Mines Malingerer
Posts: 42
Joined: Monday, 31st October 2011, 21:50
My first vaults - feedback
I have noticed cool feedback that lasty got on vaults contribution few weeks ago, so I told myself to give it a try. Even though i tried to do as much work by myself, looking stuff up, there are few things I cannot solve. I started with simple idea for orc entry vaults - a stream flowing around the mines that carries away some gold coins to be washed by player.
- Code:
NAME: orc_gold_pond
TAGS: orc_entry no_monster_gen
ORIENT: float
KFEAT: 0 = enter_orcish_mines
KFEAT: ? = W
KFEAT: ! = W
KITEM: ? = gold q:1 / gold q:2 / gold q:3 / nothing w:40
KITEM: ! = gold q:1 / gold q:2 / gold q:3 / nothing w:20
MAP
XXXXX
XX XXwwwX
WWXX XwwXXX
WWWWWXXXXXwXX
WWWWWWW!XXXWWX
WWWWW!!!!!XX?0X
WW!!!!!!?????XX
!!!!??????XXX
!???????XX
??????XX
??XXXX
ENDMAP
NAME: orc_gold_river
TAGS: orc_entry no_monster_gen no_item_gen
ORIENT: float
KFEAT: 0 = enter_orcish_mines
KFEAT: ? = W
KFEAT: ! = w
KFEAT: 1 = W
KMONS: 1 = orc band / orc warrior band
KITEM: ? = gold q:1 / gold q:2 / gold q:3 / nothing w:40
KITEM: ! = gold q:1 / gold q:2 / gold q:3 / nothing w:40
MAP
XXXXXXX
XXX???!!XX
1?X???????!XX XXXX
X1?????XXXX??!X XX!!XXXXXX
X?!!XXXXXXX???XX X!???XXwwXX
XX!!!XXXXXXXX??X XX!?X??XXwwXXXXXX
XX!!!!XXXXXXX???XX XX??XX??XXXwwwwwwXXX
XX!!!!!!XXXXXX???XXXXX??XX!??XXXXXXXw?0X
X!!!!!!!!XXXX??XXXXXX??XXXX??XXXXXXX1?XX
X!!!!!!!!!XX!?XXXXX???XX X??XXXXX???1XX
XX!!!!!!!!XXX!???????XX X!????????XXX
XX!!!!!!XXXXX!!???XXX XX!???XXXXX
XXXXXXXXXXXXXXXXXXX XXXXXXX
ENDMAP
1) there are tons of remarks on wiki, that when designing vaults with water/lava, no_monster_gen is a must. I could not find out why. I guess I would not mind a fish in the river.
2) Testing the vaults is kinda hard. I have to go to wiz mode, then generate the vault, do magic mapping, CTeleport in the vault. If I want to see another generation, I have to reset the level and repeat the commands. What I would love to see, if there is some command, the will regenerate the level, keeping the same vaults - it would be handy, especially for begginers to vault to have, you could interactively see what SUBST, NSUBST, KITEM, ... and other headers does.
3) is there a command in wiz mode to turn of the "fog of war"? To have "scrying" on whole map
4) I seem to be repeating lost of code... such as gold quantities... is this ok?
5) orc_gold_river features some gold that is in deep water. I thought it was thematic. However, the parser does not appretiate it, complaining about buggy item placement. I can remove it from the deep water, no problem, I was just curious if there is a way to tell him, this is not a bug, but a feature;).
6) Both vaults were designed playing with ASCII in Gedit editor. I was wondering what editor do you use? Or are you using some app that is designed for vault creation?
EDIT: (thanks for the feedback)
7) I have some saves in the wiz mode (with my vault) and I made some changes in tha vault file. Now, any attempt to load the save ends with core dump crash (SIGSEGV). How do I remove the saves from filesystem? (Its kinda annoying to see two save on main screen that I cannot load)
(SOLVED - found them in home directory)
Thanks for any feedback