Snake Sneak
Posts: 106
Joined: Sunday, 1st January 2012, 01:28
Problems running or configuring the software, commands & options, compiling, different platforms, using the interface, documentation, etc.
Snake Sneak
Posts: 106
Joined: Sunday, 1st January 2012, 01:28
Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Snake Sneak
Posts: 106
Joined: Sunday, 1st January 2012, 01:28
Crypt Cleanser
Posts: 645
Joined: Wednesday, 14th September 2011, 09:36
Location: <---
Snake Sneak
Posts: 106
Joined: Sunday, 1st January 2012, 01:28
Snake Sneak
Posts: 112
Joined: Friday, 25th February 2011, 01:38
Roy wrote:Yes, this does what I want, except that it moves many tiles. Is there any way to get it to move one tile? (I still like having the option of running, so I don't want to set the maximum run distance to 1.)
Snake Sneak
Posts: 106
Joined: Sunday, 1st January 2012, 01:28
Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Roy wrote:If someone (say, I) were to write a patch to implement this, is there a reasonable chance this would be accepted by the developers?
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Snake Sneak
Posts: 112
Joined: Friday, 25th February 2011, 01:38
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