Dungeon Master
Posts: 291
Joined: Wednesday, 6th June 2012, 18:59
God: Qazlal Stormbringer
EDIT: I've made some adjustments based on preliminary feedback; changes are bolded.
Qazlal Stormbringer (revised)
A violent god of nature, Qazlal takes joy in unleashing the forces of nature against the unsuspecting. Followers are gradually surrounded by a never-ending storm, protecting them from harm and dealing terrible harm to those who would wish to harm the follower, and eventually gain the ability to more directly incite natural harm against their foes.
Likes: invoking the elemental forces - i.e. killing enemies.
Dislikes: inactivity. (nb: corpse-violating magic has been removed from here pending better ideas)
0: Cloud Immunity (passive): You are immune to your own clouds.
*: Storm Shield (passive): Gain a bonus to SH; the bonus increases with piety, and at 4* piety also gains RMsl (thanks reaver). (The violent weather conditions surrounding you occasionally repel attacks.) Single tile flame/freezing/storm clouds occasionally spawn near you, with the possible range gradually increasing with increasing piety. This is loud, and the noise increases with piety up until having effectively a fireball go off at your location constantly at 6* piety.
**: Upheaval (active, MP/piety): Cause a local natural disturbance; possibilities include storm clouds, eruptions of magma (convert a few tiles to lava and blast things nearby for magma damage), earthquakes (localised Shatter-type effect), blizzards (ice damage + flash freeze), etc. The area of effect is confined to a small area, enough to hit one or two targets (see Disaster Area below).
***: Elemental Force (active, MP/piety): Turn elemental clouds around you into elementals, with friendliness depending on the origin of the cloud.
****: Elemental Adaptation (passive): Taking fire/cold/electrical damage sometimes grants you a pip of resistance to that type of damage for a few turns, with chance and duration increasing with damage/piety; these protections are mutually exclusive. Physical attacks count as an "earth" type and grant AC+3. (Thanks mikee.)[/b]
*****: Disaster Area (active, MP/piety): Blasts the area around you with disastrous natural effects - a more powerful and wide-area version of Upheaval.
******: As a one-time ability, praying at an altar offers you a choice of rF+, rC+, rElec, or AC+3 good for as long as the player continues to worship Qazlal.
(Side note: your stealth is basically zero once you hit * piety - storm clouds are LOUD. More of a drawback than currently exists would be desirable, though having those clouds near you all the time might suffice so long as they don't get too aggravating.)