Temple Termagant
Posts: 7
Joined: Friday, 18th January 2013, 03:35
realization of the dungeon
For example, in Rogue map is a complex of "rooms" that represented by coordinates of their upper-left corners and their width and height.
For another example, we can store level data in two-dimensional array(s) that filled by tiles. What system is using in Dungeon Crawl?
maybe i'm placing this topic in wrong forum section... if so, excuse me please.
p.s. sorry for my bad English.