Davion Fuxa wrote:Kikubaagudgha is a god that really strikes me as more beneficial if you plan on doing Late Game areas where Torment is a concern. For a simple win that ignore such areas though, I would suggest taking a fairly strong character that can survive long enough to get to 6 piety before Pain Branding a weapon that will be used to carry you through the rest of the game. I did this on my Kobold Artificer that found an early Lajatang, though I would recommend using something else. Mainly what you are after is to put Pain Brand on something like a Great Mace, Great Sword, Battleaxe, or Glaive - or Tripple Sword, Executioner's Axe, or Bardiche if you luck into one of those early enough.
Kiku is ideal in the early game for any background that starts with a spellbook. You get a fast, mostly reliable selection of utility and support spells that all key off of only one additional magic skill. Skeletons and zombies might not be as generally overpowered as true summons, but they're good enough to distract enemies or cover your escape. Pain and Agony might not be as reliable as conjurations, but they'll cut a troublesome enemy down to a more manageable size while still at range and bypass the resistance of anything immune to your main element. And so forth. The key point is that you get all these things at once, instead of having to buy up a new skill from scratch for each trick.
The pain brand comes in a bit later, and it allows you to hybridize into a melee threat for an absolute rock-bottom, bare-minimum investment of xp. Fast weapons that benefit the most from the pain brand are almost invariably also the cheapest to get to minimum delay, and you already have the necromancy skill that powers it because you have a whole stack of spellbooks full of useful spells that all key off that skill.
Kiku's late-game perks like Torment protection and death curse protection aren't very important. The Necronomicon isn't very useful either. By the time they become useful, you have a multitude of other ways to handle those issues. She honestly still isn't a particularly good post-endgame deity, although she's not as abjectly terrible as she was before her last devteam makeover.
If you want to try a representative Kiku game, try pretty much any recommended caster combo for any reasonably bulky species. Hill orcs, draconians, demonspawn, and so forth. Once you've gotten your starting spellbook to a satisfactory level of mastery, start feeding xp into your weapon skill and using it.