Unarmed Combat 27.0
Posts: 670
Joined: Saturday, 12th January 2013, 22:48
YASD: DEWz (My own worst enemy...)
- Code:
733278 Lorenzo the Archmage (level 27, -26/155 (156) HPs)
Began as a Deep Elf Wizard on Feb 22, 2013.
Was the Champion of Vehumet.
Killed from afar by Lorenzo's ghost (47 damage)
... with a great blast of fire
... on Level 5 of the Realm of Zot on Feb 26, 2013.
The game lasted 12:17:20 (128000 turns).
Lorenzo the Archmage (Deep Elf Wizard) Turns: 128000, Time: 12:17:21
HP -26/155 (156) AC 16 Str 8 XL: 27
MP 15/50 EV 20 Int 37 God: Vehumet [******]
Gold 3538 SH 29 Dex 13 Spells: 12 memorised, 15 levels left
Res.Fire : + + + See Invis. : + E - +3,+4 flail (protect)
Res.Cold : + . . Warding : . x - +2 robe {Archmagi}
Life Prot.: + . . Conserve : + m - +5 shield of Resistance {rF+ rC+ MR}
Res.Poison: . Res.Corr. : + V - +1 helmet {SInv}
Res.Elec. : . Clarity : . B - +1 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . S - +1 pair of dwarf gloves
Res.Mut. : + Stasis : . k - +0 pair of boots of the Special Wars {Str+
Res.Rott. : . Ctrl.Telep.: x g - amulet of resist mutation
Saprovore : . . . Flight : . e - ring of Rinymona {rF+ rC+ rN+}
j - ring "Samp" {Fire Str+2 Dam+5}
@: invisible, very slightly contaminated, hasted, very quick, extremely
resistant to hostile enchantments, quite stealthy
A: no striking features
a: Renounce Religion
}: 4/15 runes: barnacled, slimy, silver, gossamer
You were on level 5 of the Realm of Zot.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 12 branches of the dungeon, and saw 75 of its levels.
You visited 3 bazaars.
You also visited: Labyrinth, Ice Cave and Volcano.
You collected 12223 gold pieces.
You spent 8705 gold pieces at shops.
Inventory:
Hand weapons
E - a +3,+4 flail of protection (weapon)
H - the cursed +0,-1 quarterstaff of the Imperium {freeze, Str+3 Dex-2 Int+2}
(You found it on level 4 of the Realm of Zot)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your strength (+3).
It affects your intelligence (+2).
It affects your dexterity (-2).
It has a curse placed upon it.
Armour
f - the +2 cloak of the Hanged Man {+Fly Dam+3}
(You found it on level 24 of the Dungeon)
It affects your damage-dealing abilities (+3).
It lets you fly.
k - the +0 pair of boots of the Special Wars (worn) {Str+2 Stlth++}
(You bought it in a shop on level 10 of the Dungeon)
It affects your strength (+2).
It makes you much more stealthy.
m - the +5 shield of Resistance (worn) {rF+ rC+ MR}
(You bought it in a shop on level 10 of the Dungeon)
It protects you from fire.
It protects you from cold.
It increases your resistance to enchantments.
x - a +2 robe of the Archmagi (worn)
y - a +2 leather armour of fire resistance
B - a +1 cloak of preservation (worn)
F - a +2 wizard hat of magic resistance
K - a +3 leather armour of cold resistance
S - a +1 pair of dwarven gloves (worn)
V - a +1 helmet of see invisible (worn)
Magical devices
w - a wand of random effects (13)
z - a wand of hasting (6)
C - a wand of magic darts (12)
I - a wand of invisibility (1)
X - a wand of teleportation (6)
Comestibles
d - 2 bread rations
Scrolls
c - 3 scrolls of remove curse
p - 2 scrolls of blinking
N - 5 scrolls of identify
W - 2 scrolls of fear
Jewellery
a - an uncursed ring of see invisible
b - an uncursed amulet of stasis
e - the ring of Rinymona (right hand) {rF+ rC+ rN+}
(You found it on level 6 of the Pits of Slime)
[ring of life protection]
It protects you from fire.
It protects you from cold.
g - an amulet of resist mutation (around neck)
h - an uncursed ring of wizardry
i - an uncursed amulet of clarity
j - the ring "Samp" (left hand) {Fire Str+2 Dam+5}
(You bought it in a shop on level 9 of the Dungeon)
[ring of fire]
It affects your strength (+2).
It affects your damage-dealing abilities (+5).
s - an uncursed ring of ice
u - the ring "Fofen" {rN+ Dex+1 Int+4}
(You took it off a fire giant on level 5 of the Vaults)
[ring of life protection]
It affects your intelligence (+4).
It affects your dexterity (+1).
A - an uncursed amulet of conservation
G - an uncursed ring of ice
J - an uncursed amulet of resist corrosion
L - an uncursed ring of poison resistance
M - an uncursed ring of magical power
Q - an uncursed ring of sustain abilities
T - an uncursed amulet of the gourmand
Y - the ring of Shadows {+Inv rN+ EV+4 Acc-4 SInv Stlth++}
(You took it off a skeletal warrior on level 5 of the Crypt)
[ring of invisibility]
It affects your evasion (+4).
It affects your accuracy (-4).
It protects you from negative energy.
It enhances your eyesight.
It makes you much more stealthy.
Z - an uncursed ring of teleport control
Potions
l - a potion of might
n - 2 potions of restore abilities
t - 2 potions of speed
v - 2 potions of brilliance
D - 2 potions of magic
P - a potion of resistance
R - 4 potions of curing
Skills:
- Level 12.2 Fighting
- Level 0.1 Maces & Flails
- Level 15.0 Dodging
- Level 2.4 Stealth
- Level 13.4 Shields
- Level 6.0 Traps
O Level 27 Spellcasting
- Level 21.3 Conjurations
- Level 15.0 Charms
* Level 24.4 Summonings
- Level 11.0 Translocations
- Level 0.4 Transmutations
O Level 27 Fire Magic
- Level 5.5 Poison Magic
- Level 15.0 Evocations
You had 15 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
b - Summon Dragon Summ #########. 2% 9 #......
c - Deflect Missiles Chrm/Air #########. 2% 6 None
d - Blink Tloc N/A 0% 2 None
e - Controlled Blink Tloc N/A 4% 7 None
f - Poison Arrow Conj/Pois #########. 1% 6 None
g - Call Imp Summ #########. 0% 2 None
h - Fireball Conj/Fire ########## 0% 5 None
i - Haste Chrm ######### 1% 6 None
j - Bolt of Fire Conj/Fire ########## 0% 6 None
k - Ignite Poison Fire/Trmt #########. 1% 5 None
l - Delayed Fireball Conj/Fire N/A 1% 7 None
m - Fire Storm Conj/Fire ########## 1% 9 #......
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:12 Shoals (5/5) Lair:4
Spider (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:17
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:3 Tomb (0/3) Crypt:2
Geh (0/7) Hell Zot (5/5) D:27
Dis: Hell:1 Coc: Hell:1 Tar: Hell:1
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:4: ? D:5: ! D:9: =*[=/ D:10: [[[( D:14: * D:19: *
Orc:4: =(=(/ Elf:2: ! Vaults:2: ! Vaults:4: ? Vaults:5: /
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25 D:26
Pandemonium: D:24 D:26 D:27
Ziggurat: D:27 (3120 gp)
Trove: D:15 (give +5 ice dragon armour)
Annotations
Zot:5 Lorenzo's ghost, legendary DEWz
Message History
You are engulfed in roaring flames. You resist.
* * * LOW HITPOINT WARNING * * *
You hear a distant "Zot"!
Lorenzo's ghost is engulfed in roaring flames.
Lorenzo's ghost frowns in concentration.
Lorenzo's ghost gestures at the fire vortex while chanting.
Some rock liquefies and sinks out of sight.
You block the fire vortex's attack.
Casting: Blink
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Poison Arrow
Press: ? - help, Shift-Dir - straight line, f - fire vortex
Aim: a fire vortex (bewildered and confused)
You feel a surge of power! The poison arrow hits the fire vortex.
The fire vortex partially resists.
The fire vortex dissipates!
Lorenzo's ghost casts a spell at you.
A raging storm of fire appears! The great blast of fire engulfs you!
You partially resist.
You die...
### ### #####
#.# #.###...##
#.# #..vv....##
#.# #.###§...v.
#.# #.@...v§##.
#.# #§#.#pv§#v.
###.# #.#..#§.§#
#...# #.#v#.v§##
#.### #...##§##
#.# #.#.###§#
#.# #.#v# ##.##
#.# #.#.###§...
#.# #.<..§§§###
#.# ##..#####
You could see 6 fire vortices and Lorenzo's ghost.
Between perfectly castable Fire Storm, Summon Dragon and Controlled Blink, the game had become incredibly easy. Zot:5 was a breeze until I encountered my previous player ghost. I've been trying to train a DEWz and I just lost my most recent one to MYSELF. My last DEWz that died on Zot:5 made a ghost and it was easily the most challenging and inescapable enemy I've ever faced. Pan/Hell Lords? lol, pushovers. Not only was I getting Fire Storm'd into oblivion (with rF+++ I was still losing roughly 1/3 of my health per hit) but even breaking line of sight was impossible because once I was out of sight, it would dig and I'd be right in harms way again. This game does a good job of being difficult, but I have never felt so helpless and at the game's mercy in my 7 months of playing. Zot:5 was the worst place to encounter myself because of CTele. This loss was so aggravating that I have to take a break from this game. Ugh
I had such a badass shield too. =(