 of the Dungeon)
 O - a +1,+1 spear of dragon slaying
   (You found it on level 9 of the Dungeon)
Missiles
 x - 4 tomahawks of returning (quivered)
Armour
 b - a +0 hat (worn)
 c - the +4 robe of the Louse (worn) {+Fly rPois rC+ Dam-5 SInv}
   (You bought it in a shop on level 9 of the Dungeon)   
   
   It affects your damage with ranged weapons and melee attacks (-5).
   It protects you from cold.
   It protects you from poison.
   It enhances your eyesight.
   It lets you fly.
 e - a +0 pair of boots (worn)
 P - a +1 pair of gloves of strength (worn)
   (You bought it in a shop on level 9 of the Dungeon)
 Q - the +0 ring mail "Cleoxiog" {Dex+4 Int+2}
   (You found it on level 9 of the Dungeon)   
   
   It affects your intelligence (+2).
   It affects your dexterity (+4).
Magical devices
 g - a wand of paralysis {zapped: 1}
 i - a wand of lightning {zapped: 2}
 v - a wand of cold {zapped: 1}
 D - a wand of disintegration (17)
 U - a wand of fire {zapped: 3}
Comestibles
 n - a choko
 o - 2 bananas
 u - a bread ration
 w - an orange
 K - 2 meat rations
 R - 5 honeycombs
 S - 4 lemons
 V - a pear
Scrolls
 f - a scroll of enchant armour
 m - a scroll of fog
 p - a scroll of teleportation
 r - a scroll of fear
 s - 4 scrolls of remove curse
 y - a scroll of magic mapping
 C - a scroll of blinking
 F - 2 scrolls of immolation
 G - 2 scrolls of noise
 L - 2 scrolls of recharging
Jewellery
 a - a ring of see invisible (right hand)
   (You found it on level 8 of the Dungeon)
 l - an uncursed dented pearl amulet {tried}
   (You found it on level 8 of the Dungeon)
 z - a ring of protection from magic (left hand)
   (You found it on level 5 of the Dungeon)
 A - an uncursed ring of sustain abilities
   (You found it on level 6 of the Dungeon)
 B - the amulet "Smyteruh" (around neck) {rCorr rC+ Dex+1 Acc+1 Dam+3}
   (You found it on level 6 of the Dungeon)   
   
   [amulet of resist corrosion]
   It affects your dexterity (+1).
   It affects your accuracy with ranged weapons and melee attacks (+1).
   It affects your damage with ranged weapons and melee attacks (+3).
   It protects you from cold.
 M - an uncursed amulet of rage
   (You found it on level 8 of the Dungeon)
Potions
 d - a potion of invisibility
 h - 4 potions of curing
 j - 2 potions of porridge
 q - a potion of agility
 E - 2 potions of might
 I - a potion of flight
 J - 7 potions of heal wounds
 N - a slimy black potion
 T - an inky potion
Books
 t - a book of Burglary
   (You found it on level 7 of the Dungeon)   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   Swiftness                          Charms/Air                   2
   Passwall                           Transmutation/Earth          3
   Passage of Golubria                Translocation                4
   *Lee's Rapid Deconstruction        Earth                        5
   Darkness                           Hexes                        7
 H - a book of Spatial Translocations
   (You found it on level 7 of the Dungeon)   
   
   Spells                             Type                      Level
   *Apportation                       Translocation                1
   *Blink                             Translocation                2
   Shroud of Golubria                 Charms/Translocation         2
   Portal Projectile                  Translocation                3
   Teleport Other                     Translocation                3
   Passage of Golubria                Translocation                4


   Skills:
 - Level 3.4 Fighting
 - Level 1.0 Armour
 * Level 9.9 Dodging
 * Level 10.7 Stealth
 + Level 10.1 Spellcasting
 - Level 6.1 Conjurations
 - Level 2.1 Summonings
 - Level 1.3 Translocations
 - Level 1.4 Fire Magic
 - Level 1.3 Air Magic
 * Level 4.2 Earth Magic
 - Level 1.3 Poison Magic
 + Level 5.7 Evocations


You have 13 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          6%          2    None
c - Call Imp              Summ           ###.....     3%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ####....     1%          3    None
e - Conjure Flame         Conj/Fire      ####....     1%          3    None
f - Apportation           Tloc           ###.......   3%          1    None
g - Lee's Rapid Deconstr  Erth           ####......   8%          5    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (10/15)            Temple (1/1) D:6             Orc (1/4) D:9
   Lair (0/8) D:10       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:5 [   D:9 **[!=   Orc:1 !(

Annotations:
D:9 Gourm randart in shop


Innate Abilities, Weirdness & Mutations

You have sharp fingernails.
You have large cloven feet.
You are surrounded by a mild repulsion field (EV +2).
You digest meat inefficiently.
You evolve.


Message History

The magic dart hits the wight.
The wight is almost destroyed.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - wight
Aim: a wight, wielding a runed mace and wearing a robe (almost destroyed)
The magic dart hits the wight.
The wight is almost destroyed.
The wight closely misses you.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - wight
Aim: a wight, wielding a runed mace and wearing a robe (almost destroyed)
The magic dart hits the wight.
The wight is almost destroyed.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Magic Dart
Press: ? - help, Shift-Dir - straight line, f/p - wight
Aim: a wight, wielding a runed mace and wearing a robe (almost destroyed)
The magic dart hits the wight.
You destroy the wight!
Vehumet accepts your kill.
You feel your power returning.
You have reached level 11!
Things that are here:
a runed mace; a robe
You start resting.
HP restored.
Things that are here:
a halberd; a robe; a great sword; a robe
J - 7 potions of heal wounds (gained 1)
Okay, then.
There is an open door here.
There is an open door here.
Found a pear.
There is an open door here.
V - a pear
Things that are here:
a dagger; a ring mail
You see here an orc skeleton.
There is an open door here.
You see here a cutlass.
There is a staircase to the Lair here.
Saving game... please wait.
Welcome back, Aule the Deep Elf Wizard.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.

.....#
##.#.#
#.#..#
.###.#
..#..##     #######
#.....#######PPPPP##
##.........#.PPPPPP#
.....#######P.P...P#
###.##    #.PPP.@.P#
  #.# #####..PP...P#
 ##'###.......PP.PP#
##...##.###.....PPP#
#.....#.# #...PPPPP#
....)...# ##...PPPP#
........####.....PP#
........'..##...PP##
........######...##


There are no monsters in sight!

Vanquished Creatures
  Pikel (D:4)
  A hill giant (D:7)
  A komodo dragon (D:10)
  A two-headed ogre (D:9)
  5 yaks (D:10)
  2 hill giant zombies
  A wraith (D:10)
  A hippogriff (D:8)
  2 necrophages
  3 hungry ghosts
  An ice beast (D:8)
  A yellow wasp (D:8)
  5 orc warriors (D:8)
  2 phantoms (D:9)
  A sky beast (D:10)
  A black bear (D:7)
  5 ogres
  A big kobold (D:10)
  3 centaurs
  A brain worm (D:10)
  A giant slug (D:10)
  A boring beetle (D:10)
  4 giant frogs
  4 scorpions
  A hippogriff zombie (D:5)
  A cyclops skeleton (D:9)
  2 troll zombies (D:9)
  3 wights (D:10)
  5 killer bees
  A yak skeleton (D:10)
  A quasit (D:8)
  3 crimson imps
  3 hounds
  3 goliath beetles (D:10)
  A kobold zombie (D:9)
  7 orc priests
  A gnoll shaman (D:7)
  2 jellies
  An iguana (D:7)
  A centaur skeleton (D:8)
  A black bear skeleton (D:5)
  12 orc wizards
  6 worker ants
  3 ogre zombies (D:9)
  Ijyb (D:2)
  A worker ant zombie (D:10)
  A scorpion zombie (D:8)
  12 adders
  10 gnolls
  2 giant mites
  3 shadow imps (D:8)
  4 worms
  6 orc skeletons
  A giant eyeball (D:7)
  3 oozes
  3 giant geckos
  30 orcs
  A ball python (D:8)
  16 bats
  A bat skeleton (D:7)
  A bat zombie (D:8)
  5 giant cockroaches
  13 goblins
  19 hobgoblins
  2 jackals (D:3)
  15 kobolds
  7 quokkas
  4 giant newts
  A goblin skeleton (D:9)
  2 goblin zombies (D:9)
  A hobgoblin skeleton (D:9)
  A hobgoblin zombie (D:9)
  A jackal zombie (D:7)
  A kobold skeleton (D:4)
  9 orc zombies (D:9)
  A quokka zombie (D:5)
  15 rats
300 creatures vanquished.

Vanquished Creatures (collateral kills)
  Terence (D:2)
  A gnoll (D:2)
  3 orcs
  A kobold (D:4)
6 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:8)
  A hound (D:4)
  2 orc priests (D:4)
  A white imp (D:2)
  A shadow imp (D:2)
  4 orcs (D:4)
  A plant (D:10)
11 creatures vanquished.

Grand Total: 317 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   539 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/10
   544 | D:1      | Learned a level 2 spell: Blink
   547 | D:1      | Learned a level 2 spell: Call Imp
   613 | D:1      | Reached skill level 5 in Spellcasting
  1233 | D:2      | Noticed Terence
  1241 | D:2      | Killed Terence
  1241 | D:2      | Reached skill level 3 in Stealth
  1366 | D:2      | Reached XP level 3. HP: 19/19 MP: 8/14
  1371 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1375 | D:2      | Learned a level 3 spell: Conjure Flame
  2357 | D:2      | Noticed Ijyb
  2461 | D:2      | Killed Ijyb
  2461 | D:2      | Reached skill level 3 in Dodging
  2461 | D:2      | Reached XP level 4. HP: 21/24 MP: 6/17
  2609 | D:2      | Reached skill level 2 in Conjurations
  2884 | D:2      | Identified a book of Spatial Translocations
  2887 | D:2      | Learned a level 1 spell: Apportation
  2945 | D:2      | Reached skill level 1 in Fighting
  3173 | D:3      | You fall through a shaft for 3 floors!
  3262 | D:5      | Entered Level 5 of the Dungeon
  3278 | D:5      | Reached XP level 5. HP: 29/29 MP: 14/19
  3429 | D:5      | Reached skill level 4 in Stealth
  3843 | D:4      | Reached skill level 6 in Spellcasting
  4124 | D:4      | Noticed Pikel
  4124 | D:4      | Noticed a slave
  4124 | D:4      | Noticed a slave
  4126 | D:4      | Noticed a slave
  4129 | D:4      | Noticed a slave
  4136 | D:4      | Killed Pikel
  4136 | D:4      | Reached skill level 4 in Dodging
  4136 | D:4      | Reached skill level 5 in Stealth
  4136 | D:4      | Reached skill level 7 in Spellcasting
  4136 | D:4      | Reached skill level 3 in Conjurations
  4136 | D:4      | Reached skill level 2 in Summonings
  4136 | D:4      | Reached skill level 1 in Fire Magic
  4136 | D:4      | Reached skill level 1 in Air Magic
  4136 | D:4      | Reached XP level 6. HP: 34/34 MP: 14/23
  4136 | D:4      | Reached XP level 7. HP: 38/38 MP: 15/25
  4262 | D:4      | Reached skill level 4 in Conjurations
  4262 | D:4      | Reached skill level 1 in Poison Magic
  4792 | D:4      | Gained mutation: You are frail (-10% HP). [potion of mutation]
  4792 | D:4      | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation]
  4792 | D:4      | Gained mutation: You are clumsy. (Dex -2) [potion of mutation]
  5260 | D:3      | Lost mutation: Your muscles are strong. (Str +2) [potion of mutation]
  5260 | D:3      | Gained mutation: You evolve. [potion of mutation]
  5260 | D:3      | Gained mutation: You have large cloven feet. [potion of mutation]
  5261 | D:3      | Gained mutation: You have sharp fingernails. [potion of mutation]
  5261 | D:3      | Gained mutation: You digest meat inefficiently. [potion of mutation]
  5651 | D:2      | Found a snail-covered altar of Cheibriados.
  5651 | D:2      | Found a shattered altar of Ashenzari.
  5680 | D:3      | Found a roughly hewn altar of Beogh.
  5702 | D:3      | Reached XP level 8. HP: 38/38 MP: 21/27
  5730 | D:3      | Gained mutation: You are surrounded by a mild repulsion field (EV +2). [evolution]
  6330 | D:5      | Reached skill level 1 in Armour
  6374 | D:5      | Reached skill level 5 in Dodging
  6427 | D:5      | Reached skill level 6 in Stealth
  6427 | D:5      | Reached skill level 8 in Spellcasting
  6628 | D:5      | Found Myus' Antique Armour Shop.
  6822 | D:6      | Got a wavering pewter amulet
  6836 | D:6      | Found a staircase to the Ecumenical Temple.
  6915 | D:6      | Identified the amulet "Smyteruh" {rCorr rC+ Dex+1 Acc+1 Dam+3} (You found it on level 6 of the Dungeon)
  7058 | Temple   | Entered the Ecumenical Temple
  7334 | Temple   | Became a worshipper of Vehumet
  7491 | D:6      | Noticed a necrophage
  7501 | D:6      | Killed a necrophage
  7798 | D:7      | Reached skill level 1 in Evocations
  7934 | D:7      | Reached skill level 7 in Stealth
  8171 | D:7      | Identified a book of Burglary
  8190 | D:7      | Reached skill level 6 in Dodging
  8251 | D:7      | Paralysed by a giant eyeball for 2 turns
  8307 | D:7      | Lost mutation: You are frail (-10% HP). [evolution]
  8566 | D:7      | Noticed a hill giant
  8579 | D:7      | Killed a hill giant
  8579 | D:7      | Reached skill level 2 in Fighting
  8579 | D:7      | Reached skill level 5 in Conjurations
  8579 | D:7      | Reached skill level 2 in Evocations
  8579 | D:7      | Reached XP level 9. HP: 48/48 MP: 11/29
  8741 | D:7      | Acquired Vehumet's first power
  8741 | D:7      | Offered knowledge of Sandblast by Vehumet.
  8993 | D:7      | Reached skill level 8 in Stealth
  9300 | D:7      | Reached skill level 7 in Dodging
  9487 | D:8      | Reached skill level 3 in Evocations
 10055 | D:8      | Reached skill level 9 in Spellcasting
 10377 | D:8      | Reached skill level 9 in Stealth
 10522 | D:8      | Offered knowledge of Flame Tongue by Vehumet.
 10552 | D:8      | Reached skill level 4 in Evocations
 10579 | D:8      | Lost mutation: You are clumsy. (Dex -2) [evolution]
 10600 | D:8      | Reached skill level 6 in Conjurations
 10629 | D:8      | Reached skill level 8 in Dodging
 10795 | D:8      | Reached skill level 3 in Fighting
 11179 | D:8      | Reached XP level 10. HP: 56/56 MP: 23/31
 11725 | D:8      | Learned a level 5 spell: Lee's Rapid Deconstruction
 11749 | D:9      | Found Ryblod's Antique Armour Boutique.
 11759 | D:9      | Bought a thick robe for 176 gold pieces
 11766 | D:9      | Identified the +4 robe of the Louse {+Fly rPois rC+ Dam-5 SInv} (You bought it in a shop on level 9 of the Dungeon)
 11766 | D:9      | Bought a pair of runed gloves for 139 gold pieces
 11821 | D:9      | Offered knowledge of Inner Flame by Vehumet.
 12005 | D:9      | Found Streg's General Store.
 12037 | D:9      | Bought a potion of heal wounds for 48 gold pieces
 12037 | D:9      | Bought a scroll of identify for 32 gold pieces
 12114 | D:9      | Found Acrotist's General Store.
 12117 | D:9      | Bought a scroll of immolation for 52 gold pieces
 12117 | D:9      | Bought a scroll of identify for 30 gold pieces
 12328 | D:9      | Reached skill level 1 in Earth Magic
 12507 | D:9      | Found Gaemun's Distillery.
 12756 | D:9      | Found a staircase to the Orcish Mines.
 12766 | D:9      | Acquired Vehumet's second power
 12766 | D:9      | Reached skill level 2 in Earth Magic
 12799 | D:9      | Reached skill level 9 in Dodging
 12979 | D:9      | Offered knowledge of Olgreb's Toxic Radiance by Vehumet.
 13090 | D:9      | Found Pridecw's Jewellery Shoppe.
 13345 | D:9      | Got a brightly glowing ring mail
 13356 | D:9      | Identified the +0 ring mail "Cleoxiog" {Dex+4 Int+2} (You found it on level 9 of the Dungeon)
 13459 | D:10     | Entered Level 10 of the Dungeon
 13482 | Orc:1    | Entered Level 1 of the Orcish Mines
 13482 | Orc:1    | Found Frahom's Weapon Emporium.
 13482 | Orc:1    | Found Qaudaeca's Distillery.
 13482 | Orc:1    | Noticed an orc knight
 13545 | D:10     | Reached skill level 10 in Stealth
 13545 | D:10     | Reached skill level 5 in Evocations
 13548 | D:10     | Reached skill level 3 in Earth Magic
 14067 | D:10     | Reached skill level 10 in Spellcasting
 14091 | D:10     | Acquired Vehumet's third power
 14426 | D:10     | Found a staircase to the Lair.
 14456 | D:10     | Reached skill level 4 in Earth Magic
 15201 | D:10     | Reached XP level 11. HP: 58/60 MP: 28/32


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed           |     2 |       |       |       ||     2
       Mace              |     7 |       |       |       ||     7
       Spear             |    27 |    39 |   210 |   227 ||   503
 Cast: Magic Dart        |    86 |    55 |   299 |   171 ||   611
       Call Imp          |    10 |     5 |     1 |     1 ||    17
       Mephitic Cloud    |     6 |     8 |    35 |    24 ||    73
       Conjure Flame     |     2 |    12 |    49 |    77 ||   140
       Blink             |     1 |       |     7 |     6 ||    14
Evoke: Wand              |       |     1 |     2 |     2 ||     5
  Use: Potion            |       |       |     7 |     1 ||     8
       Scroll            |       |       |    13 |     5 ||    18
 Stab: Confused          |       |       |    20 |     4 ||    24


Should be interesting to see how the genetic drift plays out before I find a cure mutation potion.

For this message the author Aule has received thanks:
Arrhythmia
User avatar

Ziggurat Zagger

Posts: 4224

Joined: Wednesday, 23rd October 2013, 07:56

Post Wednesday, 2nd July 2014, 07:01

Re: YASD: Ongoing DEWz Executions

Aule wrote:So, on the off chance that I try another build, what would be the species/background of the unbeatable tank alluded to in prior posts?

Well, MiBe would be at the opposite end of gameplay spectrum compared to DEWz.
...{HEMoDEHuDDAs}{HaBeKoAK}CeVM{MfWnMiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz
{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMo
HuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu

For this message the author Sprucery has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 21:01

Re: YASD: Ongoing DEWz Executions

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

Aule the Magician (Deep Elf Wizard)                 Turns: 5576, Time: 00:44:59

HP  39/39        AC  4     Str  6      XL: 7   Next: 26%
MP  33/33        EV 14     Int 23      God:
Gold 178         SH  0     Dex 13      Spells:  6 memorised,  5 levels left

rFire  . . .     SeeInvis .     m - +2 scythe
rCold  . . .     Clarity  .     n - +1 robe {MR+}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     z - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    (no ring)
                                o - ring of magical power

@: repel missiles, somewhat resistant to hostile enchantments, stealthy
A: no striking features
a: no special abilities


You are on level 5 of the Dungeon.
You are not hungry.

You have visited 1 branch of the dungeon, and seen 5 of its levels.

You have collected 178 gold pieces.

Inventory:

Hand weapons
 m - a +2,+2 scythe (weapon)
Armour
 b - a +0 hat (worn)
 n - a +1 robe of magic resistance (worn)
   (You took it off Sigmund on level 2 of the Dungeon)
 z - a +0 cloak (worn)
Comestibles
 d - 2 bread rations
 f - a rambutan
 h - an apple
 j - a chunk of orc flesh
 l - a pear
 p - a meat ration
 q - a cheese
Scrolls
 e - a scroll labeled CREWKA DUNY
 g - a scroll labeled QYEDEE SUULYN
 k - a scroll of enchant armour
 r - a scroll labeled BOTUZX WOVISSI
 s - a scroll labeled ROYQUO PSOFOUC
 t - a scroll labeled JUV UJAPSAUMAG
 u - 3 scrolls of remove curse
 y - a scroll of identify
 B - 2 scrolls of magic mapping
Jewellery
 o - a ring of magical power (left hand)
   (You found it on level 1 of the Dungeon)
Potions
 a - 3 potions of agility
 i - a potion of heal wounds
 C - a yellow potion
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
 w - a paperback book {highlevel}
   (You found it on level 3 of the Dungeon)   
   This book is beyond your current level of understanding.


   Skills:
 + Level 1.9 Fighting
 * Level 5.0 Dodging
 * Level 5.0 Stealth
 * Level 6.3 Spellcasting
 * Level 3.6 Conjurations
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 + Level 2.3 Fire Magic


You have 5 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ###.         1%          1    None
b - Blink                 Tloc           N/A          10%         2    None
c - Call Imp              Summ           ##......     10%         2    None
d - Mephitic Cloud        Conj/Pois/Air  ##......     17%         3    #......
e - Conjure Flame         Conj/Fire      ###.....     10%         3    #......
f - Repel Missiles        Chrm/Air       #.....       14%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (5/15)           
Temple: D:4-7       

Altars:
Cheibriados
Yredelemnul
The Shining One

Message History

You catch the helpless orc priest completely off-guard!
You hit the orc priest.
The orc priest is almost dead.
You catch the helpless orc priest completely off-guard!
You slash the orc priest!
You kill the orc priest!
B - 3 scrolls labeled YDIFRIS LIOLUR (gained 1)
Things that are here:
a dagger; an orc corpse
You start butchering the orc corpse. You continue butchering the corpse.
You continue butchering the corpse. x2
You finish butchering the orc corpse.
j - a chunk of orc flesh
Things that are here:
an orc skeleton; a dagger
Some of the chunks of flesh in your inventory have completely rotted away.
HP restored.
l - a pear
Things that are here:
an orc skeleton; a dagger
You see here a bat skeleton.
Items here: %% ( ))
a club; a dart; an orc skeleton; a hand axe; an orc skeleton
Things that are here:
a dagger; a robe; an orc skeleton
You see here a phase bat skeleton.
There is a stone staircase leading down here.
Unknown command.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled YDIFRIS LIOLUR, it crumbles to dust.
You feel aware of your surroundings. It was a scroll of magic mapping.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled ODOUDW AJOI, it crumbles to dust.
You feel blessed for a moment. It was a scroll of remove curse.
Read which item? (? for menu, Esc to quit)
As you read the scroll labeled LOVUTT IKEYSOGG, it crumbles to dust.
It is a scroll of enchant armour.
Enchant which item? (? for menu, Esc to quit)
Your +0 robe of magic resistance glows green for a moment.
You climb downwards.
You hear the hiss of flowing sand.
There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried!
A giant cockroach comes into view.
Found a pear.
There is a stone staircase leading up here.
Saving game... please wait.
You hear the hiss of flowing sand.
There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried!
Welcome back, Aule the Deep Elf Wizard.
Press ? for a list of commands and other information.

         .
         .#
         .####
         .s..#
         ....#
         ....#
         ....#
.########%...#
........@....#
##############


You can see a giant cockroach (sleeping).

Vanquished Creatures
  Sigmund (D:2)
  A scorpion (D:4)
  A vampire bat (D:4)
  An orc priest (D:4)
  4 orc wizards (D:4)
  2 worker ants (D:4)
  4 adders
  8 gnolls
  A worm (D:2)
  3 fire bats (D:4)
  5 giant geckos
  An ooze (D:3)
  13 orcs
  2 spectral bats (D:4)
  18 bats
  3 bat skeletons (D:4)
  A bat zombie (D:4)
  7 hobgoblins
  4 jackals (D:4)
  10 kobolds
  2 quokkas
  A bat simulacrum (D:4)
  6 giant cockroaches
  6 giant newts
  7 goblins
  14 rats
126 creatures vanquished.

Vanquished Creatures (others)
  A crimson imp (D:2)
1 creature vanquished.

Grand Total: 127 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   731 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/10
   735 | D:1      | Learned a level 2 spell: Blink
   738 | D:1      | Learned a level 2 spell: Call Imp
   976 | D:1      | Reached skill level 5 in Spellcasting
  1079 | D:1      | Found a snail-covered altar of Cheibriados.
  1517 | D:2      | Reached XP level 3. HP: 19/19 MP: 14/14
  1523 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1527 | D:2      | Learned a level 3 spell: Conjure Flame
  1560 | D:2      | Reached skill level 3 in Dodging
  1900 | D:2      | Reached skill level 3 in Stealth
  2052 | D:2      | Reached XP level 4. HP: 24/24 MP: 17/17
  2184 | D:2      | Found a glowing golden altar of the Shining One.
  2271 | D:2      | Noticed Sigmund
  2298 | D:2      | Killed Sigmund
  2298 | D:2      | Reached skill level 1 in Fighting
  2298 | D:2      | Reached skill level 2 in Conjurations
  2298 | D:2      | Reached skill level 1 in Fire Magic
  2298 | D:2      | Reached XP level 5. HP: 27/29 MP: 14/20
  2779 | D:2      | Learned a level 2 spell: Repel Missiles
  3836 | D:4      | Reached skill level 4 in Dodging
  3984 | D:4      | Reached skill level 4 in Stealth
  4020 | D:4      | Reached XP level 6. HP: 34/34 MP: 21/21
  4303 | D:4      | Found a basalt altar of Yredelemnul.
  4319 | D:4      | Reached skill level 3 in Conjurations
  5056 | D:4      | Reached skill level 6 in Spellcasting
  5228 | D:4      | Reached skill level 5 in Stealth
  5228 | D:4      | Reached skill level 2 in Fire Magic
  5228 | D:4      | Reached XP level 7. HP: 37/39 MP: 10/24
  5375 | D:4      | Reached skill level 5 in Dodging
  5575 | D:5      | Entered Level 5 of the Dungeon


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |     8 |       |       ||     8
       Spear             |    12 |     6 |       ||    18
       Scythe            |       |    70 |    23 ||    93
 Cast: Magic Dart        |    89 |   142 |    12 ||   243
       Blink             |     5 |     9 |       ||    14
       Mephitic Cloud    |     3 |    23 |     2 ||    28
       Conjure Flame     |     1 |    14 |     3 ||    18
       Call Imp          |     1 |     1 |     5 ||     7
       Repel Missiles    |       |     1 |       ||     1
  Use: Scroll            |       |     5 |     3 ||     8
 Stab: Confused          |     1 |     2 |     2 ||     5
       Distracted        |       |       |     1 ||     1


So I'm on D:4 with this guy, and all of the sudden there are "microbats" and "phase bats," "megabats" and "gigabats", spectral bats, fire bats, vampire bats, zombie bats, and just a ridiculous variety and number of bats. I thought there's be a treasure pile, but no. It was just there. I had a witness, too (who must have been bored to death), so I'm not imagining this. But look at the dump after clearing the level. There is no mention of over half those bats I killed. Nothing about microbats (about four), megabats (at least one) or gigabats (one), or phase bats (at least one). When they left a corpse, I noticed that they were normal bat corpses, so that's probably how they logged, but what in the world was that???

For this message the author Aule has received thanks:
Arrhythmia

Dis Charger

Posts: 2051

Joined: Saturday, 2nd February 2013, 09:52

Post Wednesday, 2nd July 2014, 21:15

Re: YASD: Ongoing DEWz Executions

Skilling advice: go to manual mode (/), turn off Fighting, Dodging, Stealth, Spellcasting and Fire Magic. Train only Conj for a while.

Identify the yellow potion, and read the scrolls.

For this message the author Magipi has received thanks: 2
Arrhythmia, Aule

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Wednesday, 2nd July 2014, 21:38

Re: YASD: Ongoing DEWz Executions

Aule wrote:what in the world was that???

That was a bunch of "goddamned bats":

mini_monsters.des wrote:
  Code:
NAME:   goddamned_bats
DEPTH:  D:3-5
# Sadly, for size-based ones, only mega, micro and giga exist.  Lack of kilo
# and tera is understandable, but come on, even mili is lacking.
KMONS:  1 = bat name:megabat n_rpl n_des n_spe n_noc hd:2 tile:mons_megabat
KMONS:  2 = bat name:microbat n_rpl n_des n_spe n_noc col:magenta tile:mons_microbat
KMONS:  4 = bat name:giga n_adj n_des n_spe n_noc hd:4 col:brown tile:mons_gigabat
# Way harder than the rest here.
KMONS:  5 = vampire bat
# In RL, they sit put, not moving a finger.  Lazy bastards.
KMONS:  6 = bat skeleton name:skeletal_bat n_rpl n_des n_spe n_zom
# The only here without a basis in reality.
KMONS:  7 = bat simulacrum name:ice_bat n_rpl n_des n_spe n_zom
# There are actual "ghost bats" too, but near-extinct, while ghost-faceds
# have a number of species and are widespread.
KMONS:  8 = spectral bat name:ghost-faced_bat n_rpl n_des n_spe n_zom
# Just an US WW2 military project, but that's good enough.
KMONS:  9 = fire bat hd:1
KMONS:  0 = bat zombie name:rotten_bat n_rpl n_des n_spe n_zom
# Correction, this one, added because of a tile, is not real as well.
KMONS:  3 = bat name:phase n_adj n_des n_spe col:lightgreen spells:blink tile:mons_phase_bat
MAP
       xxxxx
      xxxxxxx
     xxxx7xxx
    xxxxx.xxx
   xxx9..xxx
  xxx9..0xxx
  xx.9..xxxxx
  xxx....xxxx
  xx88.xx.xxxx
  xxxxxxxx.xxxx
 xxxxxxxxx.33xx
xxx.4xxxx..x..xx
xxx12.xxx.xx...xx
xxxx.xxx.xxxx6..x
xxxxx.xx.xxxx66.x
xx11.x...xxxxx.xxx
xxxxxxx...xxxxx.xx
 xxxx22xx.xxxxx5xx
  xxxxxxx.xxxxxxx
    xxxx@xx
ENDMAP


I'm not a professional code-diver but it appears that the micro-, mega-, and gigabats are all "skinned" onto normal bats, but with modified HD and special tiles. That explains why they leave normal bat corpses and don't appear anywhere else in the game, neat. I also like the designer's dedication to taxonomical accuracy. :geek:

Aren't vaults fun!
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

For this message the author tedric has received thanks: 2
Arrhythmia, Aule

Ziggurat Zagger

Posts: 5285

Joined: Friday, 25th November 2011, 07:36

Post Wednesday, 2nd July 2014, 21:55

Re: YASD: Ongoing DEWz Executions

Sprucery wrote:
Aule wrote:So, on the off chance that I try another build, what would be the species/background of the unbeatable tank alluded to in prior posts?

Well, MiBe would be at the opposite end of gameplay spectrum compared to DEWz.

While I agree that MiBe is the standard tanky character, I thought I'd suggest that if you're looking for an easy way to get a win, CeBe has somewhat lower aptitudes (in some cases, much lower) but is naturally faster than most monsters in the dungeon, and makes running away very easy. It'll take a bit longer for your weapon skills/armor/dodging to increase, but running away is very strong. Just something to consider.

For this message the author tasonir has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 22:03

Re: YASD: Ongoing DEWz Executions

Magipi wrote:Skilling advice: go to manual mode (/), turn off Fighting, Dodging, Stealth, Spellcasting and Fire Magic. Train only Conj for a while.

Identify the yellow potion, and read the scrolls.

That actually was manual training. :D And for how long is "a while"?

[strikethough]And, umm, there are no yellow potions until I identify them. All unidentified potions and scrolls are regular white text. That would be a nice hint, though. :)

(makes paper airplane out of it and flicks it toward the suggestion box)[/strikethough] :oops:

Oh, and I said was, because:

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-24-gbdbe590 (webtiles) character file.

2466 Aule the Thaumaturge (level 8, -1/45 HPs)
             Began as a Deep Elf Wizard on July 2, 2014.
             Slain by a hobgoblin
             ... wielding a +3,+0 flail of protection
              (14 damage)
             ... in a bailey.
             The game lasted 01:18:34 (9496 turns).

Aule the Thaumaturge (Deep Elf Wizard)              Turns: 9496, Time: 01:18:34

HP  -1/45        AC  4     Str  6      XL: 8   Next: 93%
MP  36/36        EV 15     Int 24      God:
Gold 573         SH  0     Dex 13      Spells:  6 memorised, 10 levels left

rFire  . . .     SeeInvis .     m - +2 scythe
rCold  . . .     Clarity  .     n - +1 robe {MR+}
rNeg   . . .     Conserve .     (no shield)
rPois  .         rCorr    .     b - +0 hat
rElec  .         rRot     .     I - +0 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   .         Warding  .     (no boots)
Saprov . . .     Stasis   .     (no amulet)
MR     +....                    (no ring)
                                o - ring of magical power

@: burdened, repel missiles, slow, somewhat resistant to hostile enchantments,
fairly stealthy
A: no striking features
a: no special abilities


You were in a bailey.
You were encumbered.
You were not hungry.

You visited 1 branch of the dungeon, and saw 7 of its levels.
You also visited: Ossuary and Bailey.

You collected 573 gold pieces.

Inventory:

Hand weapons
 m - a +2,+2 scythe (weapon)
Armour
 b - a +0 hat (worn)
 n - a +1 robe of magic resistance (worn)
   (You took it off Sigmund on level 2 of the Dungeon)
 H - a +3 leather armour
 I - a +0 cloak (worn)
Magical devices
 O - a wand of fireball (4)
 P - a wand of draining (4)
Comestibles
 d - 2 bread rations
 f - a rambutan
 h - 4 apples
 l - a pear
 p - 2 meat rations
 q - a cheese
Scrolls
 e - 2 scrolls of enchant weapon II {unknown}
 g - a scroll of immolation {unknown}
 k - 2 scrolls of enchant armour
 r - a scroll of fear {unknown}
 s - a scroll of noise {unknown}
 t - 2 scrolls of blinking {unknown}
 u - 4 scrolls of remove curse
 y - a scroll of identify
 z - a scroll of amnesia {unknown}
 A - 2 scrolls of enchant weapon III {unknown}
 B - 3 scrolls of magic mapping
 D - 4 scrolls of teleportation
 J - a scroll of silence {unknown}
 K - a scroll of vulnerability {unknown}
 R - a scroll of random uselessness {unknown}
Jewellery
 o - a ring of magical power (left hand)
   (You found it on level 1 of the Dungeon)
Potions
 a - 4 potions of agility
 i - 8 potions of heal wounds
 j - a potion of berserk rage {unknown}
 v - 7 potions of curing
 x - 4 potions of brilliance
 C - a potion of magic
 E - a potion of invisibility {unknown}
 F - 2 potions of restore abilities
 G - a potion of haste
 M - a potion of resistance {unknown}
 N - a potion of lignification {unknown}
Books
 c - a book of Minor Magic   
   
   Spells                             Type                      Level
   *Magic Dart                        Conjuration                  1
   *Blink                             Translocation                2
   *Call Imp                          Summoning                    2
   *Repel Missiles                    Charms/Air                   2
   Slow                               Hexes                        2
   *Conjure Flame                     Conjuration/Fire             3
   *Mephitic Cloud                    Conjuration/Poison/Air       3
 w - a Necronomicon {highlevel, unknown}
   (You found it on level 3 of the Dungeon)   
   This book is beyond your current level of understanding.
   
   Spells                             Type                      Level
   Haunt                              Necromancy/Summoning         7
   Borgnjor's Revivification          Necromancy                   8
   Death's Door                       Charms/Necromancy            8
   Necromutation                      Transmutation/Necromancy     8


   Skills:
 + Level 2.9 Fighting
 * Level 6.6 Dodging
 * Level 7.1 Stealth
 * Level 8.2 Spellcasting
 * Level 5.4 Conjurations
 - Level 1.1 Summonings
 - Level 1.1 Translocations
 + Level 3.8 Fire Magic


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          8%          2    None
c - Call Imp              Summ           ###.....     8%          2    None
d - Mephitic Cloud        Conj/Pois/Air  ###.....     12%         3    None
e - Conjure Flame         Conj/Fire      ####....     2%          3    None
f - Repel Missiles        Chrm/Air       #.....       12%         2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (7/15)             Temple (0/1) D:7         

Altars:
Cheibriados
Trog
Yredelemnul
The Shining One

Message History

a hand axe; a leather armour; a goblin skeleton
Things that are here:
a hand axe; a leather armour
Items here: % )) [[
a hand axe; a leather armour; a hobgoblin skeleton; a war axe; a leather armour
Things that are here:
a war axe; a dyed leather armour; a goblin corpse
You are being weighed down by all of your possessions.
H - a dyed leather armour
There is an open door here.
A hobgoblin comes into view. It is wielding a hand axe.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line
The beam explodes into a vile cloud!
The stinking cloud engulfs the orc warrior.
A hobgoblin comes into view. It is wielding a hand axe.
You closely miss the hobgoblin. The orc warrior drinks a potion.
The orc warrior suddenly seems more agile.
The hobgoblin drinks a potion. The hobgoblin seems to speed up.
The hobgoblin is engulfed in noxious fumes.
The hobgoblin appears confused. The hobgoblin hits you with a hand axe.
A hobgoblin comes into view. It is wielding a glowing flail.
Unknown command.
You closely miss the hobgoblin. The hobgoblin hits you with a hand axe.
The orc warrior is engulfed in noxious fumes.
The orc warrior appears confused. The hobgoblin hits you with a hand axe.
An orc warrior comes into view. It is wielding a hand axe.
Unknown command.
You barely miss the hobgoblin.
The orc warrior shouts! The hobgoblin shouts!
The hobgoblin barely misses you.
The hobgoblin hits you but does no damage.
The hobgoblin hits you with a hand axe!
The orc warrior says, "I'm a little confused."
A gnoll comes into view. It is wielding a hand axe.
You barely miss the hobgoblin. The hobgoblin hits you with a hand axe.
The gnoll moves out of view. The hobgoblin misses you.
An orc warrior comes into view. It is wielding a hand axe.
You closely miss the hobgoblin. The hobgoblin hits you with a hand axe.
The orc warrior moves out of view. The hobgoblin barely misses you.
The hobgoblin misses you. x2
The hobgoblin drinks a potion. The hobgoblin seems to grow stronger.
You barely miss the hobgoblin. The hobgoblin completely misses you.
The hobgoblin barely misses you. x2
The orc warrior hits you with a hand axe!
* * * LOW HITPOINT WARNING * * *
The hobgoblin hits you with a glowing flail!
You die...

                 o
             ####'##
            ##.....##
            #......o#
           ##...g...##
           #.........#
          ##.........##
    #######....ogg.g..#
   ##.....##....@....#
.. #....)..#.........#
..##...)...##.......##
..'[....)..)'.......#
.##.)..)....##.....##
 #.....⌠.....#######
 ##...).....##
  #...).....#
  ##.......##


You could see 2 orc warriors, a gnoll, an orc (wandering) and 3 hobgoblins.

Vanquished Creatures
  3 orc warriors
  2 black bears
  2 phantoms
  An ogre (D:5)
  Sigmund (D:2)
  A giant frog (D:6)
  2 scorpions
  A vampire bat (D:4)
  A crimson imp (Bailey)
  Crazy Yiuf (D:5)
  An orc priest (D:4)
  5 orc wizards
  A jelly (D:6)
  4 worker ants
  3 iguanas
  A big kobold zombie (Ossuary)
  An ogre skeleton (D:7)
  6 adders
  14 gnolls
  A shadow imp (D:6)
  An inept item mimic (D:5)
  2 worms
  3 fire bats (D:4)
  6 giant geckos
  An ooze (D:3)
  24 orcs
  2 spectral bats (D:4)
  19 bats
  3 bat skeletons (D:4)
  A bat zombie (D:4)
  10 hobgoblins
  6 jackals
  13 kobolds
  3 quokkas
  A bat simulacrum (D:4)
  10 giant cockroaches
  6 giant newts
  21 goblins
  2 hobgoblin zombies (Ossuary)
  A kobold zombie (Ossuary)
  An orc zombie (Ossuary)
  15 rats
203 creatures vanquished.

Vanquished Creatures (collateral kills)
  11 mummies
  A gnoll (Bailey)
  A gnoll zombie (Ossuary)
  A goblin (Bailey)
  A hobgoblin (Bailey)
  A hobgoblin zombie (Ossuary)
  A kobold zombie (Ossuary)
  A quokka (D:7)
18 creatures vanquished.

Vanquished Creatures (others)
  7 crimson imps
  An iron imp (Ossuary)
  11 white imps
  2 shadow imps
21 creatures vanquished.

Grand Total: 242 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   731 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/10
   735 | D:1      | Learned a level 2 spell: Blink
   738 | D:1      | Learned a level 2 spell: Call Imp
   976 | D:1      | Reached skill level 5 in Spellcasting
  1079 | D:1      | Found a snail-covered altar of Cheibriados.
  1517 | D:2      | Reached XP level 3. HP: 19/19 MP: 14/14
  1523 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1527 | D:2      | Learned a level 3 spell: Conjure Flame
  1560 | D:2      | Reached skill level 3 in Dodging
  1900 | D:2      | Reached skill level 3 in Stealth
  2052 | D:2      | Reached XP level 4. HP: 24/24 MP: 17/17
  2184 | D:2      | Found a glowing golden altar of the Shining One.
  2271 | D:2      | Noticed Sigmund
  2298 | D:2      | Killed Sigmund
  2298 | D:2      | Reached skill level 1 in Fighting
  2298 | D:2      | Reached skill level 2 in Conjurations
  2298 | D:2      | Reached skill level 1 in Fire Magic
  2298 | D:2      | Reached XP level 5. HP: 27/29 MP: 14/20
  2779 | D:2      | Learned a level 2 spell: Repel Missiles
  3836 | D:4      | Reached skill level 4 in Dodging
  3984 | D:4      | Reached skill level 4 in Stealth
  4020 | D:4      | Reached XP level 6. HP: 34/34 MP: 21/21
  4303 | D:4      | Found a basalt altar of Yredelemnul.
  4319 | D:4      | Reached skill level 3 in Conjurations
  5056 | D:4      | Reached skill level 6 in Spellcasting
  5228 | D:4      | Reached skill level 5 in Stealth
  5228 | D:4      | Reached skill level 2 in Fire Magic
  5228 | D:4      | Reached XP level 7. HP: 37/39 MP: 10/24
  5375 | D:4      | Reached skill level 5 in Dodging
  5575 | D:5      | Entered Level 5 of the Dungeon
  5727 | D:5      | Found a sand-covered staircase.
  5777 | Ossuary  | Entered an ossuary
  5845 | Ossuary  | Reached skill level 2 in Fighting
  6468 | D:5      | Reached skill level 4 in Conjurations
  6649 | D:5      | Reached skill level 7 in Spellcasting
  6802 | D:5      | Noticed Crazy Yiuf
  6812 | D:5      | Killed Crazy Yiuf
  6875 | D:5      | Found a bloodstained altar of Trog.
  7028 | D:6      | Reached XP level 8. HP: 44/44 MP: 26/26
  7164 | D:6      | Reached skill level 3 in Fire Magic
  7179 | D:6      | Got a crude ring mail
  7201 | D:6      | Identified the cursed +0 ring mail "Skuarihu" {Dam+3} (You found it on level 6 of the Dungeon)
  7266 | D:6      | Reached skill level 6 in Stealth
  7424 | D:6      | Reached skill level 6 in Dodging
  8259 | D:7      | Found a staircase to the Ecumenical Temple.
  8326 | D:7      | Reached skill level 5 in Conjurations
  8378 | D:7      | Found a flagged portal.
  8614 | Bailey   | Entered a bailey
  8976 | Bailey   | Reached skill level 7 in Stealth
  8976 | Bailey   | Reached skill level 8 in Spellcasting
  9496 | Bailey   | Slain by a hobgoblin


Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Unarmed           |     8 |       |       ||     8
       Spear             |    12 |     6 |       ||    18
       Scythe            |       |    70 |   150 ||   220
 Cast: Magic Dart        |    89 |   142 |   149 ||   380
       Blink             |     5 |     9 |    13 ||    27
       Mephitic Cloud    |     3 |    23 |    22 ||    48
       Conjure Flame     |     1 |    14 |    27 ||    42
       Call Imp          |     1 |     1 |    60 ||    62
       Repel Missiles    |       |     1 |       ||     1
Evoke: Wand              |       |       |     2 ||     2
  Use: Scroll            |       |     5 |     8 ||    13
       Potion            |       |       |     2 ||     2
 Stab: Confused          |     1 |     2 |     7 ||    10
       Distracted        |       |       |     1 ||     1


This time, lag killed me. I didn't think I pressed the key, so I pressed it again, and again. When it finally buffered, he was already dead. Would have pressed a different key the second time, realistically.

pfft

115 coming up.
Last edited by Aule on Thursday, 3rd July 2014, 03:26, edited 1 time in total.

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 22:07

Re: YASD: Ongoing DEWz Executions

tedric wrote:
Aule wrote:what in the world was that???

That was a bunch of "goddamned bats":

mini_monsters.des wrote:
  Code:
NAME:   goddamned_bats
DEPTH:  D:3-5
# Sadly, for size-based ones, only mega, micro and giga exist.  Lack of kilo
# and tera is understandable, but come on, even mili is lacking.
KMONS:  1 = bat name:megabat n_rpl n_des n_spe n_noc hd:2 tile:mons_megabat
KMONS:  2 = bat name:microbat n_rpl n_des n_spe n_noc col:magenta tile:mons_microbat
KMONS:  4 = bat name:giga n_adj n_des n_spe n_noc hd:4 col:brown tile:mons_gigabat
# Way harder than the rest here.
KMONS:  5 = vampire bat
# In RL, they sit put, not moving a finger.  Lazy bastards.
KMONS:  6 = bat skeleton name:skeletal_bat n_rpl n_des n_spe n_zom
# The only here without a basis in reality.
KMONS:  7 = bat simulacrum name:ice_bat n_rpl n_des n_spe n_zom
# There are actual "ghost bats" too, but near-extinct, while ghost-faceds
# have a number of species and are widespread.
KMONS:  8 = spectral bat name:ghost-faced_bat n_rpl n_des n_spe n_zom
# Just an US WW2 military project, but that's good enough.
KMONS:  9 = fire bat hd:1
KMONS:  0 = bat zombie name:rotten_bat n_rpl n_des n_spe n_zom
# Correction, this one, added because of a tile, is not real as well.
KMONS:  3 = bat name:phase n_adj n_des n_spe col:lightgreen spells:blink tile:mons_phase_bat
MAP
       xxxxx
      xxxxxxx
     xxxx7xxx
    xxxxx.xxx
   xxx9..xxx
  xxx9..0xxx
  xx.9..xxxxx
  xxx....xxxx
  xx88.xx.xxxx
  xxxxxxxx.xxxx
 xxxxxxxxx.33xx
xxx.4xxxx..x..xx
xxx12.xxx.xx...xx
xxxx.xxx.xxxx6..x
xxxxx.xx.xxxx66.x
xx11.x...xxxxx.xxx
xxxxxxx...xxxxx.xx
 xxxx22xx.xxxxx5xx
  xxxxxxx.xxxxxxx
    xxxx@xx
ENDMAP


I'm not a professional code-diver but it appears that the micro-, mega-, and gigabats are all "skinned" onto normal bats, but with modified HD and special tiles. That explains why they leave normal bat corpses and don't appear anywhere else in the game, neat. I also like the designer's dedication to taxonomical accuracy. :geek:

Aren't vaults fun!

That is really cool. I need to look at the code, then. 'Course I've only played the tiles version, so the maps won't mean much. But reading enough code I may be able to make a map to tile conversion thingy. ttyrec playback in tiles? That would be nice.

Thanks!

For this message the author Aule has received thanks:
Arrhythmia

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Wednesday, 2nd July 2014, 22:45

Re: YASD: Ongoing DEWz Executions

Aule wrote:there are no yellow potions until I identify them

Unknown potions can be described as "yellow potion".

For this message the author Sar has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Wednesday, 2nd July 2014, 23:02

Re: YASD: Ongoing DEWz Executions

Sar wrote:
Aule wrote:there are no yellow potions until I identify them

Unknown potions can be described as "yellow potion".

Oh... D'oh! Thanks, Sar. Yes, now I understand.

I tend to read ID scrolls on them, and read scrolls with more than one to ID those if ID scrolls are limited. I may lag a few turs between getting them and doing so (heat of battle and exploration and all), but I do try to know what is there.

So, anyway, to Magipi, I'm sorry, but I thought you meant yellow in color. I didn'r realize I had one named "yellow" since the unided names tend to blur in my mind as meaningless.

For this message the author Aule has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Friday, 4th July 2014, 23:03

Re: YASD: Ongoing DEWz Executions

#122 R.I.P.

I seem to hit an iron-clad brick wall at around this level. Character had no chance against Nessos, and was running away. Basic survival items like blinking scrolls should be more plentiful than they are, IMO. An uncontrolled blink could only bring him even closer to Nessos during the attempted escape.

Rats.

  Code:
 Dungeon Crawl Stone Soup version 0.14.1-25-g305bacd (webtiles) character file.

21462 Aule the Eclecticist (level 12, -8/64 HPs)
             Began as a Deep Elf Wizard on July 4, 2014.
             Was a High Priest of Vehumet.
             Shot with a poisoned arrow of flame by Nessos (16 damage)
             ... on Level 13 of the Dungeon.
             The game lasted 03:13:07 (20695 turns).

Aule the Eclecticist (Deep Elf Wizard)             Turns: 20695, Time: 03:13:07

HP  -8/64        AC  3     Str  8      XL: 12   Next: 47%
MP  42/46        EV 14     Int 25      God: Vehumet [*****.]
Gold 779         SH  0     Dex 13      Spells:  9 memorised, 18 levels left

rFire  . . .     SeeInvis .     R - +2 long sword (elec)
rCold  . . .     Clarity  .     v - +1 leather armour {MR+}
rNeg   . . .     Conserve .     (no shield)
rPois  +         rCorr    .     b - -1 hat
rElec  .         rRot     .     x - -1 cloak
SustAb . .       Spirit   .     (no gloves)
rMut   +         Warding  .     (no boots)
Saprov . . .     Stasis   .     o - amulet of resist mutation
MR     ++...                    c - ring of magical power
                                a - ring of poison resistance

@: about to teleport, invisible, very slightly contaminated, very resistant to
hostile enchantments, quite stealthy
A: no striking features
a: Renounce Religion


You were on level 13 of the Dungeon.
You worshipped Vehumet.
Vehumet was extremely pleased with you.
You were hungry.

You visited 2 branches of the dungeon, and saw 15 of its levels.
You also visited: Bailey.

You collected 844 gold pieces.
You spent 65 gold pieces at shops.

Inventory:

Hand weapons
 s - a +0,+2 bow of evasion
   (You took it off a centaur on level 13 of the Dungeon)
 y - a +0,-1 spear
 z - a +1,+2 longbow of flame
   (You took it off a centaur warrior on level 13 of the Dungeon)
 A - a +3,+1 dagger of chaos
   (You took it off Psyche on level 13 of the Dungeon)
 B - a +2,+1 bow of evasion
   (You found it on level 13 of the Dungeon)
 D - a +2,+2 bow of flame
   (You took it off a centaur on level 13 of the Dungeon)
 R - a +2,+2 long sword of electrocution (weapon)
   (You took it off Harold on level 11 of the Dungeon)
Armour
 b - a -1 hat (worn)
 d - a +2 robe of positive energy
   (You took it off Dowan on level 9 of the Dungeon)
 k - a +2 robe of resistance
   (You took it off Nergalle on level 13 of the Dungeon)
 v - a +1 leather armour of magic resistance (worn)
   (You found it on level 7 of the Dungeon)
 x - a -1 cloak (worn)
Magical devices
 i - a wand of magic darts (8)
 j - a wand of slowing (11)
 n - a wand of draining (9)
 E - a wand of digging (9)
 F - a wand of digging (7)
 L - a wand of paralysis (8)
 Q - a wand of flame (0)
Comestibles
 r - a meat ration
 w - 6 bananas
Scrolls
 e - a scroll of enchant armour
 f - 2 scrolls of teleportation
 m - a scroll of remove curse
 u - a scroll of noise
 G - a scroll of amnesia
Jewellery
 a - a ring of poison resistance (left hand)
   (You found it on level 2 of the Dungeon)
 c - a ring of magical power (right hand)
   (You found it on level 7 of the Dungeon)
 o - an amulet of resist mutation (around neck)
   (You found it on level 10 of the Dungeon)
Potions
 g - a potion of flight
 l - a potion of brilliance
 P - a potion of paralysis
 S - a potion of confusion
Miscellaneous
 q - a fan of gales


   Skills:
 - Level 3.2 Fighting
 + Level 0.1 Long Blades
 - Level 0.4 Armour
 + Level 7.9 Dodging
 + Level 7.1 Stealth
 + Level 15.6 Spellcasting
 + Level 12.5 Conjurations
 - Level 1.4 Summonings
 + Level 1.3 Translocations
 - Level 4.0 Fire Magic
 - Level 0.4 Air Magic
 * Level 8.6 Evocations


You had 18 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Magic Dart            Conj           ####         1%          1    None
b - Blink                 Tloc           N/A          2%          2    None
c - Call Imp              Summ           ####....     2%          2    None
d - Mephitic Cloud        Conj/Pois/Air  #####...     1%          3    None
e - Conjure Flame         Conj/Fire      ######..     1%          3    None
f - Repel Missiles        Chrm/Air       ###...       4%          2    None
g - Throw Flame           Conj/Fire      ######       1%          2    None
h - Fireball              Conj/Fire      ######....   1%          5    None
i - Control Teleport      Chrm/Tloc      ###.......   21%         4    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (14/15)            Temple (1/1) D:4             Orc (0/4) D:11
   Lair (0/8) D:10       
Vaults: D:13-14     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:8 *

Annotations:
D:13 Nessos

Message History

You start resting.
You feel yourself slow down.
Nessos mumbles some strange words.
Nessos seems to speed up. Nessos wields a longbow of flame.
It bursts into flame!
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
You see here a poisoned arrow.
Casting: Magic Dart
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Mephitic Cloud
Press: ? - help, Shift-Dir - straight line
The beam explodes into a vile cloud! The stinking cloud engulfs Nessos.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame misses you.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
Nessos blinks!
You see here a poisoned arrow.
Nessos is engulfed in noxious fumes.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
* * * LOW HITPOINT WARNING * * *
Nessos is engulfed in noxious fumes. Nessos blinks!
You see here a poisoned arrow.
Read which item? (? for menu, Esc to quit)
As you read the scroll of teleportation, it crumbles to dust.
You feel strangely unstable.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You fade into invisibility!
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame misses you.
Nessos shoots a poisoned arrow of flame.
The poisoned arrow of flame hits you!
You die...

################          #%#
             #.#     ##.# #.#
#            #.#     #... #.#
#            #.#     #c.. #.#
#  #####     #.#     #... #%#
#  #...#     #.#     #...##.#
#  #.>.#     #.#     #......#
####...##### #.##########...#
#......#...###(.@((..c..§§..#
.......#.....########..§.####
.......#.....########....#
............(..(.........#
##########################


You could see Nessos.

Vanquished Creatures
  A hydra (D:12)
  Harold (D:11)
  A centaur warrior (D:13)
  Nergalle (D:13)
  4 hill giants
  2 cyclopes
  A manticore (D:13)
  The ghost of Nikinyo the Ducker, an experienced FeTm of Nemelex Xobeh (Bailey)
  A guardian serpent (shapeshifter) (D:13)
  A guardian serpent (D:11)
  Psyche (D:13)
  2 trolls
  Sonja (D:11)
  A queen bee (D:9)
  2 deep elf magi
  2 wraiths
  9 yaks
  16 ugly things
  A hippogriff (D:9)
  Grum (D:11)
  A hungry ghost (D:10)
  A soldier ant (D:11)
  4 wolves (D:11)
  An ogre zombie (D:14)
  An ogre skeleton (D:12)
  12 ice beasts
  A water moccasin (D:12)
  A black bear (D:10)
  2 phantoms
  6 orc warriors
  4 sky beasts
  14 centaurs
  A crocodile (D:12)
  Duvessa (D:9)
  A brain worm (D:12)
  2 big kobolds (D:7)
  7 ogres
  6 giant frogs
  A cyclops zombie (D:11)
  17 killer bees (D:9)
  4 scorpions
  5 jellies
  6 wights
  An electric eel (D:11)
  2 goliath beetles
  Dowan (D:9)
  A big fish (D:11)
  A giant frog zombie (D:7)
  6 hounds
  12 crimson imps
  A soldier ant zombie (D:11)
  5 orc priests
  A giant frog skeleton (D:11)
  13 worker ants
  13 orc wizards
  5 iguanas
  4 sheep (D:13)
  2 sky beast zombies
  A big kobold skeleton (D:9)
  2 hound skeletons
  A scorpion zombie (D:7)
  6 adders
  4 gnolls (D:10)
  2 orc skeletons
  2 shadow imps
  3 worms
  An adder zombie (D:6)
  4 giant eyeballs
  3 giant geckos
  4 oozes
  45 orcs
  3 ball pythons
  18 hobgoblins
  14 jackals
  44 kobolds
  4 quokkas
  17 bats
  5 giant cockroaches
  A giant gecko skeleton (D:5)
  4 giant newts
  A giant newt zombie (D:5)
  A giant spore (D:12)
  14 goblins
  A hobgoblin zombie (D:5)
  A jackal skeleton (D:4)
  3 orc zombies
  6 rats
  2 rat skeletons
  2 rat zombies
  2 spectral orcs (D:13)
  2 ballistomycetes (D:12)
  2 plants
442 creatures vanquished.

Vanquished Creatures (collateral kills)
  5 killer bees (D:9)
  A mummy (D:11)
  A giant mite (D:1)
  2 jackals (D:1)
  4 kobolds (Bailey)
  A quokka (D:3)
14 creatures vanquished.

Vanquished Creatures (others)
  A killer bee (D:9)
  5 crimson imps
  A shadow imp (D:11)
  2 white imps (Bailey)
  A kobold (D:7)
  A giant spore (D:9)
11 creatures vanquished.

Grand Total: 467 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Deep Elf Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 6/6
   374 | D:1      | Reached skill level 5 in Spellcasting
   376 | D:1      | Reached XP level 2. HP: 15/15 MP: 4/11
   380 | D:1      | Learned a level 2 spell: Blink
   383 | D:1      | Learned a level 2 spell: Call Imp
  1031 | D:1      | Reached XP level 3. HP: 19/19 MP: 6/14
  1036 | D:1      | Learned a level 3 spell: Mephitic Cloud
  1040 | D:1      | Learned a level 3 spell: Conjure Flame
  1256 | D:1      | Identified 3 scrolls of identify
  1256 | D:1      | Identified 2 potions of might
  1257 | D:1      | Identified 2 potions of curing
  1609 | D:2      | Identified a ring of poison resistance (You found it on level 2 of the Dungeon)
  1763 | D:2      | Found an iron altar of Okawaru.
  1763 | D:2      | Found a shattered altar of Ashenzari.
  1764 | D:2      | Found a bloodstained altar of Trog.
  1900 | D:2      | Reached skill level 6 in Spellcasting
  2044 | D:2      | Identified a book of Control
  2087 | D:3      | Reached skill level 2 in Conjurations
  2115 | D:2      | Found a burning altar of Makhleb.
  2182 | D:3      | Reached XP level 4. HP: 20/24 MP: 2/18
  2421 | D:3      | Learned a level 2 spell: Repel Missiles
  2629 | D:3      | Reached XP level 5. HP: 12/28 MP: 4/20
  2860 | D:3      | Identified a potion of poison
  2860 | D:3      | Identified a potion of haste
  2860 | D:3      | Identified a potion of mutation
  2861 | D:3      | Identified a potion of flight
  3053 | D:3      | You fall through a shaft!
  3081 | D:4      | Reached skill level 3 in Dodging
  3213 | D:3      | Reached skill level 3 in Stealth
  3752 | D:4      | Found a staircase to the Ecumenical Temple.
  3762 | Temple   | Entered the Ecumenical Temple
  3872 | Temple   | Became a worshipper of Vehumet
  4018 | D:4      | Found a burning altar of Makhleb.
  4026 | D:4      | Reached skill level 1 in Fighting
  4026 | D:4      | Reached skill level 7 in Spellcasting
  4026 | D:4      | Reached XP level 6. HP: 32/34 MP: 13/23
  4178 | D:4      | Found a glowing silver altar of Zin.
  4369 | D:4      | Reached skill level 3 in Conjurations
  4499 | D:4      | Noticed an ogre
  4508 | D:4      | Killed an ogre
  4508 | D:4      | Reached skill level 1 in Fire Magic
  4587 | D:5      | Entered Level 5 of the Dungeon
  4920 | D:5      | Acquired Vehumet's first power
  4920 | D:5      | Offered knowledge of Flame Tongue by Vehumet.
  5080 | D:5      | Reached skill level 4 in Stealth
  5080 | D:5      | Reached XP level 7. HP: 29/38 MP: 18/25
  5155 | D:5      | Identified 3 scrolls of random uselessness
  5310 | D:5      | Reached skill level 4 in Conjurations
  6158 | D:5      | Identified 4 scrolls of teleportation
  6189 | D:6      | Reached skill level 2 in Fighting
  6189 | D:6      | Reached skill level 4 in Dodging
  6189 | D:6      | Reached skill level 8 in Spellcasting
  6189 | D:6      | Reached skill level 2 in Fire Magic
  6204 | D:6      | Reached skill level 5 in Conjurations
  6554 | D:6      | Offered knowledge of Searing Ray by Vehumet.
  6592 | D:6      | Reached XP level 8. HP: 26/44 MP: 4/27
  7129 | D:6      | Reached skill level 6 in Conjurations
  7335 | D:6      | Identified 2 scrolls of remove curse
  7443 | D:7      | Found a shattered altar of Ashenzari.
  7455 | D:7      | Reached skill level 5 in Stealth
  7520 | D:7      | Found a shadowy altar of Dithmenos.
  7616 | D:7      | Found a sparkling altar of Nemelex Xobeh.
  7661 | D:7      | Reached skill level 5 in Dodging
  7731 | D:7      | Offered knowledge of Throw Flame by Vehumet.
  7731 | D:7      | Reached skill level 3 in Fire Magic
  7791 | D:7      | Found a flagged portal.
  7799 | D:7      | Learned a level 2 spell: Throw Flame
  7842 | Bailey   | Entered a bailey
  7843 | Bailey   | Identified a potion of decay
  7857 | Bailey   | Noticed Nikinyo's ghost (experienced FeTm)
  7933 | Bailey   | Killed Nikinyo's ghost
  7933 | Bailey   | Reached skill level 9 in Spellcasting
  8124 | Bailey   | Acquired Vehumet's second power
  8128 | Bailey   | Reached skill level 7 in Conjurations
  8128 | Bailey   | Reached XP level 9. HP: 49/49 MP: 13/29
  8296 | Bailey   | Found an iron altar of Okawaru.
  8569 | Bailey   | Identified a potion of heal wounds
  8709 | D:7      | Reached skill level 6 in Dodging
  9491 | D:7      | Identified a ring of magical power (You found it on level 7 of the Dungeon)
  9630 | D:8      | Reached skill level 3 in Fighting
  9807 | D:8      | Found Frow's General Store.
  9811 | D:8      | Bought a potion of heal wounds for 39 gold pieces
  9811 | D:8      | Bought a scroll of identify for 26 gold pieces
 10583 | D:8      | Found a basalt altar of Yredelemnul.
 10767 | D:8      | Reached skill level 4 in Fire Magic
 10831 | D:8      | Offered knowledge of Fulminant Prism by Vehumet.
 10836 | D:8      | Found an ancient bone altar of Kikubaaqudgha.
 10917 | D:8      | Reached skill level 6 in Stealth
 11065 | D:7      | Reached skill level 8 in Conjurations
 11081 | D:7      | Reached skill level 10 in Spellcasting
 11287 | D:8      | Identified a potion of strong poison
 11298 | D:8      | Identified a potion of brilliance
 11669 | D:9      | Found a blossoming altar of Fedhas.
 12061 | D:9      | Noticed Duvessa
 12061 | D:9      | Noticed Dowan
 12072 | D:9      | Killed Duvessa
 12078 | D:9      | Killed Dowan
 12512 | D:9      | Acquired Vehumet's third power
 12545 | D:9      | Reached skill level 11 in Spellcasting
 12663 | D:9      | Reached skill level 1 in Evocations
 12663 | D:9      | Reached XP level 10. HP: 50/56 MP: 32/32
 12667 | D:9      | Reached skill level 2 in Evocations
 12670 | D:9      | Offered knowledge of Venom Bolt by Vehumet.
 12694 | D:9      | Reached skill level 3 in Evocations
 13081 | D:9      | Identified 2 scrolls of amnesia
 13082 | D:9      | Identified a scroll of acquirement
 13083 | D:9      | Identified a scroll of noise
 13084 | D:9      | Identified a scroll of fog
 13085 | D:9      | Identified a scroll of enchant weapon II
 13087 | D:9      | Got a slimy lead amulet
 13093 | D:10     | Entered Level 10 of the Dungeon
 13093 | D:10     | Found a glowing golden altar of the Shining One.
 13113 | D:10     | Found a staircase to the Lair.
 13158 | D:10     | Reached skill level 9 in Conjurations
 13623 | D:10     | Reached skill level 4 in Evocations
 14177 | D:10     | Identified the amulet "Wollet" {+Rage Str+3 Int-2} (You acquired it on level 9 of the Dungeon)
 14177 | D:10     | Identified an amulet of resist mutation (You found it on level 10 of the Dungeon)
 14177 | D:10     | Identified a potion of restore abilities
 14179 | D:11     | Noticed Harold
 14318 | D:11     | Noticed Sonja
 14330 | D:11     | Killed Sonja
 14330 | D:11     | Reached skill level 12 in Spellcasting
 14469 | D:11     | Reached skill level 7 in Stealth
 14619 | D:11     | Identified a ring of wizardry (You found it on level 11 of the Dungeon)
 14638 | D:11     | Found a staircase to the Orcish Mines.
 14869 | D:11     | Noticed a guardian serpent
 14875 | D:11     | Killed a guardian serpent
 14875 | D:11     | Reached skill level 7 in Dodging
 14875 | D:11     | Reached skill level 5 in Evocations
 15042 | D:11     | Noticed a hill giant
 15056 | D:11     | Killed a hill giant
 15272 | D:11     | Reached skill level 10 in Conjurations
 15535 | D:11     | You fall through a shaft for 3 floors!
 15536 | D:14     | Upgraded the game from 0.14.1-24-gbdbe590 to 0.14.1-25-g305bacd
 15752 | D:13     | Reached XP level 11. HP: 60/60 MP: 29/34
 15806 | D:12     | Noticed a hill giant
 15817 | D:12     | Killed a hill giant
 15855 | D:12     | Noticed a hill giant
 15881 | D:12     | Killed a hill giant
 15881 | D:12     | Reached skill level 6 in Evocations
 16022 | D:12     | Found an iron altar of Okawaru.
 16031 | D:12     | Paralysed by a giant eyeball for 3 turns
 16081 | D:12     | Paralysed by a giant eyeball for 2 turns
 16087 | D:12     | Reached skill level 13 in Spellcasting
 16259 | D:11     | Noticed a cyclops
 16354 | D:11     | Killed a cyclops
 16498 | D:11     | Offered knowledge of Fireball by Vehumet.
 16505 | D:11     | Learned a level 5 spell: Fireball
 16676 | D:11     | Killed Harold
 16676 | D:11     | Reached skill level 11 in Conjurations
 17097 | D:11     | Noticed Grum
 17127 | D:11     | Killed Grum
 17127 | D:11     | Reached skill level 7 in Evocations
 17535 | Temple   | Identified a potion of confusion
 17535 | Temple   | Identified a potion of paralysis
 17535 | Temple   | Identified a potion of invisibility
 17536 | Temple   | Identified a potion of magic
 17568 | Temple   | Identified a scroll of enchant armour
 17568 | Temple   | Identified a scroll of blinking
 17568 | Temple   | Identified a ring of slaying (You found it on level 14 of the Dungeon)
 17674 | Temple   | Learned a level 4 spell: Control Undead
 17695 | Temple   | Learned a level 4 spell: Control Teleport
 17843 | D:11     | Reached skill level 14 in Spellcasting
 18281 | D:12     | Noticed a hill giant
 18291 | D:12     | Killed a hill giant
 18372 | D:12     | Noticed a four-headed hydra
 18383 | D:12     | Killed a four-headed hydra
 18757 | D:12     | Paralysed by a giant eyeball for 3 turns
 18764 | D:12     | Paralysed by a giant eyeball for 3 turns
 19267 | D:13     | Noticed a manticore
 19277 | D:13     | Killed a manticore
 19281 | D:13     | Noticed Nergalle
 19307 | D:13     | Killed Nergalle
 19307 | D:13     | Reached XP level 12. HP: 44/64 MP: 17/36
 19431 | D:13     | Reached skill level 12 in Conjurations
 19500 | D:13     | Reached skill level 15 in Spellcasting
 19506 | D:13     | Reached skill level 8 in Evocations
 19890 | D:13     | Noticed a centaur warrior
 19896 | D:13     | Killed a centaur warrior
 20122 | D:13     | Noticed Psyche
 20131 | D:13     | Killed Psyche
 20360 | D:13     | Noticed an eight-headed hydra
 20631 | D:13     | Noticed Nessos
 20695 | D:13     | Shot with a poisoned arrow of flame by Nessos


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger            |     2 |     4 |       |       ||     6
       Spear             |       |    67 |   258 |   106 ||   431
       Long sword        |       |       |       |    39 ||    39
Throw: Dart              |     2 |       |       |       ||     2
       Tomahawk          |       |       |     3 |       ||     3
 Cast: Magic Dart        |    87 |   131 |   401 |   418 ||  1037
       Call Imp          |     5 |       |     9 |     7 ||    21
       Mephitic Cloud    |     4 |    19 |    52 |    72 ||   147
       Repel Missiles    |       |     1 |     2 |     2 ||     5
       Conjure Flame     |       |    10 |    49 |   199 ||   258
       Blink             |       |     1 |    14 |    10 ||    25
       Throw Flame       |       |       |    33 |    37 ||    70
       Fireball          |       |       |       |    24 ||    24
Evoke: Wand              |       |       |     2 |     2 ||     4
  Use: Scroll            |     3 |     2 |     8 |    14 ||    27
       Potion            |       |     1 |     8 |     6 ||    15
 Stab: Confused          |     1 |     9 |    12 |     6 ||    28
       Distracted        |       |     1 |       |       ||     1

For this message the author Aule has received thanks:
Arrhythmia
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Friday, 4th July 2014, 23:36

Re: YASD: Ongoing DEWz Executions

Nessos's MR is awful (36). Did you try using hexes or hex wands on him?
He's also not immune to poison and his HD isn't very high (9). Did you try mephing him?
Did you have repel missiles up?
You had teleportation going, did you read it the moment you saw him or by the point it was already too late (below 50% hp is too late)?
Also, there will not be more sources of controlled teleportation/blinking added to Crawl. In fact, a lot of people lobby for controlled tele/blink being completely removed from the game, because it allows people to get away with really bad play by 100% reliably vanishing from it. (Like in Angband, but in Angband the game is balanced around perfect escapes and ridiculously strong enemies, but Crawl isn't.)

For this message the author Patashu has received thanks: 2
Arrhythmia, Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Friday, 4th July 2014, 23:52

Re: YASD: Ongoing DEWz Executions

The first thing I tried was mephing him, and even after he stood in the cloud, he was unaffected. I read the teleporation after "it was too late," as you defined it. Had the several wands and over 8 in evocations, but I almost literally never think to use wands in battle unless they're haste/heal/tele. I think RMsl was down immediately. He was getting two or three shots per one movement of mine. I don't generally look at the wiki before engaging, so I just did what I though was best with a (near) total unknown. (Another character killed him with seeming ease, so I was totally unprepared.) He just got too many shots, and with a double-enchantment to boot.

I probably should have gone to Lair or Orcs before descending deeper into the dungeon, but back at XL10, he dropped through a shaft for 3 floors from D11 to D14, and made it back alive, so I was overconfident with having clear starting points already established on those levels, too. (I hate that trap; it's nothing but a gotcha.)

I thought I skilled pretty well. Vehumet gave him Fireball, eventually, but he only found one book the entire game, the Book of Control, and I've preferred to leave Hexes alone as just another skill sink that wands can equally accommodate. But somehow I don't think slowing or paralysis would have worked on him, and I likely wouldn't have wanted to take the turns trying had I thought about them, anyway.

:/

For this message the author Aule has received thanks:
Arrhythmia
Next

Return to YASD! YAVP! and characters in progress too

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.