Halls Hopper
Posts: 57
Joined: Sunday, 25th March 2012, 21:55
Monsters`s remains and actions in death
For example:
1. Every good clown should give you a present. Killer Klowns might remain "presents" items (a box wrapped by the ribbon) after death. It generally works as a deck of card - you may or may not open it (evoke). Here`s the exemplary actions of opening the "gift":
=> Bad action:
- it explodes (= scroll of immolation),
- it enfulgs poison/miasma (= gas trap),
- it makes a loud noise (= scroll of noise)
- it contains a monster inside (preferably another clown).
=> Good actions:
- contains some loot (10-30 gold),
- contains some food (preferably a piece of ambrosia or a honeycomb, instead of the cake that typical present should contain),
- contains a potion (preferably a porridge one).
=> Neutral/nearly neutral actions:
- it`s empty,
- it contains rotting chunk,
- it contains useless/nearly useless potion (water, poison, decay, etc).
2. Golden dragons - should leave some small amount of gold.
3. Brain Worm and Giant Orange Brain - there is a slight chance (like 0.5-1% of times), that it leaves potion of gain intelligence.
4. There`s a slight chance (0.5-1%), that Titan will leave Potion of Gain Strength.
5. All rotting monsters - there`s a chance, that, when dies, they will release a cloud of miasma.
6. Moth of Wrath - there is some chance, that it leaves potion of berserk.
7. Hell Hog, Hell Hound - these animals can explode when getting killed.
8. Angels - there is a slight chance (0.5-1%), that they will leave Scroll of Holy Word.
9. Some demonic creature (Hell Knights?) - there`s a slight chance, that they will leave Scroll of Torment.
10. Monsters, that leaves weaker or stronger monsters after death (or that there is a chance they will). For example killing Profane Servitor might "release" a regular angel; killing Kraken might release some Octopedes on its place, etc.