Temple Termagant
Posts: 7
Joined: Thursday, 14th February 2013, 23:03
Proposal: cap weapon damage by Strength
I have a suggestion for melee combat that I think may be helpful, and have not seen suggested yet:
Cap weapon (effective) base Damage at the chars current Str.
So anyone with a str of 5 or more can use a basic club at full effectiveness, but an ogre with only 5 str would be so overwhelmed by his Giant Spiked Club that he couldn't actually hit any harder with it than with the wee stick version. At Str 14, a broad axe would be clearly better than battle or executioners, but at Str 20, the Executioners axe is better, as is currently the case.
This obviously makes smaller, quicker weapons more attractive to weaker chars, and bigger, slower weapons more effective for those with more strength. It's not at all difficult to explain in-game, and the impact on game play should be reasonably easy to predict and balance. I think it would help make different weapons "better" for different characters, and add interesting decisions without adding undue complexity. It also makes Str as a stat more useful, at least up to a point.
Including something like this could make adjusting the speed formulas easier, since it would make weapon damage/size more orthogonal to speed/skill.
anyhoo, I hope the idea is useful, or at least interesting, and many thanks to everyone here who has put in the effort to make this game such a fantastic and fun experience!