Snake Sneak
Posts: 114
Joined: Wednesday, 16th March 2011, 11:05
CiP LOFE enchant IDA or not?
I've got this promising LOFE which I hope would become my first online win:
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-1811-gdc2d5af (console) character file.
ssteam the Spear-Bearer (LOFE) Turns: 33341, Time: 03:17:10
HP 115/115 AC 16 Str 12 XL: 14 Next: 53%
MP 36/36 EV 17 Int 19 God: Kikubaaqudgha [******]
Gold 1408 SH 11 Dex 14 Spells: 7 memorised, 0 levels left
rFire + . . SeeInvis . o - +3 orc trident (pain)
rCold + . . Clarity . H - +3 leather armour {rC+}
rNeg . . . Conserve . j - +0 orc buckler
rPois . rCorr . T - +1 wizard hat
rElec . rRot . K - +0 cloak
SustAb . . Spirit . E - +2 pair of dwarf gloves
rMut . Warding . v - +0 pair of boots
Saprov + . . Stasis . (no amulet)
L - +3 ring of dexterity
d - ring of magical power
@: somewhat resistant to hostile enchantments, quite stealthy
A: conserve scrolls, saprovore 1
a: Receive Corpses, Torment, Renounce Religion
You are on level 2 of the Lair of Beasts.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are hungry.
You have visited 3 branches of the dungeon, and seen 20 of its levels.
You have also visited: Ice Cave.
You have collected 1460 gold pieces.
You have spent 52 gold pieces at shops.
Inventory:
Hand weapons
b - a +2 elven blowgun
o - a +3,+3 orcish trident of pain (weapon)
Missiles
h - 4 needles of sleeping
l - 34 poisoned needles
t - 14 tomahawks (quivered)
M - 7 needles of paralysis
Armour
j - a +0 orcish buckler (worn)
u - an ice dragon hide
v - a +0 pair of boots (worn)
E - a +2 pair of dwarven gloves (worn)
H - a +3 leather armour of cold resistance (worn)
K - a +0 cloak (worn)
T - a +1 wizard hat (worn)
Magical devices
c - a wand of confusion {zapped: 2}
i - a wand of polymorph
p - a wand of digging {zapped: 1}
w - a wand of draining
N - a wand of fire {zapped: 1}
P - a wand of draining {zapped: 1}
V - a wand of paralysis (2)
Comestibles
a - a meat ration
B - 6 bread rations
W - 17 sultanas
Scrolls
g - a scroll of fog
k - a scroll of enchant armour
n - 2 scrolls of identify
y - 2 scrolls of blinking
U - a scroll of remove curse
Z - 3 scrolls of teleportation
Jewellery
d - a ring of magical power (left hand)
e - an uncursed ring of flight
m - a ring of ice
r - an uncursed ring of poison resistance
F - an uncursed ring of magical power
L - a +3 ring of dexterity (right hand)
Potions
s - a potion of speed
z - a green potion
A - 2 potions of brilliance
D - a potion of might
J - 2 potions of agility
O - 4 potions of curing
Q - 3 potions of heal wounds
R - a potion of restore abilities
S - 2 potions of flight
Books
q - a book of the Sky
Spells Type Level
Flight Charms/Air 3
Airstrike Air 4
Silence Hexes/Air 5
Deflect Missiles Charms/Air 6
Conjure Ball Lightning Conjuration/Air 6
Tornado Air 9
Miscellaneous
f - a lamp of fire
x - a phial of floods
Skills:
- Level 8.1 Fighting
- Level 14.0 Polearms
- Level 10.0 Dodging
- Level 5.8 Stealth
- Level 5.1 Shields
- Level 6.0 Spellcasting
- Level 7.6 Conjurations
- Level 10.0 Necromancy
- Level 9.4 Fire Magic
+ Level 1.2 Evocations
You cannot memorise any spells.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Flame Tongue Conj/Fire ##### 1% 1 None
b - Conjure Flame Conj/Fire #####... 1% 3 ##.....
c - Sticky Flame Conj/Fire #####... 3% 4 ####...
d - Sublimation of Blood Necr #####..... 1% 2 None
e - Fireball Conj/Fire #####..... 12% 5 #####..
f - Bolt of Draining Conj/Necr #####..... 12% 5 #####..
g - Agony Necr #####... 6% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/16) Temple (1/1) D:5 Lair (8/8) D:9
Swamp (0/5) Lair:4 Spider (0/5) Lair:4 Slime (0/6) Lair:7
Orc: D:9-12
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:4 [ D:6 :
Annotations:
D:1 exclusion: downstairs
D:2 exclusion: upstairs
D:4 1 exclusion
D:6 exclusion: downstairs
D:8 exclusion: 3 killer bees
Lair:6 exclusion: oklob plant
Lair:8 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You have stony skin.
Your flesh is heat resistant.
Your flesh is vulnerable to cold.
Your heat harms attackers.
You bathe your surroundings in blazing heat.
You are too hot to use scrolls.
You are very good at protecting items from fire.
You can tolerate rotten meat.
Message History
You see here 23 sling bullets.
There is a hole to the Spider Nest here.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
You are feeling hungry.
(D) Dungeon (T) Temple (L) Lair (S) Swamp
(N) Spider Nest (M) Slime Pits
Where to? (* - list waypoints, Enter - Lair:2 @ (x,y), ? - help)
You see here an elven leather armour.
There is a stone staircase leading up here.
You climb upwards.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
Items here: !!!!!!!! %%%%%%%%%% ( )) ///// :::::: === ???????????? [
Drop what? (_ for help) (? for menu, Esc to quit)
Okay, then.
Okay, then.
You can't memorise that many levels of magic yet!
Okay, then.
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.#.........?..............##..#..
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There are no monsters in sight!
As you can see, I'm currently wearing this quite nice +3 leather armor of rCold. However, I managed to slay an ice dragon in Lair and obtain its hide, and I'm now wondering whether I should enchant it to make an IDA. An IDA would boost my AC further as well as guarantee at least one pip of rC regardless of my body temperature which would be quite nice. However, my strength is not that high and unless I miscalculated, with the new AEVP formula I would get 3 points of AEVP with 13 STR, and I'm not sure if 3 extra AC would worth the -3 EV and the spellcasting/stealth penalties.
Also, I've found two elemental evokers recently. Since those apparently got completely reworked in trunk, and I haven't played the game in forever, I'm not sure how should I respond to this find. I've heard that the new elemental evokers are great, but should I invest exp in Evocations just for them? And if I should, how much?