Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Dungeon in the Abyss
Here's an example:
Dungeon:1
Abyss:1
The inaccessible water area is part of the entry vault from D:1.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Dungeon Master
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Pandemonium Purger
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Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Stormfox wrote:For flavor, any place where the Abyss is encroaching upon the physical Dungeon to that degree has a much higher chance of having an exit within it? And that exit would actually dump you into the real level location that it was taken from? (That second part has great potential for being a Bad Idea, though the details are not coming to me right now.)
khalil wrote:stuff about vaults
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