Dungeon Master
Posts: 3160
Joined: Sunday, 5th August 2012, 14:52
Proposal: Ru, god of balance and sacrifice
Iashol is a god of balacing scales and sacrifice who knows that power and loss are balanced, and that those who seek power lose as much as they gain, and those who lose willingly get great power in exchange. Iashol is a formless entity, having given up its own form piece by piece in exchange for ever-greater power and wisdom. Iashol does not seek the worship of mortals, but does desire to mediate the efforts of mortals to receive power through sacrifice. Worshippers of Iashol gain immense personal power in proportion to the extent that they voluntarily give up.
Piety
Piety does not decay and is not used for abilities.
Iashol has no conducts and no penance and cannot be angered, but that which is sacrificed to Iashol can never be regained, even if Iashol is abandoned.
Adherants of Iashol are periodically offered three Sacrifice abilities, each of which grants piety in exchange for adding limitations. The abilities will remain available through the (a)bility menu for a while (think Vehumet memorization). The exact sacrifice being offered will be specified in cases where a sacrifice could have multiple possible outcomes, so the adherent cannot give up something without agreeing specifically to what they are giving up.
- Sacrifice words: When wounded, you get the -Scrolls status for several turns. (~30 piety)
Sacrifice taste: When wounded, you get the -Potions status for several turns. (~30 piety)
Sacrifice a hand: Lose a ring slot, lose access to two-handed weapons and shields. (80 piety)
Sacrifice purity: Gain a level of a random mutation from among {shoutitis, degeneration, deformed body, slow healing} or {-2 to a stat} as a permanent, “racial” mutation. (~20 piety for former group, ~5 for the latter) (can be taken more than once)
Sacrifice essence: Gain a level of a random mutation from among -10% mp, -20 MR, -wizardry as a permanent, “racial” mutation. (variable piety) (can be taken more than once)
Sacrifice health: Gain random mutation from among -10% hp, -3 EV, -3 AC as a permanent, “racial” mutation. (~30 piety) (can be taken more than once)
Sacrifice Stealth: Stealth skill is locked and stealth score is set to 0. (~25 piety)
Sacrifice Artifice: You can no longer train Evocations. You can no longer evoke anything other than polearms. (~25 piety)
Sacrifice Nimbleness: Dodging skill is locked and set to 0. (~15 piety, or ~45 if Sacrifice Durability is already selected)
Sacrifice Durability: Armour skill is locked and set to 0. (~15 piety, or ~45 if Sacrifice Nimbleness is already selected)
Sacrifice Arcana: Randomly lock one of {Charms or Translocations or Necromancy or Conjurations} and one of {Summoning, Transmutation, Hexes} and oneof {Fire, Ice, Earth, Air, Poison}. The player may not cast any spell of the locked schools. (variable piety between 20 and 40, depending on what is chosen) (can be chosen up to two times).
Sacrifice Sanity: The player gets the "horror" status when viewing bloody tiles. The status imposes slaying penalties and negative wizardry proportional to the number of tiles in sight.
Sacrifice Love: All monsters are hostile to the player, including summons.
After activating a Sacrifice, the piety is granted immediately, giving players the option to (for example) gouge out their own eye in an emergency in exchange for greater power.
Rewards:
*: Aura of awe (passive): Any time a monster would act within LOS, it has a (piety/10)% chance to cower in awe instead.
*: Alternately, if Gozag uses this ability, (passive): Any time an enemy in LOS would attack, it has a (piety/20)% chance to attack itself or one if its allies.
**: Roiling aura (passive): Monsters that damage you have a piety-dependent chance to be given statuses from among mute, paralyze, blind, and corona.
***: Recharge (active, costs exhaustion and draining): Heals 5d(piety/25) hp and 5d(piety/50) mp.
****: Power leap (active, exhaustion, 6 mp): move to a tile within 3 tiles and deal piety-based damage to all adjacent enemies.
*****: Aura cataclysm (active, costs exhaustion and draining): Do serious damage and also potentially serious statuses and haunt-type summons to all enemies in LOS.
Why Iashol?
Mechanically, Iashol offers several new things to Crawl: Novel, non-grindy piety gain combined with stable piety, an interesting and different way to allow the player to "spend" resources to gain access to god powers.
Iashol also allows for a less fussy form of god worship (no constant sacrifices, no irritating conducts) but while providing real, meaningful drawbacks in direct proportion to the amount of power you receive from Iashol, which to me seems like a good thing. Obviously, the exact drawbacks, their piety values, and the exact powers can all be tweaked; I chose these starting ones to highlight the sorts of things that could be done.
Iashol's abilities can complement a wide variety of different characters, and its sacrifice ability encourages unique playstyles and interesting choices: When I join Iashol, do I sacrifice a lot right now in exchange for a quick power burst, or do I hold off to see what tools I might want to make use of, and only sacrifice once I have a clearer sense of what options I might want to avoid?
Lastly, Iashol offers new types of enforced challenge play that can be used for self-imposed challenge runs or for interesting community challenges.
What can be tweaked
* The exact sacrifices and their piety values.
* The exact abilities and when they are gained.
* Whether piety gain from sacrifices is immediate or gradual.
* Whether spell school sacrifices are chosen or randomized (e.g., you only choose to sacrifice spell schools, and after you do you lose access to 3 random spell schools and gain proportional piety as above).
* Whether sacrifices can be made anywhere or only at an altar.
Edit: cleaned up formatting. Edit2: fixed typo in title. Edit3: Made changes based on feedback. Edit4: Made another round of edits based on the current state of the project. Edit4: Changed thread title, but not anything in the post.
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