Mines Malingerer
Posts: 38
Joined: Tuesday, 28th February 2012, 00:57
Feedback on item generation in Trunk
So far I've seen early quickblades, ornate decks, greater numbers of randarts, especially early randart amulets, and shops with more randarts, perhaps more shops in general, a manual of dodging in the sewer, a triple sword in Orc, crystal ball of energy on d9, most of this in the same game. Honestly I kind of like what I've seen, it puts an interesting mix of high level gear into lower level player's hands, without making them absurdly powerful, just more interesting and perhaps more flexible, or rather giving them more choices at a time when it matters more what they specialize in. I've played very few games in Trunk to know if this is a string of flukes or not, but the chaos dial of the dungeon seems be cranked up to 12, appropriately enough.
Thoughts? Feedback on item generation in Trunk?